#issues with props not showing up

1 messages · Page 1 of 1 (latest)

strange wren
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the small wood fences in the first picture and bedframe in the second picture wont show up in the game and the shelf in the third picture. ive had this issue an uncountable amount of time but i cant recall how i fixed it. it says in the compile log they need to be prop dynamics, or something along those lines. but i changed all of them to dynamics and i checked they all supported the last prop type and the dynamic prop type. and there was no issue there. ill post the compile log since it might come to use.

Valve Software - vbsp.exe (Feb 8 2022)
16 threads
Using shader api: shaderapiempty.dll
materialPath: E:\Steam\steamapps\common\Half-Life 2\hl2\materials
Loading I:\srcmaps\khrushchyovka.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Could not locate 'GameData' key in e:\steam\steamapps\common\half-life 2\hl2\gameinfo.txt
Patching WVT material: maps/khrushchyovka/nature/blendmuddirt001a_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 26 detail faces...done (0)
Merging details...done (0)map will need additional memory and CPU.
done (0) (135648 bytes)
Error! prop_static using model "models/props_wasteland/wood_fence02a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_wasteland/wood_fence02a.mdl"!

i had to remove a bunch of the log bcs it didnt fit but i made sure i didnt miss anything important in the log

river mist
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"models/props_wasteland/wood_fence02a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
it says they need to be prop_physics, actually

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it's a weird thing with VBSP where if a prop can be a phys prop, it must be a phys prop

strange wren
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huh

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thats weird i didnt see that lmao

river mist
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the only way around it is to use prop_dynamic_override

strange wren
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i just read "which must be used on a dynamic entity "

strange wren
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thanks

river mist
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though with how you're using them, you should probably just use brushes instead

strange wren
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yeah but i think the models look better

river mist
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they're 75% buried in the ground though

strange wren
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wdym?

river mist
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assuming that's them in the first image

strange wren
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oh yeah they are buried in the ground

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but the ground is a pretty deep displacement so its fine

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the fences themselfes were a bit to big

river mist
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only that much of them is visible though

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you could do something very similar with brushes

strange wren
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actually good thoughts

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i might do that

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*i am gonna do that