#how to force player weapon switch to PDA?
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like this?
caps for Command?
doesnt matter
type it manually in console
slot4 changes to PDA correct.
type findflags
and let it autofill the server_Cmd_canexecute
or smth
and check if slots is there
"cl_soundscape_flush"
client"thirdperson"
cheat client server_can_execute cheat
server_can_execute - Flushes the client side soundscapes
- Switch to thirdperson camera.
"firstperson"
client server_can_execute
- Switch to firstperson camera.
"playgamesound"
client"r_screenoverlay"
server_can_execute client clientcmd_can_execute cheat
server_can_execute - Play a sound from the game sounds txt file
- Draw specified material as an overlay
"slot1"
client client server_can_execute server_can_execute
"slot2"
"slot3"
client
server_can_execute"slot8"
client"slot4"
server_can_execute client
server_can_execute"slot9"
client"slot5"
server_can_execute client
server_can_execute"slot0"
client"slot6"
server_can_execute client
server_can_execute"slot10"
client"slot7"
server_can_execute client
server_can_execute"cancelselect"
client client server_can_execute server_can_execute
"invnext"
"lastinv"
client client server_can_execute server_can_execute
"invprev"
"cl_spec_mode" = "6" ( def. "1" )
client archive server_can_execute
- spectator mode
"+inspect"
client server_can_execute
"-inspect"
"slot11"
client client server_can_execute server_can_execute
"slot12"
client server_can_execute
"play"
"name" = "HueZee_" server_can_execute ( def. "unnamed" )
- Play a sound.
archive"sndplaydelay"
server_can_execute server_can_execute
- Current user name
- Usage: sndplaydelay delay_in_sec (negative to skip ahead) soundname
"dsp_player" = "0""retry"
server_can_execute server_can_execute clientcmd_can_execute
- Retry connection to last server.
"redirect"
"r_cleardecals"
server_can_execute server_can_execute
clientcmd_can_execute - Redirect client to specified server.
- Usage r_cleardecals <permanent>.
"echo"
server_can_execute
- Echo text to console.
"soundfade"
server_can_execute
- Fade client volume.
ok so delay the sethudvisibility
because you cant change weapons with disabled hud
do 0.05
(15.60) output: (trigger_add_or_remove_tf_player_attributes,) -> (clientcommand,Command,0.0)(slot4)
(15.60) output: (trigger_add_or_remove_tf_play```
no effect.
try normal trigger
multiple
L
how does the trigger work
oof sized large.
same as any source trigger entity? seems like its a default feature.
if i can't force pda i have to check players if theyre disguised or not using a pda..
and kill them based on the return somehow. but thats out of my skillset.
wtf you doing
prepping players for forced spycrabbing sequence. eg, no doing anything but sitting with PDA for forced taunt intervals.
if they are disguised or don't have a pda it means they tried to evade the system.
wdym
just shoot and kill
oh god do you know how hard it is to have 24/7 active mods running events in a dead game?
gmod players
can't relate.
you dont want to
its a rabbit hole, and at the end its people with 15k+ hours
i blame them for global warming.
cool that does prevent them disguising before the PDA lock. but tehres still teh issue of if they do not have their pda out in time for the trigger to activate, they will be locked to whatever weapon they have out.
clientcommand slot4 should work
but we tried that and no results.
I didn't try
im willing to cede if i did it wrong.
it works in css and csgo
and clearly the findflags shows it should work in tf2
unless theres something blocking it
im sure ficool would know
ping him 
this is plugins
plugins have to talk to the game somehow.
english mostly
i changed teh lowercase slot4 to Slot4 and now it works...
i hate this
i hate myself
gj
i want something to eat besides goddamn spaghetti for tea
this source is all tomato and no oregano.

thats like $35 here and i havent had food not out of a can since february.
but thankyou anyway for the support and patience.
oh no i don't need this kinda heat..
how else you gonna make that spaghetti warm


