#Clear/Gambit Spells Leaving Behind Inconsistent Amounts of DoTs Feels Unrewarding for Myth and Life

1 messages · Page 1 of 1 (latest)

atomic rock
#

Idc the reasoning behind how they function currently

Grrnadier has no reason not to leave behind 2 dots for gambiting 2 blades
Stone Colossus should at minimum leave behind 3 dots, especially since it technically can clear 6+ weaknesses off of you, every weakness cleared after 5 causing the hit and the dots to be weaker anyway
Forest Lord eating up to 4 blades just for it to leave behind 2 extra DoTs is stupid
Orthrus eats 4 shields just to leave 2 dots? Nah thanks, I'd rather just keep the shields
Oni's Projection, even if it causes the cost to go up to 3-4 pips, feels like it should leave behind a dot per weakness cleared instead of just 1 dot no matter what
Meditation and Jinn's Affliction are also bad, raise up the pip cost to 4 so they can clear 2 dots for 2 hots/dots to make them even slightly useful if that's what you wanna keep going with. wizEyeroll

Make Trickster Oni and Verduous Jinn cost more if you feel like it'll balance out the dot situation, idc, just stop with the disappointment already.

dim tiger
#

nah
the bomb bank will fix most of what you see as unrewarding

dim tiger
#

looking at hots: gambit blades, weaknesses and traps for hots got modified to create 1:1, but clearing for hots are still the same as previous

they also changed earthwalker to clear 1:1

i see the idea behind making forest lord and orthrus like you said but honestly that's a way of creating too much pressure on dot clears while also having to address being open to getting hit

and forest lord creating 6 bombs total isn't a good thing imo, same for orthrus leaving 4 dots when myth can unload so much damage

and about the latter part of the suggestion, they would need to make those spells 5 pips to do what you're asking so at that point use an earthwalker

silent lily
fallen warren
#

Wings of Fate B isn’t 1:1 for some reason, it still only gives two hots with a max gambit

atomic rock
#

Yes, yes it does

atomic rock
silent lily
#

no way Starspawn does that

#

that would honestly be considered an oversight if so

atomic rock
#

I need to test it, but i'm certain it does

uneven hill
#

Wings of Fate is not completely 1:1

atomic rock
#

I was confirming that it still gives only 2 hots

silent lily
uneven hill
#

Here's starspawn

#

Starspawn having regular DoTs is allowed due to the fire pip

silent lily
#

The World might hypothetically be allowed to have traditional conditional DoTs in the B path. I had asked Cam about Chimera's traditional DoTs, and he thought that maybe the reason was how high in pip cost Chimera was, despite Balance not being a shield breaking school. I then asked why not apply that same logic to The World, and haven't received a response.

uneven hill
#

chimera is likely regular DoTs due to having to echo DoTs

silent lily
#

yeah, and World is kinda the same thing, except it's clearing

atomic rock
atomic rock
#

Just tested, i was wrong

#

Starspawn is only 2 dots

#

But the point still stands

cinder cypress
#

I can't speak for life, but myth makes more sense now that I've had time to chew on it, especially when you augment it with fire for utility. The following are some practical combos I've found. Note that you don't need fire stats (besides accuracy) to do these and you can get moon shield from a commonly obtained tear gem.

Immolate B (with negative trap)--> Trickster Oni. This isn't deterministic, but it's easy to pull off and has the added benefit or removing negative traps.

Moon Shield --> Barbarian Saga B --> Trickster Oni. The advantage of this is that you can feint the Trickster Oni and that it's deterministic. Even without oni, this is insane damage per pip.

Le Morte Thoth --> Trickster Oni. I like the previous combos better because they're cheaper and require fewer cards to pull at once, but this works too and is nice in that you waste less damage.

Fire Elf B (with enemy shield)--> Witch's Housecall B or Thoth B. This is the cheapest way to get a good hit in while making 4 traps or shields. Thoth B needs work because you don't get the shields if you kill.

Moon shield --> Bale Barbarian B --> Keeper of the Flame C or A-baah-calypse or Troll B.

King Art B (ideally with weaknesses) --> Keeper of the Flame C or A-baah-calypse.

Stone Colossus B (with weakness)--> Krampus B or A-baah-calypse or Cyclops B or Feint or Troll B

#

Generally, I think your problem is that you're trying to use the wrong tools for the job. Some DOTs are meant to be gambitted and others are meant for damage. Overall though, I agree that Oni's Protection should provide a DOT per cleared weakness since pip costs become more generous when used as a counter. I like that Stone Colossus B only leaves 1-2 DOT(s) because it's easy to buff for damage. Snake Charmer A is just bad because gobbler (a single hit) gives 103.34 DPP while Snake Charmer A gives 112.5, which is barely compensation for being a DOT. I guess you can hit multiple enemies, but why would you? For comparison, Immolate B gives 197.5 DPP. Yes, I know DOTs are fire's thing and that you take damage, but the difference is insane. Hero of Khrysalis B is 168 DPP and much closer, but that's nearly impossible to obtain. Orthus B is probably just meant to do more damage than the single hit, though path A is arguably one of the best spells in the game, so I can only see Orthus B in niche challenge mode situations.

silent lily