#Fan-created spell collection 2
1 messages · Page 1 of 1 (latest)
Because then we wouldn't have to learn the myth spell that removes 3 negatives and saves you 1 point.
If it was within storms identity, I’d agree with that
I think storm blade 2 should be removing HoTs
Let's see, believe in your idea and then I'll send you the website. https://finalbastion.com/spellmaker/ https://tools.wizardeo.eu/card-maker/
I’ll make it later when I get on my pc
ok
But when I saw top path removes 2 doTs for 1 pip with 100% accuracy just seems overtuned
New idea
what on earth is this?
Freddie kroaker spell
Could you put this spell on the secret boss of Aquila with the golden skeleton key?
uh... you might be a bit behind. Lore spells now use school pips.
I know, I forgot, I just updated it.
is... is that an AOE hit+feint?
or, does it hit one, and then mass-feint?
I don't think they'll make that spell
Hit one + AOE feint
definitely not happening, my only other note is on the C path. (I also dont think the A path will exist), I'd reccommend it's a trap aura instead of a weakness one, given Pluto's coming.
we could also just change reap the whirlwind instead
right now its 3 pips to remove a dot for 2 55 blades
ill post my remade version here
this would give a 420 heal for every dot u clear on urself (up to 2)
Ok
oh
Yup…
well storm doesnt have a clear dot for hot spell yet
Do they have clear HoT for weakness?
nope
they're not going to have one on their own.
that'd be death
Falls under storm identity too
it does not. Just because Storm and Death both clear HoTs and generate weaknesses, it does not mean that both schools can clear a HoT for a weakness
it COULD exist as a fusion, since Primal Stampede exists, but not for Storm by itself.
Both counter HoTs
Both utilize Curses
Dunno what you’re talking about
OK, no two schools do the EXACT same clears/gambits.
Myth cannot clear weaknesses for shields by itself, but Ice can.
According to what rules
Just because something isn’t done yet doesn’t mean it never will
No two schools do the exact same thing yet
I don't think they want them to. If Death could simply do everything Ice and Storm can, why would you ever go into Ice or Storm?
Overlap should exist, and death would never do everything that ice or storm can (think oni ramp spells)
overlap exists in effects and general clears/gambits, not specific clears/gambits
You counter these effects?
yes
And you utilize these effects?
yes
So you can counter and utilize both of them?
no
I don’t get what you’re saying
Like you’re making up and following invisible rules
UGH........ ok, this is going to take a bit to explain. I'm going to share what Storm and Death have in common and how they differ.
Similarities: Both Positive and Negative Charms, Negative Auras, Removing HoTs
Differences (Storm): HoTs, Clearing HoT for HoT, Clearing HoT for Positive Charm, Removing DoT, Clearing DoT for Blade, Clearing DoT for Negative Charm, Positive Aura
Differences (Death): Shields, Clearing Positive Charm for Positive Charm, Clearing HoT for Infection, Clearing HoT for Shield, Clearing Aura for Negative Aura, etc.
I forgot to mention gambits, but I feel like the point is made
Ok you’re just listing spells they have
I... I feel like I can't get you to understand why Death shouldn't have a Clear HoT for HoT spell as an example.
or gambit weakness for shield
Here’s the storm ones you missed
Clearing Curse for Charm
Clearing DoT for HoT
Conditional HoT for Curse
Conditional HoT for HoT
Clearing HoT for Curse
Conditional Curse for Charm
Conditional Curse for Curse
I'm assuming conditional means gambit?
If's aren't a thing anymore
Ok that’s just wrong
Still around
exclusively in Beastmoon, I had assumed you were talking about spells in the main game
Blight Hound is going to be changed at some point. But I will relent on spells like Power Nova, Balance still has those.
as for this,
Out of Identity outside of fusions
Life
Correct
Life
Death
Correct
Death