#4 Person Guilds

1 messages · Page 1 of 1 (latest)

fierce elbow
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I'd rather join a guild with just people I'm better friends with than a ton of random people so I'd love if guilds could lower the number of required people from 12 to 4 or even 6.

I have some people I'd love to join a guild with but not enough people to meet the member requirements. Considering a group can be a max of 4, it'd be great for guilds to be a minimum of 4 for those of us who would love to do guild stuff but not be forced to join with a lot of people they don't know well.

ivory vortex
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I agree, this is just another instance of ki micromanaging how players play. It's a game and I don't see why people shouldn't be allowed to form a small guild and decorate their guild together or whatever they want to do. It feels like the devs don't value any guild that doesn't raid. But a smaller guild could also do the museum together. So why not allow smaller guilds since KI has created activities like decorating and museum that are accessible to them?

scarlet stump
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Honestly raids are the only guild activity that requires more than 4 players

errant bolt
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Don't Adventure Parties only require like 4?

scarlet stump
errant bolt
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Maybe they should add certain features to Adventure Parties that are comparable to a guild. If they dropped guilds to be that small, larger guilds would never form which would defeat the point of them ever creating them in the first place. They were intended to increase the social aspect of the game, and if you research what an actual "guild" is historically, 12 is pretty generous already.

Not to invalidate your idea though. You're definitely onto something with the fact that some people want a more personal group and to get to do those guild like activities (or have a guild house etc) without joining a real serious guild (especially because so many of them have a lot of rules, require a certain amount of gameplay, etc). I just think it would need to be a separate type of group though, because if you drop the guild requirement much below 12, it can kind of ruin the guild system all together. That's just my take.

scarlet stump
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If they dropped guilds to be that small, larger guilds would never form which would defeat the point of them ever creating them in the first place
Wha? If a group of 4-11 players wanted to make a guild they can't. However if the number was reduced to 4, then they could. I don't see how this ruins guilds larger than 12

errant bolt
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The larger guilds would die off over time. Plus, you would have to completely rework the system as far as unlocking guild zones and those kinds of things. Not sure if you've tried to do that kind of stuff with only a couple people but it takes forever. Which, again, was the reason guilds were created. It was to incentivize large team based gameplay. They would have to make all of the unlocks and everything super easy which would give people no reason to create large, active guilds. Then you would just have hundreds of empty and inactive guilds which would deter interest from them all together.

ivory vortex
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I think you are making a big assumption that allowing smaller guilds would make larger guilds die off. If players don't want to be in larger guilds why force them into that as the only guild option. Again, it's a game, let people play it how they want to, stop the micromanagement.

I will also say that given that there ARE larger guilds now, it's probably gotten a lot harder for people to start new ones with the intent of being larger. Getting a guild going with a few people might work out better than trying to convince fully 11 people to leave their well established guild and join one that has nothing.

fierce elbow
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I think it would be cool in the case of 4 person guilds to have the ability to unlock the Guild Hall and some of the guild exclusive crafting and not the battle island and maybe not the museum or the larger guild houses. It would let players have a fun little area to decorate or meet up in while also incentivizing growing the guild if you want to do raids or the museum or unlock more areas to decorate for those who care about those things

ivory vortex
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Why limit what can be unlocked? 4 people can run gold key portals in raid gates. 2 people can pvp. Why do we need so many rules and restrictions on how we can play this game?

My thought about small guilds is that I think it's difficult to start new guilds now. Because you are competing with all the existing guilds for members, and many of the existing guilds already have all or a lot unlocked, activities happening, etc. KI should not make it even harder for players who want to build a new guild (or keep it small, as they choose).

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Incidentally, if you just want to have a small guild you can beg people to join your guild then leave. I know several people who have done this to help out other players with this silly restriction. But people shouldn't have to do that...

fierce elbow
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well in that case simply restricting 12 person raids for smaller guilds- my suggestion was only based on the fact it takes so so much azoth to unlock parts which would be near impossible for 4 people unless they are long time players and have collected a ton already

ivory vortex
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Yes, that is daunting, and again, harder to do now, if you have to compete for members with guilds that are already unlocked.

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I personally think KI should nerf the unlocking requirements. They were excessive even with many players having enthusiasm for collecting azoth and building their first guild but now they discourage players from forming the guilds they'd like to enjoy. When the guilds were released, there wasn't much to do but unlock them, but now we have group activities that are better than just mindlessly farming azoth. And players who likely won't join guilds that need significant help with azoth...

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And yes, not require more than 4 people to do the unlocking.

fierce elbow
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agrred- and unlocking wise it can be hard to get 10 people on at once to unlock as people can have very different schedules- for something as simple as unlocking an island its very excessive and the fact things need thousands of azoth is... insane

autumn compass
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you 2 should start a guild together

vague hornet
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so true

valid junco
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Guilds already die quickly as it is with 12 people, 4 people would make that problem worse

ivory vortex
# autumn compass you 2 should start a guild together

I'm not personally interested in forming a 4 person guild, but I don't see why KI should make it difficult for players who do want that. The OP already explained why and I think it's a fine reason. And I can imagine other situations--families with younger kids or players who might have trouble fitting in to a typical guild for whatever reason. People who do have the ambition to start a larger guild might also like to start it small with a few friends until it can be built up to the point where they want to try to recruit people

ivory vortex