Here are the changes to minions that would make minions actually an option, as well as Myth becoming a minion school again and not just melding with other schools.
- Add 7 Minion Enhancement cards to Myth. Similar to the puppet taunt card. That card should be removed and instead have Minion Enhancement cards that can be applied to any minion including monstrology minions and Deaths Animate card, any summons. This would include a:
-Tank enhancement card (taunts and perhaps shields and heals self),
-DPS enhancement card (blade self and attack)
-Healer enhancement card (heal allies and self),
-Blader enhancement card (blades allies),
-Shielder (places shields on allies),
-Trapper (traps enemies),
-Debuff Charms enhancement card (adds debuff charms to enemies).
Perhaps all minions would only have certain roles that could be applied to it. Players would have to choose the minion that fits what they want based on the cards the minion will be given with a role applied.
This would be Myths speciality and give us what we thought wed be getting with the Minion Class. It would allow myth to assign any minion any role.
Each minion would have different cards for each role that could be playable and only unlocked with the applied Minion Control enhancement card. This would allow the player to choose and look up exactly what they want and add in for strategy. For example a certain minion would only blade certain blades, perhaps one would only add certain pierces, etc. all in a certain school. So Myth would find the minion that only blades myth blades if they turn it into a Blader role. It could have Myth blades and the spirit Blades, and would always cast Spirit Blades first to save the Player a pip.