#Weaving should allow Power Pips to be used with your Secondary School

1 messages · Page 1 of 1 (latest)

midnight prism
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I think that whenever you decide to weave into another school, at some point you should be able to unlock the ability for power pips to be used with that school you chose to weave into.

A different way this feature could be implemented is by adding a brand new Diamond Jewel that would allow us to do this instead? Amulets or decks obtained from raids, packs, or endgame content could have the corresponding socket to use Diamond Jewels.

junior fractal
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They gave us a reason for why they chose not to do this on the KI Livestreams, but I don't agree with them because it made no sense.

pale oasis
midnight prism
midnight prism
pale oasis
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If you're using the fusions you likely arent alpha striking which means youre in advanced content which means you SHOULD be changing school pips - if youre alpha striking you likely arent using the fusions

spare matrix
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even in advance combat, you sometimes need a mastery amulet still bc arch mastery by itself isnt enough all the time, so if weaving let us have mastery on top of it eventually then it would free up a amulet slot thus making it easier to work out a build bc u dont need that mastery amulet for whatever role imo, just one example

midnight prism
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I haven't ever done raiding or PvP in general so I have no clue how it comes down to that aspect. But if it's such an issue you could always just not allow it in that section for more challenge

junior fractal
midnight prism
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I will say though switching pips between your lore spells or even the woven lore spells will be very tricky at that when you could just normally main your own school for better things. Like stats or actual playability. Why pull a spell from another class with less damage and souly rely on archmastery when that could fail as well

midnight prism
# junior fractal Yeah archmsstery is their solution to it

As they add more lore spells that use different pips or even 6 pip hits with a school pip attached, they'll start to understand how complicated it will be to actually use things like that fluently. It's already a niche concept and to make the way it works more niche does not help

rancid zodiac
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archmastery isnt enough

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this has been said far too many times but weaving should 100% grant you mastery of the school you chose. its unfair that enemies can have multiple masteries but we cant. i mean even those awful bosses in azteca have multiple masteries

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archmastery doesnt let us use 7 pip aoes turn 2

scenic widget
rancid zodiac
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secondary mastery is not worth health, resist, damage/pierce

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enemies dont need to sacrifice anything, why should we?

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high level weaving should grant that

frozen jetty
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I mentioned it in a different thread, but maybe unique, exclusive mastery amulets can be Weaving rewards? IE A storm weaving into Life gets a Life Mastery Amulet with GREAT stats, but it can only be equipped by a Storm weaving into Life

rancid zodiac
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it all depends on the stats

frozen jetty
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let me reference some of the best amulets

frozen jetty
# rancid zodiac it all depends on the stats

using Takanobu as a reference, it'd be 8% resist, 800 HP, Pip 125 pip conserve, 1 copy of the Offensive Utility and 1 of my made up Defensive Utility, and the Mastery itself.

rancid zodiac
frozen jetty
rancid zodiac
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now thats a mastery amulet worth going for

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hopefully they see this pray_cheems

scenic widget
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It's a trade-off ?

rancid zodiac
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thats a very unbalanced trade off

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you may as well not have an amulet equipped at all

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i want to keep my stats while also gaining mastery

frozen jetty
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proof of concept for these stat mastery amulets

scenic widget
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but with more health and resist

solar sail
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it's a reward for hitting weaving 6
Makes sense to me

scenic widget
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Because health and resist are irrelevant

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So if these would see usage then omen amulets are fine as is

frozen jetty
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this... admittedly looks a bit worse?

scenic widget
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same health functionally

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the only thing is resist difference

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And the blade item card

frozen jetty
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noted, I should add jewel slots to my concept weaving mastery amulets

scenic widget
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Wait this is for FIRE wizards?

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8 resist 800 health amulet for a fire wizard?

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Plus sockets would make it literally higher than the health life gets on their amulets 💀

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Why is fire getting so many defensive stats on gear

frozen jetty
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to simplify things, I just decided to give all the amulets the same stats. (which I based on the Life Takanobu amulet)

midnight prism
# scenic widget It's a trade-off ?

Why should trading off your primary stats for a secondary be the incentive though when players already want to maximize their primaries in the first place? Surely there's some way to implement mastery implementation without hindering that because currently you're barely able to dual school EFFECTIVELY that is.

Having 180-190 damage and like 20 pierce is not the moves. You can get better stuff but that involves crowned gear and additional farming

scenic widget
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You can functionally dual school at max, the trade-off being your damage for both schools will be slightly lower than if you fully invested in one school

midnight prism
# scenic widget You can get significantly more pierce than 20 what

You most certainly can get quite good stats and I know because I have them but what's the point of dual schooling if you never get to really use it in tandem with your own school? You're not going to use lore spells nor other school pip spells without a mastery. Which may I need to say, unless you have tons of spellements you're just going to be using a secondary school for damage or pvp

scenic widget
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Nothing will ever be better than the current PvE 'meta'

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Dual schooling will always remain for either wizards wanting to have fun or for advanced combat

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As it stands, you can functionally hit stat caps in two separate schools

rancid zodiac
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thats is a horrible amulet

scenic widget
rancid zodiac
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i can understand advanced combat

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but i meant for pve

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im not trading 10 uni resist and over 1k additional hp and pierce/damage sockets for THAT

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theres no debate on this

scenic widget
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It has 2 square sockets you arent trading health, you're trading 1 circle and 1 triangle socket for mastery

rancid zodiac
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thats far too much. thats pierce/damage loss

scenic widget
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Yes, thats intended, its a trade-off

midnight prism
# scenic widget Nothing will ever be better than the current PvE 'meta'

I feel like saying nothing will be better and turning down ideas to making something that could be better is a little counterintuitive here. If dual Schooling is going to be marketed as a "fun" scheme as they continue to add school pip things and now fusion a whole new area. I don't see the points of caring about PvE anymore.

rancid zodiac
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as well as accuracy

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that is not a balanaced trade off at all

scenic widget
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Yes it is, you get full mastery and don't need to build around archmastery at all

rancid zodiac
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no that is not

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nobody is giving up the stats i said above for the little niche stats of the mastery amulet

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in pve

scenic widget
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Because in pve the only stats that matter are damage and pierce

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Every single other stat is completely irrelevant

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But that isn't stopping you from dual schooling, which is very much possible in standard pve

rancid zodiac
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the general point is that the current mastery amulets available are horrible in PvE.

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archmastery is also not enough either. i want to be able to use my 7-pip turn 2 like everybody else

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advanced content is an entire other world that i dont wanna be a part of

rancid zodiac
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but needing to wait 2 turns to nova/dragon/orhty is not cutting it

scenic widget
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Adding a mastery amulet with a circle and triangle socket is broken

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There needs to be a trade-off somewhere

rancid zodiac
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but why does the trade off need to be so extreme

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like i said, you may as well not have an amulet equpped

scenic widget
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It's genuinely not that extreme, you just need to build around dual schooling

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If mastery amulets with a circle + triangle socketed existed all dual schooling builds would just be reaver gear with mastery amulet and pins

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Thats it

rancid zodiac
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sir. please go and compare the stats of any reaver amulet to any mastery amulet and tell me what you see

scenic widget
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Please re-read what I wrote

rancid zodiac
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thats why i said what i said previously

wary star
rancid zodiac
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the trade is is too much is the point.

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i shouldnt be trading vital stats for a mechanic that should be granted by default with weaving

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and the same mechanic that tons of enemies have while also keeping their own stats. this is where things get unfair

scenic widget
rancid zodiac
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im listening

scenic widget
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Mastery amulets and archmastery should both be made obsolete

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In favor of just giving the player free mastery

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Over a second school

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With no drawback

scenic widget
rancid zodiac
# scenic widget With no drawback

with higher weaving levels, it should absolutely be free with no drawback. the entire community knows how god awful the quests are, so our reward should compensate

steady rock
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Weaving wouldn’t be made obsolete? The pips themselves are required to cast spells, they would still be used

midnight prism
steady rock
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Archmastery* sorry

rancid zodiac
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soop is right aswell

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archmastery is indeed required for most spells lol

rancid zodiac
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im telling you. if mastery was the reward for max level weaving, id be questing hard with no complaints

scenic widget
rancid zodiac
scenic widget
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Also its more likely that something like what @frozen jetty gets implemented for a very high weaving rank, where you get a special mastery amulet, instead of it just being innate mastery

rancid zodiac
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its still a brand new feature

scenic widget
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Just KT, MB and MS

rancid zodiac
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i dont mind losing a little bit of stats, just as long as they arent a lot

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because the amulets they came up with are livable for sure

midnight prism
rancid zodiac
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diamond jewels, interesting

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i didnt read the entire thread

midnight prism
rancid zodiac
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it still falls in line with the mastery stuff kekfake

frozen jetty
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uh.... knowing a general lack of retroactivity, maybe they can be square or triangle jewels that do that.

rancid zodiac
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square would be more reasonable

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since triangles are required for accuracy

midnight prism
rancid zodiac
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id drop an hp square for a mastery square in a heartbeat

midnight prism
scenic widget
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Just make it a power pin option and you can only have 1 at once

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You can make up the accuracy loss elsewhere easily

rancid zodiac
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you can have multiple power pins

rancid zodiac
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well schools with lower acc require all acc pins and acc triangle

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you wouldnt have space

scenic widget
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Game already has the tech in it to disable jewels from functioning this could be the same thing, if you have multiple masteries pinned you can disable them all

scenic widget
rancid zodiac
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theyll have to do it right if so. you need 45% acc minimum for storm lol

scenic widget
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Also I feel like its worth noting that dual schooling will absolutely become more powerful as time goes on with more weaving ranks

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Rn we only have tier 3

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There's enough worlds in the game for tier 16

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Not counting arcanum and side worlds

frozen jetty
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I think they said something about increasing the rank by 1 each year?

midnight prism
frozen jetty
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though, would they be... out of order in a sense? The current rewards are ordered differently based on the weaving, so would Rank 4 have Pins for some schools, Defensive Utilities for others, and Fusion AOEs for the rest? (using made up rewards as examples).

rancid zodiac
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im a heavy cosplayer/dual-schooler in pve so im watering at the thought of dual damage and dual acc

midnight prism
rancid zodiac
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went all-in for those with little regard for my own school

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238 storm damage, 45% storm accuracy, 740 crit / 16 pierce or 128 crit / 46 pierce

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fire is about the same

neon mango
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love this idea, it should def take effect

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it would also incentivize weaving into another school

west turtle
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The reason why they won't do this is because they don't want people to have mastery into 4 schools at once (Main school, amulet mastery school, arch school and weave school)

cloud ermine
rancid zodiac
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but you cant get exactly 35% LOL

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you either go way over or way under

cloud ermine
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Way over is a bit of an overstatement I think? I'm currently at 36% storm acc on my myth

rancid zodiac
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7 + 7 + 15 + 16

cloud ermine
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I have 2 accuracy pins, universal accuracy talent pet and an accuracy jewel
7 + 7 + 6 + 16

rancid zodiac
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ah pet talent

cloud ermine
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Yeah I'm a sharp-shot truther, in some builds, especially ones where the off-school damage cap is easier to hit, it's a really good add

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Like when I was running Myth / fire pre-selenopolis I was able to make really flexible accuracy decisions, like using a 7% uni jewel instead of a 16% school jewel to cover one of the lower accuracy burden schools to counter OTs

rancid zodiac
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with the 45% accuracy

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pet is a huge factor

cloud ermine
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What's the pet looking like?

rancid zodiac
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pain giver, storm dealer, storm giver, spell defy, mighty

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spell proof socket

cloud ermine
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I don't quite remember what the standard 170 death gear setup looked like, is there any way to switch the shield pin slot with another power pin slot without losing out on necessary stats?

rancid zodiac
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well that depends on the school youre using

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i use all schools on my death and some setups are different

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my myth and fire sets use wastelanders grim hat. 2 sword 1 power

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so extra accuracy slot

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youre just trading off some hp

cloud ermine
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You could also replace the 15% accuracy amethyst with a universal to still bypass the 35% cap and have a bit more flexibility in non-storm casting

rancid zodiac
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well i dont use death at all (for fire storm and ice)

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i go all in on the school im speccing into

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i only use death with my balance myth and life sets since the accuracy for both schools is 100%

midnight prism
silk laurel
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Either a weave mastery amulet or weave mastery jewel would be perfect. Could even have a system in place where you can only have one mastery at a time like how pet jewels are canceled out if there’s a duplicate stat, so no tri-schooling.

As it’s been said, sacrificing loads of resist for mastery is much too punishing.

Weaving has so much going for it, let’s get it done right cool

solar sail
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Look at the PvP mastery amulets
They have universal resist and provide mastery

silk laurel
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Yep exactly

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So I don’t see why we can’t have the same for PvE, especially now.

solar sail
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Here's my take on a Weaving Mastery Amulet
Basically slightly worse than Reaver/Avatar

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Especially with a tear socket instead of a circle/square

pale oasis
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that is so broken dear lord

solar sail
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how so?

silk laurel
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Triangle slot NEED

solar sail
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all 170 amulets have triangle sockets

pale oasis
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They dont want cosplay in the game

solar sail
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Literally every single one

silk laurel
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Thus, this whole thread

pale oasis
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you arent making the person pay for the mastery at all

solar sail
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  1. This is a weaving reward, time is part of the cost to get it
  2. It's worse than reaver/avatar if you don't use the mastery part of it
silk laurel
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Not sure how you’re cosplaying tbh. You’re weaved into it, and you earn these abilities.

pale oasis
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How is archmastery not enough unless you want to only use storm spells in which case youre cosplaying

solar sail
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Challenge mode Battles

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Where mastery amulets are still heavily required

pale oasis
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that doesnt answer the question 😂

solar sail
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I just told you why
Archmastery is very limited in challenge mode battles

pale oasis
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Archmastery follows pvp rules so no it isnt

silk laurel
pale oasis
silk laurel
solar sail
pale oasis
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"The game makes me choose between things instead of giving me power for free HOW DARE THEY mad "

silk laurel
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What do you have against it anyhow? Can’t be PvP since they’re already a thing there.

pale oasis
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The devs are right on this one. Weaving does not and should not give mastery. I will agree to disagree and go about my day LUL

solar sail
silk laurel
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Anyhow, mastery will also be pretty important in using fusion spells, which I feel are going to become a lot more important in the future once we get some new ones

midnight prism
# pale oasis They dont want cosplay in the game

This is most understandable if the point of dual schooling wasn't to integrate it into your own. You currently sacrifice majority of stats on one side or another because pins are just not enough to be viable.
I just don't understand the argument KI says with cosplaying while pushing Fusion and dual schooling. There ***NEEDS ***to be a limit on other class stats based on your school if they're unhappy with say an Ice getting max storm damage and pierce. If you ask me, matching/limiting the off school's stats to your own is really the only way to make it seem "fair"

Until they change how damage jewels and pins work or straight up get rid of universal damage on gear, there will always be cosplay. My fix would be to improve more upon the pins and get rid of jewels that benefit other classes entirely, but that is way too dramatic of a change and doesn't help low levels at all since no gear has pins early on.

Whether if they decide to add new Diamond Jewels that implement mastery on existing amulets or if you level up weaving and can craft a new better mastery amulet from the trees. The point of a mastery with circle/triangle jewels is to help make that gap close where it is actually usable. If you go out of your way to hinder your stats/turns just to make it work, what is the point when you can just be better off as a main class or go all out in the other school?

frozen jetty
silk laurel
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I do understand a bit about the whole “it shouldn’t be free” thing, but weaving is certainly NOT free. You put lots of time and effort into completing the labors and quests on your journey to master your secondary school, it isn’t just grinding a random boss for a drop.

You should earn the ability to have a solid mastery amulet/jewel for your weaved school, showing how hard you’ve worked and finally getting a really good pay off that benefits everything you’ve learned up to that point.

I don’t think anyone here is saying that this ability should be slapped onto a low weaving rank, that would feel unearned. If it’s near or at the end of your weaving journey, then it’d be a really nice cap to it.

scenic widget
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???

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It takes under a few hours to max out a school

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It took people less than half a week to max all 6 schools

silk laurel
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We gotta see how they pace out the rest of the weaving quest line, and of course it’s all relative to how much you play the game.

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They did reduce the amount of grind since people were complaining

scenic widget
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Weaving is still free, regardless of how many worlds there are

silk laurel
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We may have different definitions of free. I count the quest times and journey as the price. A fun price imo

scenic widget
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Having a amulet with a triangle socket and mastery is broken, if anything it should be triangle socket for mastery

scenic widget
silk laurel
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Hey I myself didn’t suggest that specific amulet, personally I just want mastery without sacrificing tons of my resist and health

silk laurel
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If we all had the same opinion then it’d be an echo chamber which I don’t think would be taken seriously

scenic widget
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Mastery needs a sacrifice somewhere, right now its a circle and triangle socket, at minimum you need to be losing something; playing the game is not a downside/sacrifice of something

frozen jetty
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I mean, it's time investment if anything.

silk laurel
midnight prism
solar sail
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Y'know talking about sacrifices
What about dual pierce jewels? I mean it's just a straight increase, no trade-off, no downside. Just better than a 6% pierce jewel in every way, since "playing the game is not a downside/sacrifice of something"

vocal perch
silk laurel
# vocal perch

I just knew one of y’all would pull up the definition godo

But yeah I’m pretty positive you know what I mean

solar sail
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By the literal definition of cost, you should not be paid for working at a job

vocal perch
vocal perch
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do you know what a job is?

solar sail
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I do

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Putting time into something is a cost

vocal perch
silk laurel
# vocal perch I understand the point your trying to make. Thats not cost.

You know what they say, time is money and you spend time getting these weaving ranks.

Would ya say Reaver gear is free? I wouldn’t say so, since you spend a considerable amount of time farming for it in a long dungeon, which costs you time.

I think we can both agree that the longer and harder it takes to get something, naturally the better it should be

silk laurel
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This especially holds true in a subscription based game I’d say

vocal perch
vocal perch
silk laurel
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Because cost was brought up probably.

I get the whole “these mastery amulets shouldn’t be stronger than the standard”, and maybe so, but they shouldn’t have such a drastic sacrifice due to the best ones being so dated.

I just want an updated mastery amulet line that goes up to 170, unlocked via weaving if possible since I think that fits the whole idea of dual schooling

solar sail
vocal perch
vocal perch
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This is a built in mastery amulet that lets you get power pips in any school

silk laurel
vocal perch
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how come?

solar sail
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I have slightly different reason, Archmastery isn't always an option. Especially in challenge mode fights when you only bring a few cards

vocal perch
solar sail
silk laurel
vocal perch
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you can't as a hitter in any rpg just willy nilly use spells from like a healer without any sort of statistical or useful trade off

vocal perch
silk laurel
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I’m sure you know of the Paladin archetype yes? They can both attack their enemies, while healing their friends.

They’re not the best at either aspect, but they’re balanced in both

silk laurel
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That’s how I built my character

vocal perch
solar sail
vocal perch
silk laurel
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Not exactly, you still need to sacrifice stats for outgoing if you want to get some actual usable heals in

vocal perch
silk laurel
# vocal perch and you have legitamate statistical disadvantages because of it

Indeed, that is the price of this playstyle. It’s very fun, and improving on it will always be my goal.

This weaving update has helped with that drastically, and with time I can see my playstyle getting better and better. That’s why I’m enjoying this game so much right now, because of the creative choices you can make with your character you couldn’t before

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And truly mastering your weave at the end by unlocking a mastery amulet or jewel, would be a great reward at the end of the journey.

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Plus like, this only helps get more enjoyment outta the game, which is dah point. Not like this would be a PvP issue since they already have mastery amulets with good stats last I checked

vocal perch
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They really don't. There's a reason they aren't really run in pvp

silk laurel
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It’s still an option though, but that’s PvP which I have no knowledge of so can’t really get into that.

solar sail
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1st Image: Uber Freshbaker Rope (140)
2nd Image: Provisional Fire Talisman (140)

vocal perch
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Well again, masteries already exist and have significant statistical tradeoffs and arch mastery is a more balanced system that upholds school identity

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Masteries basically let you full cosplay incredibly easily. Obviously, that goes against the point really of picking a school

silk laurel
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They can still have statistical tradeoffs, but they stop at 130 with the paradox ones, that’s the issue.

silk laurel
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But that’s just how I think of it personally

vocal perch
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Well that's also the definition of cosplaying in this game and something the developers have made significant action to avoid

silk laurel
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I’d say it’s cosplaying if for example an ice wizard exclusively uses storm spells instead of their own, which yeah I’d agree is strange.

But weaving is different, you use both of your chosen schools to your advantage, combining your attacks with them.

You shouldn’t stick to just one damage type as weaver, but use both fluidly to get maximum value out of the damage utility weaving spells like the Life Amplifies or Dual Blades.

midnight prism
# vocal perch Well that's also the definition of cosplaying in this game and something the dev...

They set up the reason why cosplay exists in the first place. They add damage jewels for schools other than your own to use and continues to add universal damage to gear. They expanded upon the spells you can learn in a secondary school as well. Again like I said in #1307670629398347810 message
and
#1307670629398347810 message there's issues with sacrificing your own stats for another school. There should just be a limit based on your school or a stat match to your own school. That keeps it so that support players can keep supporting and offense players can keep hitting.

Why would a Storm hinder their hitting stat for another class when they could do so much more damage as their main instead?

Why hinder an Ice when their damage is already bad, encouraging to pour all offense stats into legit any other school than its own. Even if they start losing resist as a trade off they just stop becoming a support role and now have worse damage than everyone and have their resist.

Again you should not have to hinder yourself to dual school as it fundamentally makes core elements worse in every aspect. Archmastery exists for certain spells to not be spammed. Not for the roles of what mastery is trying to do which has been in the game way before. You objectively are never going to use another class's spell on an offensive class because of less damage and coupled with you need an extra turn when that turn benefits your own school more. On a support it's the opposite because you can forget your own school's damage in replacement of anothers school's while using a mastery, furthering the "cosplay". I mean we're not even talking about the implications of if you fail to pull a school pip which is rare but can happen without a good archmastery deck/jewels.

vocal perch
# midnight prism They set up the reason why cosplay exists in the first place. They add damage je...

On the jewels point, cosplaying is already quite hindered by damage caps (why you only see the hitting schools and death do it). So, theres already a limit based on school to the amount of off school damage that people get.

"Why would a Storm hinder their hitting stat for another class when they could do so much more damage as their main instead?"

Cameca and other bosses that cheat cast chromatic weaknesses can have this bypassed by offschooling, or Freddie which does chromatic dispels.

"Why hinder an Ice when their damage is already bad, encouraging to pour all offense stats into legit any other school than its own"

You don't have the ice hit. Ice isn't a hitting school. This is how classes work, some are not built for hitting.

"Archmastery exists for certain spells to not be spammed"

Thats not the point of archmastery, its so you can off school effectively. You don't need mastery amulets use archmastery.

"You objectively are never going to use another class's spell on an offensive class because of less damage"

There are cases where this is done (Freddie, Cameca, Millispeeder, etc)

Overall, the point of weaving is to use the effects generated by other schools in order to bolster your own. Thats why you have the dual blades from storm, or the trap clear to weakness from dife weaving. Weaving isn't to make it so you offensively use multiple schools, its so you strategically use another school to benefit yourself.

midnight prism
# vocal perch On the jewels point, cosplaying is already quite hindered by damage caps (why yo...

Of course there's a stat cap for damage, but this is for all schools and is so you don't one shot everything not as a by product of dual schooling. Eventually we're going to run into resist caps and pierce caps in the gear continues to improve more and more without mobs being changed accordingly.

To what you're saying about those bosses, you should have to adapt to that boss that does that one specific thing instead of changing how dual schooling works everywhere else in the spiral.

As to what you say about Ice, they are allowed to hit and have no choice but to hit when solo playing. This is why dual stats should be matched to theirs so they don't take advantage of achieving higher damage on another class instead of their own. Again if you take from something else in ice or any school for that matter that doesn't hit? They become obsolete at their role and what's the point of that if they also cannot hit as good as the others? Weaving could partially fix this by just giving better utility spells though but then you're relying off another school's identity still rather than your own (specifically ones that give blades or traps)

I'm sorry but Archmastery plays a massive role on lore spells and in junction is trying to imitate masterys. It literally makes it much harder to use another class' lore spells alongside your own whether if it's back to back or in general swapping. This is important because Wallaru spells are a thing and lore spells are generally considered much better. Masterys will make it so you only have to worry about how often you get to use them instead of setting up for one school or another. It's objective to what is on a mastery base wise, but we are sacrificing 2 offensive jewel sockets right now and that's just a LOT when you're trying to spread your offense across 2 schools instead of one.

You are most certainly correct about how weaving fundamentally works. However, this is a suggestion thread that talks about improving on it further. I would love to say this isn't the case when weaving doesn't affect stats but dual pierce jewels are a thing so I can't help but to think that's not the case here.

west turtle
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No mastery in this game has a triangle jewel

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Comparing mastery amulets to 170 amulets is like comparing apples to eggs

solar sail
west turtle
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That’s a PvP amulet

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Which isn’t necessarily balanced for all advanced content

vocal perch
# midnight prism Of course there's a stat cap for damage, but this is for all schools and is so y...

I'm speaking about advanced combat which has hard stat caps for all stats. Standard pve is always going to be an unbalanced mess, and the real game balance is in advanced.

What your asking for is going to be used to full cosplay. Sure, maybe you won't, but that's exactly what people are going to do because we have mastery amulets now and that's what people do. The devs don't like cosplay. It's not changing how the game works to adapt to one boss, it's changing how the game works so the games balanced.

Ices don't hit in advanced. As a class they aren't supposed to hit hard anyways anywhere.

Arch mastery is a more balanced version of mastery. You use other spells to make your own stronger. Not you use other spells instead of your own. Your not supposed to be able to get everything you want, your supposed to make strategic tradeoffs.

midnight prism
# vocal perch I'm speaking about advanced combat which has hard stat caps for all stats. Stand...

It's almost like that doesn't matter then. I can get 200 damage on both schools of my choosing and perfect accuracy, and over 30 pierce on both as well. The only thing lacking would be critical at that point and it's for the other school and barely is needed. Unless you're talking about challenge modes or what have you then this would go along with it, but I've noticed you can't even get school pips in certain challenges making whatever you want to say about glorious school pips useless.

Also man why would KI not want this "cosplay" and then allow more cards to be learned in general? They could've kept it so the really good hits were behind treasure cards insuring you couldn't enchant but no that's not the case. Right now as it stands you have two options to dual schooling with stats. You either pick your school, or you pick the other one because it's just way too hard to do both.

I don't suppose you have any other great ideas how to fix "cosplaying" because right now an ice can get 230 storm damage with major hits. Any class can do this for any school with how they've set up the playstyle of gear. Either they're going to embark on making it more viable so you don't trade off your own school in the process or they're really going to nerf stats to a really bad spot. Like I have said twice now... They need to change pins, damage jewels, and universal damage on gear to start fixing this. If they're not willing to then dual schooling will simply not be viable.

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We already have full cosplay, it's just you flip the schools. I have 230 fire damage and 202 storm damage. I can just as easily flip it so it's the other way around. I'm not sure who you have encountered that isn't prioitizing one school over the other when dual schooling. I know I have yet to see a single person use another school's spells besides fusion spells. And it's primarily for the blade or trap which a new potent/sharpen enchant could've worked just as well. Mind you we got those all the way in Azteca

vocal perch
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Your missing that I'm strictly talking about advanced combat

midnight prism
vocal perch
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You can cosplay. You can't dual school.

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That's something that's both unwanted and kinda negates the whole school identity thing

midnight prism
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Does this not mean they're going to have to change pins, damage jewels, and universal damage? What would you say could fix cosplay into dual schooling?

vocal perch
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Taking away mastery amulets fixes the problem perfectly

midnight prism
vocal perch
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But your not going to be able to effectively use them

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There's more than just stats

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My guy you have no clue what your talking about

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You realize what mastery does right

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Id you are cosplaying myth and have. No myth power pips your useless. You can't cast any spell over 7 pips

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Unless you get arch mastery as intended

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But archmsstery is literally the more balanced version of mastery because you need to make statistical sacrifices for it

midnight prism
# vocal perch My guy you have no clue what your talking about

I do encourage you to explain what I don't know what I'm talking about. The idea is simply to have better masteries or weaving to eventually give mastery passively. I may not play PvP or advanced content, but I do know PvE is borked when it comes to actually dual schooling. From the sounds of what you just stated to my question about fixing the cosplaying into dual schooling. You said taking away masterys which seems implied completely. So not only are they going to have to nerf stats more, but they're going to have to take out something that has been in the game much much longer as well?

vocal perch
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Masteries are what makes cosplaying work so well. If you remove masteries you can't cosplay anymore. Most bosses in raids and advanced won't let you get archmsstery pips, or if they do it's after a long time. That makes cosplaying essentially useless because it doesn't work on a pip level.

midnight prism
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But like other than mastery being the main issue here are you not concerned with any school choosing any class and having 230 damage in it? If you are what can you do to change that?

silk laurel
# vocal perch Masteries are what makes cosplaying work so well. If you remove masteries you ca...

That’ll hurt my identity as a Wild Weaver if I’m unable to effectively meld my attacks together due to pip inefficiency.

I’m not playing Wild weaver so I can just boost my fire damage with that aura, no, I’m using it so I can also synergize very well with Life magic. Using only one half of the weave is pretty lame and misses the whole point imo.

I’m not cosplaying a life, I’m playing a Wild Weaver, a new subclass that isn’t the same as a Fire or a Life, which’ll become much more apparent once we get more weaving spells/fusions.

midnight prism
silk laurel
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Oh yes, I love manipulating all the OTs cool

vocal perch
vocal perch
silk laurel
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Yeah, that’s definitely an issue that’s difficult to mend.

I mean it’s why I think a new mastery should be locked behind near or at the highest tier of weaving, so someone can’t just casually grab mastery and go to town. No, they gotta work for it.

midnight prism
midnight prism
silk laurel
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I mean weaving is linked with advanced content so I’m aware.

I like both types of content, though advanced lets me do more stuff with my OTs

vocal perch
silk laurel
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I’ve already sacrificed a lot with my current build, don’t see why I need to continuously lose out on 3-7 uni resist as well.

But hey the future is bright in wiz so we just gotta see where that takes us

vocal perch
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At that point why is there a need to it. How is that going to be better and encourage people to weave when they can just run omen a couple of times and have what they need

silk laurel
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I mean I’m using an omen amulet right now, and my resist is only 31 because it has no uni resist, only 7 life resist. [the blade is nice though ngl]

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It’s a super dated amulet

midnight prism
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However seeing this level 90 one makes me wonder if that tear socket would be worth putting in an enchant or not

rancid zodiac
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call me insane but i was thinking about this

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because trade-offs seem to be oh so important

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id be able to live with

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weaving into school will immediately grant you mastery of that school, but you lose mastery for your own school

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id 100% be down for that. im not using my own school anyways so why would mastery for it matter

vocal perch
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that makes spell weaving actively detrimental for most people

rancid zodiac
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ah

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id be down to give up primary school mastery if it was an option then

vocal perch
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Like, you choose, or you must have mastery in the school you weave into

rancid zodiac
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like if i weave into a school, i can choose whether i want to acquire mastery for it

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i mean at least that sounds like it fits KI whole thing. enemies can have 50 masteries at once and players cant even have 2

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so id be content with giving up primary mastery for a mastery of my choice

midnight prism
# rancid zodiac so id be content with giving up primary mastery for a mastery of my choice

This is legit swapping school identities without actually swapping. Honestly, in PvP this could possibly make sense. I do want to point out though with how stats work and that there's PvP masterys that are good or even tc. Why would this be a feature to begin with in that criteria.

Pretty sure Weaving is suppose to weave another school into your primary school anyhow, not the other way around. Though what you're talking about could become another sub class and have specific spells going the other way around. Just not sure if players or KI want to go down that route and it doesn't make sense as you should basically be flip the schools you're playing and weave that way instead.

silk laurel
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Yeah heavy disagree with that. Completely nullifies the entire point of weaving, and might as well just make a whole new wizard at that point.

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If you want to balance these weave mastery amulet concepts, then I’d say have them give only the stats and jewel slots that fit the weaved school’s identity. Like a life weaving amulet having square slots and mainly giving health and p-conserve, while a storm weaving amulet would give a circle slot and critical.

They’d be very specialized, not a direct upgrade that’s given for “free”.

rancid zodiac
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im thinking from a pve perspective

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i want a way to nova turn 2 without needing to slaughter my stats

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so the solution is to let me trade my primary mastery for balance mastery

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when off schooling your primary school is irrelevant anyway

midnight prism
# rancid zodiac thats pvp and i dont care about that

So like um if you read what I replied with, it mentions me talking about what you said too. Not just PvP. Unfortunately PvP is something that needs some consideration as advanced combat is a thing and that's how you get raid gear.

Also to what you're saying here, I have to ask. Why not make a new character then and flip the schools you're weaving?

rancid zodiac
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pvp/advanced content and general pve are different worlds though worrydepressedclown

midnight prism
silk laurel
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If there must be a sacrifice in stats, then have it be for the ones not relevant for your weaved school’s identity.

Life is the health school, so it a weaving amulet for that would boast much HP, as it’s the “essence” of life’s stat line.

A fire mastery would give pierce, ice resist, etc.

midnight prism
rancid zodiac
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like i said, your primary school holds no power in the first place, so its a reasonable cost

silk laurel
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It’s a compromise, there’s two sides to this discussion

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We need a middle ground

midnight prism
rancid zodiac
# midnight prism You mean the school you gummy bunny (ice) is playing. If this weren't the case y...

i would not be playing another character in any case. i despise the leveling and questing experience as its time consuming and takes too much effort.

ive invested and worked hard to make my 1 character harness all 7 schools, that way i dont have to waste so much time leveling another character. with 6 of these schools, the primary school is useless when i have so many more options and spells from any school that i want

midnight prism
# silk laurel We need a middle ground

Hey if dual damage jewels make it into the game then this discussion can end. Just pins would need to maybe be readjusted. We don't want someone with 260+ offschool damage lol

rancid zodiac
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i just dont see a reason why i would need to keep primary school mastery when im using spells from a different school and none from the primary. i dont see an issue with straight up giving up the mastery for the mastery you want

silk laurel
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I’d actually rather have mastery over damage jewels if I have to be honest but that’s just me

rancid zodiac
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ive done it for each school

midnight prism
silk laurel
# midnight prism I don't believe we need sacrifices and it's a hard maybe on replacing stats. The...

As they say, gamers will always optimize the fun outta the game, so it’s by nature that the alpha striking blade blade aoe garbage will prevail whenever it can be done.

However that doesn’t take away the ability to properly use both of your schools together and play your way. Like I said, I use both parts of my weave and not only is it fun, it’s useable. Naturally it takes more time to get going, but that’s more time having fun in battle so I see it as a win-win.

rancid zodiac
midnight prism
rancid zodiac
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from a pve perspective though using a 7-pop aoe turn 2 is amazing for most fights. we have wallaru aoes but id rather a stronger more reliable one

silk laurel
silk laurel
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Battles end quick enough already, I actually want to play the game frnak

rancid zodiac
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never said anything about a new aoe. i was just saying that i hate having to wait 2 turns to use any aoe in the first place.

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have to wait 2 turns for even the wallaru ones.

midnight prism
midnight prism
rancid zodiac
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like how weaving is. you can only weave into 1 school at a time, so make mastery the same way

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and thats where we circle back to the entire point of this thread! weaving granting mastery for the school you pick

silk laurel
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But you’re still only using one aspect of your weave then

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When the game is and should encourage both halves of usage

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I weaved into life not because I want to pretend to be a life wizard, but because it complements my fire in both mechanical and lore sense

rancid zodiac
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from a pve standpoint, that doesnt seem very optimal. they made arc 2 spells trainable for a reason in my opinion, and its to use them to the fullest potential. whenever i do nightmare, i never use both my schools because thats just throwing.

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thats why i worked so hard to get all of them to t4-max spellement rank.

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another example for any other mob fight aswell, i have all the wallaru aoes and the 7 pip aoes on ym wizard so ill just use the one thats strong against the enemy's school

midnight prism
rancid zodiac
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with 3 tp leftover even

silk laurel
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That’s just mono schooling with extra steps

rancid zodiac
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thats why i want mastery so badly,

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archmastery works but having real mastery would just be better entirely

silk laurel
midnight prism
silk laurel
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Man it seems both sides of this discussion devolve into mono-schooling in the end for their wants.

The advanced combat crew only care for utility aspect of the weave, and do not want mastery for it.

The casual crew only care for the potential convenience in just switching to a different school’s damage type effectively with mastery.

Where’s my true dual schooler fans at!? tragedy

rancid zodiac
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it works far better than using my actual school in different situations

rancid zodiac
midnight prism
midnight prism
rancid zodiac
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i shouldnt be forced to give up HP, damage, resist, and pierce for mastery.

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ive said this many times in this thread

silk laurel
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I just don’t want to be a wet noodle for having mastery. Being stuck with a level 110 amulet with level 110 health stats as a max is super not cool.

rancid zodiac
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^

midnight prism
# rancid zodiac i shouldnt be forced to give up HP, damage, resist, and pierce for mastery.

You definitely don't give up more than 2 of those at a time though. The only things you cannot gain in return are universal resist and pierce. There is damage masterys with square sockets that can give health. They are argubly worse but we've kinda focused on making newer and better masterys before you chimed in. Which sounds like could help you in the process instead of the other idea you're talking about.

rancid zodiac
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so the alternative cost with weaving would be to give up your primary schoo mastery

silk laurel
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Yeah no I don’t want to larp as a life wizard. I’m a Wild weaver, I need to be able to use both fire and life spells together efficiently. Since ya know, they set each other up with conditionals. Very fun gameplay btw

rancid zodiac
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you want to use both school masteries, i only want 1 school mastery

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so yeah we need to come up with a middle ground for tha

silent sequoia
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Wizard101s pack gear upgrades every 10 lvl so why don’t they have 7 small dungeons that drop mastery amulets based on the average lvl of everyone in the dungeon . That way at max lvl you can get an amulet with your lvl stats on it . And if you want to change you just farm the other dungeon . So eventually you can have all 7 or just what you need.

midnight prism
midnight prism
# silent sequoia Wizard101s pack gear upgrades every 10 lvl so why don’t they have 7 small dungeo...

How we get a new mastery probably isn't an issue. It's what's on them that is. Currently we have no triangle or circle socket masterys or ones that even have added stats besides a max of 5 damage and 5 accuracy on one but they don't give resist or health. We've been trying to come up with ideas and I personally think it'd be less of a hassle to add a Diamond Jewel that adds mastery to existing amulets

rancid zodiac
silk laurel
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By the way off topic but this thread has surpassed 400 responses, congrats @midnight prism awusome

rancid zodiac
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thats how you know mastery is such a controversal topic blurriest

midnight prism
midnight prism
rancid zodiac
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if i can keep all my stats and have 2 mastries, sign me up

silent sequoia
midnight prism
rancid zodiac
silent sequoia
midnight prism
silent sequoia
vocal perch
silk laurel
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There’s always a solution to a problem, no need to give up on an idea if it isn’t obvious. That’s why we’re having this discussion anyhow, though I’d think KI has some plans in mind since clearly they want you to use both halves instead of just one, at least based on the dual school damage utility spells.

vocal perch
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They don't want you to use both halves they want you to utilize the hanging effects other schools control to your advantage

silk laurel
# vocal perch They don't want you to use both halves they want you to utilize the hanging effe...

The damage boosting blades and auras says otherwise, and also the weave pierce jewels.

What you’re saying fits more of a monoschool system pre-weaving, where you’re simply using the utility of another school, instead of truly making them your own.

It would be very lame to have this awesome true dual school system, only to be diluted to just another way to benefit your primary school only. But hey those are my thoughts, and I respect yours as well

vocal perch
silk laurel
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It’s definitely a unique and difficult system to balance with how the game was originally designed, for sure agree with you on that.

midnight prism
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The thing I'm not getting to what you're saying is because damage pins, jewels, ability to learn other school cards, and masterys themselves are in the game.

Like what boggles me is we can't even use gambit cards alone in PvE. The only way we get to dabble in dealing with roshambo effects in PvE is if you spend a lot of time or money into spellements

west turtle
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The gambit cards aren’t balanced for pve

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And you can’t “just get stats” for two schools at once while being fully proficient in both, and if you can, you are forcing yourself to the cards on the gear required to make the stats work.