#Mastery Amulet buff

1 messages · Page 1 of 1 (latest)

languid agate
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I'm unsure if this has been suggested in some manner prior, I did skim through suggestions relating to mastery amulets so I think I'm fine? anyway,

Buff mastery amulets to allow them to treat all power pips as school pips of the respective mastery you're using.

vast hollow
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they literally do that already- oh wait, you meant that a power pip with the amulet would work with... If you got a myth mastery, you'd be able to use keeper even without a myth pip?

lone sorrel
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Staying with that example, myth wizards proper can't even do that

dull knoll
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I'm not sure what buff it should be, but considering how hard and rare those were or how you paid crowns to get them and then how the value tanked with school pips. i totally agree they should give them a buff to offset the value hit they took.

lone sorrel
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Mastery amulets have been expanded to more than the ones in the crown shop a few time already, namely the Aquila, omen, and empyrea sets. Each time those were added, wouldn't you also consider them to be reduced in value?

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And when kingsisle made sword ferns outdated by adding blade tc to vendors (long time ago) I don't think any compensation was given 🤷‍♂️

languid agate
languid agate
lone sorrel
proven dragon
# languid agate in what ways have mastery amulets been expanded upon? to give you a few stats th...

A blade is an incredibly good spell to get from a mastery amulet. Mastery amulets are still run in the most difficult content currently in the game as they are still very good, and they really don't need a buff, especially not one that invalidates the need for archmastery, as spells that use archmastery are balanced around the fact that you need to generate the pip and not the pip being free with mastery amulets

languid agate
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hardest content as in raids and such? I havent dealt with wizard101 much farther than a bit of 1st age pvp and casual story and gear grinding

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so i can't speak on any experience there

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yeah i guess blades are nice to get from a mastery amulet but so many different sources of equipment give blades

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your latest school pet gives a blade so literally everyone past a certain point in the story has an item card blade

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and dual schooling is quite impractical in casual content, only remedied by the fact that you get pins that boost other schools now

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i dont even own a fire mastery amulet but fire pip + 2 (technically 3 since no fire mastery makes it eat your starting power pip unless you have good fire pip conversion) but I can farm monkey spiders with meteor as a life wizard, making my school's potato/magma pea grind as fast as any fire's

dull knoll
# lone sorrel This was meant to be a reply to the comment right above that, mastery amulets ar...

they have always had drop options but rare and the ' 'upgraded' versions are presumably valued more and lower drop accordingly. and the analogy of TCs doesn't apply IMHO. I feel they had a unique function that had now been built in for free. I agree school pips reqd spells should still req school pips (just like your own school does) but would like to see some added perk to a mastery amulet. maybe boost the school pip rate for that school if it is selected or have it's own school pip rate so life mastery amulet could convert non school pip to life while the deck has fire selected and gens fire pips (i.e. chance for fire and life pips without switching)

empty solstice