#A take on the Shift spells

1 messages · Page 1 of 1 (latest)

rancid sable
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Here is my take on the Shift spells given in Khrysalis.

kindred orchid
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I'm going to immediately veto the shift thornpaw, as the 10% spear was the only reason I used it since balance spear is not a trainable spell

rancid sable
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veto means reject, right?

kindred orchid
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yeah

rancid sable
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wait, isn't balance spear on Lambent Fire's crafted gear?

kindred orchid
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I used shift thornpaw through the entirety of 3rd and most of 4th arc

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Replace the standard blade with a pierce one and then it’s perfect
-# well at least thornpaw would be

clever heath
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I have a feeling something like this is coming in the fall update

rancid sable
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update that gives the spells Moon DPP

kindred orchid
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I like the inclusion of the school pips, but these seem unbalanced/useless tbh
Like 4/7 of these seem to counter healing
Ice Balance, and Life's were made worse than their current form
And Death's was just made stronger
Also can't wait to deal 7 moon damage each round for 5 rounds

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Oh yeah, by changing the damage type, damage is no longer boosted by school damage, only universal

rancid sable
rancid sable
kindred orchid
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It uses Balance, since it's a balance spell
You're having a moon spell deal moon damage

rancid sable
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ok, the purpose of that is to make them better at being "debuff removal" spells, like how wand hits are?

crimson haven