#Opposite Roshambo Spells
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Opposite Roshambo Spells
245 dpp storm spell go brrrrrr
It's not like the other gambits for Storm don't hit that hard, right?
It actually has higher dpp than turmoil oni lol
Also why is life's manipulation spell just 2 shields they can do that for 0 pips
I wanted to make each of these spells like gambits. When it comes to ones involving DoTs or HoTs, the oTs stick around. Though I suppose I overlooked it given EVERY school has a 2 shield spell.
alright, I think I got it. -60% universal shields?
also, by briefly utilizing a calculator to discover Turmoil Oni's gambit deals 235 per pip, Storm Tiger's gambit now hits for 1175
wait... thinking on that shield again. What if it was more unique? You summon a 650 absorb, that is followed by a -50% tower?
The point of roshambo is to make a pokemon-esque system of counters based off of your school. Reversing the wheel defeats the whole purpose of that
that would be blike giving Blastoise a move that does triple damage to grass types
it defeats the whole purpose
not to mention all of these spells are wildly off the schools dpp
maybe, but at the same time, Novus introduced opposite wheel gearsets.
erm blastoise learns ice beam 🤓
💀
ok boomer
It also learns tera blast and can be made into tera fire
but thats only 2x damage still
With the new game scarlet and violet
they introduced dual school gearsets, not spells.
I mean
the new games is as good as a potato trying to run a 5k, they don't count
...yes. The gearsets are partially what inspired this
also this wasn't related to the roshambo wheel this was to encourage dual schooling
And it does great running at 5k as grease in my system when i turn them into fries
???????????????????
possibly true, but they didn't give the Novus vendor a gearset for Storm/Ice for example
All the elementals get the 3 spirits and all the spirits get the 3 elementals iirc
Wallaru made things weird
they gave it for the opposite family of schools. So fire can fyth, fife, and feath
weirdly, that's where these spells go too.
That defeats the purpose of roshambo
thats like if Blastoise can just uno reverse a Tropius and oblierate him for funsies
Ice beam
ice beam deals 4x damage to tropius
its a different family of moves
its like fything
I sacrifice to be able to suprise and avoid my general counter, I can jinn or wahtever it is fyths do
but theres no water move that just goes to grass types and is "bye felicia"
but, I am open to rebalancing a bit, do any of these ones seem off?
I mean, fire isn't a blade school, ice isn't a hot school, death isn't a dot school, myth isn't a blade school. The roshambo is off
1000 death drain for 5 pips is way too high
why does death have like, 200 dpp
or even the base version thats what, 140ish
same with balance
and myth has like way higher dpp than ice
but its not reflected
that's because the non-gambited version is a DoT rather than a straight hit, said DoT lasting 4 rounds, and split in two
thinking on the Death Tiger, what about 780 in it's gambit version?
as a drain thats overvalued heavily
given it's a gambit condition. I think this one is more than fair. The drain shouldn't be doing less than or around the same as it's own DoT
Balance Tiger: 800 if gambited
oh wait, PVP calculation, when going by that, the drain becomes 625
Myth Tiger: 520 base, 950 gambit
Life gambit damage is a bit too high imo
Cause life is lower dpp and shield gambits have lower value
already thought of that, I'm having the life one lowered to 810
And ice should be higher than life cause heal/dot gambits are valued much higher
I figured the 1020 damage worked for Ice, but you think it should be higher?
Hmm let me do the math for those types of gambits
Yea no ur right thats a good amount
Should be a little over 2x
Well (assuming I did my math right), a 5 pip death spell should be doing about 465 base damage. that dots wayyy to high. A drain gambit shouldn't boost it 600 damage, epscially as a 5 pip spell when death normally raises by about 500
x2 would be 920
Yea so 1020 is good
DoTs generally hit harder than straight hits
and I already updated the drain damage to be 780 (625 in PVP)
death also generally isn't a dot school
not to mention that doesn't warrant a 150 damage increase
That death spell is stronger than wraith
obviously. Base Wraith does it's thing without needing to sacrifice anything... or in this case, requires the presence of something.
well now you get a 5 pup 1k base damage spell assuming you get two people to dot
while also being incredibly over dpp
Death DOES have it's own DoT spells aside from the one I made up.
For now
I don’t think I ever used that spell
All schools also have blades and traps despite not being blade and trap schools
the dots are legacy spells that are outside of roshambo
It’s a pvp centric spell ngl but it’s probably gonna get banned there soon
tc already was
Main decks gotta go
Nah man deaths shouldn’t have the best dots
if they were planning to ban this and Frostbite, why didn't they when they took care of the TC's?
Cause they focused on tcs not main deck cards
Banning main deck has more implications
also Fire, the dot school, has their dot gambit deal literally only a few hundred damage more than the full dot, even acting as if one dot wasn't there, it still is not a double damage increase
I mean, it'd be hard to convince me they're going to ban ICEBLADE in advanced
Myth oni does 1500 which is like 200 dpp for 7 pips which is over double myth dpp
They aren’t gonna ban the 0 and 1 pip spells
they aren't banning all of the blades and stuff, but the schools have affinity over different effects. Dots are not a death thing, Death doesn't get dot gambits
that literally breaks the concept of the roshambo wheel
Yea it makes death way too good against shields
well, here's a somewhat sloppy revision of the spells after rebalancing them
I don't know if you intended this, but repeatedly beating my head with the wheel being as strict as it is, it hit deep.