#Opposite Roshambo Spells

1 messages · Page 1 of 1 (latest)

subtle gale
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I was thinking about the wheel, and how one of the Novus Gear sets compliments opposite sides of the wheel coming together, so I made these!

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thinking about it, Life Tiger's gambit damage should be 810

subtle gale
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Opposite Roshambo Spells

lapis shale
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245 dpp storm spell go brrrrrr

subtle gale
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It's not like the other gambits for Storm don't hit that hard, right?

lapis shale
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It actually has higher dpp than turmoil oni lol

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Also why is life's manipulation spell just 2 shields they can do that for 0 pips

subtle gale
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alright, I think I got it. -60% universal shields?

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also, by briefly utilizing a calculator to discover Turmoil Oni's gambit deals 235 per pip, Storm Tiger's gambit now hits for 1175

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wait... thinking on that shield again. What if it was more unique? You summon a 650 absorb, that is followed by a -50% tower?

gaunt kiln
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The point of roshambo is to make a pokemon-esque system of counters based off of your school. Reversing the wheel defeats the whole purpose of that

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that would be blike giving Blastoise a move that does triple damage to grass types

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it defeats the whole purpose

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not to mention all of these spells are wildly off the schools dpp

subtle gale
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maybe, but at the same time, Novus introduced opposite wheel gearsets.

snow pumice
tulip trout
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💀

gaunt kiln
lapis shale
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but thats only 2x damage still

tulip trout
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With the new game scarlet and violet

gaunt kiln
gaunt kiln
subtle gale
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...yes. The gearsets are partially what inspired this

lapis shale
tulip trout
lapis shale
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???????????????????

subtle gale
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possibly true, but they didn't give the Novus vendor a gearset for Storm/Ice for example

lapis shale
tulip trout
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Wallaru made things weird

gaunt kiln
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they gave it for the opposite family of schools. So fire can fyth, fife, and feath

subtle gale
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weirdly, that's where these spells go too.

gaunt kiln
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That defeats the purpose of roshambo

subtle gale
gaunt kiln
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thats like if Blastoise can just uno reverse a Tropius and oblierate him for funsies

subtle gale
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Ice beam

lapis shale
gaunt kiln
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its a different family of moves

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its like fything

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I sacrifice to be able to suprise and avoid my general counter, I can jinn or wahtever it is fyths do

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but theres no water move that just goes to grass types and is "bye felicia"

lapis shale
subtle gale
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but, I am open to rebalancing a bit, do any of these ones seem off?

gaunt kiln
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I mean, fire isn't a blade school, ice isn't a hot school, death isn't a dot school, myth isn't a blade school. The roshambo is off

subtle gale
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OTHER than that

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I meant like, damage balancing

lapis shale
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1000 death drain for 5 pips is way too high

gaunt kiln
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why does death have like, 200 dpp

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or even the base version thats what, 140ish

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same with balance

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and myth has like way higher dpp than ice

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but its not reflected

subtle gale
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that's because the non-gambited version is a DoT rather than a straight hit, said DoT lasting 4 rounds, and split in two

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thinking on the Death Tiger, what about 780 in it's gambit version?

gaunt kiln
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as a drain thats overvalued heavily

subtle gale
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given it's a gambit condition. I think this one is more than fair. The drain shouldn't be doing less than or around the same as it's own DoT

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Balance Tiger: 800 if gambited

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oh wait, PVP calculation, when going by that, the drain becomes 625

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Myth Tiger: 520 base, 950 gambit

shadow berry
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Life gambit damage is a bit too high imo

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Cause life is lower dpp and shield gambits have lower value

subtle gale
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already thought of that, I'm having the life one lowered to 810

shadow berry
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And ice should be higher than life cause heal/dot gambits are valued much higher

subtle gale
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I figured the 1020 damage worked for Ice, but you think it should be higher?

shadow berry
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Hmm let me do the math for those types of gambits

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Yea no ur right thats a good amount

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Should be a little over 2x

gaunt kiln
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Well (assuming I did my math right), a 5 pip death spell should be doing about 465 base damage. that dots wayyy to high. A drain gambit shouldn't boost it 600 damage, epscially as a 5 pip spell when death normally raises by about 500

subtle gale
shadow berry
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Yea so 1020 is good

subtle gale
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and I already updated the drain damage to be 780 (625 in PVP)

gaunt kiln
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death also generally isn't a dot school

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not to mention that doesn't warrant a 150 damage increase

tulip trout
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That death spell is stronger than wraith

subtle gale
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obviously. Base Wraith does it's thing without needing to sacrifice anything... or in this case, requires the presence of something.

gaunt kiln
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well now you get a 5 pup 1k base damage spell assuming you get two people to dot

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while also being incredibly over dpp

subtle gale
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Death DOES have it's own DoT spells aside from the one I made up.

shadow berry
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For now

tulip trout
gaunt kiln
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All schools also have blades and traps despite not being blade and trap schools

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the dots are legacy spells that are outside of roshambo

shadow berry
gaunt kiln
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tc already was

shadow berry
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Main decks gotta go

tulip trout
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Just ban everything have people wand hit

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At this rate

shadow berry
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Nah man deaths shouldn’t have the best dots

subtle gale
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if they were planning to ban this and Frostbite, why didn't they when they took care of the TC's?

shadow berry
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Cause they focused on tcs not main deck cards

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Banning main deck has more implications

gaunt kiln
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also Fire, the dot school, has their dot gambit deal literally only a few hundred damage more than the full dot, even acting as if one dot wasn't there, it still is not a double damage increase

subtle gale
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I mean, it'd be hard to convince me they're going to ban ICEBLADE in advanced

shadow berry
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Myth oni does 1500 which is like 200 dpp for 7 pips which is over double myth dpp

shadow berry
gaunt kiln
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that literally breaks the concept of the roshambo wheel

shadow berry
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Yea it makes death way too good against shields

subtle gale
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well, here's a somewhat sloppy revision of the spells after rebalancing them

subtle gale