#Tournament and other System rewards
1 messages · Page 1 of 1 (latest)
Copy that
Alright Im gonna add a few things that I'd like to see from my experience as a veteran player and playing when tournaments originally came out:
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Remove extra rewards for crowns as while this does help players get what they want, it makes free to play players get left behind by making them wait longer for the same rewards, especially on an event that will only be once a week or so. This problem is more debilitating if the tournaments are only once a week as players who make it can be rewarded extensively by spending extra and those who miss it get punished more severely
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Maintain the system of having several brackets in tournaments like before but make them seperated by ranges of ranks (people within a 100 range of rank max or so from one another to keep the playing fields leveled and fair, either this or seperated by 1-2 titles)
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Include options for the tournaments to be run on 2 separate days of the week instead of 1 as I had heard, this allows for more players to come back and visit twice a week to play this game mode and get the rewards they want while also avoiding the exclusion of players who might have outside obligations they have to attend to instead of playing in the tournament
- Include the possibility of rewards that would be viable or useful in pvp as a medium to long term reward from grinding tournaments, similar to how duelist gear functioned (Like the lvl 100 duelist ring which is what most people grinded old tourneys for in order to be ranked pvp ready)
This allows players a different avenue to get pvp viable gear which allows them to enjoy the already existing pvp modes and creating a feedback loop where it makes the normal pvp modes more enjoyable and accessible to players and if it does help them rank up further, pushes them into harder brackets of the tourneys as to avoid negatively impacting players with less than min-max ideal gear
And like duelist gear, it should be PVP only as to avoid negatively impacting the incentives of doing raids and grinding for the best PVE gear
Spellements spellements spellements. Let me get more pvp capable by doing pvp please!
1/2 Now that I’m home, here’s my full write up on my view on rewards lol.
The trophy cases are an interesting example of rewards, because they were more frequently relevant to decorators compared to PvPers, but they are only unlockable through PvP. Those that are uninterested in PvP figure it’s a waste of time to try to win a match, because trying to win only drags out how long it takes to get what they actually want. As a result, both the decorator AND the PvPer are unsatisfied, because the decorator struggles to get their reward and the PvPer doesn’t get to have a good matchup.
To combat this, KI could do a few things:
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Create an all or nothing reward system. Decorators would have to accept that they have to win matchups and genuinely PvP to get their furniture item, or they could simply give up on the hopes that they get said reward. Either way, the decorator will be unhappy.
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Make the reward available through alternative means for the interested parties. Ideally, it would take the same amount of time to acquire said reward via either method. This would allow players to choose how they want to spend their time, but might not encourage players to participate in other activities. With this option, you’d see less players branching out however.
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Create a progressive reward system, similar to Beastmoon or Deckathalon. Players would be heavily encouraged to genuinely participate, since the rate at which they get said reward would depend upon their performance, and poor performance would effectively mean you can’t get said reward in a reasonable time. The benefit to this is that this can encourage players that are at least mildly interested in an activity to participate in said activity, as they don’t feel that their effort is all or nothing.
2/2
I think option 2 is the most enjoyable option for players, but option 3 is very viable depending upon the actual rewards that are being offered. Beastmoon and Deckathalon are nice in that the reward is very generalized - as Ratbeard put it, they’re trophies that can be “peacocked”. They’re things that almost all players could find nice to have, but not something that they necessarily need to have - but they are evidently willing to put in reasonable effort to get them.
A final few things -
I think a lot of players are willing to accept that there are some totally exclusive rewards. There are a lot of players that never got the commander robes because they just couldn't rank up, but people aren't really upset that they couldn't get it. It was a trophy, after all. Furniture is a weird spot for people because this game's decorating system is unique compared to other decorating games, so trophy cases having expanded function to decorators was more of a byproduct of the nature of the decorating system.
Furthermore, I think there’s the expectation that PvE feeds into the rest of the activities in the game since it’s the most basic form of this game. It is the easiest way for developers to make players of all different interest groups invest time in the game, since that’s what players expect. I feel the reason Beastmoon even feeds into PvP is because spellements also feed into PvE, and PvE is the single biggest influence on PvP
AMEN!
My issue with option 3 is you can make a player play but you cant make them enjoy thier time. Ultimetly my sub decision is dependant on if im enjoying my time and I imagine that is true for most people.
I think that pve can feed into other activities but I think multiple paths to rewards is optimal. Its all about did I have a fun time not did I have a long time. I bad 10 hours is going to get me to sub and spend way less than a fantastic 3 hours. if wiz is going to try to position itself as an approachable mmo it has to be more approachable than its peers and right now it simply isn't.
I 100% agree with you. Aside from everyone else, I’ve been feeling a sense of burnout from this game lately. As I’ve gotten older and my priorities have shifted and I have less time to play in a week, I find it difficult to tolerate certain things now. For example, if I want to upgrade my gear, I’ve got to spend hours and hours repeating the same fights over and over again. Often, that feels like I’ve made no progress and that my time spent playing was worth literally nothing.
Another thing, and don’t get me wrong on this, I think “seasonal” events (like deckathlon and beastmoon that come back every few weeks) have been good to increase participation by limiting frequency, but [to me] they also feel somewhat daunting in that it can take months to be rewarded for participating in them (I do appreciate however, that the time to get the reward can be estimated).
Of course, this is just how I personally feel about the current reward system, but I wouldn’t be surprised if these feelings were shared by other players as well.
@hearty elm tag