#Don manzana fight bugs

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glossy nymph
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The cheat trigger criteria doesnt account for school-pips

glossy nymph
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Don manzana fight bugs

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Changed this to multi title, just saw someone try to abuse this, if a spell is cast with night-bringer enchant, then a pip under 3 spells is cast the next turn, a the pip cost is taken from the non-delayed spell
round 1: person casts nightbringer enchanted fire dragon (11 pips)
round 2: person casts tower shield
round 2: 11 pip dragon casts, but is detected as a hit costing 0 pips and his cheat doesnt trigger

ebon rivet
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In your spell book, spells with special pip requirements are sorted by their original pip cost not totaling up all special pips in their cost. A spell that costs 3 pips + an ice pip is a 3 pip hit. You can also see this by using the spell. A spell that costs 3 pips + an ice pip will use 3 mana, because it's 3 pips

glossy nymph
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that sounds more like the cause of the bug than proof its not a bug imo

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Im assuming both the cheat detection and deck sorting get the same value that isnt accounting for archmastery

ebon rivet
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If the spells weren't supposed to be manually sorted this way kingsisle would've have (manually) updated shadow spells to ignore shadow pips when sorting them in the spell book. Special pips do not contribute to the base cost of a spell, and don manzana triggers on the base cost of a spell. Fight has worked this way since test realm and launch

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Additionally, it makes sense that in the first world that they add in special "dual school" archmastery hits, they add a boss that encourages the usage of these archmastery hits

glossy nymph
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I see what your saying but, spellements reagent rank = spell rank

ebon rivet
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It's funny because this isn't even perfectly consistent.

And also, again, the cheat triggers off the base cost of the spell. Phantasmania! has a base cost of 3, with an additional cost of 1 school pip.

The fight is able to detect if you use a tempest with the difference of x=3 and x=4 when detecting pip costs, then the fight would be able to detect one of your spells taking 5 pips to cast. The only actual bug here is nightbringer, which is overall very buggy in a lot of fights due to the nature of delaying attacks

glossy nymph
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archmastery is just buggy as well imo

ebon rivet
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How is archmastery buggy..? It's nowhere near nightbringer/daybreaker

twilit dirge
glossy nymph
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I guess agree to disagree until a designer can clarify 🙂

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and archmastery, for one you dont lose archmastery pips when you faint in battle

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2, many npcs have spells that require archmastery but cant cast them because they cant gain the pip anymore

ebon rivet
ebon rivet
glossy nymph
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fair

hollow garnet
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I remember Cam talking about this before. iirc the intended Manzana fight was supposed to detect all pips, but at the time, their tech didn't support detecting school pips

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Combat cheats being able to detect school pips was added in Wallaru, but evidently, the Don Manzana fight wasn't updated. I'm going to go with "it was a bug that is now the intended design"...

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As for being able to skip detection all together with Nightbringer, that one is definitely a bug.

twilit dirge
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also, another small thing, if you use a spell that has a base 3 pip cost + a school pip, it only costs 3 mana

hollow garnet
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[Closed] Don manzana fight bugs