I ran Portal of Peril on a level 130 wizard, entering just with one other level 130 wizard. It should have been a level 100-150 dungeon. Instead, the dungeon was level 170, and both wizards were level scaled to 150. This shouldn't be happening. The highest level wizard is supposed to set the level of the dungeon, it should not automatically go to max.
#Portal of peril level scaled when it shouldn't have
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There is no Level 170 dungeon. Portal of Peril has a L50, L100, and L150 tier. You're scaled up to the next tier
So because the L130 is above L100, it has to scale up to the next tier, setting the dungeon to L150
Yes, I thought those dungeons were level 50-100, level 100-150 and level 150+?
It's not explained super well. The way I'm reading it, you'd be "scaled up" to the nearest tier of the highest level wizard. So a L30 is in the L50 tier for example
And if a L30 uses the L50 tier, then a L130 must use the L150 tier.
Only because KI apparently eliminated the lower tiers. I used to farm this for housing and low level gear with a noob and it was dropping like level 10 or 20 gear. I assume that was the level 1-20 tier or something? I don't know why those tiers have been eliminated from the event but they do exist and it used to be that the tier specified was a maximum level for the dungeon, not a minimum.
The tiers don't work the same in peril because of the scaling up
That example doesn't explain anything except inform players that they are meant to be scaled up, which isn't happening in team up anyway
Well the scaling not working is a separate issue
True, but that "explanation" does not address why a level 130 would be pushed into a level 150 dungeon. I'm not level 150.
Because your L130 stats are supposed to be scaled up to match L150
I'm not aware of anywhere else in the game that works like this
Love bringing level 35-45 wizards into 150 dungeons via team up.
WITHOUT scaling. lol
But why push me up and scale me up rather than letting me farm my own level dungeon?
Scaling up is a new feature with Peril. Existing content has only used scaling down
This is why I stopped using team up. Got fed up with KI expecting me to carry low levels in a dungeon I'm not even properly scaled up to face.
Just the way they designed it idk
But why push me up to a level where I have to be scaled up to do the content? Why not just let me run the content appropriate to my own level.
Also, didn't this end today?
It's back for Round 2
Round 2 meaning?
Everywhere else in the game if something is designated level 150, I wouldn't be able to enter it. But here I'm forced to play it at 150, even with bugged non-existent scaling up.
Superb.
I need 9 more camp bandit Spellements.
As far as issues go with the design itself, you might want to use #1216796143594504192 , #1152250666094440458 , or dm a dev directly to share your feedback
But as far as bugs go, this is just the intended design
...
Then the tiers should be renamed to be consistent with useage everywhere else in the game. It's tier 1-50, tier 51-100 and tier 101+. I guess I misremember KI saying they created a new tier to update this.
KI never responded to the bugs I raised there and I felt this was an important bug to report.
The new tier is the L150 one, the mobs/bosses have new stats/decks based on modern day models and the secret bosses have updated cheats. The "Tier" in this case just means the level that everyone is scaled up to. This is the third different usage of Tier so 
- In older gauntlets, Tier simply meant the intended level bracket, but anyone could do it with any stats to get drops
- In newer gauntlets/key bosses, Tier is the intended bracket with everyone outside of the tier getting no drops (but could still run it)
- And in Portal of Peril, Tier is the intended level bracket with everyone being scaled up to the highest tier so everyone gets drops.
This isn't quite accurate. Each Housing Gauntlet has its own separation of tiers based on when it was released; Midnight Sun Pagoda has tiers separated every 20 Levels, for example. The first and second tiers in the Portal of Peril do reflect the normal version of the Gauntlet's corresponding tier, however. KI did introduce a new tier that is exclusive to the Portal to make old content fresh and to give the event some uniqueness.
And as Court said, it's simply just not a bug. If I had to guess about the design choice, it's probably so that low-leveled Wizards can't get carried through by high-leveled Wizards and have all involved get easy event rewards, like they can with the regular version of Housing Gauntlets. But, reporting it here won't do much since it's definitely intentional.
Low level wizards getting carried through by higher level wizards is exactly what is happening. It's not just their level, it's a total lack of teamwork skills such as waiting for the team to start a boss fight or buffing the hitter. And why I stopped using team up because that was hard for me to carry that in a dungeon 20-40 levels over my actual level. A far better solution would be to provide a queue for each level of the dungeon and put people in the appropriate q.
Well the carrying is happening now because the scaling effect isn't working correctly. In theory, all players should be scaled to the same-ish stats based on level, allowing players to contribute mostly-equally (with the small downside of not having the same cards)
small downside? It's been a while since you've played a low level wizard.
Many of them have no strategy skills, I had a no chat in my last one, I had a master with almost zero damage and a baby pet who was throwing 1 pip heck hounds at the boss. It's not just about stats, it's about understanding how to play more difficult content. And a limited entry limited time event is not a good venue for people to learn.