#Mana Overhaul

1 messages · Page 1 of 1 (latest)

midnight cloak
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Mana as a stat is completely meaningless in the game. It only exists as a limit to the markers we leave for teleporting.
Suggestion: Limit mana A LOT, to actually make us think about which spells we should use. Also add mana to enemies, and make them lose by default if they use it all up - this way, tanking would actually become viable again. As it stands, resist is a terrible stat.
It could actually spice PVE up a little, instead of the blade + monotony that's been predominant for eons now.
Also separate teleport markers from mana entirely. They really shouldn't be tied.

glossy compass
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would be cool if one of the classes could "heal" mana in combat at the cost of heath

midnight cloak
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Rehaul moon school into doing that

glossy compass
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would they have to change any lore for that or put it in the next world?

midnight cloak
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I'm honestly not sure. Moon school is just so irrelevant to everything, as is mana

glossy compass
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moon school is about change like the moon phases

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so maybe a new trasformation that has "heal" mana spells?

midnight cloak
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Change health into mana? That could be the lore.

glossy compass
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true

midnight cloak
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So how often does this channel get stuff done? Not really a big participant in the server

glossy compass
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i'm also not so idk

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honestly idk if devs see this or not

true nexus
midnight cloak
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ty ty

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cursed by the pet gods

true nexus
midnight cloak
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god no. I quit that long ago. what I have will have to do

arctic heath
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ok this sounds legit great. i love this

dense badger
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I don't like the idea of reducing mana, but I think you can do something else with mana

thorn spear
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Gotta remove mana entirely, replace it with spell slots. You can cast a limited number of spells of each rank per battle and then once ya run out of 'em you can only cast rank 0 spells and cantrips.

true nexus
thorn spear
true nexus
hollow trout
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maybe they should add different scalings, like having a spell or maybe an set of gear where you gain damage or some other stat scaling on your max mana, or increasing damage the lower your mana is

Maybe thats too out there for the combat system but I think combat needs an overhaul as a whole anyway

hollow hawk
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I do think mana needs to have more uses other than just casting Rank 1+ spells and making teleport marks

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Looking at a similar suggestion regarding energy got me thinking about this too

wraith pumice
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Finally tanking becomes viable! Just wait out the mob's mana, they'll run out eventually.

...What do you mean you don't want to spend 5 times the amount of time in the fight?

stable crypt
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Mana is pretty irrelevant and i honestly wouldnt mind to see it go. We already have a way to limit spell casting in the form of pips. Refilling mana is just annoying and time consuming without really serving its purpose (at least imo) of causing people to talk with other players in the world hubs. It shouldnt be a lot of work to remove it either.

leaden isle
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My only issue is we know if they remove mana, marking location becomes energy based.

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No way they make it free.

white vine
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i like mana were its at, i see no reason to change it( marking tp spots could cost less though fr)

hollow trout
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why shouldnt marking location just be free