#minion rework

1 messages · Page 1 of 1 (latest)

outer sierra
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TLDR minions need to be reworked to not be suboptimal beyond wizard city/krok.

This is coming from someone who has maxed a myth and never summoned a minion on that character.

Beyond super niche play style or doing a minion only challenge pretty much nobody uses minion. You can’t use them in pvp anymore and they’re too slow / expensive for pve. The update to remove your minion to prevent them from wasting your traps was a great qol change. You can’t use them at all if you’re in a 4 person fight and they don’t do anything useful anyway. Not to mention wasting all of your pips to spawn most of them so they can myth shield themself into dark sprite

I’ve seen animus minion tcs but those are 1 time use and not really a viable repeatable questing / pve play style. Maybe these could change to be trained spells? That would make animus more than a niche house collector hobby / raid requirement. I heard someone say they had a devourer summon tc and thought A. I’d probably frame it and never use it bc it’s a 1 time use and probably took ages to farm and B. I probably still wouldn’t even summon that for 2 pips if I’m questing bc I can just aoe with my team. And I can’t even summon minions if I have a full squad.

Feel free to add minion rework suggestions that might actually be implemented.

Mine would be

  1. Animus spellements Ie train summon devourer 2 pips. So you can farm it out on your max and pass it on to your lower level for a fun unique play through of the game
  2. Set minion decks - add a minion tab for all minion spells you have trained and customize their decks and maybe even gear?
  3. Pip cost needs to be 0-2 or they will not be used anywhere outside of first arc because players have learned the pip investment isn’t worth it. (Except for phoned a friend)
  4. Need a pve solution for minions when you have a max party that makes myth unique beyond having shatter and pierce. Maybe like those krysallis companions giving you a tiny stat boost.
amber monolith
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Devourer is an extremely powerful summon. 25,000hp and 200% dmg I don’t think a trainable version would be a good idea for the game.

However, monstrology has a whole bunch more easily obtainable and viable summons other then the devourer that work great for solo questing. Boarbarians, Eye Robot (Storm), Very Evil Eye (Myth), and Tomb Warden to name a few.

Though I will say, a good chunk of monstrology summons are not the best because of their poor AI and spell pools, but as we have gotten more worlds and new creatures, there have been lots of great additions.

@glad spear @somber juniper
Might have some more thoughts on this as well.

outer sierra
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And we can kill faster than a devourer summon anyway. So guess I just don’t see it being gamebreaking. Appreciate the input though.

hollow copper
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I’ve had some thoughts in my mind about Minions that i might plop in here:

  1. When in a full team, Minions can be summoned into a special Minion Sigil so you can have a 5th member

  2. Minions’ stats (HP, Cards, Damage, resist, etc.) will scale with which world you are questing in or what tier fight/league you are fighting in

  3. Change the Minion Utility cards away from only buffing Minions or destroying your minions for a weak boost. Allow it to instead provide an actual good effect to enemies/your team, but can only be used if you have a minion active

outer sierra
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I like the idea of a minion sigil, maybe one per player? Stat scaling is interesting as well. I agree about the minion utility cards. I dont think i even trained them on my myth bc i knew they weren't good. Thanks for sharing! @hollow copper

hollow copper
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No problem! I think Minions can have a lot of potential to be really fun

somber juniper
outer sierra
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In the sense that it would somehow be stronger than existing alpha strike gameplay? Or just at early levels it wouldn’t make good gameplay? I don’t think any first time experience would be ruined by someone having it any less than regular aoe spamming.

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Giving new players more diverse interactions with high level players beyond the next world aoe I feel would more likely get them invested rather than oh this game is just blade hit.

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When we first started playing this game it wasn’t about blade hit or turn 1ing everything. It evolved with us sort of and our desire to speed things up and min max, but that’s not what draws new players to a game (where having a 2 pip super boss summon could cause power imbalance). Seeing more than the same 2 cards from each school gives them better goals then oh I want to aoe like that, instead it’s oh wow how do I get THAT!

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I just don’t think the power creep argument is fair for not having 2 pip boss summons as trainable or spellemented through monstrology when we have scald mass feint incin, or 4 turn 1 aoes and feint stacking strategies.

somber juniper
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It could be better than alpha in certain scenarios tho (e.g getting something like a trainable summon T3 Groundscreeper Willie on a myth where you can summon 3 of them)

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I would certainly love to have them trainable tho, don't get me wrong 😋

outer sierra
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And they’d have to roll out a bunch of them if they were permanently trainable for more diversity in summon options. I’m sure we’d be on here complaining about the grind too

somber juniper
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Depending on what the creature is, I don't think I would mind the grind too too much assuming it's something realistic for what we're making

somber juniper
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Teamups / doing it with less experienced players is definitely an entirely different thing tho

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But with what we have now you could probably do it even faster than that

outer sierra
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I agree. I’d love a reason to go back and farm old bosses