#Revert/Alter PVP Decisions

1 messages · Page 1 of 1 (latest)

lone lagoon
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Dear Kingsisle Team,

As a dedicated player who has been actively engaged in the game for over 13 years, I find the current changes disheartening and feel compelled to share my concerns.

In a recent match, I encountered a situation where one damage over time effect resulted in a substantial 6,000 damage. This experience, coupled with the modifications to spell cards, has significantly impacted my enjoyment of the game. I initially switched from playing a Myth wizard to a Balance wizard, appreciating the diversity in schools and the emphasis on healing. However, the recent alterations in PvP dynamics have driven me back to my Life wizard, only to find that healing options are now insufficient, making the overall experience frustrating.

My disappointment stems from the perception that the updates appear to favor certain schools without considering the repercussions for others. The imbalance in PvP encounters, particularly with regards to Death wizards, is disconcerting. It seems that the game is evolving into a "pay to win" model, which contradicts the spirit of fair play that has been a hallmark of Wizard101.

I urge Kingsisle to reconsider the approach to updates and to take into account the diverse player base that has invested considerable time and resources into the game. It would be greatly appreciated if future modifications could be more thoughtful and avoid bias towards specific schools. Perhaps releasing spells in accordance with each school's strengths without unnecessary modifications could contribute to a more balanced and enjoyable gaming experience for all players.

I sincerely hope that my concerns are heard and that Kingsisle takes steps to address the issues raised. I have greatly enjoyed my time in the Wizard101 community, and it is my wish that the game continues to thrive with fairness and inclusivity in mind.

Thank you for your time and consideration and I look forward to your speedy response.

Best Regards,
A dissatisfied player

lone lagoon
alpine sonnet
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Yeah i also think it is weird that they made almost all lifes healing cards no pvp. Did they forget that life is SUPPOSED to be healing?

tame basin
# alpine sonnet Yeah i also think it is weird that they made almost all lifes healing cards no p...

Sounds like a heal spammer to me, what they could do is

  1. separate pvp and advanced combat stats and or cards, tbh y’all should’ve adjust cards for pvp alone and not kill the fun out of the game.

  2. change seasons in pvp, one season can idk allow wards and another can negate it and reduce incoming ect. That way those waste of time spamming jades can have a season to fight each other, then the normal players can play each other. Like how y’all do beast moon

alpine sonnet
# tame basin Sounds like a heal spammer to me, what they could do is 1) separate pvp and adva...

I dont even like pvp, but to put it what happend here into context, imagine if all fires damage over time spells of 4 pips and higher were suddenly classed as no pvp. Or all deaths drain spells of 6 pips and up. Thats bassically what they did to life here. Its not even about spamming heals here. Its about almost all good spells of something major a type of wizard does suddenly getting classed as no pvp, and that wouldnt be fair for any class. If ice wizards suddenly werent allowed to use shields and absorbs anymore there would be a riot, i can assure you that much. If heal spamming is such a problem they would need to adress it in a different way then just going "welp now you wont be able to do it anymore at all"

edgy shell
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PVP cheats/conditions could be an interesting twist

normal wagon
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If you’re upset about heal spamming get ur damage up 😭

tame basin
lone lagoon
lone lagoon
lone lagoon
normal wagon
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At this point just make guardian spirit a 100% revive

lone lagoon
normal wagon
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I use it when I feel like spamming insane bolt tc in pve

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That’s abt it

lone lagoon
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But really though my point is that every other school can use majority of their spells and life can't and I think it's unfair we were literally reduced to a pixie

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I mean you hardly see life in pvp anymore because it's so annoying

true spade
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it was basically either nerf or ban for the heals, and the former probably leads to a lot of angry pve players.

rigid oasis
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PVP should be split off like Beastmoon is. It should have it's own gear, spells, and decks with few exceptions (maybe a farmed item here and there.)

Not seeing how death is too powerful, but maybe you're just referring to in PVP?
I solo death and people always harp on "Death self-heals so they don't need any buffs" but the life steals don't keep up or even take the edge off when you're getting nailed by multiple enemies and taking thousands of damage every other round.
I watch other schools get utilities added to cards or new spells like extra blades, heals, DOTs; then death gets healing debuffs that are useless in PVE or other utilities that are situational at best.

Crow carried me through multiple worlds and I was stoked to get a new spell to use (Lulu). Then they nerfed shadows and changed the shad pips resulting in a combo that basically kills all shadow spells for me and dropped me right back down to crow.
I was stoked for DK. Then school pips ruined the only 1st round AOE death has if any other player is in the fight.
Wallaru dropped the new spells and: Same issue DK has. If I'm not alone or the one packing the most mastery it ain't getting cast.

true spade
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I'm not sure if splitting spell functionality is technically feasible right now, outside of spellements.

rigid oasis
true spade
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you would basically need two versions of almost every spell available in pvp.

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beastmoon fundamentally does not use the same spells as the main game, pvp largely does.

edgy shell
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Since there are a lot more tactics involved

true spade
rigid oasis
edgy shell
rigid oasis
edgy shell
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No reason why you couldn't do that. I'm not suggesting giving pvp mechanics to bosses and mobs, just allowing players to use pvp spells for pve

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You could still fight the same way as now

rigid oasis
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I don't even use the Ro Sham Bo cards. 30 seconds is not long enough to decode the cards and plan out anything. Rather just talk to my one friend I play with to coordinate buffs or debuffs and who's hitting who.
That ro sham bo junk just makes me feel like someone got icon happy while high and now expects me to have a symbol guide open at all times

edgy shell
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But if players wanted that extra puzzle/tactic element, it would be there if they want it

rigid oasis
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PVE is for story and low-threat, kid -friendly fun

edgy shell
rigid oasis
lone lagoon
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But even in the recent update persons have been even more annoyed and there is no refuting that especially with spellements. Rematches were even nerfed again to be harder and you can't pvp without spellements and again the pay to win. I jut think they should just undo everything and actually get players insight instead of a portion of the player base because they only listen to pvp players in my opinion. The game was fun before arch mastery enjoying playing your selected school but why mix them now you have a ice playing storm why not then have the option to change schools

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Like I want to quit the game cuz it's no longer enjoyable but the effort and energy I put into this 😂

rigid oasis
lone lagoon
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I think a nice twist that they could have would be to have like for example a tree line for spells for example healing vs damage support vs attack

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But they literally just said okay bam I'll just remove this and that's what I didn't like

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Even the jinn bro was completely unfair 2 overtime or two healing like that's easy to counter not to mention it's equivalent to 9 pips same way to weet said requirements

edgy shell
lone lagoon
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Like I remember the old wizard 101 and that was so good 😭

lone lagoon
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Cuz I'm saying if you are already making things pve and pvp why not adjust each school according to their strengths life Heals give them crazy heals, storm damage give them crazy damage, ice tanks giee them crazy health

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Now you have death with higher damage than a storm some life and balance with health higher than an ice like it's just a mess now

rigid oasis
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Death doesn't have higher damage with storm. I'd say the storm you're looking at has poor gear.
Death can get close enough to be called a storm-lite though with the right gear.

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Not much incentive to do so though. With good gear you'll always perform better as your chosen school (as it should be). I recall a few years ago everyone wanted to preserve and strengthen school identity. So why the heck are we breaking them down by bringing in multiclass type stuff? *angry face

lone lagoon
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I agree but the gear is what I'm referring to again cuz I've seen a death with 240 damage and 50 plus resist and that's crazyyyyy

rigid oasis
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I'd love to see what they're running. Storm equivolent gear should still put storm higher though.

alpine sonnet
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Anyone remember the time when universal resist only existed on ice gear and crown gear?

rigid oasis
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I think their whole "Choose this stat or that stat" approach to gear they're attempting to do isn't something that belongs in PVE. The aeon gear makes my max level fizzle unless I supplement it. Shadow is non-existent on it, so those spells are in the ground further than before. Etc Etc. Progression should be bigger better things, not "well, you can't do damage if you want to live, but you won't live if you try to focus damage and don't have friends"

edgy shell
rigid oasis
# edgy shell Would it really break it if it allowed a character to multiclass? The school wou...

I could argue it either way. It could be a pro by letting you hit enemies resistant to your school with an alt damage. Prisms already do this but aren't always viable. You probably won't do much unless you nerf your own school by gearing for the alt. Plus at a point most enemies or bosses resist nearly anything so the alts and prisms hardly matter and you need pierce.
The extremist take would be take it to universal stats across the board and make schools determine only a few specific gears and a unique spell or two.

The other direction I would say play to the strengths/identity: Put some wild cards into spells. Make death scion, as the "ultimate death spell" hit everyone but the caster indiscriminately. Make storm have a spell like wildbolt where he throws lightning into the sky and it strikes 3 random targets in the duel. Let Ice have some better snap-freezes and be able to go almost full resist or armor the absolute heck out of people. Life - let them counter death by being able to shield from a life-steal hit, or block the heal from getting back to the death wizard. Myth - let them customize and control the spells of their minions (or a spell to summon a minion behind them that they can control even in a full duel). Fire - let them burn cards instead of discarding to get buffs, or make their DOTs last two or three ticks longer. Balance - Let them have some spells that mirror damage back on the attacker, or allow them more team buffs/debuffs.

median raven
# edgy shell I disgree with the splitting. Merging both could make pve more interesting and a...

Not everyone wants to PVP / Have nerfed cards for nothing. Example: Arc 1 spellements other variants are pretty mid for PVE specifically considering most of them require multiple rounds to even have + they are horrible. PVE shouldn't be reflected with PVP material. (Edit: Ik arc 1 spells get dated by AOE's, it also backs up the fact that even though you make "pvp" versions it would just be left unused for most of it)

edgy shell
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But nothing says that they would have to be mandatory. It would just be an optional extra compared to the regular combat. If you wanted to explore the use of pvp spells, fine, but you can still do blade+aoe, as is the recommended setup for combat now

median raven
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The problem is the gambits to make them useful aren't that great

edgy shell
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No reason why that segregation has to be mandated, instead of being left up to the players

median raven
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They're pretty much useless

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you can't dual school any school with death especially with ghoul because ghoul gives death blades over school specific or universal 💀

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I feel that they should be chromatic over school specific honestly

lone lagoon
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Lool like third and fourth age pvp were top tier

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And who remembers tournament omg I haven't been able to get a single match and it's sad I get that the multi class gives diversity but again I say, if you are an ice using storm spells whi not just start playings a storm

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I don't like the diversity and I don't like the fact that half of the cards for pvp are banned. If we are saying it's diverse I totally disagree because you have to use another school to counter a certain school which again isn't fair because diversity should be a choice not a forced decision. It's just a bully move. I had 112 damage 55 resist and I died with two traps and an aura all because I'm looking for cards to counter the traps from another school same if someone is blading. I have to discard my entire hand before the school specific spell shows up. Idk I just can't love the game or respect kingsisle for this.

outer halo
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What makes it worse is that they're stuck in the mindset of "if it's broken in pvp, it must be broken outside of it" so every change carries over to advanced combat. Like the fact that tanking is nonexistant in raids while jading is a bannable offense in pvp because of how broken it was should really tell them something about how related the two systems actually are. I get why people would be averse to a beastmoon-style system, but pvp absolutely cannot continue to affect pve, and likewise pve should not be affecting pvp. You cannot tell me that there is any efficiency gained keeping them linked when they had to ban all healing as a "bandaid" solution because they were too afraid of nerfing it. I put bandaid in quotations because there's no indicaton they're ever going to change it. Howmamy ban bandages to we have in our decks from years ago that were sold as "ban now, will fix later." I mean what's even going to magically change in the next few years that will give them a solution?

real gull
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At this point the two game modes should just be entirely separate with everyone defaulting to different PvP spells the second they step foot into the arena

real gull
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And I absolutely despise having to choose whether to make my spells useable in PvP or PvE, especially the shadow spells

normal wagon
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The fact that PVP also impacts spellements just kinda ruins the entire concept as well, instead of having unique paths we can choose from, it’s now a ‘pvp’ mode and ‘pve-mode’ for most of em

rigid oasis
real gull
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The only bottom paths that could actually make sense to use in PvE would be the bottom path helephant and fire elf for example most of them are choosing between making your PvE spells PvE or PvP

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The old ones were better like the old hydra

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And the old spectral, those were awesome in PvE

lone lagoon
real gull
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I have so many shadow spells I’m stuck with as 2 shadow pips, grand total of almost 700 crowns to reset them

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So it’s quite the PvE challenge, infuriation, and misfortune to not be able to use them because nobody is waiting for 2 Shad’s

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Just another example on how KI’s PvP ideas extremely impacted PvE

lone lagoon
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Not to mention that they have a whole tournament section that nobody uses anymore

real gull
lone lagoon
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And I'm glad you said it and I don't pack gkat monk cuz it's useless without spellements and I don't have that much gold keys or crowns to get it

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We need more damage or that outgoing cap removed

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I did life max pvp and they capped my outgoing which is so unfair cuz they cap the damage at a lower rate too

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I just do pvp now to be very toxic to be honest cuz I know I'll loose as a life wizard that's a guarantee especially against death and fire lool still can't believe one overtime did a whole 6k

real gull
lone lagoon
real gull
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Which aren’t many

lone lagoon
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And I heard too that they are making so many changes and not giving the player base a chance to adjust. Final bastion been lacking in updates and wiki and once you see that you know they going too quick 😂 and they aernt even updating the game they are just putting bandaides on everything. I believe the biggest fix that they can do rn is to keep the pvp spells and unban all the other spells because if you are capping a life's outgoing why not make all the healing spells available then. And worse you can get suspended if you draw in a match. That's crazy

heavy cipher
heavy cipher
real gull
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I mean you could also make myth and fire go well with the spellement paths of myth to be based on detonate

lone lagoon
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KI Really needs to either boosts life damage by 100 per spell or something cuz I've been reported twice now just for healing in pvp and that's the only way you can stay alive and hit at the same time my overtime be doing 200 per round and you have persons usi g ninja pigs and piglets doing 2000 like make it make sense cuz if our damage is extremely low and healing is basically banned, how are we to play exactly??? This is infuriating! #🆚▹pvp

void sorrel
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  • Applied the PvP tag to this post.
alpine sonnet
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In all seriousness that tweet from ratbeard spoke volumes. "Wiz is not some dev's indie project. It's a business. It makes millions of dollars per year, serves millions, employs hundreds, and is (now) publicly traded. If you're above the age of 18, you should be well past the idea that devs are sitting around making decisions on anything other than what we believe will be to the greatest business success.". Thats what they care about. Not wether its fun, wether it makes money. Altough money is important for games the most important thing is for players to have fun or the game is guaranteed to tank sooner or later, and it feels like the devs dont realize this. Otherwise they wouldnt have banned heals making the healing class completely worthless

heavy cipher
# alpine sonnet In all seriousness that tweet from ratbeard spoke volumes. "Wiz is not some dev'...

In terms of PVP, a lot of the gear/tactics involve the player spending money, this is why the barrier to entry is so high for a lot of people. As a business model, this is efficient, since the more money you throw at packs and such, the better stuff you have, the better chance you have at winning. We saw this with Burrower/Mire gear, and it likely will not change. KI is a business and to expect them to function less than that is a little unrealistic. They are attempting to mend this barrier with making stats a little easier to work with, however they will listen to the player base that provides them with the greatest profit margin. The "fun" is derived from the player. You can choose to get mad everytime something goes your way, or you can take those negative experiences and learn/adapt to them. I'm newer to pvp, and I regularly get smacked around in the arena cause I have little experience. I could quit after 5 losses in a row and get mad, OR I can pay attention to what's happening and change my gear/strategy to better be equipped, with the knowledge that the only way to actually get better is to just go in and practice more and more. In the end, pvp meta will be forever changing with gear/updates, and that may just be something where you have to be smart enough to adapt and improvise. Yes there are cheap strategies, but there's plenty of wiggle room to deal with them.

lone lagoon
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And I've been reported again two more times for winning a match all because I healed

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With a pixieeee????? Like they are only catering to the pvp players because they salty over losing a match or two to life. I know the school has been looked down upon for years and the one time we were in the limelight in pvp we were considered op. Since when?? Overnight? AND TO TOP IT ALL OFF..... Every other schools were boosted in some way. Not to speak of the max cap. Like how are you max level and you still have to scale????

lone lagoon
# heavy cipher In terms of PVP, a lot of the gear/tactics involve the player spending money, th...

I'm sorry I get that but I cannot agree with you. Worse some perosns have been supporting kingsisle for years. The least they can do is cater to the fairness of the game. You say they are making stats a little easier to work with? Where exactly is that easiness found?.... You speak of strategies not knowing how difficult it is for a life to counter strategies. I think it's hypocritical too that some players have sufficient cards in thier kit to work with and our cards were basically banned. You speak of business but for some of us we can't spend money for every pack and overall why would we spend money for packs for a school that gear doesn't matter. Life will most likely lose a pvp match regardless of gear.

timber bough
timber bough
timber bough
edgy shell
edgy shell
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Unless you mean convert the healing dot into damage dot

heavy cipher
heavy cipher
# lone lagoon I'm sorry I get that but I cannot agree with you. Worse some perosns have been s...

I understand the frustration, however that does not change the fact that a game company will listen to the players that provide it the most profit. This concept is not new in the business world. Is it fair? Absolutely not, but the truth is that game companies seek to make a profit, and it's unrealistic to expect them to make the free gear better than the pack gear. Again, totally unfair, but that is the reality of a company. Second, maybe "easier" was a poor choice of words by me, apologies. It would be more appropriate to say that there is more versatility with stats, and with different max/160 gear, different templates to mess around with, it gives the players more "options" for what they can do with their stats, even non-pack-pullers. I think the difficulty in stat shuffling is pretty high up there, but it's better now than it was, and we may see more ease at a later time. The purpose of training into other schools is meant so that you CAN (it's a choice) have a lot of counters if you choose to do so. The players have almost complete control over their decks, and they can pack/fail to pack counters if they choose. If i forget to pack leprechaun/centaurs, then of course i'm going to get smacked by a trap stacker. I do agree that life did draw the short straw in terms of banning and such in pvp. That's a major puzzle to solve for the dev team. Life has essentially had it's school identity removed in pvp, and that's discouraging to life pvpers. The problem with allowing better heals in pvp is even if you play nice with them, other life wizards can and will abuse it, making the game unfair to the other 6 schools. Things are still being changed and shifted, all we can do is see what's next.

alpine sonnet
# heavy cipher I understand the frustration, however that does not change the fact that a game ...

Except listening to the money is a great way to cause your own downfall. Just look at the amount of companies that go public and then crash and burn because they listend to investors instead of listening to people who knew what they where talking about. KI is heading in that same direction, hence my previous comment. They arent the only ones heading in that direction either. "x" is also good examples of companies heading to their downfall

heavy cipher
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Agreed, however I don't think the people making these decisions have that same foresight. Investors really only care about money, nothing else. If the company starts to go under, they just sell it, and move onto the next. At this point I dont know for sure who is making these decisions, i'm hoping it is the devs, because they actually listen to the players a lot of the time and can prevent that downfall

lone lagoon
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I do agree with that fact but I also agree that the investors bring their own downfall

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I only started wizard 101 again due to my console being destroyed but might as well I save the money I'm spending on membership and crowns and put it towards getting another console. At least console games care about their player base because they know if people don't like it it won't sell. What perosns need to start doing is start petioning and move towards protesting because these changes were biased and disrespectful. Imagine spending time and money into a character only for it to be nerfed and unplayable.

edgy shell
lone lagoon
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KI needs to alter how much output damage a life can do. Our spells are too weak in my opinion.

sand echo
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We have low DPP because we are the healing class, same reason why Ice has low DPP, they are the tanking class, they say this at the beginning of the game. that these 2 classes are weak for a reason. If you want to deal more damage then go play Storm or Fire.

outer halo
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^ Life has problems, but i would prefer those be fixed moreso by making defense more viable/important in high-end (pve) content in a way that makes each tank school bring something valuable. Make them more than just a blader/gambit fixer.

lone lagoon
sand echo
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Because I do agree that them banning our heals is stupid (heck them locking regenerate behind beastmoon for life PvPers was and is stupid since it just made the already high bar even higher to start PvP”

lone lagoon
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Loool but we do though. I've had some interesting. Watch with ice playing storm and so on. Identity is one of the cornerstone of wiz tbh. I know for a fact that players aren't happy. But we fall in the minority do what we have to say doesn't matter

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As for beastmoon I think that's ridiculous. I don't even do beastmoon

sand echo
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Because your “buff life’s damage” suggestion go completely against your “I want school identity” that kind of buff would make KI have to revamp the entire game, same reason why buffing Ice’s damage would lead to the same effect. I do agree with you that them banning our heals in PvP is lame and even worse in a mode where it should be there Raids, Hardmodes etc.