#Make Aquila Relevant

1 messages · Page 1 of 1 (latest)

idle sorrel
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Perhaps overly ambitious but an Aquila revamp, centered around the Wrath spells (rebalanced, of course)

  • Make Rank 5 versions of the Aquila spells the reward for finishing Mount Olympus.
  • Make Atlantea level 60, rebalance the gear to make it an alternative to WW, and to make the gap between the dungeons evenly spaced (30-60-90)
  • Reward completing Atlantea for the first time with enough spellements to upgrade our Aquila spells to Rank 7.
  • Reward completing the Tartarus for the first time with spellements to upgrade our Aquila spells to the final Rank 9.
  • Give Aquila a Spiral door and make a new dungeon for level 120 behind the Hydra, based on the Iliad or the Odyssey

Basically, incentivize doing all three dungeons with Spells that grow stronger over time via Spellements. Make Atlantea/Tartarus worth doing, essentially. Atlantea gear at 60 could also break the stranglehold WW has over gear between 60-100, presently.

left sedge
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I disagree with making Atlantea for level 60 wizards - it should stay the same level imo and have the gear be buffed to compete with Waterworks, House of Scales, and Professor’s Hoard Pack gear. Tartarus gear also should be buffed - it shouldn’t be competing with gear 30 levels lower than it.

Main idea I wanted to bring up: allow team-up to specify whether you want to do the side boss in any of the Aquila dungeons. Team-Up creates unnecessary headache in Aquila by combining players who only want to do the side boss vs the whole dungeon.

sly bobcat
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Make a full Aquila world and move all the dungeons there copium

idle sorrel
left sedge
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My thought process is basically - there's two level 60 dungeons (three technically, but the third is dated) that already provide great gear options, so adding another might congest the amount of things thrown at you at once when you hit level 60. Spreading the gear out across dungeons gated at different level bands could increase player retention.

little swift
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There’s also no reason to run Tartarus because darkmoor is 10 levels later. Updating Tartarus gear to include a gear template competitive with darkmoor and khrysalis gear would instantly make it playable again

boreal valve
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only cronus is worth it but at least hades drops Amulet of Divine Influence its really good since they made morganthe have terrible amulets

little swift
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Yeah but who is farming for that when it takes less time to go to max

idle sorrel
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divine influence is a really good universal amulet actually

wheat basin
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That you cant trade 😭

cinder valley
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Even without a fully buffed new gear set, an earlier pip deck would be a huge help for azteca/early khrysalis questing before you get the lvl 95 ones. I'd definitely consider farming for one on any future wizards questing through.