One of my deepest regrets with Minecraft is that the scale of redstone powder is 1:1 to normal blocks; in consequence of that, redstone's contraptions are really, really big. Planetsmith is a sci-fi video game, which imply that technology would be rather an important part of the gameplay. That's why I think it would be logical to have micro-engineering.
In the model I imagine, the components (which, obviously, won't be made out of redstone, i just used it in my image so that you get the idea of where i'm heading to) will be the size a 24th of a hexel. In order to have to possibility to juxtapose several lines of wire, there would be 2 types of wires : lines, and intersections. As the connections out of a triangular grid, there would luckly be only one kind of "intersection's wire", unlike in Minecraft where redstone powder can connect 3 or 4 blocks.
#Miniaturize logical engineering
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imo, especially since it seems that later on we may get even more advanced tech than redstone, logic should either be invisible like scrap mechanic or just automatically connect like space engineers
subdividing just seems like a mechanical nightmare and like you said normal redstone is already so large and clunky
I don't quite understand why it should be a mechanical nightmare since the triangular grid respects all the axis of the hexagonal grid. Besides, as Planetsmith is a building game, i think it would be odd that connections were made automatically instead of buildt and thought by the player themselve. I mean, even the Create Minecraft mod, which entire principle relies on advanced technology, understood that it needed to allow players to build tech themselves instead of machinery magically knowing how to work without any calibrations. That's advanced tech that knows we are in a building game.
Anyway, here's already the components i think should be added in the game (in order : wire, wire intersection, inverter, transistor "and", "or" and "xor", and finally, the battery)
i mean from a technical standpoint
It'd basically make that one hexel have a LOT more data than nearby hexels, it'd essentially need to be coded like a chest or other similar data-storing blocks
again i’m not quite sure how rockets and such will be built, but if they will be their own independent grid then good lord doing the wiring for controlling the thrusters and what not will be hell
and you still have the issue of the wiring being entirely exposed and hard to cover up, it’s just still more compact within a single block
That's what i was thinking of
Hum, perhaps there should be the possibility to put components on the empty size of vertical slabs ?