#Climate Change (Weather and Biome)

1 messages · Page 1 of 1 (latest)

hazy crest
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So, I realized a few things. One, biomes are calculated based on the distance from water, elevation, and randomness? Two, that randomness, water, and elevation are calculated from the seed, and so every time you run that seed you get the same result. Three, elevation and water are changeable by the player.

I propose that every spring in-game, that calculation is rerun, and the biomes are adjusted accordingly. This means that if a player levels a mountain, it might go from a rocky hills to a flower plains, or if the player covers up all the ponds and rivers in an area, the surrounding area might go from a temperate rainforest to a deciduous forest.

This does require dynamic biomes, where plants grow and die (otherwise changing the biome wouldn't do much), but this should also allow for players to terraform their world, perhaps getting new plants that their world didn't start with. I imagine that this would be a fun aspect for everyone, some people would work with the elevation and water features to create their ideal land, and others would be pleasantly surprised by seeing a new flower or butterfly species appear when they fill in a pond for their house.

*Clarification my idea is not about biome expansion. That's why I chose spring as the time to recalculate, as I imagine spring will be closest to starting conditions if we have seasonal change. If we have expanding forests and such, that's fine, but that's not my idea. My idea is only about letting the player change the biome by their actions.

valid zinc
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yeah, thisis a good idea. a simple one, but a thought out one. I hope this gets added

topaz valley
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I think it would be better that each biome has a setting that queries the season variable (calculated on a calendar for the orbit around the star, and is on a fixed cycle) that way certain biomes can stay more or less the same, while tropical ones have wet/dry seasons, temperate ones have four, and polar ones just get icing and melt season, or something

hazy crest
queen dove
valid zinc
queen dove
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Maybe some advanced late game block could terraform areas

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If you remove all the water in an area it becomes a desert etc

valid zinc
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oh that'd be cool

queen dove
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Or over farm it

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Or if you plant trees it becomes a forest

valid zinc
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oh that'd go well with some advanced farming system

queen dove
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And let it grow for a long time for a jungle

valid zinc
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so after a while the soild just turns into gary-ish sand

queen dove
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And new bugs and animals would start to spawn there

valid zinc
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gray-ish* dangit

queen dove
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Ah yes Gary-ish sand

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Purple and pink sand

valid zinc
queen dove
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Hmm wouldn’t there be a limitation with the desertification system because deserts can spawn near oceans? There would have to be many factors involved

valid zinc
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oh i know! the closer to the equator, the less distance from water a block needs to become desert

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so at the equator you'd see lush grass around rivers

queen dove
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Hmm and that would combine well with a realistic planet simulation

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The closer to the sun

valid zinc
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ooooh i like that too

queen dove
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And type of atmosphere

valid zinc
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oh yeah

queen dove
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Would determine the biomes and

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Water, Orbit path, what season, angle of the planet, speed of rotation

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Etc

valid zinc
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i think that'd work well :D

queen dove
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I don’t think the dev wants to recreate ECO

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at this point just simulate the entire climate with accurate rainfall simulations and you will be good

valid zinc
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yeah, i guess so