#Ability to add shaders

1 messages · Page 1 of 1 (latest)

rugged gyro
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Pretty self explanatory

marble trail
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Oh for sure

loud flicker
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That suggestion needs more explanation, shaders is a too wide term

deft sable
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Pretty sure shaders are gonna be vanilla and automatically on

loud flicker
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Shaders are just a part of rendering pipeline, they always existed in Unity. Everything that you see on screen, any object, any effects is rendered with shaders. From planet atmosphere to default objects. So “adding shaders” don’t have clear meaning in that case. It can mean add custom rendering to specific voxels, ability to alter existing shaders, custom post effects or anything else

icy junco
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I mean there's no rule about ideas not being complex, but this is just too simple

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Modding has been confirmed, and if there are mods, there will be shaders, if the suggestion was more detailed (like supported shaders, being able to make shaders, or shader packs) then it wouldn't be the same, but because of the idea being too shallow there's no actual difference

icy junco
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The game has ray tracing by default lol

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There's no point of custom shaders (that are not in mods that add new planets)

rugged gyro
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Nah I mean the ability to make shaders and put them in the game for a realistic experience or some werid adic trip

rugged gyro
deft sable
rugged gyro
icy junco
sinful bloomBOT
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GG @icy junco, you just advanced to level 29!

icy junco
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I'm a playtester

loud flicker
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When did ray tracing come?
Atmosphere rendering

icy junco
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Idk, it was when I started testing

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Lemme check the exact moment

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@loud flicker

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Btw, sorry for the "lol" i thought you were masonblue asking me the same thing :<

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Anyways now both of you have the answer

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(I'm not sure is correct)

loud flicker
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Unity actually has a built-in ray tracing for HDRP pipeline, but it works only in screenspace, so it is not a hight-quality raytracing