#gravity based on planet size

1 messages · Page 1 of 1 (latest)

empty viper
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i know this is probably going to be implemented anyways, but i thought itd be pretty cool if different planets had different gravities based on their size. it could also be made such that the gravity of the main earth planet is 9.81 m/s^2 and then every other planet's gravity is calculated based on that

sleek rampart
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Yeah I think planned

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And probably suggested

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Already suggested partially in:

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#1227703087645462569 message

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Likewise, in no post is there any mention of directly calculating severity based on size, so there is no problem, this is not a repost 👍

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And now, my personal opinion xD

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I agree that planets should have different gravity based on the size

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But it shouldn't be calculated by anything, ken should be the one who chooses the value

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Because, if not all the small planets would be unplayable

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Same with very big ones

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Or there may be denser planets that, despite being small, have more gravity

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I don't know, I don't like the idea of limiting something

hardy idol
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yeah ken could always choose the density of the planet to fine tune the playability

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so yes

sleek rampart
hardy idol
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yeah

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that's what i'm saying lol

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that if you want a big planet without big gravity, you can just make it light

sleek rampart
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Yes, but that would require changing the density of each planet each time you make one, and each time it would be a different value, because of the size

hardy idol
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huh

sleek rampart
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If you simply choose the gravity of each planet individually is easyer

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But to make planets quickly your idea is better xD

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So nvm lol

hardy idol
sleek rampart
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Yeah I know

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Gravity depends on mass, and that's it lol

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But it doesn't matter, I don't know why I'm arguing hahaha

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Your idea makes much more sense than mine xD

hardy idol
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and mass is density times volume

high saddleBOT
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GG @hardy idol, you just advanced to level 3!

hardy idol
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so changing the density would change the gravity

sleek rampart
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Yeah