#(REQUEST) Newbie Snake for the whole game!

1 messages · Page 2 of 1

nimble oak
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In cutscene what is loaded are .mdl files I think.

pure cargo
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it is

cedar sable
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did you also edit .cmdl?

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it only works when you edit both .mdl and .cmdl

nimble oak
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@pure cargo I had to remind you about that ninja thing Olga, I'll talk to you later, I'm going to sleep. I'm working tomorrow.

cedar sable
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have a good night!

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:>

pure cargo
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good night

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It worked

cedar sable
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NIIIICE!

pure cargo
cedar sable
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can you send me the files please?

pure cargo
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Damn he's so cool

cedar sable
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I want to see if it works with the model swap!

pure cargo
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If I send you the manifest, you'll remove the swap

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uh, wait.

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oh, yes, it should work

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I do few screenshots then I send it to you

cedar sable
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niiice!

pure cargo
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only for cutscene

cedar sable
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ooh

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you did the manifest way

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that's so cool

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I think if it really works, this wraps it up o-o

pure cargo
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yup, manifest

cedar sable
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I will see how Austin edited the camo and try to do it for all the other ones

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:}

pure cargo
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Now I just need to edit it for gameplay then i can upload it to nexus 😄

cedar sable
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can't wait!

pure cargo
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bandana clips through the hairs

cedar sable
pure cargo
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yes it is

pure cargo
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well, I guess I can contribute to the newbie mod with the hairs.

cedar sable
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as of right now, combining @pure cargo stage edits and @sudden rune camo edits, Newbie Snake is playable with cutscenes!!

pure cargo
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Nice !

cedar sable
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that's so nice!!

pure cargo
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send pic or fake 😂

cedar sable
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I combined them both into an extractable

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I'll send pics!!

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unfortunately I can't really play right now 😦

pure cargo
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Play now or Snake dies forever submitting to Volgin's texture

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And Solid Snake piss in his pants

cedar sable
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XD

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wait, I will play very very soon

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I'm already so distracted with this that people are noticing

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people on the meeting were like "are you even here Gus?"

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😐

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they got me, I wasn't

pure cargo
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I don't get what you say ^^'

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you talking about people at work ?

cedar sable
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OPENING

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yesss

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I'm at a meeting with some friends, work related

pure cargo
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oh

cedar sable
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and I got way too distracted thinking about newbie snake lol

pure cargo
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and your mind was away then

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hahaha

cedar sable
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I'll open the game right away and send the screenshots!

pure cargo
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I'm gonna check if I can do something else with model swaps

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what I fear is that dmo models might not be compatible with gameplay models

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like MGS2 pc 😦

sour kindle
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I hope so, I was gonna ask if it would be possible to move Eva's aviators from the final cutscene to an ingame model like the NVG

pure cargo
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Eva with NVG instead of sunglasses ?

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LOL

sour kindle
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more like snake with sunglasses instead of NVG lol

pure cargo
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Oooh

sour kindle
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altho that would be an interesting look if she went all sam fischer at the end lol

pure cargo
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good idea lol

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but we'd need to remove the red or green filter

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best thing to do is to renable the ape mask and mod it out

sour kindle
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oh yeah you know what that would probably work better

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I say this as a guy who has no idea how to code or mess with the models 😅

cedar sable
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I hadn't a clue back when I requested this mod!

jaunty ember
cedar sable
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I still don't, but man, I'm almost there lol

jaunty ember
sour kindle
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that's fair, I had no clue what gimp was until I got started with modding this game

pure cargo
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he's so fucking handsome with that hairs

cedar sable
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I gotta agree

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newbie hair + bandana is an amazing combo

wicked mauve
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what a journey, man. all we can do now is wait for a tool for it.
good job to everyone here

cedar sable
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Austin, how hard was it to change the manifests?

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from your points of view, because I think I'll try to do it with every other outfit

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and face camo

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and by the way

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the mod is exactly what I wanted, I'm over the moon :}

cedar sable
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the problem is that I thought I had (and didn't) the manifest backed up

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sorry, I'm really trying not to bother you with questions lol

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I thought I had done that lol

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I have a "Master Backup" of everything I'm editing

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but discovering that the "fr" folder works for the American version happened during a busy week and I forgot about it 😦

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Thank you for this!
I'll try to do it :}

cedar sable
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soooo

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I managed to swap all the facepaints to work with the vr model

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but

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black and USA facepaints crash the game 😦

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I'm not sure why

pure cargo
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Black and USA 🤔

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That sounds racist

cedar sable
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Kojima's fault, not mine

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xD

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I tested every facepaint and these are the only ones that makes the game go haywire

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Pliskin

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did you understand how to make the swap on the uniforms?

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because I think I'm too dumb for it lol

pure cargo
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not really I have a hard time understanding the texture txt

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I used this to compare

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that might help you

cedar sable
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amazing, thanks!

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Austin said about changing the tri,mdl,dmo mdl and cvd

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but is that only on the manifest?

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because on the bp_assets there's only textures and cmdl files

pure cargo
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oh, manifest is easier

cedar sable
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oh

pure cargo
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manifest is model related, bp_assets for everything else like textures

cedar sable
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do you have the original fr/slot/camo-normal folder?

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if you could please send me it, I could compare his modification to the original

pure cargo
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yes

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whole fr slot

cedar sable
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thank youuu

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I'm comparing the files right now! :}

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I'll try not to bother, the hardest part is cracked already!!

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that would be amazing

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I wouldn't mind doing the rest of the work, editing every single camo

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I just have to know how to do it 🙂

cedar sable
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and still, I can't bugfix the USA and Black camos

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it's so weird, the games just freezes

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and their bp_assets/manifest don't really have anything too different from the other ones

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but it looks completely possible now

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model swap can happen!!

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funny thing I noticed

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if you swap from the olive drab (edited) to an unedited uniform and swap it back

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the face camo will bug

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as if the unedited uniforms set a lower height to start the texture

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oh and also, maybe it's a bug

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but on the Codec screen, some parts of the hair simply won't appear

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sending just to kinda show

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the hair is as if you're wearing the bandana

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so probably there are more lines that need to be edited for codec

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it's more visible with zoom, let me try again

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it kind of looks like the default bandana hair on the codec

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it's weird, maybe yet another thing that the responsible file is in another part

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it's almost exciting lol

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for whoever is interested

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this is the edit for different facepaints

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attention though, Black and USA are crashing the game (not sure why)

sour kindle
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Not sure if you guys would know this off hand but is the mask considered a face paint model or its own head? If it's it own head, would swapping it to say Raikov's head allow for lip movement?

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And by mask I mean the raikov mask and not the monke mask

cedar sable
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oooh I have no idea

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but I THINK it's a model of its own

pure cargo
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Iirc it's his own head model

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But Raikov is full model, no head apart

cedar sable
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o-o damn

sour kindle
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Shoot

cedar sable
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I was thinking here

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how would the game show Snake during the torture cutscene if you model swap the head of "Naked" camo?

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o-o

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the most likely scenario is: the game farts and explodes

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buuuut

pure cargo
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It's full model. No head apart

cedar sable
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oh that's true!

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Raikov moment

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my bad lol

cedar sable
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hey @sudden rune, can you give me rundown whenever you're free enough to?

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take your time, I'll be here for hours still

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I'm working late tonight

cedar sable
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hey Austin

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about the eyepatch, I think the textures related to it are these lines

"textures/flatlist/sna_mgs3_gantai.bmp.ctxr,slot/camoufla-naked/cache/sna_mgs3_gantai.bmp.ctxr,fr/slot/camoufla-naked/cache/00413aa8/003fce7c.ctxr
textures/flatlist/sna_mgs3_gantai_sub_ovl_alp.bmp.ctxr,slot/camoufla-naked/cache/sna_mgs3_gantai_sub_ovl_alp.bmp.ctxr,fr/slot/camoufla-naked/cache/00413aa8/00de1bfa.ctxr"

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it's refered to as Gantai

pure cargo
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Oh I love Gantai !

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Especially the yuri ones

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Uhhh wait

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🤣

cedar sable
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hmmmmm

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been watching way too much Gantai Mr.Iroquois

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lol

pure cargo
cedar sable
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hey, I was gonna wait to learn about the thingy

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but I'm done with work and I'm a little ~too tired

jaunty ember
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Japanese for eyepatch. Literally means Eye Sash.

jaunty ember
nimble oak
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Please, make some good mod packs and upload it. So that those of us who don't understand the language well can enjoy it too.

cedar sable
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not very different from uploading a texture mod, though!

wicked mauve
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not at home rn so I can't check, are the files needed for model swapping located in a folder that can be override by eu_override or us_override?

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dang, so it has to be fully replaced?

cedar sable
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Yeah, I completely messed up the first time and forgot to back it up lol

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yesterday I finally started playing mgs3 for real again

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it feels good to have this mod working already!

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btw, should I change to “delivered” or wait for it to be fully replaced?

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there’s a policy here on the server that we should change the request’s title to delivered once it’s done

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so people know that there’s no need to work on it anymore

pure cargo
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i changed the OSE hairs to VR hairs in every OSE stages manifest

cedar sable
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I think just the codec part that’s bugged

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and I want to know how to change the other outfits too

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this was we can have the “correct” face + face paint combo on every camo!

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me neither... yesterday I spent some time trying to find the codec manifest, but unfortunately to no avail

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back when I accomplished the bugged model swap, the hair was correct hm

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maybe to fix the codec the files would have to be manually replaced, instead of the manifest

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that's true, there's definitely a manifest somewhere with the pathing

pure cargo
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codec huh... I'll check that once I verify my theory on mdl swaps on MGS2

cedar sable
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could cmdl be... codec model?

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I MEAN

pure cargo
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no

cedar sable
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I'm trying to swap some things here to see if it works

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it's so weird

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back when the most primitive swap was accomplished, the codec model was swapped

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but now, while trying to achieve that together with the new manifest, it's as if the codec model was not affected

cedar sable
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oh I know that

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what I mean is that in the primitive way, the Codec was correct

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without the bandana and correct hair

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I'll change the thread here to complete once the mod is uploaded, alright? I think that's whats in the documentation

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❤️

cedar sable
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opening the backups and the modded version of the files I managed to understand a little more of what was changed (and added) to the files

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(Original on the left, Modded on the right)

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(using Notepad++ Compare plugin)

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the manifest is even simpler

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I think I'll be able to do it by the afternoon!

cedar sable
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I was trying here with the Naked camo, unfortunately I messed up somewhere

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thank you for taking your time to explain, Austin!

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I'll try it later with more patience, my ADHD makes this kind of task very difficult unfortunately

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This would be very nice!

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I'll focus on trying to fix the codec one then

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but would releasing this mod as just a slot replacer be that bad?

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because aside from having to do it for the different regions, it seems like it would be as simple as a texture swap for the users

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I mean just a drag and drop

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same as texture mods

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backup the original files, drag and overwrite the folder contents

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but maybe I misunderstood

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oh

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I'm sorry, I get it now!

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how amazing is it that you're writing a tool for that?
It's way too cool

cedar sable
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but then we also remove the bandana and add the hair files, right?

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I'm trying to follow this now, see if I can do it :}

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I see

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I might just wait for your tool then

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xD

wicked mauve
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so does this mean that (as long as it's in the proper format) we can tell the game to load any models and textures we want? if so then neat

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the stages file tells what to load right?
I wonder if there's an editable file that shows what stage to load next

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because then randomizers could go wild pretty easily

pure cargo
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gcx files

wicked mauve
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can we edit gcx files easily?

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if so I'm gonna do some experimenting when I get home.

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damn

cedar sable
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MGS3 randomizer would be SO WILD

wicked mauve
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imagine ending up starting at The End boss fight and having to kill him with no thermals, no camos and only a mk.22

pure cargo
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yeah but wouldn't changing to another area in the end fight get you to something/somewhere else ?

wicked mauve
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oh that's true

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so that means there wouldnt really be any soft locks in a randomizer mod, other than stuff locked behind a key.
I would assume that the goal would be to kill all bosses.

wicked mauve
cedar sable
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I'll do so!

jaunty ember
timber basalt
cedar sable
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my man

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you really did it!!

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oh and maybe I just realized something about teh codec bug

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only ONE part of the hair files isn't loading correctly

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only the "bangs" part, the front hair

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because apparently all the other hair parts are Virtuous Mission and correct

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I actually don't see a "Load file 2" button o-o

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oh 😦

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my monitor is 1080p xD

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actually 1080i, but that's a detail lol

jaunty ember
cedar sable
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I'm from São Paulo! :}

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Austin

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I loved the tool, by the way

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I couldn't use it yet, but I think it's amazing that you really did it

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and how simple it seems

sour kindle
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just to clarify for the super layman (me), we're wanting to load the manifest from fr/slot/camafla-normal/manifest.txt in file A, detect assets, load manifest from camafla-normal_vr in file B, detect assets, and then swap from there?

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unless I'm reading it wrong in which case my bad

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right on, I get to detecting the assets in file 2 and the program seems to crash/not respond though

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for sure, ty ty 🙇‍♂️

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right on, thanks!

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yeah that works perfectly

pure cargo
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I checked a box before loading a file, it crashed

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#dumbuserdebugtest

sour kindle
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that's stress testing babey 😎

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speaking of which, so I do this with the manifests for normal and vr, do I do the same with the BP assets?

pure cargo
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it crashes when I try to detect assets files 2

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oh ok

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sorry thanks

sour kindle
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alright I may be dumber than I thought, once replaced, it doesn't actually change the .txt file does it? I still have to copy and paste to the file in the folder?

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or is there a save button I'm missing here

pure cargo
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so File 1 is the one being modded and File 2 is read-only right ?

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ok, thanks

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If I load another File 1, the dropdown list doesn't update and keeps the older file 1 options

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🤔

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gonna retry, I thought I did

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oh, yeah, my bad 😅

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what's the 3rd option for ? looks like it's selecting the same thing than 2

cedar sable
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I’m so sad that I’m not at home anymore

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I wanted to try swapping the Naked camo to test it out

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it’s so niiice that we have a tool now

pure cargo
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wouldn't changing the 3rd path break the game ? It does on MGS2 at least

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🤔 hmmmmmm

cedar sable
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Austin

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I just got home, I'm trying the new version right now!

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could you give me a quick tutorial, just because I'm a little not-savvy?

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what should I do to create anotehr version of your model swap but this time for Naked?

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I intend on doing it for all the camos, but let's take naked just for example

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I think I know what's wrong to me

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I'm not finding the "swap" button

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"Replace Selected Assets in File 1"

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It most definitely is :\

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I don't think so... it's bolted lol

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the worst part of it is that I used to have a vertical monitor to code

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but I had some hard months and had to sell it not even two months ago

nimble oak
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What progress has been made in the last two days? I don't get free until Sunday afternoon.

cedar sable
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I will try

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don't worry about me, most people probably have 1440p+ anyways lol

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it'll be fine, I was just in the mood of changing the other camos :}

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I'll do it whenever possible, nothing to worry about

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yeah

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weird, I'm 16:9

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4k, QHD, FHD and HD are all 16:9 in nature

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I can try, but I think FHD is the cap

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Nvidia won't let me go higher than 1080i

pure cargo
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what's the problem ?

nimble oak
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And what do you want to modify now?

cedar sable
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oh, I'm on a mission for modifying every camo in the game xD

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I want "newbie" Snake on all of them

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no bandana

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Austin managed that for Olive Drab, and it looks fantastic!

pure cargo
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I can probably help with that

cedar sable
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so I want to achieve that with the others as well :}

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are you being able to use his tool, Pliskin?

pure cargo
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yes

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you don't ?

cedar sable
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my only problem is that my screen is not allowing it

pure cargo
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why ?

cedar sable
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the scaling is off for me, somehow

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the buttons are off-screen, I can't reach some of them

pure cargo
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ooh

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ok, now I see it

cedar sable
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I think that's why I was making stupid questions

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I wasn't finding them lol

pure cargo
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so you're on 1920x1080 i?

cedar sable
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yeah

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I can go p as well, my monitor does both

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I use i mostly for projectioning jobs and all

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projecting*

pure cargo
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it's a computer screen ?

cedar sable
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yeah

pure cargo
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why don't you use 1080p ?

cedar sable
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I also tried

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nothing changed lol

pure cargo
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that's weird

cedar sable
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my man, I'm very unlucky from time to time

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I don't even mind anymore lol

pure cargo
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don't you have an upscale enabled ?

cedar sable
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nope

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if you have the time, would you try swapping any camo to see how easy it is?

pure cargo
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weird, cuz I enabled scale to 125% in settings and it does the same issue as you

cedar sable
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really??!

pure cargo
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yes

cedar sable
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I can try to do 85% then

pure cargo
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right click on desktop, display settings

cedar sable
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my friend

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I am extremelly sorry

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the scaling was on

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125%

pure cargo
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aaah

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that's why then

cedar sable
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I changed to 100% and it works

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I'm sorry @sudden rune

pure cargo
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another problem solved 😄

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but austin can probably do something for users who works on 720p or 900p

sour kindle
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just in time for my problem, I think I'm swapping it right but loading demo theatre crashes the game

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so 100% chance I'm doing it wrong but just checking what I may be missing

pure cargo
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(I used to be on 720p for a year or two when I lost my glasses)

sour kindle
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yeah it might be that I changed the wrong things in assets which caused the crash

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all I did was load the normal camo in file a, detected, load the vr camo in file b, detected, didn't change anything in the drop down menus, swapped and save

pure cargo
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I have a question, maybe @sudden rune knows...
Does the game look at the manifest to see where to look for files. Or The manifest tells the game which files to load ?

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I'd say it's the first option but I just want to make sure.

cedar sable
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hey Austin, I should replace basically everything at the manifest, correct?

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always respecting the lines, I mean

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I see, alright!

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I'm having a huge problem with the bp_assets though :\

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I'm not sure what to change, and I tried some times but every time the camo crashed out

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only the cmdl? alright!

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I'm only asking a lot because I'm feeling very dumb

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same thing as you did for Olive Drab

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I'm trying to do the same for Naked

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oh yeah, for sure

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I'm just trying to achieve the face model swap like you did :}

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something I realized is that you deleted the two bandana lines

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I should also do that after replacing, right?

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if you don't think it's necessary, I wont

pure cargo
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isn't that tha bandana tails ?

cedar sable
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welp the files look super different, as expected

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it's too bright

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unfortunately I don't know how to change this

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yeah

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just a question

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how did you do it? trial and error?

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or did you manage to analyze everything and then understood how it worked?

pure cargo
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this can help x)

cedar sable
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I managed to find the colors

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sometimes I try for a few minutes, get frustrated and confused and just stop

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I think this is the best way to visualize

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VR vs. OSE

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I understand

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I gotta learn the documentation first, then I'll be able to swap

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the same way your swapping tool works, I understand that

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what I don't get is which lines I should replace and which lines I should leave untouched

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and for that I gotta study your edited file vs. the original one

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you're completely right

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thanks for explaining

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I'm sorry you had to, my ADHD makes things near impossible to grasp sometimes

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I'm still not sure I got it, but all the information is here and I can read it again if necessary

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when* necessary lol

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you're most definitely right

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I misread

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I'll try it again right now

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the important part is that it works

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and it's probably simple for someone that's used to it

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I just want to make it very clear that I'm only having a hard time because of my own shortcomings

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oh, don't you worry about it!!

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the tool is amazing

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I'll take my time with it and learn how to properly replace the stuff :}

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then when I'm done with all the other camos, I'll let you all know

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and thanks!!

nimble oak
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So you have given up the idea of making a playable model swap with an enemy as impossible?

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Isn't it easier to delete all files with hexadecimal editing?

pure cargo
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???

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What files are you talking about ??

nimble oak
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I'll tell you a secret, the last symbol bar are all, in .cmdl and .mdl the 3d models, and in .ctxr and .tri the textures.

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The content of the file is the last thing.

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But with textures it is better not to do hexadecimal editing and erasing because sometimes it cuts the stage in two halves when moving in first person view.

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It wasn't a secret, I just didn't have time to tell you about it. As soon as I have time I will tell you more about it. 😅

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I'm going to rest, I need it badly. On Monday I will be free to continue testing.

pure cargo
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what you mean by the last symbol bar ?

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but this is interesting

nimble oak
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The last strip with similar symbols when you open each of the files with hxd for example. It would be deleting all that with zeros.

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I am referring to the bottom of the file.

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I am going to sleep.

pure cargo
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hmm, I'm sorry, I don't get it

nimble oak
# pure cargo hmm, I'm sorry, I don't get it

When you open a file, on the left it's all numbers and letters. And on the right side they are all symbols. So you go to the bottom of the file. And you look on the right for the last column of symbols, because that's where you should start deleting by putting zeros to the left, all the zeros until you get to the bottom of the file. It is simple.

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You can also do trial-and-error checks, up to deleting everything. It is simple. You must delete at the bottom of the code page of each of the files.

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I don't speak English, I only translate, so please try to understand me. 🤷🏻‍♂️

pure cargo
nimble oak
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Deepl

pure cargo
sour kindle
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so just comparing the modified bp_assets with the default bp_assets, am I correct in saying I've identified all the lines that would need changing in this file?

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sorry for the presentation I'm aware it looks like a manic corkboard

cedar sable
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this looks good!
let's wait for Austin to give it a look :}

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he's definitely the most well informed one about this swapping method

sour kindle
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Yeah I'm still looking at it with an untrained eye, wanna make sure I'm not missing anything important here

cedar sable
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but it looks about what I compared as well

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problem is, I couldn't make it work

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so either I missed something or replaced something wrong

sour kindle
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That would be much appreciated 🙇‍♂️🙇‍♂️🙇‍♂️

split sandal
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@cedar sable Gus, is that what you wanted to achieve? ☝️

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a few days ago I was deleting raikov's hair and snake's bandana.

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yes, on my pc, i had to delete two bandana files to make it work. if you put only one edited one, it closes the game.

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the sna_item_bdn_long.cmdl and sna_item_bdn_short.cmdl files must be deleted from the inside.

cedar sable
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I couldn’t yet, but’s it’s nice to see that you did it for the black cano!

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very nice

split sandal
cedar sable
#

oh

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it looks very good

split sandal
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replace those two files and the back of the bandana will be removed.

#

You would only have to put the face camouflages.

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I leave that job to you. 😅

cedar sable
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that’s neat, thanks for the contribution man!!

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unfortunately i still have a lot of work to do this year

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but as soon as the deadline is over, i’ll focus here :>

nimble oak
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Good job.

nimble oak
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@cedar sable What are you going to do now, Gus?

cedar sable
#

hey!
what do you mean? :}

nimble oak
cedar sable
#

I managed to make almost all the face camouflages work already!
my next step is emulating Austin's work on the other body camouflages

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I think the face camo's file is in here somewhere

nimble oak
cedar sable
#

sure, I just gotta find it, give me a sec

cedar sable
nimble oak
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Thank you, my colleague.

cedar sable
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I recommend backing up your files beforehand, though, just in case the result is not what you're expecting!

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and be aware, USA and Black camos aren't working, not sure why

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no problemo :}

nimble oak
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Can you tell me the file?

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Gusaluz

cedar sable
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it’s the same swap method as Austin’s, just text replacement on the manifests

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I think so! I’m not on my computer right now lol

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but it was very similar to what you said worked for you

nimble oak
cedar sable
#

yeah, this is an edit so the different face paints will work with Austin’s edited olive drab

nimble oak
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Yes, but I've never looked into face paints. 😅

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In other words, it would be to put the RV data in the normal folders.?

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@sudden rune Austin, you are the best. We need you to look into textures.

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We need more like Austin. 😁

nimble oak
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VR

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😅

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I was just asking if you replace the data to get the VR face camouflages.

split sandal
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this method works both between normal and VR camouflages, and between normal and VR face camouflages. if you want a dc or offline camouflage, you need to edit the bp_assets and manifest files of the camouflage you want.

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@cedar sable i hope i helped you, i think it's less work. i would make a pages.txt file with all the camouflages organized. you know, cut and paste.

cedar sable
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I'm sorry, I've been way too busy to read the messages here

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I promise in the upcoming days I'll pay attention to everything that was sent here last weeks

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work's been crazy xD

cedar sable
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and is that also possible for vr and ose Snake? or is it just for camo swaps between the same model?

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wow

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so the model swap can be done on this level as well?

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this is bonkers

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i’ll be done with some translations in a few minutes

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then i’ll try it myself!

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o-o

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that’s amazing

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i’ll try myself right now

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I managed to do it

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wow

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the only facepaint that works is the "no camo" one though, right?

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whenver I switch the camos, it bugs with the misaligned camos

pure cargo
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you have to swap vr and ose camo too

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misaligned camo means it's loading ose face camo on vr model or vice versa

cedar sable
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that's true!

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what confused me is that the "no camo" one didn't need swapping lol

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it just worked right away

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for sure lol

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and we can only swap, right?

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I mean, Virtuous Mission Snake will have the bandana now

#

something I've noticed:
swapping the Naked camo crashes the game

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and the hair is not properly loaded during cutscenes hm

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oooh remember the codec bug?

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which I said the hair wasn't loaded correctly

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it's the same way the hair is loaded in cutscenes now

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(the cutscene hair now)

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but @split sandal, this is amazing

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you found such an easy method to do it!

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nice, thanks for it!!

split sandal
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@cedar sable I know you liked my methods. Don't forget to put the files of the bandana, which has it deleted inside. That was a bit hard to do because you had to delete them in both files almost at the same time, otherwise the game would crash and close.

cedar sable
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it’s very effective and clean

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amazing!

split sandal
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@cedar sable @sudden rune @pure cargo My intelligence and intuitions come because I have spent several years looking at the correct order in which the files should go. I had at that time several discussions with the guy called whitesnoop. Which opened my eyes to the programming of the mgs2 game, and I implemented this to create mgs1 mods. And after seeing everything, including deleting with hexadecimal editing in mgsV, I was one of the few modders who dared to spend hours to delete body areas and design other characters (I did these jobs without knowing, thanks to the influence of heartleseph. And it was from there that I dared to remove all the cartridge cases and other things with hex to the mgs2 game making a perfect model swap, without auxiliary things from the main model... This way the model swap was perfectly clean, with only the uniforms of each character. And finally, I realized that in all the 3d models were practically the same parameters, the same hex edition design. This happens from mgs1 to mgsV. And I imagined it would happen the same with mgs3. Said and done, it's the same. And very similar the options to make model swap. The only drawback, the textures. I call them the cursed textures of metal gear solid. With mgs1 and mgs3 the thing is terrible.

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I am very proud of what I have achieved

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There was a time when I had a really bad time because I fought with a guy from the community, but my passion for mgs is much more than that, and I will always be here. Well and Resident Evil.

cedar sable
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I’m glad you’re actively modding MGS3, I think you’re very talented!

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I’m also a huge Resident Evil fan, so that’s nice to know!

split sandal
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What they did to me was really hard. They judged me without knowing me, and even created a tool to destroy my pc.

pure cargo
cedar sable
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:/

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I’m sorry man, I hope you do feel welcome nowadays

pure cargo
split sandal
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But that's all in the past, and I hope they will let me work comfortably and quietly with my modifications. Since they are absent and do not want to work, they should leave it to us.

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@pure cargo @sudden rune We are proving to have quality. We are doing everything very well, pliskin with unstoppable passion and austin breaking the mold.

cedar sable
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I honestly was hopeless for Snake’s model swap

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It’s impressive that you guys have found not only one, but two different ways for doing it

pure cargo
split sandal
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There is also a very good modder called morbilinsky or something like that, I don't know if he will be around.

pure cargo
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tbh I believed it for a while

split sandal
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I'll let you know, I'm going to rest.

cedar sable
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I said I was going to pay more attention here once my work was easier

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projects arrived and I'm even more overworked than before 😐

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I hope you guys are faring well, I hope everybody here had a good end-of-the-year :}

nimble oak
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@pure cargo @sudden rune Did you manage to play with enemies in mgs3, with good textures? Any news?

pure cargo
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didn't launched MGS since a week or two

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the day we make it, we'll post it for sure

cedar sable
#

Soooo... I think you might have been super busy (I know I have lol)
but do you remember what you found out??

cedar sable
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I guess we'll never know lol

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How's everyone doing?
Anyone working on anything exciting? :}

sour kindle
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Just poked my head in to catch up and see a deleted user, that's never a good sign

cedar sable
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I just hope he’s well, Austin was crucial for us to start understanding some stuff

wicked mauve
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Austin's account got deleted? damn, he was chill as hell and was making some really good progress

nimble oak
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hi

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I miss you guys. how are you all doing?

cedar sable
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hey, super busy but all good

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how are you doing, Hanuman?

split sandal
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⭐⭐My social network⭐⭐
Facebook → https://www.facebook.com/tao.lungshamon.9
Discord → Tao Lung Shamon#8421
Twitch → https://www.twitch.tv/tao_lung_shamon
Steam → https://steamcommunity.com/profiles/76561198243442680/

Download link: Coming Soon . . .

✮✮✮✮✮✮✮ My modding brothers ✮✮✮✮✮✮✮

► Alex Umbrella2020: https://www.youtube.com/channel/UCmtK...

▶ Play video
cedar sable
#

Jack is restless

nimble oak
nimble oak
cedar sable
#

@split sandal Hiii, Tao!
Would you perhaps want to officialize this mod so it isn't lost?
I think Austin gave up on Discord, so you're the one who worked on it the most.

pastel axleBOT
split sandal
cedar sable
cedar sable
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I found it, my friend!

rocky condor
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this might be silly to ask, but is it possible to make a mod that's the opposite of this? like one that gives him the eyepatch and bandana permanently?

short mural
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Yes

rocky condor
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How?

short mural
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Same way it was done for no eyepatch snake to be in operation snake eater, the text files would probably need to be edited though. You should probably do some reading on this forum post