#Metal Gear Solid 3 - Retexture Project

1 messages · Page 4 of 1

flat bolt
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Same for the jacket

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Much more improved

flat bolt
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Still need to tweak the arm

lost copper
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That face when you sell the world:

flat bolt
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Shit, I need to make some details seamless

flat bolt
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ALMOST there

flat bolt
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Is a prototype

flat bolt
flat bolt
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I tried to do a new glove,but is shit...

gaunt tangle
flat bolt
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Yeah, I probably need to improve in photoshop manually

flat bolt
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Fixed

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Beret also have small tweaks

flat bolt
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Looks weird or looks good?

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Without reshade

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Not sure if this crap blends well

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New bricks as well, well, AI improved ones of the ones I had

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Probably I will do another in .dds with mip maps to looks less sharp

graceful moth
flat bolt
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Yeah, I'm fine tunning it or I will totally get rid of it to get a better tiling, I have some textures in my folder that could be good candidates

flat bolt
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Well...

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Looks better than the previous one

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But as any texture here, will behave like a shit

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Probably I will have to tweak more

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Maybe if I darken a bit will blend better

flat bolt
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I darkened a bit

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Looks a bit more real, unfortunatelly the tiling still weird, but less weird than the previous one

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That part still weird, but is the geometry, I can't do much shit about, it

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Probably I will release the current build here before Delta gets out, not sure about a Nexus release, honestly sometimes I question myself why I'm keeping back in this

graceful moth
flat bolt
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I had... an idea

flat bolt
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Huh...

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Almost there, is a matter of adjusting the bright

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Blends a bit better with the terrain too

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Prob this

flat bolt
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Looks better

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I did some "color balancing" in the floor

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But looks it loose a bit of life

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Cool, I adjusted some bits, now is good with blending and life

flat bolt
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Adjusted the blending

flat bolt
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I erased some details too look less AI

fair barn
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Did this ever get released as a mod?

tranquil robin
graceful moth
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Seems OP is afk but it's AI upscaling with a lot of manual adjustment and some original textures

rocky cosmos
flat bolt
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What AI you're using there?

flat bolt
rocky cosmos
flat bolt
graceful moth
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While it is useful I think you can adhere better to the artstyle with upscaling and actually remaking textures, like you've been doing

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As a human, you know what MGS3 looks like

tranquil robin
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any textures that are problematic?

flat bolt
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I found a place with pretty good textures, could be usefull, not only for MGS3 but for any other modding projects

tranquil robin
flat bolt
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A fuckload

tranquil robin
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the ground textures are prob the biggest problem tbh

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ive hand painted some textures so far

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working on hand painting the rasvet brick wall because it is such a unique texture that every other texture ive tried looks ugly in comparison

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i have also fixed some textures which looked wrong, ive painted most of the characters hair or started to, just need to finish them. ive repainted most of the paintings in the game, made the posters look more distressed

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if i wasnt so pedantic i could prob have a version out in 2 weeks but im constantly going back tand changing things 😩 😅

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fixed these boxes

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started this yesterday

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some of the paintings iv started redoing

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i have maybe 70%-ish of the game done in terms of attempts at a texture

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im just going back over and re-doing ones i dont like

lost copper
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Or an early mgs4 building

tranquil robin
tranquil robin
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would be a better representation if it is an mgo map

tranquil robin
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its isnt an mgo map

lost copper
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It looks a lot like the building where Snake met with the MKII

graceful moth
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Yeah

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Or a building from the MGS4 FPS teaser

graceful moth
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It definitely looks like 2005 build MGS4

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Might be worth checking if that picture is the same in Snake Eater. It could have been changed for Subsistence

tranquil robin
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i do think all the paintings are either from games or done by hiro usuda

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i asked hiro why she used her art in the game and she said that it was partly to avoid copyright issues

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but i have drawn a blank on most of the framed art, they are just too deterioratated to tell

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some are historical photos, but where they got them from, have no idea so ive just resorted to replicating and interprating the pixelated forms rather then go on a goose chase

tranquil robin
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has anyone used the pinned texture pack here?

graceful moth
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Ah okay, that eliminates MGS4 as a source then

tranquil robin
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heres a good site for textures. it has a collection of cd-roms from the last 30 years

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an overwhelming amount of textures

tranquil robin
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found another texture cd that mgs3 uses

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from a 3dsmax cd

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a small image tbf but still a good find

flat bolt
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Looks incredibly good dude

flat bolt
warped egret
tranquil robin
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i think only one magazine is a game informer one and it isnt an official cover, prob edited in-house

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anyway all magazines are scanned and done

flat bolt
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Eva, because I'm bored

flat bolt
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ALMOST THEEEEERE

flat bolt
sharp galleon
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Is this project ongoing? 🥲

flat bolt
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Not much from the last release I did

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I just do something when I'm bored

sharp galleon
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Ohh okay :/ this is a great project, I would wish more people were interested on it

flat bolt
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Yeah, doing this alone is pretty boring

sharp galleon
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I was working on some custom textures for Snake for months but I want to learn to do better textures modified

flat bolt
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I'm doing something REALLY crazy

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Hope it works

fair barn
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Hell yes. Literally the ugliest texture in the game

flat bolt
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Not sure if will work but

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HOLY FUCK IT WORKED

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OBVIOUSLY need a fuckaton of adjustments

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If anyone wants it

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I will do more tomorrow because (yes shame on me) I used help of chat GPT

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But fuck it, I do in daily basis in my work (while I still have it)

flat bolt
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Missing part of the arm

flat bolt
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Need to do a .dds version of this

flat bolt
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V2 of poison frog, also I need to do a .dds with this

flat bolt
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With mip maps

flat bolt
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Was a lazy work that

warped egret
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https://fxtwitter.com/MGSMGN/status/1958866266443387103 big day for modder that want to retexture the posters

News 🚨 From Famitsu: In the Legacy style, the poster models appear unchanged from the original version. In the New style, however, the same models return, but with newly taken, up-to-date photos. 🤔🧐
︀︀
︀︀Looks like they got some high res quality versions of the original posters which is a nice touch! 🥰

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flat bolt
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More details on GRUs

rare prairie
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Espero pronto actualizaciónes en el MSG 3.

flat bolt
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Not sure if I will do it sooner, with Delta this is pointless

tranquil robin
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im still working on this for preservation purposes btw. i havent been posting updates and wont post updates till its done (its about 90% done just minor details left)

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im also doing mgs2 as well so similar stance

flat bolt
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@tranquil robin if you want, I can send my project, maybe is something usefull for ya

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One thing I know, some textures of the project, like signage I will port into delta because signage in Delta is shit

tranquil robin
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nah its fine, i think we have almost everything covered

warped egret
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well with the new MGS3 update...

gaunt tangle
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Yup

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Honestly they're not really that good

warped egret
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well tbh I don't know if that's AI or hand made

gaunt tangle
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Remember AI upscaling is different than AI image generation

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Once AI dies it will be the only AI remaining

graceful moth
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Honestly that tweet is a great example of the two ends of how the textures look, haha

warped egret
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Textures can be changed to High Resolution in Custom mode.
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︀︀High Resolution mode is set to High for everything, and the difference is just incredible.

Quoting Outsider Snake (@Kuwabara357)

For some strange reason, MGS2 does not have the high-resolution pack, only MGS3 and MGS1.
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︀︀The pack weighs in at 20GB.
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︀︀It consists of 4K textures for the entirety of MGS3 (the game was originally upscaled to 4K).

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