#Metal Gear Solid 3 - Retexture Project

1 messages · Page 3 of 1

flat bolt
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Almost stupid

eternal sedge
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Sorry no socialism or communism

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The boss said so

flat bolt
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I'm doing a revision in some stages to improve

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Still weird, but weird in right direction

eternal sedge
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How is the water texture

flat bolt
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The wateh I need to redo

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Okay, second bridge test

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I tryed to do the bridge how I reminded in 3ds trailer

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from the press release
Konami Digital Entertainment GmbH has announced details of its first titles for the new Nintendo 3DSTM handheld system for release across Europe.

The publisher has confirmed its support for the new hardware with four new titles, including the Hideo Kojima-developed Metal Gear Solid: Snake Eater; a new Pro Evolution Soc...

▶ Play video
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I'm 100% sure the alpha channel will not work buuuuuuuuuuuut

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Who knows?

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HOLY FUCK IT WORKED

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I created a new alpha map, let's see what happens

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Is interesting... but the bad, or better, THE HORRIBLE thing is the texture repeats too much

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The correct, but currently impossible solution would be 1 texture assigned to each "block" of the bridge, with different Alpha maps each

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Well I will let you guys vote

chrome wigeon
flat bolt
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Without holes vote 🇴

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With holes vote 🇭

flat bolt
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Mind to write that in cirilic? I will try to recreate that poster

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Or you want to share with the project @ember viper ?
Anyone that wants to collaborate in the project I will give the propper credits

gaunt tangle
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What would be a good time over the weekend for you to teach me

flat bolt
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How about now?

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I will call you in PM

eternal sedge
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I think with holes is too much like a pattern

copper current
flat bolt
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Just the alpha channel, I was thinking it would be blank or something

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Or just weird and invisible

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The main problem is the texture repeats itself

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If was 3 or more textures could be more varied

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Because creates different patterns of alpha

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But I'm experimenting also with different types of bridges

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Just to look more varied

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If nothing works I will just add shadow into the current bridge and fuck it

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But I will wait for votes if the no holes or holes

flat bolt
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Hmmm for now this is the best result

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Thanks to jimlafleur because his 3ds mod

marsh badger
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Sorry couldn't respond earlier. Trying to fix my sleeping schedule

flat bolt
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No problem man

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I'm fucking up mine LOL

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01:39 here

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But everything today is ready, I worked well, I trained well, I ate well

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Is friday and I don't want to go out, maybe tomorrow, but not today, just modding and playing

honest eagle
flat bolt
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To export okay. To edit always PS

rare prairie
flat bolt
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I'm in a dilemma

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What the hell was writed in the binoculars

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I know is a M3 binocular

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Because the texture name is M3_cover

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But what the fuck would be in that cover

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Original shot for you guys have an idea

chrome wigeon
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in all honesty I wouldn’t put any writing on them. I’ve never seen any binoculars in real life that look like those. I was in the US Army too, so I’m also speaking because of the ones I’ve used.

You can either ignore that
Put “Metal Gear Solid 3”
or do a custom text of your liking.

flat bolt
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LMAO

chrome wigeon
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hahahahaha yes ! that would be a funny easter egg

flat bolt
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Nah, in english I will try to stick seriously

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I said TRY

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Is a good mumbo jumbo

chrome wigeon
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I thought about that, but think about this.

flat bolt
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Kinda defeats the purpose of sneaky thingy

chrome wigeon
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exactly

flat bolt
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But...

chrome wigeon
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you just defeated everything i was about to say

flat bolt
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Snakes run around with his gear with a giant U.S in his pocket

chrome wigeon
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why don’t you just make a kojima reference then ? as an easter egg

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it’s something that will only be seen once, since that thing is only on one cutscene

flat bolt
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Hmmm good idea

chrome wigeon
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something like “a hideo kojima game”

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or “kojima forever”

flat bolt
chrome wigeon
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and for the love of God, please, somewhere in your texture pack, please leave an easter egg about yourself. Like putting your Discord profile picture somewhere in the game

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that would be funny

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I’ve only made switch UI mods. If I knew how to use photoshop, I’d be helping you out

flat bolt
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I will put an easter egg of mine

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I have one in one of my black mesa mods

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But I never tell, let people find

flat bolt
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The texture mirrors itself LOL

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Makes sense? No.
Is just a tetradic number

flat bolt
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Too damaged.

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A realistic middle ground will be more interesting

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Last test and I will go sleep

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BEcause I want to hit the gym early tomorrow

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Now is PERFECT

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Or almost

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Tomorrow I will try to give it a more rounded look

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Is not impossible, just hard

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I just need to use the same technique that I used for the engraved SAA

copper current
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i would have tried to help with the text becuase i'm usually good at stuff like this, but those were just straight up lines

honest eagle
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just so folks know what the cover is actually there for, it's a killflash.

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keeps the sun from reflecting off the glass

flat bolt
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Yeah, but in real life there's no text, in the game it has, but is just lines, so I think the 000's and 888's will work

eternal sedge
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Could be a stock or serial number

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Who knows

marsh badger
flat bolt
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Huh, good idea, I can mix a bit

flat bolt
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@marsh badger
000-888-520
E-52-3

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But I will add later, enjoying a bit of DMC5

eternal sedge
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Oh if only you could edit uvs too

ember viper
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any know wtf this is supposed to be? its a picture in granins place. im pretty certain they are all from konami games

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this one is from silent hills 3

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its this shot just bluried and pixelated

ember viper
marsh badger
ember viper
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thats a good guess

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ill research that

ember viper
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the rex picture is from twin snakes specifically, the angle in mgs1 on the ps1 is slightly off

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i never noticed the mouths are different between the two as well

chrome wigeon
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some juicy new official screenshots for Delta just dropped. Apparently some lucky people got to play a demo

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the HP gauge is centered at the bottom of the screen. interesting

ember viper
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some WIP shots. with delta coming out im trying to keep the art direction the same and just improve clarity. some issues still but i think its looks good

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another wip in terms of camo. on my unfinished snake camo the snake skin is too strong so im gonna tone it down.contrast and colours are too strong as well. idk if its a good idea to add to the old stuff or to keep it more faithful.

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also trying to recreate the codec profile using 3d models

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eva ones need more polish on them

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idk whether to continue this or to move on to mgs2 considering delta is coming out prob next year. i think it might have merit to have both delta and a visully upgraded ps2 version (with that you can play snake vs monkey with upgraded visuals as well)

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rasvet is definetly the hardest area to work on to get it to look right

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the ground texture btw on rasvet 😭 😡

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trying to get that to look right was such a pain

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as is the skydome

chrome wigeon
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the skybox looks incredible

ember viper
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very annoying to work with

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definitely the hardest skybox to do in the game that ive encountered so far

graceful moth
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Regarding the radio portraits, keep in mind Bluepoint somehow used the wrong images for Para-Medic's in the HDC and it persists in MC

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It throws her vibe completely off lmao

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Delta uses the HDC one as a basis which is...I don't think a choice per se, I think they just didn't notice lol

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The PS2 ones fit her personality so much better. I really wonder how it even got changed

honest eagle
graceful moth
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Makes it even more weird that they did that. Her original portraits are so much better and she didn't look as lifeless before

ember viper
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im remaking the ps2 version anyway so ill be using her og codec profile

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wonder why they changed paramedics codec profile?

flat bolt
# ember viper

Awesome, mind to share for me to include in the project? Specially the sky if you manage to solve the ring problems

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Or you want to make as separate?

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Specially because I'm thinking in make a folder with all done so far for internal release (here in the Discord, not Nexus) because soon I will redo some stuff in my house

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And obviusly will be credited

flat bolt
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Okay...

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If, IF SOMEONE republish this outside the server right now, I will remove, and send a flying dick instead

gaunt tangle
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Has the release date been revealed

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For Delta

flat bolt
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Nope, is just the current version because in the next weeks (hopefully we will start next week) I'm going to renovate my house, complete package, new bedroom, new kitchen, new paint and outdoor area (etc)

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So I won't be focusing on the mod, and after that I'll also take a few weeks off from the mod itself.

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BUUUUUUUUUUUUT

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I bet a case of beer that Delta will come out this year, more precisely on December 17th

gaunt tangle
gaunt tangle
flat bolt
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Man, if I were Konami I would never miss the game's 20th anniversary (release in Japan was 17th december).

It's the PERFECT marketing opportunity.

gaunt tangle
flat bolt
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Why am I betting on the Japanese date instead of the North American anniversary date of the game's release (if I'm not mistaken, November)?

Well, the world has changed and changed drastically, the Q&A about the game is Japanese, done in a more oriental model.

In addition to this, this generates a few extra days to purchase the game, which is a smart move and generates a feeling of "brand traditionalism"

The bet is right, December 17th.

If I'm wrong I'll change my name to Alpaca Dantas

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It was released for the PlayStation 2 on November 17, 2004 in North America; December 16, 2004 in Japan; March 4, 2005 in Europe; and March 17, 2005 in Australia.

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Correction 16th December Japan

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One thing FOR ME is certain

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Delta will be release in december this year

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Give me the beer

ember viper
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i havent finished the sky yet cause tryng to match the cap with the sides is a pain, i have it maybe 50-ish% done

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i have to fix these seams

copper current
copper current
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works 👍

pulsar carbon
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My Laptop will blow with this...

fair barn
flat bolt
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Well, my theory makes sense

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I hope I'm right

chrome wigeon
flat bolt
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Not sure yet, one day for sure, but I will adjust a lot of stuff before final release

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I need to redo the boxes, the davy crocket, remove some textures, redo some that not please me, and a LOT of industrial textures needs to be done

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That current release is a "alpha version" lets say

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So is better be just here

copper current
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have you done any of the bosses? i fought the fear yesterday and saw that his textures were the originals

flat bolt
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The Fear have minor change of details, mostly you can read a bit of the stuff in his gear, also, his eyes is changed, I believe in the pack I sended is the Witcher 3 Geralt Eyes

copper current
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Yes, I noticed the eyes were very high quality

ember viper
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im still in a dream

flat bolt
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LMAO

chrome wigeon
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konami dropped a new vid addressing Delta

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※この動画はYoutubeの字幕表示機能に対応しています。
この番組は「メタルギア」シリーズの制作情報やメイキング情報、視聴者の皆様からいただいた質問にお答えしたりなど、ファンの皆さまとのホットラインになるべく制作者自らお届けする番組です。
ぜひ最後までご視聴ください。

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▽ CHAPTER
・00:00 オープニング 出演者自己紹介 番組新方針告知
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▶ Play video
flat bolt
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Yeah, I know, looks like they showed a lot more

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in TGS we will have an idea what will be the release date

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But the "demo" of retexture project is already here so is something

honest eagle
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@flat bolt curious, what method do you use to generate your mipmaps? Hadn't bothered with them for mc mods till recently and ended up making a script to automate converting from PNG -> dds -> ctxr with Kaiser mipmaps, figured I'd share it if you think it'd help your workflow. :3

eternal sedge
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One thing about mipmaps

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They are a pain to deal with in code

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In fact, originally I made all textures have one mip map and import only one

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However I see why they are needed..

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Ctxr3 needs some work to deal with mipmaps gracefully since it really doesn’t at this current time

honest eagle
eternal sedge
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Yep working on that, simpler said than done

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But I have had the fix in my mind for a while, need to actually update the program

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🤕🥱

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I don’t like command line stuff myself

honest eagle
# eternal sedge I don’t like command line stuff myself

Yeah I hate it too, since I'm always gonna be doing the same exact thing with it every time it's used anyway I ended up just making a batch file that I can just make a shortcut for to process everything in the directory it's opened in cause fuck that noise lol

flat bolt
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I use CtxrTool by Jayveer to convert the to .ctxr but just for some textures (specific ones), but yeah, I would love that script to automate a ton of them

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But currently I'm taking a break from the project, but still gathering new ideas

ember viper
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🤔

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so i was researching texture cds and i found this

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it isnt exact (could be an edit, more likely image compression) but what im focusing on is the white artefacts in the original texture

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they line up with the white tiling in the texture i found

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its pretty close

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this is from a marlin studio texture cd and i know silent hill used textures from marlin studio

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the tile from mgs3 is from the graniny gorki lobby

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from the same texture cd

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now the mgs3 texure is an edit of the marlin studio texture

flat bolt
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Looks pretty usefull, some quick edits in one or another and will be realistic and perfect

graceful moth
ember viper
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ill be documenting what i have found/ find here

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still very rough and i have to fill some more findings

chrome wigeon
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omg they did the unthinkable. They actually did what I thought they would never do.
We can FINALLY customize the controller scheme

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And they also let you use custom resolutions now, so no need for the mods.

that PC version only for now. I wonder how they’re gonna tackle the resolution on consoles

marsh badger
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Bunch of hacks

chrome wigeon
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I mean, I get your POV, but I personally wanted to edit the controller scheme ever since the originals.

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and in all fairness, at least whoever is in charge MGS is actually trying. Because for the past 9 years, Konami hasn’t cared about the series or the fans.

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Konami has only cared about Pachinko and Yu-Gi-Oh. which right now, YGO is burning my pockets 🤣 I’ve been collecting cards for years

marsh badger
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Marginally better is better than nothing. I legit thought of bying a Wiimote to play No More Heroes until they ported an entire series on pc

marsh badger
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And hacking my old ps2 slim to play mgs3

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And literally last week I thought of paying for a cloud PC to play Lolipop Chainsaw on emulator and now remaster happened

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Yay

copper current
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that's actually crazy

chrome wigeon
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yeah buddy. Here are the pics

flat bolt
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Problem is, now we need HD fix for insert custom textures, without it probably nothing will work

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I mean, 4k textures

flat bolt
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Nah, is working

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I was afraid would not work on 2.00, but is working fine

rare prairie
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working fine?

flat bolt
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Yep, is working fine

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So if you guys want to try out the demo-beta-not finished version I posted here, is working on 2.00

flat bolt
rare prairie
flat bolt
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Nah, but is a good ammount for people have fun

rare prairie
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thank you!

flat bolt
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Well, with Reshade is working pretty neat

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Without it looks sharpen as fuck

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Not sure if is reshade being drunk as fuck or if I have to mip map everything in the project

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Tomorrow after Gym I will take a look[

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I'm renovating my house so it's a bit tiring to focus on that.

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But I can't deny, is looking great

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And I think KBM is more responsive in that update

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But I have no clue why without reshade textures gets super sharpen

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Probably I need to redo all in .dds

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Not sure who had the script to convert all in .dds all in once

marsh badger
flat bolt
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With reshade off

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With reshade on is pretty good

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With Reshade

marsh badger
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Cool

flat bolt
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Hmmmm

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I'm trying to delete MGSHD Fix, maybe they togheter cause the excessive sharpening because 2.00

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Nah

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Is Konami being Konami

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But with Reshade is a pretty good result

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Weird thing is that texture is already mip mapped

flat bolt
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Solved

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This is the ideal settings for solve this issue

marsh badger
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Hooray

flat bolt
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Some parts are still weird, but this is my fault of previous versions because these trunks are not mip mapped yet

honest eagle
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It'll also automatically convert PSD in addition to PNG as well, so there's no need to export stuff with gimp anymore too

flat bolt
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Amazing, tomorrow or in the weekend I will talk to you to know how to set it up, would be a great improvement for the project

sharp galleon
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I got FoxHound rank but I'll play again with your texture pack mod, I love it^^

chrome wigeon
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Hey guys I want your opinions on something I just thought of. MGS Delta is more of a remaster, than it is a remake, since the game is simply being ported to UE5 and some models are being upgraded. That's why I think it's more of a remaster than a remake, or at least, it's in between.

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So my questions is : even tho what I'm about to say wont work 100% correctly without modding, wouldnt we be able to extract the textures of Delta and use them as a mod on the master collection ?

gaunt tangle
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No that would not be possible because the models are going to be completely different and have different UV maps

chrome wigeon
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thats why i mentioned that some things would have to be modded, the textures i mean. But even still, not all the models are going to be remodeled. Ground textures or building textures might work without having to tweak them.

gaunt tangle
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Maybe ground textures but building textures still no unless it's a completely flat wall

copper current
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uvmaps my beloved (i hate them so much)

gaunt tangle
chrome wigeon
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like for example. The 3DS textures of Ocarina of time cant be ported to OOT PC port unless you re-arrange them into the same layout as OOT textures. and that was done. So that why i think it could work

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yeah I was thinking more about ground, vegetation, and builings

gaunt tangle
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Yeah but it's still a lot of work especially since these textures are going to be way more higher detailed than a 3DS game

chrome wigeon
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shit i might take it upon myself to port them when the game comes out

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i have time

gaunt tangle
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You're a fool

chrome wigeon
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im ok with that

gaunt tangle
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Lol

chrome wigeon
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some years down the line, i'll come back to you after im done with this

gaunt tangle
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I mean if it takes you years I would still consider you a fool

chrome wigeon
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thats ok. that's your opinion. that won't change anything

gaunt tangle
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Lol

eternal sedge
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If you can line up the new textures with the old ones they should be fine

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But yeah venom snake is right about uvs

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Wait til model editing is possible in mgs3 lol

gaunt tangle
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Pretty much anything that is round will be super hard

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Because round model UV maps are the most complicated

eternal sedge
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Depends, if they are laid out similarly to the originals with some warping and editing could be possible but it’s really dependent on how different they are

gaunt tangle
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Yeah but I doubt it will be

eternal sedge
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Same

gaunt tangle
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But right now we're just speculating

honest eagle
honest eagle
# flat bolt Solved

What's your monitor's resolution? If it's 1920x1080, then you shouldn't be using internal upscaling option & only use the internal resolution setting. Internal Resolution = render scale, internal upscaling = FSR supersampling. In other words you were supersampling the game up to 3840x2160 (4k), so that sharpness is to be expected.

flat bolt
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@tranquil robin Jove, when you can, you could send some of the textures of your PS2 mod? I think I can adapt some into Master Collection version without much trouble

flat bolt
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Experimenting with the bridge

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I guess I will get back into the project now

flat bolt
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Changed the cliff

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It blends well I guess

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But I will tweak some parts

marsh badger
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Looks decent but feels kinda off?.. Can't quite put my finger on it

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Maybe it's cause of colors idk

flat bolt
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I will put more moss, trying to replicate Delta here

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The soil is also not very good, and I will tweak later, I have an idea for that part, will be pretty different from vanilla but will worth it visually

marsh badger
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Cool

flat bolt
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If don't looks cool in the end I get back to the previous version

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The released one

flat bolt
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Looks a bit better

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Without reshade

marsh badger
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So back we are

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  • we are so back
flat bolt
marsh badger
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Went for full on Yoda for a second there

flat bolt
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Now I need to tweek that floor

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I will do a "review" of some finished textures before advance to other maps

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I wish we had normal map support in master collection

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Would be a game changer

marsh badger
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By a "review" you mean just dropping textures here and hearing our personal opinion on them before moving on?

flat bolt
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Yes and also redoing some that makes me not satisfied

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Also I need to finish those boxes from warehouses, the current ones are totally wrong

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And weapons, spelling mistakes and etc

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But I will do in parts

violet shell
# chrome wigeon thats why i mentioned that some things would have to be modded, the textures i m...

I doubt it. I don't see anything but textured like signs and papers being easily transferrable, and that's after the files being figured out and extracted

Also I imagine not only the uv maps will be completely different, but most of them won't find MGS3MC's art style, looking like a ugly agalmation like the GTA V to SA textures, for example. Specially given...no confirmation but won't they use textures made for PBR?
Anyway, main takeaway is just...doing from scratch might be much better in the long-run than TRYING to get placeholders.

flat bolt
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New floor, let's see if works well

flat bolt
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Just a POC I will put mip maps later

honest eagle
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#1170917624922771486 message

tranquil robin
flat bolt
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Anything you find interesting to share

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But the tree textures in rasvet caught my attention, the leaves to be more precise

tranquil robin
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ill upload the replacement folder as whole

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anyone who wants to see what ive done so far can use the ps2 emulator

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ALOT of the stuff is a WIP (alot of stuff i deleted). so i think at one point i had like maybe 550 textures done but i really wasnt happy with some so i think i have 384 done after constantly reviewing it over and over

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most of whats done is in rasvet with some stuff done in graniny gorki as well

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i did have a lot of the ground textures done but i wasnt happy with them so i got rid of most i think, could be one or two left that i want to replace still

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issue is alot of the stuff has to be done by hand which is really time consuming (along with doing something, then a wekk later you look at it again and really dont like it so you start over)

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i would recommend using pcsx2 for texture replacement cause its just easier to toggle and make changes that way (this game is a bitch for subtlety so alot of the time you think is fine but looks off and have to make really minor adjustments to make it fit) , you can do it in the master collection but its more comfortable on the emulator. so maybe rather than moving my stuff to master collection, move stuff over to the replacement folder cause itll be easier in the long run.

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some textures are placeholders (so i believe the sky in graniny gorki before the fear boss fight is the same as in rasvet because the uv maps are the same so i need to vary the clouds in one of them as well as change the colour in graniny gorki)

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i also have psds of certain textures

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to make it easier i think i have a bunch of save states on the pcsx2 if someone wants to work on textures but doesnt want to trudge through the game (so like before a boss and after a boss, specific areas/ conditions so like grozny grad day all enemies inside eliminated)

tranquil robin
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so this will work with the us version of mgs3

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pretty sure the european version has different hash names for the textures

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it will work though for ape escape on disc 2 as long as its the us version because those textures do share the same hash name, so you can use it on that

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if people do want to have a look and want save states so you can enter an area easier i can upload that. ill have to upload it with the emulator also because save states are tied to the version of the emulator that the save state was created with

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would also recommend any who wants to make textures, and wants to use pcsx2 to compare with the og to also get the free cam for mgs3 on pcsx2 so you can fly around the map

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you can also get some pretty nice screenshots

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with the freecam it is recommended to use two controllers cause otherwise while your controlling the camera snake will continue to move around

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but a workaround is to equip a sniper or the microphone which keeps snake stationary while you can peruse with the free cam with one controller

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just i slight preview of prob may favourite thing ive done. the fear face is ai upscaled just cause time saving i did do some touch ups by hand. the hair is 90% hand painted and i like how it came out (getting hair right is quite a pain). i wanted a mix between the ps2 version but also used the 3ds render as reference

flat bolt
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WHOA man, I'm impressed with the quality of your stuff, some textures are light years ahead of mine

flat bolt
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I mixed a bit of your face with mine and jim's face and the result looks pretty dope

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Plus, your gear looks spetacular

marsh badger
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Bruh it's soooo weird to see such vibrant colors in mgs3

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Not to mention the details

flat bolt
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The boxes looks awesome

flat bolt
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Reshade + Better textures

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But weird in a good way right?

marsh badger
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I think so

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It's like seeing good ENB in Skyrim for the first time

graceful moth
#

You've struck a really good balance between "more realistic" and faithfulness with his face overall

flat bolt
marsh badger
#

Sex 2 just dropped

flat bolt
#

Sex 2 Electric Bogaloo

flat bolt
#

Need to adjust the beard yet, but... is more menacing now

#

@tranquil robin , your Fear face texture looks awesome in the project

#

Also the codec screens are PEAK

tranquil robin
#

i just discovered that gta san andreas shares some textures with mgs3

#

just need to find out what source they share now

#

one on the left is from mgs3 and one on the right is from san andreas

#

found it

#

so that confirms that mgs3 uses at least 2 discs from marlin studios (which is encouraging because 1. i could only confirm that 1 disc was used (the interior design disc) ( the door is from another disc by marlin studios (downtown signs) ) 2. this potentially means that more discs were used if they took textures from 2 discs as opposed to just 1

#

the issue i ran into is although i was finding alot of textures

#

the artists at konami edited them themselves so some textures are hard to verify

marsh badger
#

So what's the plan? Going through every single "stock" texture libraries pre-2003 and eyeballing for any potential match?

tranquil robin
#

nah, way too much work

#

i stumbled on this door accidentally, so if i can verify textures with marlin studios

#

ill replace the downscaled textures with the original marlin studio source image

#

but im mainly focusing on being as close to the og as possible which means doing its mostly by hand

#

just a cool find i think

#

just to clarify i did look at alot of texture libraries from pre 2003

#

and marlin studios is the only one i can say has been used

sharp galleon
#

textures of doors are a really change as Resident Evil 4 UHD with HD Project, I like it^^ the last time, I tried modify some textures of the ground or doors but I couldn't do that resolution

tranquil robin
#

ye im hoping to find more door source images

#

boxes and doors are a pain to do by hand

#

hate doing them

flat bolt
#

Boxes are usually a nightmare to redo. I usually try something similar to the context of the scene

tranquil robin
flat bolt
#

GTA VC too

#

I see several buildings in some of the Marlin Studios cd's that are clearly in VC

#

A bit off topic here:
Good old times, would be great if GTA VC had a propper remake

tranquil robin
#

i would prob rather a vc remake than sa tbh

#

ive always preferred vc

violet shell
tranquil robin
#

ye i should do that

#

i know theres a couple discord servers who try to document texture sources

#

i also have a sneaking suspision that the skies in mgs3 are from a disc by marlin studios that you cant find anymore

#

i think its called panaromic skies

graceful moth
#

If we assume they got most of them from one place at least

#

I don't have time to cross reference right now but a lot of these look like they totally could've been used in MGS3

rare prairie
#

hello, when I added the test mod it closed, why?

flat bolt
#

If you added open the MGSHDFix.ini located in G:\SteamLibrary\steamapps\common\MGS3

And in the line [Texture Buffer] put the SizeMB to 2048 like this (you can put 4096, but 2048 is enought and for me more stable):

[Texture Buffer]
; MG1/2 | MGS3: Extends size of the temporary texture buffer used by the game, allowing textures larger than 128MB to be loaded
; Setting to the game default of 128 or lower will disable extending
SizeMB = 2048

rare prairie
flat bolt
#

Sorry buddy, but the colombiam mod is not related to the project, but is a pretty good mod indeed, the tutorial yes, the tutorial is pretty usefull

flat bolt
#

Also, I agree the enthusiasm, but as @eternal sedge said some time ago:
"This project is for making the game look more realistic with more realistic textures. Not for personal mods"

#

If you want to contribute with something related to the project, a more realistic and lore friendly texture for the project, I will be very happy to add, be sure of it

#

In the case of your latest post the tutorial that is pretty usefull for latin america speakers (I'm brazilian, so spanish is pretty similar to portuguese)

#

But the mod buddy, sorry... but is pretty good indeed, you should post this in modding-general as well

flat bolt
#

NEW FACE

#

Face is courtesy of JimLafleur

#

But is still pretty wip

#

Camos by me

#

Jim is doing the face, and pretty awesome, but we're working to make it even better

#

Also, bandana is courtesy of JimLafleur too

#

The camos, well, me 🙂

#

But this is just a wip, probably we gonna make this even better

flat bolt
#

Base texture: Jim Lafleur
Light adjustments in the texture: Me

marsh badger
#

Wow. Volgin actually looks like he's Russian and not like Ivan Drago knockoff №57387

#

And those scars hot damn

gaunt tangle
#

I almost want to say it looks better than Delta

flat bolt
#

Thanks guys, was a joint effort of me and Jim

eternal sedge
# flat bolt

no offense, more constructive criticism but the face looks strange here, particularly the eye area

#

i think i prefer the face you originally had

eternal sedge
#

maybe its just me idk

marsh badger
#

It looks good but still needs time in the oven to match game's style

copper current
#

i agree

honest eagle
# flat bolt

You probably already noticed, but you might need to tweak the hair just a little, it's drawing on the ears

eternal sedge
#

Hmm I wonder if it would be possible to make the scars look even deeper in the skin, I know mgs3 doesn’t use maps though

flat bolt
#

Yep, I will tweak that as well

#

About being deeper... well, I can try

#

I can use normal maps in the diffuse

flat bolt
#

Ignore the sharpening, is without mipmaping yet

flat bolt
rare prairie
flat bolt
#

Still not fits with the idea of the project, makes no sense in MGS3 unfortunatelly

flat bolt
#

MEGA WIP.
I need to refine A LOT yet

#

But truth be told,what a pain in the ass gun to retexture

eternal sedge
#

damn the scope looks way better though

flat bolt
#

It still needs tweaks

flat bolt
#

Need more tweaks but I'm getting there, now I'm tired for today

flat bolt
#

I need to say, @tranquil robin textures in some places are a lot better than mine, these walls are awesome

flat bolt
#

The bathroom looks crappy enought for you avoid to take a dump?

marsh badger
# flat bolt

Jove is slowly becoming the son of a mom's friend on this forum

flat bolt
#

What? I did not get it

marsh badger
# flat bolt What? I did not get it

Shit. I think this is my first cultural barrier. In Russia every mom has a friend whose son is leagues better than you in every way and every mom's duty is to downplay you at every single possible opportunity to make you feel like biggest disappointment.

flat bolt
#

LMAO, that always happen in Brazil, but usually is the cousin

graceful moth
#

Are you saying you'd let him fuck your mom?

#

Oh I somehow missed the entire second half of the message lmao

flat bolt
#

Like: Hey, your cousin is already rich, owns microsoft, have a jet, and plays football with CR7

marsh badger
graceful moth
#

My Jewish friends make a similar joke about their moms asking why they're not doctors or lawyers like their cousins

flat bolt
#

Being more precise here in Brazil is:
"Your cousin is well off, passed the city hall exam, got married and has two beautiful children, goes to church every Sunday and is married.

And you? Are you going to work on the computer all the time and just hang out with these sluts?"

marsh badger
#

Bro I got flashbacks

flat bolt
#

In my case, the great irony is that I also passed the city hall exam xD

I can even work from home with this, do social media for the city hall while I'm at home in my underwear

marsh badger
flat bolt
#

A lot of the criticism I receive from my family (with the exception of my mother, my mother is calm) is that I date alternative girls, with tattoos or with a more independent attitude.

I'm Catholic, however I don't go to Mass every Sunday, I go once in a while, and I've always been very inquisitive.

Traditionalism for me is rubbish, I think that's why I get some criticism.

But professionally my life is going very well, I'm actually renovating my house, and boy... renovation is an expensive thing

#

But still... I receive criticism, especially from uncles and aunts

#

I can bet that even if I won the lottery I would receive criticism

marsh badger
#

What old folks in Brazil classify as an alternative girl?

flat bolt
#

Well, I will show a photo of a girl I'm hanging out and you will get it, wait a sec

marsh badger
#

I think I now understand the general opinion that things are much more brutal in Russia. In my country we categorize girls as alt if they look like the girl above, but only if they also do a ridiculous amount of drugs, have more mental problems than blood cells, and that their boyfriends are alcoholics after 50 with beer bellies the size of small apartments (i.e. their soul mates).

flat bolt
#

The question I live in the interior, so... people kinda not like girls with tatoos, she don't use drugs or anything, they just judge the tatoos

#

In fact shes just a normal girl, just with tatoos

#

Because my city is a ass, I even give up the idea of doing a tatoo

marsh badger
marsh badger
eternal sedge
#

Yall wild

flat bolt
#

Ignore the sharpening, a lot still need mipmaping

marsh badger
#

Are those baked in shadows?

flat bolt
#

These shadows are part of the game itself, not of the texture

#

But I can improve that later

#

I believe is these ones

#

If I do a vector of these ones could work well, but I will save it for later because looks a bit more complex

eternal sedge
#

So many textures 🤕

flat bolt
#

The alpha of it

flat bolt
#

Honestly I'm doing more editing than playing lately

#

Believe or not, I not finished the game in MC in my computer yet (I already finished the game in PS2)

flat bolt
#

Trying to redo Granin suit

flat bolt
gaunt tangle
eternal sedge
#

I thought he was holding a cigar lol

flat bolt
#

A vape LOL

fair barn
#

Can you try and work your magic on the Boss’ sneaking suit

gaunt tangle
#

Also if possible the texture when snake loses his eye

flat bolt
#

Oh boy.... that one will be hard, to be honest The Boss sneaking suit is a mess to even start with

#

Man I wish in Delta guards gets suspicious if they see we running

flat bolt
gaunt tangle
flat bolt
#

When I get in that part I will do

#

But The Boss sneaking suit, oh boy, that will be hard, probably more capable people can do

#

I need to tweak some details, fine details in his suit

#

But the overall aesthetics looks fine

#

LEGS

gaunt tangle
#

LEGS

flat bolt
#

Crap baskets

flat bolt
eternal sedge
#

For the boss ofc

flat bolt
#

Yeah, will be a nightmare to work on it

#

I will see if I can manage in the next weeks to buy a new mic

#

And them I will stream the project here, gameplay and ideas

tranquil robin
#

havent yet so dont know how bad the map is

tranquil robin
#

ye im gonna have to do it all by hand so itll take a while

flat bolt
#

If I'm not mistaken The Boss sneaking suit and Snake's sneaking suit follow similar UV's, (and both of them are insane) but probably I'm wrong

tranquil robin
#

nah they are different

#

snakes sneaking suit should be easier then the boss'

#

boss one is weird so gonna be difficult getting it to look right

tranquil robin
#

maybe not that difficult after all

tranquil robin
#

one of the things im contemplating is whether to keep the mylar of the suit or make it matte like the 2nd boss image

#

ive repainted them and the difference is pretty subtle as compared to the og (not that its easy to get a good look at them properly)

copper current
#

personally, i'd prefer it to be shinier

fair barn
#

Yeah Mylar is the way to go

tranquil robin
#

heres what ive done so far

#

my one is the first it is hard to get a good shot

#

ive been tinkering around a lil with it

fair barn
#

Looks way better already

tranquil robin
#

just a couple of things i need to touch up i think

#

nothing major that sticks out to me

eternal sedge
#

Eh better than the original that’s for sure

tranquil robin
#

its one of those things you have to watch in movement i think

tranquil robin
#

ye im just not sure alot can be done with the reflective parts of the suit tbh

tranquil robin
#

this is the texture that dictates the relfections on the boss suit

#

its interesting that what ever colour you make this texture you can the invert of it in game ont the bosses suit

#

so if you make this red, you make the reflections blue

#

make it black

flat bolt
#

Huh... that's interesting

tranquil robin
#

you make the relfections white

flat bolt
#

Looks like it works like a cubemap

#

But with weird color behaviors

tranquil robin
#

ye it kina is like a cube map

flat bolt
#

I wonder what would be a result with a cubemap like this

#

Let me try to bake a square texture here

#

I have zero clue if will work, but since is a pretty bizarre cube map you mind to test quickly for me? I'm not on my usual computer to test

#

Inverted pattern if you need it

#

Is pretty different from the original, but, I have a feeling will reflect good

tranquil robin
#

ill need to record a vid just to show off a comparison

#

cause a photo doesnt really capture the effect well

flat bolt
#

No problem dude[

tranquil robin
#

ye looks pretty good

#

it actally might be too reflective

#

ill just record as is

#

but can always lower opacity to reduce reflections

flat bolt
#

Literally works with opacity layer?

#

Huh, this is really good, we can make it "matte" but with some level of reflection

#

If I'm not mistaken MC version uses 50% opacity layer for all textures, most of them changes nothing, but I could be wrong

#

hmmmm

#

Try that one, was a small one but I use NeroAI to upscale, in that case I believe the upscaling process could help the behavior

#

Inverted in case you need

tranquil robin
#

not sure if discord quality illustrates it good enough

#

but the bottom one is the new version, top is og

#

ill give the tetxures ive repainted here

#

cause you kinda do have to see it for in motion to kind of appreiciate what it looks like

#

no point sending pictures cause i dont think it captures the effect at all

#

alot of it is gonna be personal preference on how reflective you want it to be

fair barn
#

Looks so much better! Was one of the textures that used to bug the hell out of me with this game

tranquil robin
#

agreed, i did repaint it and i dint really see that big a difference

#

of course i wouldnt have done cause i didnt touch the reflection tetxure

#

which does alot of the heavy lifting

#

i think it does look really good and i cant believe how ugly the og one looks in comparison but again it is personal preference

#

i can see people not liking it being that shiny

flat bolt
#

Sure, I will give atry when I get to my pc

tranquil robin
#

ill prob repaint the shoulders of the suit

#

dont really like them too much

#

i think everything else is fine

eternal sedge
#

Have you replaced ocelots face/hair texture yet

#

Looks so bad in HD

tranquil robin
#

i did ye

#

the hair is pretty premitive so i do want to go back and paint it rather than what i did

#

ocelot was one of the first characters i tried to figure out how to do hair so i would like to have another look at it

#

it was an ok first attempt

#

this was back when i really resisted trying not to do much by hand cos of how time consuming it is

#

but overall i dont like the fringe on the new one

#

the side and tope are ok but i wanna re do it

eternal sedge
#

How does his hair look like irl you think?

#

Like what specific haircut is this

tranquil robin
#

its kinda of like a crew cut

#

only ocelot has his fringe like gelled to stand up

#

i think a buzz cut would be more accurate

#

cause the top doesnt taper into the sides on ocelot

#

so a buzz cut only ocelot has alot of hair left on top

flat bolt
#

Some usefull stuff from MGSV

flat bolt
#

Another one

#

Probably just a few parts of this is usefull

rare prairie
#

🤯

tranquil robin
#

im working on gettin ocelots hair looking right

#

fringe is irritating me tho

honest eagle
#

realized a mistake that bluepoint made with kojipro's naming convention, files with mod1120 in the name should NOT have mipmaps (they're mostly enviroment/reflection maps, plus a few other textures that are always displayed at full size.)

flat bolt
#

Without reshade

#

I need to tweak the vertical seamless of that

graceful moth
#

Maybe also remove or tweak very noticeable patterns

#

Like this splotch here. It's super noticeable all over the place

flat bolt
#

Yeah, i was thinking in exactly that, because that I need to tweak the vertical seamless

tranquil robin
flat bolt
#

I will take a break for some weeks to restart my brain

pulsar carbon
#

hello

pulsar carbon
#

is this dead?

sharp galleon
#

Hello! I hope no...even if it's little by little, this project is amazing and would be great help to this who can do it as it a big modificationmgnSad

flat bolt
#

Well, I posted the link of the latest version here, but honestly, I'm in no mood to continue

#

I'm focusing more in some real life projects (continuing the renovation of my home and focusing on the gym, I'm started to do bodybuilding) , and to help some friends with their projects as well, but after that I will retire from modding

#

But I, Renan, I got tired, maybe, MAYBE I will return someday, but now, is not something I want to do

tranquil robin
#

i think as far as im concerned, this is dead. theres way too much work to be done and not enough people to do it. and with delta coming out it kinda removes any incentive

#

the only hope we could have had is if a good chunk of the original textures could be retrieved from the texture cds they came from. i made some headway with it but alot of the textures (more than 1500) seem to be made in house at konami which means either doing them by hand to match the look of the original or replace it with an entirely new and different texture. one is a TON of work and the other doesnt really satisfy me

flat bolt
#

I agree, is a ton of work, if a team, and not an small, but a huge team, 10 or more people focused on it, could be more interesting, but alone is really tiring do something like this

sharp galleon
flat bolt
#

Doing some small edits just for fun, in some aspects of the project

#

No, I'm not retaking seriously

#

BUUUUUUUUUUT, masybe it go cool

gaunt tangle
#

I thought this was dead

flat bolt
#

In parts, I'm just bored

#

Today I could not go to the gym, my GF is out of town today, my phones are a mess, and I'm waiting a package

#

So...

#

Why not?

#

Not so much change

#

Well... kinda

#

It still looks like a passion fruit in a drawer, with fits with him

lost copper
#

Cool

flat bolt
#

Yeah, I'm using a bit of AI... but as a tool because I do manual edits as well

#

THE FEAR LMAOOOOOOOOOO

#

Adjusted for the game

eternal sedge
#

Hmm I wonder how it will do for mgs2

flat bolt
#

It have limited free uses, so I'm choosing wisely, convertion BRL to US is not very friendly to my pocket

#

But accept different e-mails... I used 3 so far

#

Ocelot, LOL

eternal sedge
#

He looks like femboy

flat bolt
#

He looks like a lesbian

#

Now looks like a old lesbian

#

AKA my aunt

#

BUUUUUUUUUUUT could be usefull

eternal sedge
#

I think it’s good hair

#

His original hair is bad

flat bolt
#

Yeah, the hair is pretty good, I'm using exactly that

#

Since his hair is shaved on the sides, for me makes sense be that way

#

My Volgin is already edited a lot, courtesy of Jim to help me, but I'm curious to see if the AI will improve more

#

That is the one I have, lets see what Krea do

#

Okay... thats... creepy

#

But again... usefull

#

With propper adjustments don't look so bad

#

LEt's see what the AI do with his rubber suit

#

Not surprised me

#

This AI is better for faces

#

Maybe stronger preset

#

Too much

#

But again... usefull

flat bolt
#

Small details on Zero

#

I can improve the vest... but not today

#

With weapons could go pretty well

#

Sokolov

#

Not muuuuuch change

#

Ocelot hair with Reshade

eternal sedge
#

Not bad

flat bolt
#

I will do a few tweaks, but not now

flat bolt
#

That weirdo looks good

#

Not sure about his lips, but the rest makes him looks more crazy ass than he's already is

eternal sedge
#

Nice even with no normal maps looks pretty good

flat bolt
#

Raikov LOOOOOOOOOOOL

#

I changed the params for the second iteration, could be usefull

#

NOW WE'RE TALKING

eternal sedge
#

here's my try with snake

gaunt tangle
eternal sedge
#

because it's not

#

lol

#

it's solid snake

copper current
#

yes! that is solid snake!!??

gaunt tangle
eternal sedge
gaunt tangle
#

I see

#

Sorry me being dumb

flat bolt
#

Ithaca looks a lot better with this

#

Well almost there

#

Just need to color balance it

#

But the shotgun, holy molly

gaunt tangle
#

That's just Photoshop

#

You just edited it on

flat bolt
gaunt tangle
# flat bolt

You might want to change the way the barrel looks because it looks like wood

#

When it should look like metal

flat bolt
gaunt tangle
#

Have you done volgin yet

flat bolt
#

Yep, testing weapons first

gaunt tangle
flat bolt
gaunt tangle
#

Daym

flat bolt
# flat bolt

Previous one here, but I changed the lips to the texture now

#

I will test in a few, fixing some details in Ithaca

#

Now will look more metallic

#

Ithaca is ALMOST there

flat bolt
#

Some stuff helps a FUCKATON

#

THis is one I edited some time ago

#

And this is AI enhanced

gaunt tangle
# flat bolt

Looks way better than the first image The barrel looks like a rough metal rather than wood like the previous image

flat bolt
#

Looks a bit exxagerated

#

A tiny more subtle

#

Cool details

gaunt tangle
#

Once the next version releases I'm going to try it out with RTGI reshade

flat bolt
#

Ai give me tactical advantage whatsoever

#

The gear looks a ton better

#

The pain Flak Jacket is now AMAZING

marsh badger
#

The project has been on hiatus for so long I: had buried my mother, journeyed across the whole country and met an enormous extended family I did not knew I had (I legit thought I was like of the three still living), made a journey back home, got over my ma's death AND waited long enough to become the sole heir of her apartment, my granny's apartment and like a million or so rubles of debt.

flat bolt
#

Well... I just did some stuff

#

The only downside to this AI is I need to create several fake e-mails to bypass paying this

flat bolt
#

LMAOOOOOOOOOOO

#

Is not totally bad, I can do stuff with it

#

That could work

flat bolt
#

The End looks surprisingly good

#

The other variation is a bit better, but I can mix both

flat bolt
#

Of this

#

To this

#

Is a HUGE LEAP

#

I did several textures in this project, no doubt about that, but that tool is helping me refine stuff that make me crazy other way

#

Is a great tool for final touchups

#

I need to fix that, a rabbit with dogs nose

flat bolt
#

Volgin lips are "fixed", is better than previous

#

Without Reshade

gaunt tangle
#

You should redo some of the hair to make it more detailed because the hair kind of just looks like long stripes like it doesn't really have the randomness of real hair because most of the time hair isn't just completely straight back and it's not just like one layer especially when it's a mullet You know what I mean?

flat bolt
#

First I'm redoing faces, hair is a separate texture that have alpha channel and usually gets fucked up in .png, so is better do in .dds, and somethimes transparent textures gets messy in MGS3, specially hair and The Pain textures, so I will avoid that since the last second

gaunt tangle
#

Ah ok

#

Makes sense

flat bolt
graceful moth
#

Except for characters like Ocelot or The Fear who don't really have it hanging down at all

graceful moth
#

Or maybe not "worse" but rather the limitations of the modelling become more apparent

#

And how jagged it can look at times

gaunt tangle
#

wdym?

graceful moth
#

I mean like the bits hanging down at the front. You can change the texture but the way it's actually manipulated/shaped in-game will always look a bit weird as the texture quality increases

gaunt tangle
#

not really

graceful moth
#

All the other parts will look fine probably. I was mainly just thinking about characters like The Boss and Eva, a lot of other characters will probably look better

gaunt tangle
#

most modern games still do that for hair and its only slightly higher poly

flat bolt
flat bolt
graceful moth
#

It all looks fantastic btw @flat bolt, you actually adjusted the faces perfectly

#

They look better and more realistic but still exactly in the game's art style

gaunt tangle
#

also i never said to add more transparency

graceful moth
#

I never said you did

flat bolt
#

Modern games have more hair clips, the way they "interact" with other creates the illusion of better hair, even dealing with alpha maps and transparency

#

As in the example there

graceful moth
#

To be clear I agree with you that the hair could look better, but I'm just saying to keep in mind that how it can end up looking in the end is more limited than faces because most of the face details are just textures, while the hair is just as dependent on how the meshes are shaped as it is on the textures

gaunt tangle
flat bolt
#

Old PS2 era (that includes MGS3) have less hair clips, so, even if you do the MOST BEAUTIFULL texture of all time, will look weird in hair

flat bolt
gaunt tangle
#

just in the texture duplicate and stagger the hair

flat bolt
#

In the end with the movimentation of the character will look incredibly fake, trust me, I did the same mistake for another game, AC2 to be more precise

#

That is far more modern, but suffer the same lack of hair clips

gaunt tangle
#

can you shoe an example?

#

show*

flat bolt
#

Okay... let me explain using Snake's hair for example, just let me find the textures

graceful moth
#

It probably doesn't help that the game has a lot of layered meshes too. If it was more flat at the back maybe it'd be less noticeable but I feel it'd be incredibly noticeable because you'd have fake depth layered on top of real depth

flat bolt
#

This is vanilla snake hair, back part to be exact

#

This is his alpha channel, transparency

#

Is not a "PERFECT" transparency, full white in white

#

Is a grayish, that resembles a layer of hair, is the trick Kojimbo team used back them

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As you can see in the red, the way the hair should behave

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And using a bit of logic you can se the area that will work well will be that one

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Now let's use that hair, courtesy of Jim Lafleur in his 3ds version of MGS3 mod (NOTE: In 3ds Snake have more hairclips and support for normal map, is a DIFFERENT HEAD MESH)

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And let's paste it into the vanilla hair

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Let's pretend this is fully adjusted just for sake of the example

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And this will be the alpha

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You can notice how crappy will look, because the game can't handle so well, this edges, even if we do a vector based texture

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In fact will look even worse, because hairs in that era was a lot problematic

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Want a example? of a game that suffers the same and is the same era?

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prince of persia the two thrones

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Prince hair is crappy even in HD mods

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Why? Because the alpha map is weird, they could use the trick japanese people do with their games for eras

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Dante for example, have "similar" hair to the prince in format, but not curly, works pretty well

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Probably my explanation is shitty, but some people got it

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Not saying it is impossible, just hard as fuck, more talented people than me probably could create an illusion like that

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In other words... editing hair is horrible I preffer put an entire unpeeled pineapple in my ass, than doing hairs

graceful moth
# flat bolt

Shoutouts to HDC which removed the alpha for some reason and ruined it lmao

copper current
# flat bolt

now i wish there wsas another good dmc anything

graceful moth
flat bolt
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I wish the hair behavior of these old games be more similar to Witcher 3, the way we do hairs in that game is amazing

graceful moth
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That looks somewhat similar to RDR2 hair

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I haven't played The Witcher 3 but I've heard your hair can grow out in that, yeah?

flat bolt
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Beard, hair you just cut

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Change the style

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But beard can grow

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And that Witcher 3 of mine is modded, I helped in the development of Henry Cavill mod

copper current
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i've been thinking of getting the witcher 3, but i don't want to be one of those games where the focus is put more into the open world than the actual gameplay

flat bolt
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You will experience a lot, the gameplay is fun, but you're a Witcher, you hunt monsters for coin. The genius part of CDPR is every quest is immersive, there is a reason for do

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Or you can ignore completely and go after Ciri

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You can do, obviously, there is nothing that don't allow you do the main quest

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Even if you have low level, is easy do, if you know how to use your moves and your witcher signs

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Buuuuuuuuuuut

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You can't resist to take a contract to deal with a woman ghost in a village close to Novigrad

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Or enter in a tavern and do a round of Gwent

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Or even taking a request for an old lady to get an old frying pan in a house in White Orchard and discover a spy writed a letter using the dirty of the frying pan

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And let's not forget some villagers phrases

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"Help! I'm dying of poverty"

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"Maybe yes, maybe no, maybe go fuck yourself"

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"Wanna dip yer dingle?"

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"Say Witcher, you look like you have seen a lot of the world. Should I beat me wench once every week or more?"

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Is fun, that I guarantee you

copper current
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i see

flat bolt
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HOLY CRAP

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I was testing to see if the AI gets references when we put, and generates that monstrosoty

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BUUUUUUUUUUT

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Could be usefull

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You guys remember that part when Volgin is all fucked up after Shagohod battle

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Well... I used that AI mess to do that

copper current
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that's smart

flat bolt
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It was. But my phothoshop crashed XDDD

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Need to redo again because no recovery

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The other one that is just few shots and cuts too

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I will try with some terrain, let`s see

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If this crap works, probably will generate the natural shadow style of the MGS3 textures

graceful moth
flat bolt
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One that I did some time ago

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Ai improved

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The thing is not use vanilla textures, but using my textures and improving on the ai

flat bolt
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Could be better, this is another one I tried the AI

flat bolt
flat bolt
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Original upscaled Zero

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AI with personnal touch ups in photoshop

flat bolt