#Modding the MGS1 emulator
1 messages Ā· Page 7 of 1
tbh thats probably quite authentic to how it sounds in his ear
LOL Its defo an issue that MGS3 plays 150% the volume but also
Turn it down on your volume mixer LOL
Audio clipping is still there
Even at low volumes
The audio is distorted
Lol this is sound engineering 101. Never allow your audio to clip/peak
Really? Turning down the volume fixed it for me? Granted, its with Knight's audio fix
Lemme check
No if you listen closely, it's still distorted even at low volumes because the output itself is too high
Internally
i would've never noticed had you not pointed it out
That's why you need the mod that fixes it
that is something to be aware of
I noticed because I'm a musician and I pay close attention to that stuff
sure, and that makes you a minority
The mod being Knight's audio replacement?
But it's still apparent
Yeah the replacement
It's not perfect sure but it's much better
Oh okay, thats exactly why I havent noticed it
LOL
I always run with the audio mod
Oh
Then there's no problem
You're listening to the PS3 files mostly, and some Switch files
Yup, with the mod and correct volume, sounds perfect to me
Same, there's only one person in the comments claiming he's hearing nighttime birds during daytime
I first played MGS3 in a far more compromised way visually and audibly and I still quite liked it so I'm not super picky lol
But they haven't actually pointed out where exactly
Oh yeah I'm aware I'm nitpicking
But still, that audio is oof
And the issue is not present on consoles
At least that's what I heard anyway
No pun intended
Yea PS5 is pristine in its audio
It just prob means there was several different teams working on each console
Or different solutions were done with each aspect
Probably but you can't tell me they didn't notice the audio issues, at least in MGS3
Its wierd considering PS5 still is technically based off of the Xbox 360 HDC port
Yeah that's why it's extra weird
At least they improved the controls
I'll give them that
I love the controls in the MC
Oh I fucking HATE the MC controls LOL
And a patch made it so you interrogate people with L2
Why? They're so much better than Xbox
Granted they fixed the annoying L3 bug for 3
And I hate pressure sensitive button controls
Far too many accidents
God that was so annoying
Isnt it almost exactly the same as the Xbox HDC controls?
I love the pressure sens LOL
Almost yes but you don't have to hold down L3
It's a good idea in theory but it's far too easy to screw up
It's unstable
How many times have I accidentally slit someone's throat
How many times have I tried to fire a pistol only for Snake/Raiden to put the gun away because "lmao you didn't press hard enough"
Thats funky since Ive NEVER had the issue of accidently shooting or slitting throats
Until the xbox layout LOL but thats my muscle memory fucking with me at that point
For Metal Gear Solid HD Collection on the PlayStation 3, a GameFAQs message board topic titled "Whoa, what is happening with the pressure sensitivity in MGS3?".
A lot of people were complaining even back in the day
I guess you somehow got it right every time but it's not really stable
I hate it and I'm glad to see it gone finally
I like how mgs 3d handled interrogations too
Now you interrogate with L2, you slit throats with Triangle
Mapping it to d pad
You tap L3 to put your gun away, or to raise it
It's simple and smooth now
No room for error anymore
Holding L3 while aiming with the left stick was bad too, don't get me wrong
Xbox didn't quite fix it
That's pretty good too
So far, MC controls are my favorite
You literally can't make a mistake
Another thing I love about this collection is what they did with MGS1 with the extra menu
Bluepoint completely screwed up mgs3 though
āDid you want to fast reload? Oops sorry, youāre stuck in animation now and canāt move!ā
ā¦..wut?
Bluepoint games had one job
Copy Twin Snakes
And they failed hard
Wdym? You can fast reload in the HDC
One thing you canāt argue with, Twin Snakes got around the analog face button issue 1000 times better
Itās how I set up all the emulators
Just hold triangle
Done
Well there's no need anymore
Yeah its awful
If you mean holding L3 while aiming with the left stick, yeah, that's garbage
I couldnāt even play mgs3 till spoopy fixed it
The MC controls are terrible
But Spoopypad saved the day
Its not modern?
It's attempting to be
Every other button is exactly the sameā¦.
R1 for first person
I got used to tapping L3 now so
But he added a layer that hits it again when you let go so it makes the game playable
No more stuck animations
I HATE not being able to fast reload
You can fast reload with R2 double tap, no?
No you canāt
Youāll be stuck in place
The game glitches out and you canāt move after that
They fixed it in mgs2 but not mgs3
Itās bizarre
Yeah if you double tap r2 then you are just stuck in place
That is a serious bug
Yeah that's def a bug
it doesnāt even happen in mgs2 when you do the exact same thing!
Mgs2 is programmed to put the gun down for you automatically when that happens to cancel the stuck animation
Did it happen in v1.0 of the MC?
I meant
For MGS2
Did it use to happen, and did they fix it?
I'm gonna test MGS3 now
This is bizarre
Oh, no even on release it was fine in mgs2
But yeah, if you are moving forward and aiming with x/square, then double tap R2, youāll be stuck in place until you hit L3
That never happens in mgs2
Its very awkward
I legit don't understand what you mean
š¤
This works exactly the same as RPCS3
Time to make a vid for RPCS3 too
i never understand what he means
No, go onto first person, hold square, and while holding square double tap R2 then try to run and see what happens
when would u ever do that
Or just hold square and tap R2
Ocelot fight
Crawling through grass
The pain shotgun trick
Noone asked but I am now 99% on VR missions. Ninjas the last set

i dont need no tricks
the only trick i need is nikita sniper wolf
Breh, Iāve learned so much cheese over the years
First person, third person, doesnāt matter
i only use first person to admire the scenery
Third person is the exact same
But I just showcased
No you didnt
What do you mean
You never once held square and tapped R2
Quick reload while aiming and youāll find out
You get stuck
Oh ok let me try that
Gawd do you people even play mgs3 or just like, fumble through it lol
I never actually hold Square while trying to reload
That's bizarre
You fast reload after letting go
Itās a great technique in a ton of fights
Yeah I donāt do that
In fact my muscle memory has never trained me to do that
Even in The Fury fight
Yup
But you need to let go in order to fire
Terrible for speed running
Arrogant.

The point is they knew it was a problem because they fixed it in mgs2 but not in mgs3?
Why?
Is this what you mean?
Am I supposed to get stuck while running and holding down Square, if I double-tap R2? That's what I am doing here
I still don't really understand what I'm supposed to do
Alright hold on
bro is a pseudo random deterministic game-breaker
Its super easy to demonstrate and Iām a little jealous you can actually enjoy it
it's just a video game
But what is the issue with it? That's what I am doing in the video above
No you arent
I'm holding down Square and I double tap R2
But ill show you
I wish I could be blissfully unaware lol
I double tap R2 while running with the left stick and holding down Square
and Snake keeps running
Literally, it's in the video
Obviously you should be throwing your knife at them as well if you execute it properly instakilling the bosses
Alright then I wanna see what you mean
Can you rephrase this in a way where you aren't eating your own snake?
I wasnāt even exaggerating, I wish I could play it vanilla and not hate it and want to burn the konami building down lol
Let's not get ahead of ourselves
He's obviously onto something
I wanna see it
Because I am holding down Square in the last video
I just don't like his attitude. Let him cook.
yeah, kinda nuts over a video game huh?
He's probably young. I'll stop with the shit.
iām almost 40, Iām just getting less and less tolerant of stupidity in my old age and Iām not referring to anyone here but those corpo morons
Nevermind about that, can you showcase what you mean?
Yeah Iām on it
Alr
Oh yall are talking about the annoying holster issue
Where Snake auto raising his gun and locks his movement
I fucking hate that shit
Yeah in MGS2 they fixed it
It drives me up the wall LOL
spoopypad fixed that btw
Yeah it doesnāt happen in mgs2
Chyea SpoopyPad is a god send of a profile
Thought that was the worst offender
Naw, MGS2 it was auto fixed
you run forward and it holsters automatically
But spoopypad fixes mgs3
Also time to get my mgs1 100% virginity 
Its even more annoying since Bluepoint relagated to make the controls overlap in the most funky ways
Causing issues like this to occur
Which makes me wonder why they didnāt just copy twin snakes
For all of twin snakes faults, they did solve that problem better than anyone else
Literally, just use the analog triggers that EVERY modern controller has
Oh so it happens mainly when you crawl, to my understanding
Mainly but it can cause strangeness in other places as well
Cuz heās holding the gun up it can cause issues hitting walls or trees properly when trying to hide
It also causes problems in boss fights with movement sometimes
Itās really annoying
Yup Ill randomly shimmy against a wall
And itll just freak out the game in certain angles
Theres just alot of funk in how they overlap controls in the Bluepoint Xbox controls unofrtunately, and then the further modifications to em in MC
Just fucked it up even more LOL
Exactly!
Spoopy is a genius though the way he got around that, heās a steam profile wizard
And even SpoopyPad for all its black magic in reconfiging steam controls
Still gets tripepd up on whatever happened to these controls
Every now and then true
Chyea Spoopy's layout defo makes it a million times more playable
Where's this profile, I wanna try it now
Its Steam Controller Configs
Even though I have never ran into this issue because I pretty much never had to deal with it
Open the controller menu in steam overlay when in game and you can easily find it
Yeah just search community profiles and look for spoopypad
Itll show community profiles for the game youre on
Oh one thing though, make sure you select all devices
Cuz I canāt remember which controller he used for it
if it was ps5 or xbox
As much as Spoopy fixes the control thos, Ill marry whoever fully configs the set up to plug in my DS3 to make it work
Or even
rebind controls to use triggers for pressure sens actions on modern controllers
Or better yet just give it the twin snakes treatment
Uh I've never done that so Idk what you mean
AKA what Bluepoint/Konami shouldve done way back then LOL
This?
Yup now click on the layout
Itll show several tabs of recommend control, templates, and community layouts
This just takes me here
Where?
Press the button above view layout
Holy shit discord is not happy
Trying to take that one picture took forever
Yes
Oh, so youāre still playing mgs1 without the analog fix as well
Or did you just use the profile link on nexus?
Nope thats the screen you get if you directly view a layout
So if you hit "Apply layout", you're not getting the layout?
Apply layout? Now Im confused where you are LOL
Yea thas the wrong screen, you should be where Kyo posted
That screen was the screen before that
If you click on the screen he posted, it takes you to the layouts, and then you can search for spoopy, and after that it takes you to where I posted
asking if you want to apply the layout
I added a turbo button so steam says it's my creation
Another reason why I fucking hate pressure sensitive controls is that they got abandoned no less than 10 years ago (PS4), and now we gotta deal with this shit
Because everyone's trying to get around them
steam://controllerconfig/2131650/3075084780
They should never have existed in the first place
There just copy and paste that link in your browser spyro
oh lol
But my god, pressure sensitive controls suck so much
It's one of those shit gimmicks that age horribly and lead to situations like those
Also I just realized
This is the MGS1 emulation thread, why da fuq have we been talking here
I dunno, it started with talking about johnnys ass then ended up here
š
OK so to get back on topic
Can we disable the patch that censors MGS1? All jokes aside, it's not cool to censor blood
Yeah are you using the analog profile for mgs1????
Cuz if youāve never used the community layouts you arenāt getting real analog movement
Oh defo try out the MGS1 fix, its fantastic
I saw the features and they look great but I don't wanna play in 240p
Oh blood is cenosred in MGS1?
Hold on
It is at least in the German version
I haven't tested it myself tho
Some versions are censored
OH I heard of that, but thats only in the German and some other EU versions tho
Look at the video
This is awful
Yea, I already saw that, I thought you meant just in general
oh that's lame
Yea the underwear thing is the only thing I know thats been a consistent "censor"
But even then
Meh
Yeah well
I dont exactly care LOL
Well, there's a couple of different ways to look at it
It's not too bad but it's them who make a claim of preserving the original aesthetic or whatever
Def not a deal breaker
honestly I think they just didn't care
they just did the bare minimum to get it on the steam store and make money
Well they cared enough to put brown pants on him
He was already censored
That's why it's odd
It's not like the game showed his ass
hot take, they did it because it was easier to just do a universal patch on all the games
Maybe?
since it's using a squirrel injector for these patches it was just easier to slap the same thing on every iso
Yeah but it's also strange how they changed the color lmao
Why even bother
JP version has gray pants
So weird, man
Why bother
LOL probably that
The entire format of how M2 handled all the ROMs is just plain weird
Oh I forgot to tell you, i did find something for reshade, but reshade doesn't have HDR only options
It just screams to me that these MC ports were just rushed out
Somethings have a great deal of care and passion to them, like the new pause menuing
Says the page does not exist
And then theres just everything else like the analog controls, dithering, bilinear blur
It's so trippy tbh
Yeah lol
LMAO gotta love white blood
Dear god I can't unsee that lol
Seeing that screen of meryl just made me remember this
And green blood for Ganondorf in Zelda OoT
That is some kind of censorship
white blood is always funny to me lol
So, going back on topic again, is it possible to remove all that shit?
Nobody wants this
Pretty sure the files in question is inside alldata.bin
"i'm so fucked up..."
Yes, Jayveer found a json script to enable or disable any of the patches
Oh nice
It's this one:
{
"INTEGRAL": {
"patchs": [
{
"file": "patch.bin",
"memory": 0,
"offset": 2097152
},
{
"data": [
32,
32,
83,
84,
79,
82,
65,
71,
69,
32,
50,
32,
32
],
"memory": 0,
"offset": 74204
}
]
}
}
So I would say its just a matter of time before someone mods it in. Probably nuggs, he's pretty much carrying mgs1 modding right now lol
To be fair it is in character for Johnny to have brown pants

Lol
LOL
This type of censorship would bump up the age rating
I mean I can port it, package it, and stabilize but youāre right, heās pretty much the titan, Iām trying to learn how it all functions but Iām only so so when it comes to code
@finite peak I'm trying out different types of CRT filters from the CyberLab package but I have no idea which one(s) is (are) suited to the PS1
Did you have any luck figuring it out
The names list other consoles but not the PSX
I mean FYI there are like 600 patches per game version
it will take some time to figure out what does what
disabling them is the easy part
they seem to be in some sorta consistent order between game versions, so that should help a bit
If I had one request, it would be to decensor the games
If it's possible
Censored art is always bad art
i mean im just gonna try and identify all the patches at some stage
Thank you
if there are fairly self contained sets of patches we can label them
but yeah it is 600 lmao
not 600 bytes even
600 entries in that patch table each with a variable length byte string
hopefully i have a few ideas in mind for making it a bit quicker
Shit that's bad
Then maybe I am asking for too much
I mean it's whatever
It's just a stupid underwear
not really doing it just for underwear lol
it's important to understand their changes
- I also want PSX buttons
Damn, that's way less simple than I thought it would be š®
Hey nuggs, would you mind explaining how those patches work and how we would actually ID the changes
More specifically just the process of IDāing them
I don't know. There's no mod for that
Yes, it could
But MGS1 is not a port
It's being emulated
So it's not the same logic as 2 and 3
Then it's only a matter of time
other than 600 patches yeah no difference
i can't really answer your question yet
i've been busy with non-MGS for the last day or so, can hopefully start looking tonight
at the moment it's just ideas in my head lol
we're prob gonna need some tools for this too
just to manage the sheer number of them
if it was 1 or 2 i'd just do it by hand
with 600 the most i wanna be doing is analysis and categorisation
Iām saying if we understand the process we may be able to split up onto teams and work down the line to ID them
oh yeah but, not quite there yet
Into*
need to still actually work out the process
Gotcha
to the iso
yus
this is an argument of semantics of how it's packaged
600 patches is significant
i mean, not right now, nobody has done that
but it's possible obviously
Patches are injected on real time VIA squirrel
obviously, they have also modded it!
It doesnāt change the iso itself
Thats why the only difference between the original iso and these is the sony header
It was replaced to point to the patches but matches itās size down to the kb
If you swap the header these isos will boot in any emulator
You mean like an actual ppf modded iso?
are there even mods for the psx game
Imagine the 550 of 600 patches is just codec dialogue referencing new button prompts
It very well could be
theyre not
i mean they're also identifiable as they're per-controller and named as such
and there aren't 500 of them lol
What happens if you just disable all the patches?
i kind of answered that a few days ago
you get all the achievements unlocked, for one
I meant other than johnnys ass lol
Soā¦the question is why not just remove them all then?
i mean it breaks lots of shit
Like?
Johnny's unpixelated dick would make the game run 1 frame
i literally just gave you an example, achievements, but all the other hooks into the game
yus
the inputs should still work as they are mapped externally
The only problem with this is you could only replace them unless you modified the header
The iso
You have rewrite the header of the iso to point to new patches
Or at least this is the working theory, until we actually get into it, we donāt know for sure, but Iām going by all the information we have so far
sounds like baseless speculation to me
i don't know much about the psx disc filesystem but i'd expect that more complicated mods may break the existing set of patches
Not baseless, Iām going by what is written in the header
The header seems to be pointing to the patches
The original sony header on the other hand is essentially just a dummy file for the bios to boot
the āwobbleā data as itās known
Not at my computer right now, but way more than just offsets
They essentially replaced an entire dummy file with data that name matches with a lot of the patches
Or at least it seems to
Itās definitely pointing to something, itās not there for no reason

However, all of this gives me an idea, if the patches are what match the functionality to steam, would it be possible to send those patches and the steam input to a different emulator altogether and use the launcher
Because obviously those achievements are tied to the patches
The only problem is how does this emulator bypass the āwobbleā data?
Whats the trick to that?
Wait a secondā¦..nuggs is it possible to make the launcher use a different exe?
Isnt there only 1 exe for 1
Or wait, maybe trick the launcher!
not really following a word of this
I have an idea, Iām going to try it later
Prob make the launcher use duck instead of m2
that is not simple
Exactly, if the patches are responsible for the steam functionality, its possible
I doubt it is, i think konami made m2 like that
Maybe, maybe not
for a fact man
Either way itās worth a shot
do you think konami made the virtual psx issue calls to the steam api
that is not how any of this works
Another problem is getting patches injected. Idk if duck does that. Even if it fid its probably made for m2
But if you can fool the launcer to use duck station and hook the patches it could bypass that@in theory
Never say anything isnāt possible
Your funeral
the first mistake is assuming there is a separate launcher to "fool"
it's all one tightly coupled product
i've said it's possible to replace the emu core before, but it's not like you're going to find a line of code that says m2.exe and you can swap it with duckstation.exe
it's an extensive replacement of the EmuTask backend
the M2 emulator has binding directly into squirrel
it gets slightly ship of theseus if you think about all the possible ways of replacing the emulator, but if you don't want to rewrite the entire frontend this is what it will take
even the lz4a gets patched i think
there's definitely patches that don't get applied to the washed rom bins
putting together a script now to handle this but I think I'll have to go back to decompressing lz4a before long
oh thank god
lots of them are pretty obvious already
\x00\x07\x06Meryl\x00\x07\x07Otacon\x00\x07\nRed Meril\x00\x07\x0bRed Otacon\x00
what is a red otacon
so there's about half of them that are unknown
some are naturally duplicates of others but for each cd
so maybe not as bad as it first seemed
Maybe something to do with the ketchup?
Shiny pokemon lets goooooo
I wanna say its the injury. Ie, otacon peeing, Meryl getting shot
These resemble debug scripts regarding Demo mode, where you could watch all the cutscenes back to back.
You select Meryl or Otacon route, in the finished game. But There's leftover text for Red Otacon/Red Meryl which was theoretically the alternate costumes like tuxedo or sneaking suit meryl or spiderman greyfox.
Linked for relevant section.
Isn't this for a patch though? Why address an unfinished demo?
I said "Resemble." I don't even know the context of the discussion, sorry.
Basically there's patches inside alldata.bin which gets injected into the game through m2. It's how Johnny gets his underwear in versions that never had it, or using button prompts that never existed at the time for example
don't know if there's a way to injected the patches/mods outside the alldata.bin file to achieve modding, otherwise users have to unpack the bin and put the mod files in it and repack it.
But it's a good point. Some of these patches may have been for development.
i plan to allow this
New patch out
Mostly āminor fixesā
you have my attention
oh
nothing for mgs1
š©
on the other hand at least nothing will break
Patches are usually bad news for modders
Having to upgrade your mod to the latest version of the game can be a headache
That's good then
Id imagine that if there is no way to do this that someone would have to make a mod manager like snakebite since it does the same thing for mgsv
I got the steam launcher to launch duckstation instead of the M2 rofl
it now recognizes it as METAL GEAR SOLID.EXE
now I'm about to try some mad science, I have no idea if this will work at all but I'm yoloing today!
I just thought I might be able to trick it into running the iso in duckstation with all the patches
sure it was a long shot but still worth trying
software isn't magic
we know how this all works
if there are gaps in your understanding it might be worth trying to get those questions answered rather than exuding overconfidence and fake hype
the game has been reverse engineered enough for us to know the basic idea behind how the achievements work and such
even if the individual 600 patches haven't been named, the fundamentals of how it works are understood
You've clearly never seen things work the way I have sometimes lol
Like I said, it was a long shot, but at least worth trying
you don't know what i've seen mate
I was doing something similar with the dosbox version of Doom on Steam. I wanted Steam to run GZDoom instead of the old clunky DosBox. Just renamed GZDoom.exe to DosBox.exe, and everything worked!
That was back in 2012 or so.
Good times.
Doesn't look like it's a pc patch either
Sorry guys Iām an idiot I thought I was posting that link in the modding general, apparently Iām not that awake yet
Yes seems that way, but at least some progress š
that isn't happening for me and i have the latest definitions lol
wonder what triggers it
lots of apparent false positives if you google phonzy.b!ml
Not happening for me on win10 either
i don't get a quarantine either
wtf
its not like microsoft would just tell you how to evade the signature either lol
I wouldn't worry about it, if more complaints come in then maybe. False positives are basically a feature of windows defender.
yeah not much I can do about that issue, build it yourself if you're concerned
well my steam deck came in today!
I'm going to be working on porting all this to it soon
oh a false flag attack on the mod
gotta love those
Perfect Dark port is coming along nicely. The guy is grinding it out daily lol. Gets better and better all the time. I really can't wait to play it.
I am very excited to see which kind of port MGS recieves when the decomp project is finished. Talk about grind, jeez
yeah ever since the de plank method was perfected things are moving quick in decomp world
I'm really mad at how perfect this game is out of the box on the steam deck lol
it only needs the analog fix and the biliner filter removed
and it's perfect lol
I mean, you could put the CRT filter on it, but it's not nearly as neccesary as larger screens with better resolutions
it has no input delay and doesn't even need to run in windowed mode or anything
I'm really mad at how great this is for these games lol
it's like this collection came out for deck users
maybe not the worst call for konami considering how popular it is
but still
this is definitely my new emulation machine!
I believe this is just a coincidence because the games didn't even run on the Deck
2 and 3 just crashed
You needed fan made fixes to even make them work
I don't know
I don't own a Deck
I just read it happened during certain codec calls and/or cutscenes
The game would just crash
That's all I know
Some games seem to run better through proton
Like some old games don't need tweaking to run on it
I love all these old games that are getting native ports. I checked out the PD port recently too and itās awesome! I hope theyāre able to port the Xbox assets to it like they recently did with Ocarina of Time using the 3DS assets
2 and 3 just need an xaudio DLL from windows to make work and a command line. Check out protondb. Itās a great resource for that type of stuff. Youāll need to grab the DLL manually though or you might be able to find it on a random site. Make sure itās the 64bit version
Works for 2 and 3. Also I recommend using the latest GE Proton otherwise some of the videos and sounds wonāt work
Yes! Also hope the inevitable Goldeneye64 port gets the xbox 360 assets. That would be amazing.
i feel like no version of MGS1 would please some people
It pleases everyone
go play that
just proved my point i think
That's why I brought up the SM64 port
People pick and choose what they want
The GOG version is missing features
So it's like, if it was decomped, we'd have all the basic features from the get-go
Because the PSX version has all the features it should have
The GOG version is at an inherent disadvantage because it's missing certain features
it also doesn't need decomping
and is already for your platform of choice
those features could be patched in
psx version also hasn't been decomped
argue for decomp on its own merits but its not exactly a necessary step to improving pc versions
It'd be amazing if it did though because we'd start at a base of a version with all features
Not a gimped one
Yes. Use proton experimental, put xaudio2_9.dll in the base folder, and put in for the launch option
HEAP_PROTON_DELAY_FREE=1 %command%
MGSHDFix will get the game to fit nicely for 2 and 3 on the screen
The full command line needed is:
WINEDLLOVERRIDES="xaudio2_9=n;d3d11=n,b" PROTON_HEAP_DELAY_FREE=1 %command%
That way it loads the xaudio DLL and mgshdfix
what does PROTON_HEAP_DELAY_FREE solve
You dont need the override anymore and I never needed the second override to load MGSHDFix in either games
Is that something fixed in 3.5? Thatās new to me
Crashes from video playback. Not cutscenes, actual ingame video like marine speech or codec videos
I always needed the override
I guess? I'm just saying I don't need overrides anymore since the update
i assume they've just configured the wineprefix for xaudio2_9
surely you still need the d3d11 override for mgshdfix
I dont
wow
Iāll test later myself and let you know
I'm bloody lazy I'd know if I have to use that or not
Not that I donāt believe you itās just I had a steam deck for 1.5 years and it just boggles my mind lmao
Afaik just having the override for audio and not having it just solves the game crashing on cutscenes
Since GE proton pulls from experimental I assume itās fixed in that as well
But i didn't feel like pissing with it. I just wanted MGS to work
Some dude on steam says ge fixed audio, but it feels the same as experimental
Yea when I first got it at launch there was no audio in the opening FMV
might be something in the works for official proton support
Been playing on deck since day 2 when fix was uncovered 
Same, I switch back and forth with my gaming rig but mostly on the deck
Experimental changelog has MGS3 fixes in it. Official support definitely in the works
āStill some missing audioā it says but they fixed some of it
There are new ones?
Because it did play audio before the fix. It just crashes at cutscenes so you couldn't start the game
Last update was 11/14 I think it said
Also confirmed, you are correct about the overrides. Even deleted my entire prefix folder
Loaded up with a brand new prefix without overrides
Even works with stable proton 8.0.4
I didnāt see anything in the changelogs concerning dll overrides; odd
Maybe valve made changes to mgs to accept .dlls
Thatās what Iām thinking. Going to try persona 4 which I have modded to see if it does the same
Doesnāt work with persona 4, so Iām assuming they may have the DLL overrides already in the winecfg
For safety Iām just going to keep adding them as usual
No VI filter or dithering in the port though. So no way to play low latency interpolated 60fps Mario 64 with accurate N64 visuals...
JK, VI filter is trash
That's fine. That just means less work for people wanting to play on deck down the line is all 
For sure, not complaining haha. I think it would be great for them to load Native dlls by default. Iām assuming thereās a reason itās disabled for most
Main issue though is the memory leaks, has anyone worked out an alternative to the proton heap delay?
This only happens with 2
Not that Iāve seen. Proton patches seem to be in the works though for 2 and 3
Yea the memory leaks are the one thing stopping me from finishing mgs2
Is it the area after vamp?
If it is after vamp, I have some recommendations. Set TDP limit to 4 or 5, it forces the game to not hog the CPU giving it better performance, and just speedrun through that section of the game.
It really sucked but I managed to get Johnny on the Spot in one sitting
Yep
its gonna be a little more difficult to do that since im on a linux desktop, not steam deck
In that case, see if there's a way to limit its CPU usage. It uses way more than necessary. Or, just remove the command, I don't think that section of the game has videos
Is it just the codecs with videos?
No, it's all videos. Which would include tanker Holds and I'm assuming Arsenal Gear
wait what videos show during arsenal gear
In the radar video of a lady plays
oh that
That gets jumbled up like the videos in the Holds so I'm assuming it's going to do the same thing
Hopefully someone figures out a fix for that soon
Same. Maybe valve themselves with proton 
can apply all the patches now
i guess i need to reconstruct an iso with it
there's a bunch of patches that change "Memory Card" to "Storage"
why'd they even bother
Can't have people thinking they can fit a psx memory card on a nintendo switch
I think that's actually against their guidelines
lol.
I'm serious. That's why Colonel is missing voice lines on Switch apparently. They can't reference stuff that doesn't exist on the hardware, like buttons
Metal Gear Solid on Nintendo Switch OLED Gameplay
Metal Gear Solid Master Collection Vol. 1 comprises the first five main entries in the franchise: Metal Gear (1987), Metal Gear 2: Solid Snake (1990), Metal Gear Solid (1998), Metal Gear Solid 2: Sons of Liberty (2001), Metal Gear Solid 3: Snake Eater (2004), as well as the VR Missions for Metal ...
Set the game to display pro controller I'm going to see if audio still plays. The original game does play audio for select button
No it's exclusively on the switch version. NX buttons it still exists. The patch for that may very well be in there somewhere. Is it replacing the audio or just deleting it?
This is probably impossible but is there any way to remaster the IRL footage in MGS1 and upscale it and/or make it run at 30 FPS instead of 15?
Yeah that's what I had in mind but idk if it's possible to do on an emulated ROM
It fits the game better to have it be so crunchy looking tho
Well, the issue is that it was made for 240p and it doesn't look good on modern displays
It'd be nice to see how it looks like upscaled at least
they have a system for muting the voice channels on NX
it exists in the PC version too, but it's only enabled for NX
In MGS2 and 3 they muted button prompts for NX too.
But why did they do it in the first place? š¤
Nintendo Lotcheck rules
explained here
can't just stick anything you like on these consoles, there are rules
which is suck that they didn't choose to edit out the audio that only mention just the button names part, but the whole dialogue
@cerulean bough i know but it's still kinda dumb.
Wait 2 and 3 as well? But they don't call the buttons by name but by their function?
Not always
the cool thing about storage is that its always gettin cheaper innit
the even cooler thing about storage is that HDDs still got their place for storin things that dont need to be accessed quickly, like anime and stuff
Mislabeled how
mgs_integral_disc1-20230407.lz4a
then
mgs_integral_disc3-20230407.lz4a
no disc2
oh integral actually has 3 discs
it seems "normal" for disc2 to be missing an lz4a
so I assume disc3 in that case is special missions or summit
??
Yeah disc 3 is vr missions
seems like we can assume disc2 reuses the disc1 lz4a
and disc3 is entirely separate, makes sense
the lz4a thing probably simplifies patches for them massively
that might be why it exists
they've compressed it because it's an entire ram dump
is there even a bios image?
now that i'm not too sure about
they've definitely skipped the bootloader via having this ram image
but there are functions in the bios you can call
i know there's some HLE going on but
the psx bios is all kinds of messed up lol
functions don't work as intended at all
i assume this crap at the end of the ram image is the stack leftover from the bios
or is it the crap at the start? who knows
oh - psxspx literally says first 64k reserved for bios

local man defends ps1 games for 20 minutes. having a non working z buffer is valid
source for digital foundry article mentioned in video: https://www.eurogamer.net/digitalfoundry-2022-playstation-3-emulation-tested-revisiting-metal-gear-solid-4-at-4k-60fps
Patreon - https://www.patreon.com/punchystream
Stream Archive Channel - https://www.yo...
Very weird take
Asking for raising the internal res is remastering now?
yes
CPU OC is remastering?
literally exactly what remastering is
What remastering is, is touching up assets
Raising the resolution in a PC game is not remastering.
It's a basic feature.
its not a pc game
It is
MGS2 and 3 also are and they are native
This is absolutely ridiculous
Raising the resolution on a native PC port does NOT fall within the realm of remastering
Not by a longshot
It is a BASIC feature that all PC games have
i mean
its simply not a native PC port
i don't know what to tell ya
that's why you wanted a decomp, remember
Of course, it would be better, but when DuckStation does all that for free and they're asking me for $20, yeah
Ouch
well, you've always been able to pirate the game
I bought this game 5 times, this isn't about piracy. And also, forcing a bilinear filter and censoring the game is also not correct game preservation, if we want to be 100% objective here
The game doesn't even look like its PS1 counterpart 100%
agree on the bilinear filter
censoring is a fact of life in this case most probably
like when tracks get removed from gta radio coz they can't secure the licenses
But it's not game preservation in this case
as much as you stomp your feet
So they didn't technically do that either
its an improvement of it not being available on most platforms
a couple of pictures and some underpants
jesus wept
Sure, it's no big deal but it's incorrect game preservation
that's very black and white
He claims that they promised a PS1 game, right? True, but that's not how the PS1 game looked, not 100% at least
i think he even calls out the filtering in the video man
Also the audio wasn't fixed by Konami, was it? It was fixed by you
Yes he does
I am aware
He sits somewhere in the middle
To me it's the pricing that is questionable here, mostly
And if you claim you're fully preserving a game, at least fully mean it
huh, they've seemingly blanked out a part of the ram image too
doesnt even seem to be a decompression issue because its the same in the dump i captured from the game
The amount of "why did they port this old game when twin snakes exists" is fucking mind boggling.
That first comment about steam forums is 100% true
I had to stop going there for my mental health
Yeah steam forums is usually dumber than 2011 YouTube comments.
I am not against remasters or ports, but this version is not a 1:1 port
That is what I don't understand
If you wanna be a purist then be a purist and play the PS1 game
This is not it
I like the OG and TS for different reasons. But the OG is always my go to. I think both can exist for people to choose their preferred version
Just the bilinear filter, lack of analog movement, and censorship, make the MC a non 1:1 port
Itās takes talent to release a 25 year old game in worse shape than it launched
If the claim is that Konami wanted to port this game 1:1 then this is not true
If you want a 1:1 experience, play the PS1 port
How? Without changing anything in the code
Don't censor it
Don't filter it
Don't change anything about the movement
the filters arent even part of the game code
neither are lcds
If you want 1:1 then don't change anything
I do wish they would have ported it instead of emulating it.
Just for the sake of having better functioning dsp, less stutters, etc.
But as far as featureset goes I think it's fine (minus the analog incident).
Konami taking the cheapest method is unfortunately not news lol
The output machine should not concern a 1:1 port. Literally do not change anything and let it look whatever it looks like on modern displays without any changes
They did not do that
They altered a few things to make it look slightly better in a VERY cheap way, and called it a day
That's that they did
My crackpot theory is that they're putting like 60% of their effort into working on MGS4 and releasing the collection in volumes is their way of buying some time.
And that's what we're calling them out for
I would happily pay for mgs4 to get its own standalone release as the porting effort on that is justified. But Iām not telling Konami that š¤«
Funny, isn't it?
The game people most want in the collection is often not regarded as anyone's favorite.
Mgs4 is a great 20 hour movie with a game attached lol. I do love it though
Ok 20 is a major exaggeration but you get the point lol
I'm getting someone to play through the series and I really want them to get to the MGSV trilogy but they have to play 4 first lol.
RPCS3 is a good option for someone with a good rig. But it seems like mgs4 might be a real thing thatās happening in vol2 so I would just personally wait
omg im absolutely horrified at how this emulator works
I could tell you that just by playing it for 10 mins š
I canāt imagine what youāve seen
Yeah this might be what I suggest. She'll probably take a break after 3.
It's unfortunate though.
MGSPW runs near flawlessly on RPCS3.
MGSV GZ & TPP are native on PC.
Portable ops on PPSSPP to fill the void for a bit
--> #general-chat
oops, I've been switching back and forth sorry.
Lol i know im sorry i keep doing that š
Iāll be better about staying on topic š¤
they've like
overwritten all of the libraries in the ram image with 0xff
and
whenever the game tries to call into them
the emulator catches the pc address and handles the function natively
so the exe knows where every function should be
for each version of mgs
so you can't actually reconstruct an iso
because there just isnt one
however
all the bits that are intact are identical
this is pre-patching, ofc
Weird. That's one way to do it
I mean technically they did touch up assets
Johnny has new pants LOL
Granted arguing the definition of Remaster/Remake/Reimagining/Reshittening
Is the most pointless thing in 20023
Since every company will use those terms in a completely different context for the sake of marketing
Theres not really a line what defines those any longer, since those old lines have been crossed many times already
most of the ram patches are uninteresting except one
most of them are just replacing entries in the item tables or replacing strings
but there's one that gets essentially loaded to an invalid address
which is their secret sauce
not even looking at the cd patches yet lol
yeah, that patch is just their codecave
god damn
it's an impressive amount of effort for them to put these patches together tbh
There are a lot of worth it improvements for mgsv
Look at pc gaming wiki
I Can't Believe It's Not ReShade: https://www.nexusmods.com/metalgearsolidvtpp/mods/406?tab=description
Field of View mod: https://www.reddit.com/r/metalgearsolid/comments/3kpuqn/mgsv_tpp_field_of_view_mod/
High Settings (1080p)
Windows 10
Asus H61-A/BR
i5 3470 3.20 GHz
GTX 1060 3GB
C3 Tech 500w
8Gb DDR3 1333mhz
Use the original FOV for the first playthrough tho
ć4K HDRć
Metal Gear Solid V The Phantom Pain -
PC Beyond Ultra Mod
RTX 3080 Ryzen 9 3900X
alright hopefully i can diff the cd images now
oh shit that was more effective than i expected
etc etc
what did they change in rex's room
this set must be for buttons coz i can't imagine them changing a bunch of rooms
Rex boss room or the entire hanger?
Afaik nothing's changed. There's like 4 hanger rooms
The sewer, leg, top of Rex, then the bulletproof control room to put it simply
i assume .bin are actual mips code overlay and .gcx are compiled .gcl
we've got some texture file changes in a bunch of stages with the same file name which makes me think buttons
some models changed
and then a bunch of .bin and .gcx
i need to work out what im going to do with any of this
can try and make this into a usable tool
"CD NOT SPIN!!"

