#Modding the MGS1 emulator

1 messages · Page 6 of 1

finite peak
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Full retexture project going on there

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It’s pretty impressive

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Replied to the wrong person, my brain went full boomer lol, but yeah you get it! Sometimes you have to do scanlines

haughty iron
finite peak
haughty iron
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Yeah just read it. That's exactly what I was looking for

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Amazing

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I have no faith in Delta from what I've seen so far lmao

finite peak
haughty iron
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It's Survive, it's pachinko, it's the collection now, and also how generic Delta looked in general

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Delta looks just like a UE5 fan project

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Honestly

finite peak
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My problem is these games came with trigger warnings, whos ready for fat body positivity EVA?

haughty iron
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Oh no they cannot change EVA

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Leave the booba alone

finite peak
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At the very least you and I know that’s going to be zipped up

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Also the ending scene with the boss will be altered

haughty iron
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I know but I'm still hoping they don't fuck it up

finite peak
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But snake will still be able to pull his shirt off lol

haughty iron
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Lol

kindred chasm
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The Boss will be a 14 year old magical girl

haughty iron
finite peak
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Who floats around with a magic wand and annoys you once every 5 minutes

kindred chasm
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Remember the basics of CQC snake-dono

finite peak
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“Do you wanna play with me Snake???? I can help with your grabs!”

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“Notice me senpai!”

kindred chasm
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But fr with the parasites and The Joy codename that's an angle they can totally pull. And that's funny to think about

haughty iron
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TLDR Delta is most likely gonna fail sadly

finite peak
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Now for some reason I’m picturing snake trying to kill her with the Cigar like a leech lol

haughty iron
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So it's projects like these that will save this franchise

kindred chasm
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I doubt it will tbh, the name will carry it. Which is probably their reasoning why they released the MC in this state

haughty iron
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It'll probably sell alright because of the name but it's us longtime fans who truly know if it will have failed or not

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Because we are the ones who care the most

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Konami has shown they don't really care

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Because if they did, the MC would have gotten released in a fantastic state

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MGS1 is actually the worst offender here

finite peak
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I don’t care what Konami does anymore, they gave us all the tools we need, I just want a PC port of portable ops and MGS4

haughty iron
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They're asking you to pay $20 for a vastly inferior "port" (emulated ROM) compared to the ones that are basically available for free

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That's insane to me

finite peak
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That’s the entire collection lol

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If it wasn’t for the modding the other 2 games would be worse than pcsx2 in every way

haughty iron
finite peak
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I don’t care, I’m working on porting MGO to VR now

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Konami can do whatever silly thing they want

haughty iron
finite peak
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Also working on remaking MGR

haughty iron
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Very cool

finite peak
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And I already “ported” twin snakes

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Have a pre configured dolphin file, just haven’t publicly released it yet

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Had to do a custom controller script to make it work like mgs2 lol

haughty iron
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Oh you mean like plug and play?

finite peak
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yeah

haughty iron
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Nice

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I modded the 1998 music into TTS

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To make it somewhat bearable

kindred chasm
finite peak
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Naw really though, it’s very early, I’ll tell more once I have a bit more figured out

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I’m using MGO arcade as the base for it since it’s practically made for it

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But figuring out how spice works has been….interesting, I’ll just say that

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Luckily MGO arcade practically already has everything I need and most of the maps so if I can get it functional it should be fully playable soon

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Only problem is I haven’t figured out how the networking actually functions on it

kindred chasm
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Does it even have networking? Arcade I mean. I thought it was LAN

finite peak
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Naw, it definitely has built in online

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Using hamachi for the LAN connection is possible as well though

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Anyway, don’t want to derail the thread with all that

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That’s for another thread and another time in the future

haughty iron
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Sounds good

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Can't wait for this version to become the definitive version of MGS1

finite peak
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I know that’s a very controversial thing to say in the general metal gear populace though

haughty iron
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Yeah it is lol

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I don't hate TTS but imo it's a bad remake

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Not a proper way to remake MGS1

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Anyway that's off topic again

finite peak
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I am curious though, if you managed to get the music from mgs1 into twin snakes, would it makes me wonder if it would be possible to get the voiceovers in there as well

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Even though the twin snakes voiceovers are better overall I think it might be worth maybe swapping the codec voices

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I dunno though, not having to deal with the dumb accents is enough to make me want to stick with twin snakes lol

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This is giving me a lot of ideas though

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I’m going to have to think about that some now that I know its possible

haughty iron
finite peak
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It’s just that you got me thinking, theres one thing I would actually love to add to the original mgs from twin snakes

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The one thing they did that is objectively better is giving each boss their own theme

soft falcon
finite peak
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I would love to have each bosses theme music from twin snakes in mgs1

soft falcon
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Looks like a work in progress

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Oh wait

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Looks like it's just video editing

finite peak
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I was about to say…..

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Granted if you can swap sound files, in theory it wouldn’t be THAT difficult but the problem is timings

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Anyway just info for the back burner, not sure if that would be worth the time and effort or not

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have too many other projects I’m working on atm and trying to pass a test to promote at work as well

haughty iron
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This project here seems to be far more important tbh

haughty iron
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@finite peak could you guys please add just 1 option for a CRT shader that requires HDR? It would mean the world to me because I'm itching to try out one of them on MGS1 (outside of RetroArch itself, that is)

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Or at least tell me how to add one to MGS1 MC

finite peak
haughty iron
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Thank you so much

finite peak
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But those shaders are usually pretty intense, I hope you have a good video card

haughty iron
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I mean if it's easy you could drop a tutorial on how to add it and I'll follow it

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Yes I have a 4070Ti

finite peak
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OK cool

finite peak
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Oh Jeebus, this death to pixels lol

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Yeah, these are good, but there’s a reason I didn’t use them as a preset lol

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I can do it though, it’s not hard

chrome path
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MGS1's analogue stick is just more responsive than the dpad. That might be why people feel the issue is mitigated.

haughty iron
pure radish
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now that's what i'm talking about

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they have some custom squirrel "Struct" object, which is honestly really well designed

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this hook surrounds the asset load into that object, so can replace fields in the struct / replace it entirely / whatever

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but the hook is pure squirrel, no patching

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lots of options for layering asset changes here, need to work out the best thing to do

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another option would be to allow the game to read unpacked files instead of using the alldata PSB

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but

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i don't like the idea of making people unpack the entire game to apply mods, seems very messy

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some sorta system where you override certain structures / specific files seems best

haughty iron
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Remember that most users just want to double click on an icon and play, or at least play whatever version with whatever controller they got (correct icons) through the launcher

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Me personally I don't mind all that much but prob most people do

pure radish
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agreed

haughty iron
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PS5, Xbox, whatever?

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Because normally you have to set that up every single fucking time

pure radish
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really? it should be getting saved

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mod doesn't do anything to address it (yet)

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but i'm pretty sure they try to save that

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that might be something they fix themselves if it is broken

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most of the things we've fixed so far are things they definitely won't

keen wharf
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I don't think the prompts manually selected are saved in any of the games

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but for MGS1 there is auto detection

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MGS1 and bonus content

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I just get the prompts depending on what controller I have connected, regardless of what I've previously selected

pure radish
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so the ingame setting is like an override/

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?

keen wharf
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yeah, seems so

pure radish
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maybe the mod can add an option to set a default override, then

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but i don't want to break the autodetection

keen wharf
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in the rest of the games, the auto detection doesn't work so I just get xbox prompts by default regardless of what I have connected

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I use a launch parameter to force PS prompts for those

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oh MGSHDfix actually has an option for prompts

pure radish
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they have no choice

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the launcher is separate and tells the game these settings

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whereas with mgs1 the launcher is combined

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that's why I didn't add these options - the game seemed to boot up with the last saved configuration, which seemed ideal

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our "launcher skip" simply pretends to be a ps5 starting the game directly from the ps5 home menu

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they could've added that as a steam launch mode

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but lazy i guess

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ps5 lets you jump back into specific levels of a game via "intents"

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they used it for mgs1 to let you start the game directly, or the books

haughty iron
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That's for every game on the MC

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You have to keep setting it to PS5 for example (I am using a DualSense)

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I am 100% certain on this because that's what I have to keep doing

pure radish
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that isnt happening for me with a dualsense

haughty iron
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Are you talking about 2 and 3?

pure radish
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no, mgs1

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it always has dualsense buttons for me

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(even when I don't have it plugged in)

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do you have extra devices connected that are confusing it

kindred chasm
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MGS1 is the only game in the entire collection where icons doesn't reset

haughty iron
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No, actually for me they DO reset, but they default to PS5

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MGS2 and 3 default to Xbox

pure radish
keen wharf
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They default to what controller you have connected

haughty iron
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Ah ok

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Well, 2 and 3 don't do that

pure radish
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does anybody know for sure?!

keen wharf
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and it seems this only works for MGS1 and Bonus Content

kindred chasm
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I have a deck I'll try it myself

haughty iron
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I don't have an Xbox controller

pure radish
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M2 clearly superior to unity

haughty iron
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I cannot test if they'd change if I used one

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However I can confirm that MGS2 and MGS3 default to Xbox

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100000%

kindred chasm
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Alright I'm wrong, it doesn't remember prompt

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It defaults to what you're using

pure radish
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but the setting overrides it (for that session)?

haughty iron
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MGS1 defaults to PS5 icons for me, but I don't know if this is because it has a similar issue as the others, or if it detects your controller

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Yes

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For that session

pure radish
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alright, so maybe what we do here is add an option to set the override at startup

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and if not set it just does the magic default to what you're using

haughty iron
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I still think there is some merit to not defaulting to what you're using because maybe someone wants different icons that they're more used to or something

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But even defaulting to what you're using is fine

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(for most people)

keen wharf
haughty iron
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Usually games let you pick an option and they save that option

keen wharf
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it switches to the controller you have connected the moment you press the button on it

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so I switch to Xbox prompts

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I get XBOX prompts then I press a button on the dualsense and it goes back to PS5 prompts

pure radish
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so what does the setting even do

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nothing?

haughty iron
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Oh really

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Yeah then MGS1 behaves differently

pure radish
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wtf is going on

haughty iron
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Let me test

keen wharf
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I'll check with all controllers for curiosity sake lol. I do have xbox and switch controller as well I'm kind of curious now

haughty iron
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I just got this message show up

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It never showed up before

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Let's see what'll happen

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(MGS1)

kindred chasm
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Tf

pure radish
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that

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doesnt even make sense

keen wharf
pure radish
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because steam is always translating for this game

keen wharf
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i used the keyboard to change prompts

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then pressed the dualsense and you can see it goes back to ps prompts

pure radish
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so the option is for keyboard prompts?

kindred chasm
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No

pure radish
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wtf

kindred chasm
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The option is for all controllera

pure radish
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can anybody explain this in plain english

kindred chasm
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It just resets if you touch a button on a different controller

pure radish
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right

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so

keen wharf
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behaves the same with Switch controller. It changes automatically to Switch prompts the moment I press a button on it

pure radish
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you can override anything as long as you don't touch another controller

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so what we want is a way to freeze it in the ini

haughty iron
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Yes

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For me, the message actually meant nothing. It still defaulted to PS5 prompts

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So weird

pure radish
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that message makes no sense

haughty iron
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Yeah

pure radish
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the game uses steam input game actions

kindred chasm
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The launch skip achieves the frozen state because it stays the same midgame

pure radish
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steam is always remapping

haughty iron
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It actually NEVER showed up before. It showed up literally just now for the first time

haughty iron
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I've booted MGS1 numerous times to test stuff

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This has never happened before

keen wharf
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by default with Dualsense compatible games there is more compatibility if the controller is plugged in rather than connected wirelessly

kindred chasm
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So if nuggs puts in ctrltype with launch skip we should be good? Idk

keen wharf
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but for MGS1 it doesn't make much of a difference

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it's mainly for stuff like haptic feedback or impulse triggers for games that support it

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most of the time those only work wired

kindred chasm
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Now you can hear snake's death cry from your controller speaker

pure radish
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!

kindred chasm
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Thats a joke it's not a thing

pure radish
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i meant that ! should play through the speaker

kindred chasm
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Oh

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It'd be neat if codec calls came through controllers tbh

haughty iron
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Uhh

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For me it doesn't revert to PS5 buttons

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Look

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It's like this at first

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Then I set it to Xbox

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It stays Xbox

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I'm still using the DualSense and I do NOT own an Xbox controller

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If I close the game and boot it back up, it defaults back to PS5

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Probably because it detects the DualSense

keen wharf
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I can't even change the prompts if I'm navigating with the controller

pure radish
keen wharf
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the prompts only change if I'm using the keyboard

haughty iron
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Wtf

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That's not what happens on mine

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I'll make a video like this one

soft falcon
red cradle
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Schrödinger's controller prompts

keen wharf
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the auto detection just works too well on my end

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it doesn't auto change to keyboard prompts when I use the keyboard though

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that one I have to manually change and it stays the option I selected as long as I only use the keyboard

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maybe it has something to do with steam input settings?

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honestly would have preferred the option of PS1 prompts over all these

pure radish
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good job we can disable the patches for them

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when I booted up with no patches it was of course PS1 prompts

haughty iron
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Here's how mine behaves @keen wharf

keen wharf
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that's strange lol

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steam input settings are the same as here right?

woeful flare
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always was, without mods

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just not for 2/3 for me at least

haughty iron
woeful flare
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unless the default is dualsense

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which is what i use…

haughty iron
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I didn't change anything

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That was what Steam has chosen

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I don't understand why Konami made this so complicated. They should detect your controller and default to it sure, but then your settings should override that and stay saved like this

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Unless you use a keyboard, which should get detected on the fly, and your icons should change to keyboard prompts

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It's like this in pretty much every modern game

keen wharf
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this so strange lol. So I guess for some it only detects at boot up while for others at the press of the button?

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I don't even know what the intended effect is supposed to be lol

haughty iron
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Exactly

keen wharf
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I know controller detection in games is not always reliable

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like I've known people who confirmed to me a game didn't detect their PS controllers and got xbox prompts but for me it worked

haughty iron
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I'd treat it like this:
Controllers are "category 1" and kbm is "category 2". It defaults to whatever controller you're using, unless you change your icons from the options, then it stays like that, unless you switch to kbm

keen wharf
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and there wasn't much difference in our set ups

haughty iron
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There is definitely some fuckery going on

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MGS2 and 3 just default to Xbox, but at least they get saved for every session

keen wharf
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and you can always force the prompts you want with a launch parameter

soft falcon
pure radish
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it varies

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the ones with names or are controller-specific are obviously easy to identify

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but there are lots that are just a list of bytes and offsets

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still possible to work out what they do, especially if you work out where they'd apply against the decomp

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but needs someone with some intimate knowledge of the internals of the game itself

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the decomp is probably the best source of information, since it generates a matching rom

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apply the set for the same game version and it should reveal some things

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i wonder if anyone tried to decomp the gog pc version

quiet lodge
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Is there a way to use Metal Gear Solid HD without the reshade and CRT filter?

woeful flare
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^^

pure radish
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what?

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don't install reshade?

woeful flare
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ok tbh i haven’t used the “mod” yet so i don’t know how all that works myself

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is it an exe replacement? i thought i saw discussions of that before

pure radish
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no, its a dll

woeful flare
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ooh i see

pure radish
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using asi loader

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same way hdfix works

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but it doesn't include reshade...

woeful flare
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huh

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i see

quiet lodge
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Yeah I didn't use the mod yet either, I just wasn't sure if using reshade and the CRT filter was mandatory

pure radish
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nah, by default it just skips the warnings / notices and disables the builtin smoothing

ruby hill
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Even on the US ISO in the Master Collection, he’s wearing underwear instead of pixelation.

ruby hill
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I mean in the master colle

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Ction

haughty iron
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Oh

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You said original US version

ruby hill
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Yeah I could have worded it better

pure radish
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isnt he wearing underwear in every MC version

haughty iron
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So I thought you meant the 1998 original

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I think so

ruby hill
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I meant the US iso

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In the MC

haughty iron
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Also, what about the blood?

timid hemlock
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Original PSX versions: All versions of the game had naked blurred Johnny, except JP versions (including Integral and integral PC), which had him in grey underpants.

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MC: all versions of the game has him in brown underpants.

haughty iron
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Is it censored everywhere?

timid hemlock
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No versions had censored blood, to my knowledge.

haughty iron
timid hemlock
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But the MC german version is censored now I think

pure radish
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they probably had no choice with the german one

haughty iron
timid hemlock
haughty iron
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I don't understand why

timid hemlock
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Maybe they did it preemptively, to avoid censoring issues, as Germany has censored games in the past, demanding green blood in some games, and no blood in others. But that was way back in the 90's, I think Germany is fine with blood in video games now

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It's actually kinda funny lol, they replaced the grunts with robots

pure radish
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the item text patch looks like its just one big patch

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odd they didnt do it for integral

dawn flare
timid hemlock
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Man, I can't wait to see what's possible with patches!

finite peak
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Are we back to talking about Johnnys ass?

haughty iron
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Yes

pure radish
pure radish
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wut

finite peak
pure radish
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oh is this your doing

finite peak
pure radish
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ah

finite peak
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Silly me, I thought people didn’t want the colors drained and the pixelation to look like a smudge

pure radish
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i mean it doesnt look like a smudge with the bilinear filtering off

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the opposite of smudge

finite peak
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Yes it does

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Hard pixels look like ass

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I can’t stand it

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I mean, just look at that

pure radish
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maybe m2fix needs a separate listing in nexus to avoid confusion

finite peak
pure radish
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kinda hard to tell because the 2nd one is not how it looks for me

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that img looks heavily compressed it looks like the bilinear filter is actually on

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sure but we're gonna get people thinking m2fix has a crt filter which is irritating

finite peak
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With it off it looks even worse…..

pure radish
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not sure i agree there

finite peak
pure radish
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the bilinear thing makes it look like i've blown up a jpeg

finite peak
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Do you really mean to tell me that hard pixels look better?

pure radish
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yeah

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"hard pixels" they're just pixels man

finite peak
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You think 1 looks better than the other 3?

pure radish
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in that example yeah because 2 3 4 are not good filters lol

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im not anti-filter, i play around with em a bit, but

finite peak
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Wow…..

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I have no words

pure radish
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maybe a bad example? i mean 2/3/4 look the same and it just looks like they've removed half of the horizontal lines

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some of the better reshade crt effects are alright now and then

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if all you've done is delete information from the picture like the built-in scanlines do

finite peak
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Those are actual CRTs. And one is s video, the other composite, and then component

pure radish
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rofl

finite peak
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This was to demonstrate the differences between NTSC phase 1, phase 2, and phase 3

pure radish
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i mean the game has jaggies bro

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its a psx game

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it has no floating point

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it has no subpixel

finite peak
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I can’t do hard pixels man!

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It’s hideous!

pure radish
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sure but then why not bump the internal res to your desktop res

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that would seem to be more to your liking

finite peak
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And make it even worse?

pure radish
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WOT

finite peak
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No thanks

pure radish
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i mean if you bump the native res the subpixel issues go away

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as there's more of them

finite peak
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The more you upscale pixels they just look more pixelated

pure radish
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what

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that's the opposite of what im describing

finite peak
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And it just gets worse and worse

pure radish
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at the moment we have that situation

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if you bump the internal res, the GTE is rendering geometry at that res

finite peak
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No, no it’s not

soft falcon
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It has its charm

pure radish
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what we currently have is a 240p image being upscaled with very blocky pixels

finite peak
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You can upscale polygons, you can’t upscale pixels

pure radish
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with or without a bilinear filter or crt filter

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of course! that's what an internal res bump is

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it upscales polygons

finite peak
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Upscale pixels just look worse and worse

pure radish
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at the moment it is upscaling pixels

finite peak
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The psx still uses 2d wrappers on the 3d polytons

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Polygons*

pure radish
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wot on earth are u talking about m8

finite peak
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So the more you upscale the worse it looks

soft falcon
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How about we just say to each their own and go along with our day

pure radish
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i mean this isn't even an argument of preference

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its an argument about what things mean

finite peak
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Either way, upscaling just makes every 2d element look worse

pure radish
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i would not describe upscaling pixels as an "internal res boost"

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for it to be internal it has to effect the... rendering

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what you seem to be saying is

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if the internal res was patched it would look no different

finite peak
pure radish
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obv boosting internal res reduces "hard pixels"

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heres the pc port running at native res

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obviously that has less hard pixels than 240p upscaled to native res without any filtering

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like that is a fact right

finite peak
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Yeah it looks like dog shit

pure radish
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do we at least agree on simple definition of terms though

finite peak
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Whats your point?

pure radish
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right, so it has reduced the hard pixels

finite peak
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Nope

pure radish
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you don't like hard pixels

finite peak
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Just the polys

pure radish
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WHAT

finite peak
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All those 2d textures look worse

pure radish
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obviously

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but there are less hard pixels right

finite peak
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Thats the point

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Nope

pure radish
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ok ur on a different planet

finite peak
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Just smoother polys

pure radish
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isnt that exactly what less hard pixels means

finite peak
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Nope

pure radish
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then what does it mean?!

finite peak
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watch

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The

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Video

pure radish
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cant rn

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have shit to do

soft falcon
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This kinda feels like you're both arguing past each other

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But ye I guess when we have more options including possibly a render res bump people can adjust it to their liking.

pure radish
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🤣

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i think either 240p without the builtin smoothing or this native res pc screenshot look better than 240p with the builtin smoothing

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the builtin smoothing is just bad

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give me the crisp 240p picture, don't massacre it

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vaseline over the screen

soft falcon
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Lol

keen wharf
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bilinear filtering sucks for these old games lol

pure radish
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exactly

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that's why we started modding this thing to begin with

#

and now we have someone saying it's better with it on?!?!?!

keen wharf
#

wasn't the point about crt shaders and such?

pure radish
#

well i then asked about the bilinear filter and he said that was better too!

keen wharf
#

Old games were kind of made with CRTs in mind but bilinear filtering definitely doesn't give that look

#

Although it does resemble RF from old consoles

#

which doesn't look that good honestly

finite peak
#

I mean, the original image is better with it on

pure radish
#

rubbish

finite peak
#

Obviously with a good CRT filter, that’s not the case

pure radish
#

im indifferent if people wanna add CRT filters

soft falcon
pure radish
#

but the builtin smoothing is just bad

soft falcon
pure radish
#

and removing that is always an improvement

keen wharf
#

Most CRT filters actually sharpen up the image compared to the game's bilinear filter

pure radish
#

^^

#

LOL

#

hard pixels!

finite peak
#

Well obviously it’s bad

#

I’m just saying if those were my only two choices I would leave it on

pure radish
#

i would not and that fact is the only reason we have the mod!

finite peak
#

I mean thats good cuz it makes the filters look better

#

But you’re on your own with those hard pixels

pure radish
#

definitely not on my own

#

you're on your own with the vaseline

keen wharf
#

PS1 is no N64, so yeah, I'd prefer sharpness for MGS1 lol

tribal acorn
#

“Hard” pixels look worse in 2d games, but better in 3d games

pure radish
#

we've got all these videos including IGN extolling the virtues of turning it off, definitely not on my own m8

#

yeah for 2D you might have an argument

finite peak
#

Yeah you are, CRT filters the way to go

pure radish
#

🤣 this guy

finite peak
#

No one should play without one

#

Obviously a bilinear filter is dumb, but w/e on that

pure radish
#

i live for that psx wobble

#

shit me up as a kid playing this game

finite peak
#

Does anyone have updated photos of the filter after that was removed? I’m in bed and don’t wanna get up lol

pure radish
#

blurring it all kind of runs antithetical to that

finite peak
#

I also added the psx dithering

#

I’ll update all this eventually

#

Either way if there is no filter it looks like garbage but yeah I’m glad the bilinear is gone now

pure radish
#

you might not like it but its obviously better than the bilinear smoothing

#

it's at least what the game is putting out

finite peak
#

I wouldn’t go that far, the game was meant to put out on cathode colors

#

Hard pixels drain the colors and kill the quality

pure radish
#

i mean that is just up to your equipment though

finite peak
#

Not to mention no scanlines

#

No shadow mask

pure radish
#

this is objectively the signal from the psx

finite peak
#

No bloom

#

No dithering

#

Nothing like the original at all

pure radish
#

ive even said sometimes i use a crt filter lol

#

just not exclusively

finite peak
#

I just can’t play without one cuz after seeing it on the real deal I can’t go back to hard pixels

tribal acorn
#

Crt filters dont look like a real crt

#

The screen cant produce enough light

pure radish
#

^ that is part of my grievance with them

tribal acorn
#

So it’s the same really

finite peak
tribal acorn
#

Buy a real crt if you’re so picky

tribal acorn
finite peak
#

Oleds with HDR produce more color and higher nits than what was possible on a CRT

timid hemlock
#

Some are getting close, but yeah, if you have the space for it, buy an old CRT TV

tribal acorn
#

A simulation of the real thing is still a simulation

soft falcon
#

CRTs are overrated tbh. They're fine for old games with no hassle but I've fiddled with both a fair bit and I don't think it's that radical of a difference.

tribal acorn
#

Play on a crt and you’ll realize

finite peak
#

I have a filter that looks better than a CRT on retroarch

tribal acorn
#

No comparison

soft falcon
#

Especially if you use a high quality signal like rgb or component

tribal acorn
#

Filter looks like a filter

finite peak
#

Dude I have 4 CRT tvs

tribal acorn
#

And you play with a filter?

finite peak
#

All with component

tribal acorn
#

Why dont you play on those

timid hemlock
#

CRT Royale is ok with me, but requires a lot of tweaking, depending on resolution and scaling. It's close enough for me so far.

finite peak
#

The filter on retroarch looks better

#

Thats why

#

OLEDS are superior tech

soft falcon
#

When games look good they look good and I'm not too picky about how they're presented as long as it doesn't have some obvious crippling fault

tribal acorn
#

The simulacra is better than the real thing

#

Cyberpunk ass thing to say

timid hemlock
#

You can run reshade filters natively on Duckstation now

tribal acorn
#

Morpheus crying rn

finite peak
#

Yeah but retroarch is the only way you can get filter superior to a CRT

tribal acorn
#

You rn

pure radish
#

mr default is The One

finite peak
#

Cuz of things like native HDR support

keen wharf
# finite peak No dithering

dithering is missing from Master Collection cause they actually removed it. If you emulate it on duckstation you'll see there is dithering without any filter applied

pure radish
#

do the other M2 psx titles have dithering?

timid hemlock
#

Dithering is turned of at emulator level I think.

soft falcon
finite peak
#

Yeah dithering is hardware on psx

timid hemlock
#

Haven't seen mention of it in patches

soft falcon
#

It seems to not break it

#

Like the color depth

finite peak
#

So the emulator has to emulate it, in fact heres a fun thing

#

I’ll bet you didn’t know this

keen wharf
pure radish
#

ah shite

finite peak
#

How about none of the emulators do psx dithering right except for one

keen wharf
#

there is some but only on sprite level, it's not like MGS or Silent Hill where it's applied on the whole screen

finite peak
#

Xebra

#

Xebra is literally the only psx emulator that is 100% accurate

#

And the difference is kind of astounding

#

like to the point I actually think duckstation/swanstation purposefully toned it down cuz its a bit harsh

soft falcon
#

You can patch CDs to turn off hardware dithering on a real ps1 btw

#

Many games it works just fine while others like silent hill have color banding

finite peak
#

We don’t want you here

#

Lol

tribal acorn
#

Few people know this but if you run an MGS1 rom through Xebra through a crt filter through an OLED screen, it’s actually more real than a psx on a crt

#

It breaks reality and it’s hyper real

#

Most accurate way

pure radish
#

its so real it's a VR simulation of shadow moses

finite peak
#

No, so real……it’s like all of your triumphs are just part of the s3 plan!

tribal acorn
#

True, it shouldnt be a psx rom. It should be a recompiled rom from the master collection with dither readded

finite peak
#

It’s not important that you, Raiden, were able to complete it, it’s the fact that we were able to trigger and control it

timid hemlock
finite peak
#

Your victories, defeats, and losses, were only by-products to create us

#

The very will and morality you people spout every day!

timid hemlock
#

I'm kinda scared that the M2 emu doesn't support dithering, because it was built to emulate games that didn't use dithering in the first place.

pure radish
#

i can't prove it either way yet, still learning stuff

keen wharf
timid hemlock
kindred chasm
#

What is dithering for someone dumb about emu

finite peak
#

Are*

pure radish
#

u basically just add a certain pattern of noise to the image

kindred chasm
#

Something like HDR?

soft falcon
finite peak
pure radish
#

wikipedia has a good example of the general technique

timid hemlock
#

Here's a good video about it: https://www.youtube.com/watch?v=bi-Wzl6BwRM

Dithering is a technique to simulate an extra color by applying a combination pattern of two existing colors. The Sony PlayStation was capable of 24 bit color, or 16 million unique colors and yet displayed an abundance of dithering almost all the time. In this episode we dig into Dithering, how it works on the Sony PlayStation 1 and what can be...

▶ Play video
keen wharf
#

yeah dithering goes beyond than just old games lol

#

it's also used for audio

#

and modern monitors use dithering as well for higher colour depth or at least the perception of it

timid hemlock
keen wharf
#

the purpose of it for images is mainly to reduce colour banding in images limited in colour

#

it actually gives more detail

timid hemlock
#

I just found some footage of the mega man legends pc port. The fades do not have dithering there... But it's the old port from 2001, don't think its relevant

keen wharf
#

yeah, I don't think the port has that but pretty sure the PS1 version still does

#

found a longplay video

finite peak
#

Well it was legends 2 but still

#

I know both of them use it

#

I’m glad they never did another one, legends 2 was amazing and another one would just ruin the ending

#

480i>240p change my mind

pure radish
#

nocash disagrees with you

timid hemlock
#

Did m2 do any PSX conversions besides castlevania sotn? Because that one does not use dithering

#

...on original hardware or pc

keen wharf
#

I guess it's only 2 games there though

timid hemlock
#

They also did Legend of Mana, but it's also not using dithering on original hardware

pure radish
#

jesus the dithering in MGS is... intense

keen wharf
#

Isn't that one a remaster?

timid hemlock
keen wharf
#

The HD Remaster of Legend of Mana is coming to Steam!Set off on a journey to find the mystical Mana Tree seen in a dream, before discovering... the world map is empty! During your travels, you’ll acquire special artifacts; place these wherever you’d like on the map to bring towns and dungeons to life and advance the story.Meet a colorful cast of...

Price

$29.99

Recommendations

857

▶ Play video
#

This one right?

timid hemlock
keen wharf
timid hemlock
#

For me, dithering in mgs1 is essential. It adds so much detail. 2x res and full dithering is the best. In duckstation you also have the option to scale dithering to resolution, which basically only works well in 2x res. But I always default to full dithering, it just does something to image, kinda ups the contrast and saturation a bit too.

#

I run 2x res, full dithering and CRT royale. So far that's the best solution for me, personally.

keen wharf
#

I like PS1 games at their original resolution but yeah dithering is essential for them at least for the games that do use it

finite peak
pure radish
#

the guy is responsible for most of the hw documentation lol

#

you even linked his stuff when we were looking at analog

#

🤣

finite peak
pure radish
#

console reversing legend

finite peak
#

I know I’m just giving you a hard time lol

pure radish
#

this page is why we have analog now tbh

timid hemlock
#

@pure radish perhaps this part is useful? He's talking about how to switch dithering on/off in the rendering pipeline in most emulators: https://youtu.be/bi-Wzl6BwRM?si=e_Q2KiG8H0y96pZX&t=393

Dithering is a technique to simulate an extra color by applying a combination pattern of two existing colors. The Sony PlayStation was capable of 24 bit color, or 16 million unique colors and yet displayed an abundance of dithering almost all the time. In this episode we dig into Dithering, how it works on the Sony PlayStation 1 and what can be...

▶ Play video
#

at 6.33

#

..or maybe not, I don't know this stuff too well

pure radish
#

yeah you can get the same info on that page

#

its "just" a case of reversing all the relevant code in the executable lol

#

i've found bits of it already

timid hemlock
#

Cool!

pure radish
#

it's C++, so vtables make it a bit nastier to reverse than i'd ideally like but still doable with time

#

there's also the fact that there were two slightly different gpu revisions over the psx life

#

with visible differences

#

so preconceived notions of what the psx looks like might depend on that too

cerulean bough
#

MGS1 with its dithering AND the hard pixels (no bilinear vaseline smear) is peak aesthetic

sick osprey
#

I'd say that CRTs 100% aid the effect that dithering gives and blends it almost perfectly.
I would prefer the game with dithering even if I didn't have a CRT or any filters though.

red cradle
ruby hill
#

Yeah, CRT filter just makes everything look blurry. Not a fan.

kindred chasm
#

I dig the dot net matrix but the color turns me off

haughty iron
#

And more importantly, PGXP

cerulean bough
#

Oh I defo vibe with the cleaned up look as well

pure radish
#

anything but the bilinear smoothing for me

cerulean bough
#

Theres just that nostalgia factor of having it look all hard pixels at OG res

#

Helps hide the games age in a funky way

#

While also reinforcing its age LOL

pure radish
#

yeah just accept it lmao

cerulean bough
#

Both as a visual filter over the image

#

And when applied individually to textures

haughty iron
#

Bilinear is basically the go-to method for lazy devs to release old games with

#

Slap that bad boy on there and voila

#

It really does look like shit

soft falcon
#

:^)

kindred chasm
#

Where's my respect for uninear filtering

glad frost
#

Surely this is all moot as presumably so long as the relevant flags/options are exposed, it can presumably be tweaked to one's liking

haughty iron
#

What do you mean

glad frost
#

Well, it sounds like people are trying to persuade Nuggs (and other modders) to set the graphics a certain way

haughty iron
#

Nah

glad frost
#

whereas I'm guessing that they'll present configurable options

haughty iron
#

He already removed the shit bilinear filter

#

So we good

#

People are just expressing their hatred on it

glad frost
#

ah right

haughty iron
#

We all hate it unanimously

#

Nobody likes it

pure radish
#

well even that can be reenabled

glad frost
#

well, i suppose the same point stands, I guess if it's easy enough, maybe both options should be left up to the user, assuming that is easy enough for nuggs and crew

pure radish
#

but I did change the default

haughty iron
#

Yeah if it's easy, no harm for it to be there optionally

pure radish
#

i lean on the side of not changing defaults unless there's an overwhelming justification

haughty iron
#

Most (all?) people want it off by default

#

What's the default?

pure radish
#

it defaults to on

#

that's why im even here

haughty iron
#

Oh I see

#

I thought you made it default to off

pure radish
#

yeah i did

haughty iron
#

Oh right

#

Great then

#

Most people want it off

#

In fact, I haven't seen anyone saying they want it on by default

#

Literally everyone is shitting on it

pure radish
#

but yeah personally i won't be bundling crt filters lol

#

you can do that yourself if you really want it

haughty iron
#

Yeah CRT filters are highly subjective

#

The only ones I wanna try are the one added by Mr Default and the other one that requires HDR

#

From CyberLab

glad frost
#

Honestly I gotta say, mad props to you nuggs, I think the work you're doing deserves a lot more respect than most people would give it credit for

haughty iron
#

Oh yeah, the guy is a madman

glad frost
#

it's sad we're even in this position, but I and many others who may not have voiced it are extremely grateful

kindred chasm
#

Nuggs' work has gotten me the courage to finally sat down and 100% mgs1

haughty iron
#

We're all grateful that you're making the dogshit MC version to be the best version of the game

kindred chasm
#

Currently in the process of doing VR, 90% done

glad frost
#

I remember getting Big Boss rank when I was like 17, which was... checks calender Jesus Christ, 20 years ago

#

definitely wouldn't bother if nuggs hadn't wizarded in the analog

haughty iron
#

At the same time, it makes me mad that Konami may potentially end up seeing this and thinking, "lol we can keep releasing broken/shit products, and the fans will fix them for us. Thank you for paying to beta test!"

glad frost
#

Yeah, true

haughty iron
#

I never condone piracy, but man, this is one of the few cases that Konami would deserve to see fans voting with their wallet...

#

We deserve better

#

I truly regret buying this collection at full price

kindred chasm
#

I'm a sucker for mgs. The promise of MGS4 might be breaking out of ps3 jail had me sold day 1 that broke

pure radish
#

im happy to pay for it to get these games off the consoles theyre stuck on

haughty iron
#

We all are, yeah

pure radish
#

as long as they give us mgs4

kindred chasm
#

It being on PC is just a cherry on top

pure radish
#

even if we have to fix it

haughty iron
#

I can already play MGS4 with zero crashes on my PC but most people can't

#

You need a beefy CPU to run it

glad frost
#

I'd be amazed if MGS4 comes to PC and runs any better than the current emulators

kindred chasm
#

What I really want is MGO2 natively on PC rather than emulating it

haughty iron
#

A native PC port will allow people with mid range CPUs to play it

glad frost
#

I mean, they either have to use the current emulator (would they even be allowed?) or make their own (unlikely right?) or do a native port

haughty iron
#

The emulated version now runs perfectly fine at 60 FPS

kindred chasm
#

That's easy to do, PS3 is shit. Even the 360 emu has less problems and that's got a quarter of dev time put into it

pure radish
#

4 is certainly going to be a native port if it comes at all

haughty iron
red cradle
#

So I assume the next step of MGS1 modding is find a possible way to actually modding the game?

haughty iron
#

So they have to make it a native port for each system

glad frost
#

but isn't that the whole thing with MGS4 - that the architecture of the PS3 makes it hard to port them?

pure radish
#

its already possible to mod mgs1

kindred chasm
#

It's been ported on 360 before

haughty iron
#

Luckily for us, an Xbox 360 port prototype already existed

#

Yes

glad frost
#

oh right

haughty iron
#

Which means they can do it again

kindred chasm
#

It was never released to the public on account of needing 4+ discs. Today they won't need to do that

haughty iron
#

This time for PS4, Xbone, Switch, PS5, XSX, XSS, Steam

pure radish
#

the architecture is probably less of an issue these days, emulating the architecture is a completely different beast though

haughty iron
#

Yep

#

Exactly

glad frost
#

riiiiight

#

that's very interesting

haughty iron
#

There ain't no way last gen consoles can emulate MGS4 in any capacity

#

And the point of the collection is to release these games everywhere

kindred chasm
#

Except for MGS1, fuck that game in particular

glad frost
#

i would assume a native port to PC would require a decent amount of work though, wouldn't it?

#

and it seems like they've put in the bare minimum with this one

pure radish
#

decent amount of work but less than you would think

glad frost
#

interesting

pure radish
#

it's a fairly modern game

kindred chasm
#

Long as they got the source code it's easily doable

pure radish
#

doing a source port of much older stuff is probably more difficult just because of how things have moved on

glad frost
#

ah right, true

kindred chasm
#

360 version apparently ran like a dream

pure radish
#

its also apparently an evolution of the mgs3 engine so

haughty iron
#

Yeah that was the report

#

I'm surprised this whole thing has surfaced in 2023

#

And not before

kindred chasm
#

Besides if volume 2 talks are true, the only game in there that needs any effort is 4. PW is done by Bluepoint and Konami's shown they're willing to just toss it in, and V's already on everything

haughty iron
#

Yeah, the dataminers found codenames for these 3 games in there

pure radish
#

yeah and they're doing delta lol so there's at least some money behind it

haughty iron
#

PW, MGS4, MGSV

pure radish
#

i wouldn't be surprised if the mgs4 we get is derived from that 360 port

haughty iron
#

I feel that volume 1 at least has helped funding either MGS4 (volume 2) and/or Delta

pure radish
#

since it will already have the directx backend and such

haughty iron
#

If they even kept that source code to begin with

red cradle
#

can't wait for MGS4 modding

kindred chasm
#

It has to be on the 360 port, too many things depend on ps3 doesn't exist in modern consoles

pure radish
#

eh konami is pretty big, i'd imagine they're like nintendo and archive everything

haughty iron
#

Well it seems like they lost the source code of MGS1

kindred chasm
#

Doesn't stop them from losing source code bigger companies lost bigger shit

haughty iron
#

There's a lot of evidence pointing to them having lost the source code of MGS1 actually

pure radish
#

mgs4 is much more recent though lol

haughty iron
#

Yeah

pure radish
#

in the days of modern source control etc

haughty iron
#

That's good

pure radish
#

it just wouldn't happen

#

you don't invest that kinda money

#

and lose it

cerulean bough
#

Chyea and I wouldnt even take the "360 port of MGS4" rumor too seriously anymway

haughty iron
#

That's what I'm hoping

#

It's not a rumor

#

It's confirmed

cerulean bough
#

Ryan Payton tends to embelish alot of details

kindred chasm
#

I mean Konami's spent a lot of money into Fox Engine and look at what happened to it

haughty iron
#

Fox Engine is probably archived

pure radish
#

they certainly still have fox engine though

haughty iron
#

I doubt they outright deleted it

kindred chasm
#

Cucked V, made a football game, and put it in a pachinko machine

pure radish
#

and probably every single version of it

kindred chasm
#

Meanwhile Delta's Unreal 5

cerulean bough
#

Its a thing Ryan Payton is talking about now, after the fact

Its defo still a rumor since it has no hard evidence outside of his testimony

pure radish
#

it's not surprising it was mothballed with the messy KJP divorce

haughty iron
#

Unreal 5 performs pretty bad for a lot of games

pure radish
#

who would maintain it?

cerulean bough
#

And again, Ryan Payton tends to embelish alot of stuff LOL

pure radish
#

these things just rot if they aren't actively maintained

#

they can't exactly ship new product on fox

#

it's a last gen engine

#

lots of knowledge left the building too

kindred chasm
#

And it still looks fucking amazing

haughty iron
#

Oh yeah it was the right move to get onto UE5

#

It's just that UE5 is not optimized yet and a lot of games run poorly on it

kindred chasm
#

What makes it more baffling to me though is that MGS3 is already on the Fox Engine

cerulean bough
#

I actually am pretty glad they moved away from Fox Engine, that thing looked great in some areas

#

But awful in others

haughty iron
#

Lords of the Fallen is a prime example

#

The game performs really bad on PS5

#

Constant FPS dips

#

It's a mess

cerulean bough
#

Yea any game making use of Nanite Geometry thru UE5 has been hit with alot of issues

haughty iron
#

I hope Delta doesn't perform like shit

cerulean bough
#

It defo needs alot of cleaning up

kindred chasm
#

It probably will tbh

haughty iron
#

But man, after seeing the state of this "master" collection...

#

Yeah

#

It probably will

#

It also looks pretty generic

#

😔

kindred chasm
#

That's probably why they're cherry picking what to show us

pure radish
#

it at least has the benefit of being a clean slate

cerulean bough
#

Its kinda hard to compare the work of MC directly to a new game tho

haughty iron
#

Yeah at least that's good

#

It's easy to compare the mentality though

pure radish
#

MC is having to port 10+ year old projects where there is no institutional knowledge of how they work anymore

cerulean bough
#

Reverse Engineering and compiling a game to work on modern hardware is just a totally different ballgame

haughty iron
#

Konami so far has shown that they don't truly care about this franchise

kindred chasm
#

That and the guys that knew how to make them are fired

cerulean bough
#

I would say the opposite LOL

#

Konami has shown they do care to me

#

Its just

#

The product defo needed more time to bake

#

Theyre going ham on marketing and pushing MGS as their main franchise again

pure radish
#

yeah it's better than it dying a death

haughty iron
#

Nah, if they truly cared, they would have decompiled MGS1 and do a proper port for example. Fans have reverse engineered the GOG port and provided tons of fixes

kindred chasm
#

It's not time. They need manpower. Even if they were ejecting Kojimbo, his crew was still carrying Konami on the gaming front

cerulean bough
#

I dont think theres been a single day the past 2 months I havent seen any sort of official MGS tweet or ad

#

David Hayter is back in full force

pure radish
#

decompiling MGS1 is not really something you can just hire for

cerulean bough
#

Konami brought in Donna Burke for more concerts

pure radish
#

reverse engineering and engineering are very different skillsets

cerulean bough
#

Hell they even found Cynthia Harrel and got her involved in the franchise again

pure radish
#

you don't get the experience you need to reverse engineer something by hiring game devs

cerulean bough
#

Chyea you cant just "decompile a game", its an intensive process that requires just pure metric fuckton hours of research

pure radish
#

it's fairly moonshot to even go about trying to do that

#

hard to have a plan of record about that

#

hard to set deliverables

kindred chasm
#

Wouldn't it be better to just rebuild the game from the ground up at that point

pure radish
#

yes

cerulean bough
#

Yes and no

#

Depends on how confident you are on rebuilding it faithfully with your staff

pure radish
#

from a project management point of view, definitely yes

#

from a fans having nice feelings point of view, debatable

cerulean bough
#

If the intent is preservation, you run a much bigger risk of accidently fucking up some aspect

kindred chasm
#

Faithfully. Meanwhile johnny's ass got undies

pure radish
#

at least they're delicately positioned and faithful undies

kindred chasm
#

#notmyjohnny

cerulean bough
#

In the end, Im just happy we got actually accessible ports of the MGS games

#

Something fans have been screaming for nearly a decade

#

Even if its not the definitive version

kindred chasm
#

Pc is future proofing the franchise. Backward compatibility would've been nice too but sony

pure radish
#

sony made it disproportionately more difficult for themselves

cerulean bough
#

Chyea when it came to backwards compat, Xbox was ironically the best for awhile

pure radish
#

can't really just say sony bad

cerulean bough
#

Granted Xbox has always made it an express focus since the OG Xbox for backwards compat

#

Yea, its hard to exactly blame Sony for something that requires alot of planning and future proofing

#

Backwards Compat is a business model that rtequires alot of delicate planning and execution

#

That wont pay off till generations later

pure radish
#

i mean it can also compromise your current business

kindred chasm
#

Dumb question but would it be possible to port monster hunter assets to PW

pure radish
#

if you plan for back compat

haughty iron
cerulean bough
haughty iron
#

But obviously they would never do that

kindred chasm
#

Go further into the crossover beyond chicken and lizard

haughty iron
#

What's baffling is that if 1 person can improve the M2 emulator by this amount, why didn't Konami do it in the first place

kindred chasm
#

Wouldn't bluepoint give us an idea what that's like or is it more complex than that

pure radish
#

i mean with things like the bilinear smoothing

#

i can imagine a decision was made

#

unfortunately it was the wrong one

#

analog is a strange omission

#

that's probably the only thing i can say they dropped the ball on

cerulean bough
#

Alot of things just scream they had to rush implementing alot of features

#

Is what I would put my money on

pure radish
#

the problem is a lot of these things are just options that existed already and they ended up not using them

#

on bilinear I can see it just being a call was made

soft falcon
pure radish
#

maybe they figured people would complain about jaggies

#

analog is just, bizarre though

soft falcon
#

It adds up for 300 missions

cerulean bough
#

Yea, its just funky to see comprehensive features like the pause menu or save data spoof added

But then things we previous could toggle on PS3, like Bilinear or Analog, are just not implemented again

kindred chasm
cerulean bough
#

Theres alot of parts of MC that clearly do show there was love and time put into changes

#

And then other aspects that are just baffling they left

pure radish
#

^^

cerulean bough
#

Just screams to me that they were rushed and didnt have enough time for MC

pure radish
#

you really have to be cynical to think it's laziness

#

that's quite an accusation rly

cerulean bough
#

The fucking fact we even have things restored that Bluepoint fucked up on HDC

#

Screams to me that there were devs who clearly worked on the OGs back in the day

#

That cared to restore certain things in the MC

soft falcon
#

Or just had incompetent testers

pure radish
#

i would be inclined to think they spotted some issue with analog that we're more willing to overlook

cerulean bough
#

Its kinda tendency we've seen with gaming the past decade

#

QA is just even more under appreciated than it was before

#

(and even then it was underappreciated)

#

Companies just tend to leave less time and effort towards QA as a whole now

pure radish
#

i mean QA is very often not what people think it is anyway

haughty iron
#

I have a friend who worked in Eidos until about 10 years ago

#

Has worked in several AAA games in his career

#

He told me that sometimes higher ups just don't care

#

QA may find several bugs but they don't deem them as important enough to address

pure radish
#

so much cynicism

haughty iron
#

So they just ignore them

pure radish
#

i'd be generous and say they have different things to worry about

haughty iron
#

That's not QA's fault

haughty iron
#

Because they ARE fixing stuff even now

#

For example the laser in MGS2

#

But it's like, why not wait a bit longer and release actually good versions of the games?

pure radish
#

that would be socialism

haughty iron
#

Or how they added CRT filters in MGS1 after release

#

Why not day 1?

#

Sure, the filters are bad but at least have them there lol

pure radish
#

i mean

#

i don't even want to get into the complexities of actually answering the "why" there

#

but there are many. many many reasons

#

the world is not as simple as lets make sure the MGS port is absolutely the best it could possibly be

#

lets get NASA on it etc

haughty iron
#

To me it's more like, if you're charging me $20 for a subpar port when I can just either dump my own copy on PC and play on a better emulator for free, or find a copy online, then something is wrong

#

I'm talking specifically about MGS1

#

It just leaves a sour taste

pure radish
#

perhaps. also it's on steam now

haughty iron
#

I wonder if just that is worth $20

#

To me it isn't

pure radish
#

i paid 50bux and i got a lot of games

#

many that were not on PC

#

several under steam for the first time where most of my library is

#

they're pretty ok

haughty iron
#

If we're talking convenience then sure

pure radish
#

improved with some fixes that didnt take much effort

#

its all good my dude

#

its all good

haughty iron
#

Yeah I get that, but this mentality also enables companies to get complacent

pure radish
#

i can find worse ways of spending 50bux

haughty iron
#

Which is pretty scary

#

Anyway, at the end of the day, you're fixing their mess

pure radish
#

and im learning a shitload in the process

haughty iron
#

So that's great

#

I wish I had your skills

#

Btw do you launch your mod through Steam like normal?

pure radish
#

yea

haughty iron
#

That's amazing

cerulean bough
#

Ultimately Im dissappointed the MC Colelction released in this state, but Im also happy that its both on PC and FINALLY accessible to practically everyone

haughty iron
#

Basically this

#

To me the worst offender is the audio in MGS2 and especially MGS3. That is a very serious bug

cerulean bough
#

Having to tell prospective new fans to "emulate" the past decade

#

Was a major barrier of entry

haughty iron
#

At least I consider it very serious

#

Konami should at least fix the audio

cerulean bough
#

Chyea Im glad they fixed most of the audio distortion for MGS2/3 tho

pure radish
#

those issues are probably where they're focusing tbh

cerulean bough
#

They just need to add the higher quality audio files

pure radish
#

and this apparent disc read error or w/e it is

#

so no analog for you while there's gamebreaking shit

cerulean bough
#

Which if they managed to fix the weird distortion issues already, I thinks its safe to assume we'll get the audio file quality fixed soon too

cerulean bough
#

Im hopefully we got more stuff incoming