amazing to hear we've got a forum! should be so much easier to tag stuff now.
that said, i'm gonna give where we currently stand on modding/repacking MGS1 and everything about the emulator;
-
The game's alldata.bin can easily be decompiled using an updated version of MArchiveBatchTool, a tool made for Castlevania Advance Collection.
-
Currently, MArchiveBatchTool does NOT allow to repack the game back to .bin succesfully. Doing so results in the launcher giving a blank screen.
-
The emulator itself lies within the .exe file. It does not have a game launcher made in Unity like the rest of the games.
-
The emulator seems to have been made by M2, as seen in the game's files. They are known for making the Castlevania Advance Collection and the SEGA Mega Drive/Genesis Mini, which use the same file structure.
-
Decompiling alldata.bin gives us these file extensions
-
.psb - Different types of emulator data files, such as images and sounds. Can be decompiled using FreeMote.
-
.nut - Emulator script files. Language is unknown.
-
.bin - ROM files and patches for these. The ROMs used in Master Collection act like any regular PS1 ROM and can be decompiled using any disk tool, such as PowerISO. We have yet to know how the patch files work.






perfect

