#Scholar (Concepting/Early Development)

1 messages · Page 1 of 1 (latest)

stone compass
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@thorny prairie @molten orchid

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Hello

molten orchid
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how scholarly

stone compass
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here is my idea for design guidelines

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im going to lay down for a bit ill be back later

viscid galleon
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wtf

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😭

molten orchid
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1 million Multiboxes

stone compass
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i love Multibox

thorny prairie
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the sinful jokers should have effects similar to the related gem effects, and scale based on how many cards of that suit had already been scored in this hand
e.g. Lusty Joker: Played cards with Heart suit give X1.1 Mult when scored, increases by X0.1 Mult for each previously scored Heart this hand. 1 in 2 chance to increase by X0.2 Mult instead

stone compass
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i like that

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maybe they should have harsher downsides if you stop paying attention to their suit, but have some effect carry over between hands?

thorny prairie
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save that for the gems maybe?

stone compass
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maybe

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idk i like the idea of them scaling like that i just dont want them to be complete upgrades since to the player it still ends up being "play x suit"

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if it also included the caveat of "avoid YZW suit at all costs" i feel it could be more interesting

thorny prairie
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fair
it could decrease if other suits are scored in the hand
i don't really want it to carry over between hands tho because then that's kind of just the suit drink jokers in the upcoming paperback update

stone compass
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😭

odd lance
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📝

stone compass
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it doesn’t have to full carry over i just don’t want you to be unpunished for playing another suit

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i said nothing wrong that message is unedited

thorny prairie
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icic
general statement btw: unless i say otherwise, i'm not particularly attached to any of the ideas i come up with and you can feel free to modify/ignore anything i put in this chat to your heart's content

stone compass
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awrsom i love minorly modifying ideas

molten orchid
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can i do obelisk

stone compass
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yes hold on

stone compass
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shut up

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aqu is a focused effort i cant just do whatever wiht it and this is a more open mod while still having an actual purpose behind it

thorny prairie
trail yew
stone compass
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i feel like a genius
instead of just manually writing every joker name i just did this and then pasted it into the google sheets

thorny prairie
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peak

stone compass
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meta and triangle give me your emails if you want edit access to the doc

worthy igloo
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as an immidiate enjoyer of this mod just based off of the concept, can we start commenting ideas

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in the sheet

stone compass
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im gonna axe the 'original effect' column from the table b/c

  1. we all (or we all should) know vanilla jokers general effect by memory
  2. i dont want to type that all out
    2a. getting the plain text of a joker via localize is really fucking annoying
    2b. loc vars exist too
molten orchid
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can i make obelisk overcomplicated

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also sent an edit r equest

stone compass
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forgot you can do that

thorny prairie
stone compass
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its ok part of my email is also my deadname

molten orchid
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you should probably change at least your google account display name

stone compass
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probably yeah

molten orchid
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can we add Charge as a keyworded mechanic

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like this joker gains 2 Charge

thorny prairie
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ok anyway now that i have edit access i'm going to Not Do Anything because i'm gonna try to go to sleep early for once

worthy igloo
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yes

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please

stone compass
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are we adding usable jokers?

molten orchid
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oh this wouldnt be like usable jokers

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it would just be a Number

stone compass
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im not against it but i'd prefer charge goes alongside usability rather than just being A Number

molten orchid
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usable jokers could be useful probably though

thorny prairie
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yayyy a third usable jokers system,,,

molten orchid
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oh sorry

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could make it defer to the entropy one if thats loaded

stone compass
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if we use charge as a mechanic, there should

  1. be an infoqueue on every joker that uses charge
  2. be a standardized multibox dedicated to showing current (and max? if it has maximums) charge
thorny prairie
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tbh i don't like usable jokers in general, but i can put that aside for this mod
anyway yea entropy and all in jest each have their own usable jokers already

molten orchid
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we dont have to have charge

stone compass
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charge w/o usability is ok because i would rather a standard name for it rather than counters being kind of freeform whatevers

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and counters are useful

stone compass
molten orchid
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Obelisk - Rare

Gains X0.1 Mult when played hand is not most played poker hand
Gains X0.2 more Mult when played hand is [not most played hand], changes every hand
Resets if played hand is most played poker hand, then converts all but
1 remaining hand into Discards, and every $10 into discards

+2 Discard selection limit, -1 for each X1 Mult this has above X1
+0 Play selection limit, +1 for each X1 Mult this has above X1

=3 cards required to form a Straight

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very dubious can be changed

thorny prairie
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the straight effect feels a little disconnected from the rest of the joker imo

molten orchid
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yeah probably

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its so you can play it if its not your most played easier

worthy igloo
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yeah maybe resets all hand playing data

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?

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putting some ideas down in the sheet rn

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i really like this mod concept i love complicating originally simple-ish games

molten orchid
stone compass
stone compass
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to this suggestion for astronomer: feels like a downgrade imo; more planets but you have to spend money (and a lot of it) on them

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this ends up being $3 per planet and $4+ per pack which i just dont think is worth it when normal astronomer gives you way less planets but gives them to you at no cost when you do find them

worthy igloo
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I put an annonymous one because if i did it on my actual email it would say my full legal name

stone compass
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yea thats fine

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i didn't reply here bc it was anonymous i just replied here because i would rather not have to talk over google sheets

worthy igloo
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negative planet cards costs are inverted?

stone compass
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inverted?

worthy igloo
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they give their cost in money

stone compass
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like x=1/x or

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ah

worthy igloo
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like it would say -$? whatever it is

stone compass
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hmm

worthy igloo
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so it gives you it back

stone compass
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what if they cost less the more planet cards you buy (never $0 but closer and closer to 0 over time)
and when you buy something else their cost resets back to normal negative price

worthy igloo
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yes

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i like that

stone compass
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will post a comment on that so others can see it before i fully approve it

worthy igloo
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wait does this version now ignore the shop slot for the negative planet, or replace one

stone compass
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yeah it just adds it

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and it explicitly only happens when rerolling, if you enter the shop for the first time there will be no negative planet card

worthy igloo
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@stone compass i did a few more

stone compass
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i really like the diet cola suggestion
drunkard seems like it wont be useful 99% of the time tho

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earlygame, when discards matter the most, its not the easiest to get your hands on extra hand size

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i do like juggler tho, perfect portrayal of "worse if you dont think, but even better if you do"

worthy igloo
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i wanna see if its possible to use a consumale when you have 0 consumable slots

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if so i have a new suggestion for drunkard

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wait no merry ande

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nvr mind

stone compass
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btw im gonna lay down for real this time; will get to reading other stuff later tonight or tomorrow

stone compass
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[flash card] imo this should be flipped to +1 booster slot and -1 shop slot so that you cant just crank ot up to like +15 per reroll

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[mr.bones] i like the idea of an effect between 10% and 50%, but i honestly think it should reward you rather than being neutral, due the fact that youll often either oneshot the blind or be completely unable to win

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[wee joker] i like this, however i think it should reset its scaling back to 2 at end of round in order to not be basically quadratic scaling if you can consistently draw a lot of 2s

stone compass
molten orchid
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lily's Joker seems interesting

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i like lily's Splash, but maybe make it so the bonuses apply per scoring card

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(All played cards count in scoring,
cards that would have been unscoring give +25 chips when scored for each scoring card
cards that would score regardless give -10 chips when scored for each scoring card)

stone compass
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so like 4 unscoring cards means +400 chips total because 2544=400

molten orchid
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4 unscoring cards would be +100 chips from them

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since theres 1 scoring card

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and then -10 chips

stone compass
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oh it’s for the alternate one

molten orchid
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no its just for the scoring cards

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for both of them

stone compass
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oh

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interesting

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i think that’s good
if you’d like to add that to the doc and remove the comment you’re good to imo

molten orchid
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done

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it also just Kills you if you play a 5 card hand

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faceless seems fine

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the rest in the sheet also seem okay

molten orchid
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Scholar - Common
Aces give +20 Chips and +4 Mult when scored
All Vanilla Jokers gain an extra ability

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(/j)

worthy igloo
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I feel like DNA can be expanded more upon

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because right now its just better

worthy igloo
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so max it could give without the +1 shop slot for booster would be +5 (voucher, boosters and cards)

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that secondary effect was to just make it somewhat cheaper

molten orchid
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Droll Joker - Common
[whatever it does in vanilla]
The fourth card in the scoring hand is counted as the suit of the second card
If played hand does not contain a Flush, the first two cards do not score

worthy igloo
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ohh

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so it makes it easier to make a flush but if you dont play one it sucks

molten orchid
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yeah

worthy igloo
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nice

molten orchid
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actually idk if it should be this complex

worthy igloo
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I have an alternative idea

+5 mult if played hand is a flush, and an additional +10 mult if hand is a [random suit] flush

odd lance
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castle random, or ancient random?

worthy igloo
stone compass
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i quite like myst's proposed Canio

stone compass
worthy igloo
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obeslisk is now viable

stone compass
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i specifically designed that effect with the idea that you could use it to obeliskmaxx

thorny prairie
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ok looking over the sheet
i also like myst's canio, main thing i'd tweak is simplifying the 4th box to just say "This Joker gains X0.5 Mult when a face card is destroyed", because played and scored face cards are gonna be destroyed anyway. that technically loses a trigger but i think it's fine
satellite and astronomer are fun
feel free to ignore me but mime bothers me a bit purely because with crossmod you can have held-in-hand triggers from sources other than enhancements

stone compass
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i actually intentionally did that with mime just because it wouldnt affect vanilla most of the time and it would technically be more interesting with other things

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like if you had a blue seal on a card you would be more inclined to get gold on other cards so it has more triggers

cold crag
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Hey whoops

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Somehow this ping slipped right under my radar

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Didn’t see it until just now

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Sorry 💔

stone compass
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all good my goat

stone compass
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approved astronomer in its current state

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note that approval does not mean its final it just means that its Good Enough For Now

midnight plover
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Such a fun and dumb idea

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The commons seem hard to come up with something that's complex but simple, and capable of being both weaker and stronger than the vanilla option. But that's a fun design challenge

muted pendant
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proposed Myst(heh)ic Summit and Loyalty Card

midnight plover
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Added a Lusty Joker and Ceremonial Dagger suggestion

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Also considering what would be fun for the bananas, and I think going full eeveelution on them to over-complicate them might be fun. Where Cavendish has different abilities based on how Gros Michel perished

molten orchid
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dagger seems okay

midnight plover
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I was considering an interaction with shared ranks, as well, but that seemed too much like a second effect. Though I mainly aimed for complexity, and thought the balance would be sorted out through feedback, haha

molten orchid
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oops all 6s ?

midnight plover
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Also proposed a Gros Michel and Cavendish

molten orchid
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scholar (definitely dont have to use this one but)

Gains 1 Knowledge for each scoring Ace. Unlocks new abilities at certain knowledge thresholds.

Scoring Aces give +10 Chips and +2 Mult

(10 Knowledge) Retrigger the first scoring Ace each hand, but the first non-Ace each hand does not score

(50 Knowledge) At the beginning of each blind, after the first hand is drawn, draw cards until you draw an Ace. Discard all non-Ace cards drawn this way.

(100 Knowledge) The fifth scoring Ace each hand gives X2 Chips

exotic lodge
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Best mod?

molten orchid
midnight plover
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Also added a Campfire, Showman and Cloud 9 suggestion

midnight plover
molten orchid
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True...

stone compass
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methinks this is interesting but not strong enough

worthy igloo
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+4

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or +5

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no 7

stone compass
thorny prairie
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(you can also choose to suggest an effect yourself, by adding a comment to the concepting doc)

stone compass
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^

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should be clear, by 'be patient' i mean for jokers with existing but unapproved suggestions

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for any other joker, you can be the one to suggest it
also multiple people can suggest to the same joker at once but try and avoid it if you can (if you can't, thats fine, we all have our genius ideas)

stone compass
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approved the following:

  • myst's mystic summit (fitting)
  • myst's loyalty card
  • ice's ceremonial dagger
  • ice's gros michel (and cavendish. oh boy)
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oop heres gros michel

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i have NO clue how you would word cavendish ingame though 😭

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also imo this ice cream suggestion is a bit lacking , its strength is just that it scales slower if you play hands with lower ranks but i think that this is cancelled out by the fact that it can melt so much faster if disregarded

thorny prairie
stone compass
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honestly fair

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gros michel seems particularly hard to word though due to the variable probabilities

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i guess you could just do like

(currently 13 in 52 chance)```
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like four times

red pewter
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submitted some ideas

midnight plover
exotic lodge
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🤔

red pewter
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deck of comments

midnight plover
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Added a suggestion for Dusk

molten orchid
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drunkard ?

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theoretical bull?

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probably way too strong

stone compass
# molten orchid theoretical bull?

what if you took a page out of cryptid but did it better and made it give less money and then as you earn more and more
also maybe make it percent based (but also absolute value so it’s always positive)

molten orchid
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hmmm

stone compass
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like, all money changes are 80% as strong, increase by 5% when money changes. resets to 80% if no longer earning the same sign of money

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80% as strong being positive though
so you’d lose (1/0.8)x more

molten orchid
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are we doing cents?

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if so im fine with that

stone compass
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i’m fine with decimal money

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maybe should be rounded to nearest tenth but decimal money is alright

stone compass
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Scholar (Concepting/Early Development)

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i’ll try and get around to more suggestions today

stone compass
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Scholar is Back

uneven knoll
stone compass
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its actually not that bad

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ignore this

neat forum
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holy moly

uneven knoll
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Holeh moleh

stone compass
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(there's 1 file for every joker in vanilla and this commit was me renaming all of them and adding their internal boilerplate code)

neat forum
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ahhhh

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wait

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each joker on a seperate file?

stone compass
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yeah

neat forum
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I should've done that dangit

stone compass
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easier for the purposes of seperating purposes because of how complex each individual joker is

neat forum
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i was told to cram them all into one sheet for each rarity

uneven knoll
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My coder just makes every rekoj's code its own seperate lua file

neat forum
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but yeah that makes sense

stone compass
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and is what i would typically recommend

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the only reason Scholar is any different is because

  1. easier to auto-generate the boilerplate code
  2. each individual joker is much more complicated and is longer, so it's cleaner code-wise, normal jokers should not be complicated enough for it to be a problem
neat forum
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that's fair

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I've got some weirdness with some of mine too lmao

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i get it

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omg you're doing the opposite of my design philosophy with my first rarity lmfao

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I like the ideas so far though

pliant jackal
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Cavendish, 1 in 1000 chance this joker self destructs on scoring, otherwise, gives x1 mult for each banana joker in deck, this includes cavendish.

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I didnt check if cavendish is already made