#Levels for the secret hands and straight flush rework idea

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marble crow
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I had an idea that all of the "flush" hands should have levels that consist of your flush level + the other half of the hand type, like Flush House being the level of Full House + the level of Full House for example.

carmine inlet
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While this would increase the stats of whatever flush based hand you pivot into during a run, this greatly hurts the scaling of these hands in the long run

marble crow
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I suppose it would be a more viable change if the aim of the game is to focus more on 8 ante runs than endless

carmine inlet