#Balance/Addition suggestions!
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To start, a joker concept and a balance change to an existing joker I hate using
Fireball [Rare]: Gains 0.1x mult for each time poker hand is played consecutively, resets when playing a new hand.
Bootstraps [Uncommon]: Gains +1 mult for every $2 you have. (currently +2 mult for every $5)
I'm gonna be thinking up a lot more but that's all me got for the moment
FIREBALL. THAT IS PERFECT FOR THE WAY I BE PLAYING THE GAME.
Rainbow Joker [Uncommon]: Gain $1 at End of Round for each Joker or playing card you have with an Edition.
Spellbook [Rare]: The first card that scores each round becomes Polychrome.
Hitman [Uncommon]: Gains +10 mult each time a Boss Blind is defeated.
Righttt I need a streaking hand joker it'd be awesome
Its called supernova
A times one* sorry
Shoulda specified lol
I don't see supernova enough in my runs I swear
Oh yeah out of curiosity anyone have any ideas for blue seal changes? It's too strong I'd say but no idea how to nerf it without making it awful like it was before
Maybe make it unable to make duplicate planets so you can't have more than one (maybe that could add showman synergy too?)
That'd be interesting
Hitman is lowkey worse than groker/bus/nova tbh
+8 scaling an ante vs +12 (minimum)
The idea behind that is a +mult scaler that works with throwback actually
Mm I see I see
Throwback has not enough synergy with like anything I feel bad for it lmao
Not sure if that’s enough to warrant use though given throwback is in a weird spot rn already
I do get that but with how harmful skipping is I'm not really sure what could even fix that
Missing a shop and round is such a massive downside and idk if that's fixable
Puts it in a really funky spot balance wise
Actually
What if skipping a blind still gave that blind's reward money every time
That could help the skip problem a little
it scales fast enough to be something you grab in the middle of a run
Add more money if you go over, I was thinking $([base money you’d get]*log2([end score]/[required score])) or something like that
It really feels sad to get 3900 on a very early blind and still get not much money
Plasma Joker [Uncommon]: +1 Mult each time Chips are scored, -1 Mult each time Mult is scored. Resets each ante.
Fortifications [Uncommon]: Generate a Planet card for played poker hand if it is not the highest level poker hand.
Fuller House [Uncommon]: Played Two Pairs are instead considered Full Houses.
Oil Painting [Uncommon]: Gains x0.2 Mult each time a consumable is used. This Joker self-destructs after passing x3 Mult.
Clothier [Common]: +1 Mult for each Enhanced Card in your full deck.
Microwave [Rare]: +30 Mult, -1 Hand and Discard per round.
Asteroid [Uncommon]: +10 Chips per Poker Hand level gained this run.
Reverse tarot cards, similar to The Binding of Isaac. A cool effect would be that instead of increasing a card's level (K -> A), we have the opposite effect (2 -> A). That's the only one I could think of so far
I theoretically like the idea but balance would be sort of a nightmare for that I think
There is a mod for that if you want to try that though! I forget what it's called
Pentagram [Rare]: If final Discard in round is 1 card, destroy it and generate an Ethereal tag.
Fifty-Two Pickup [Uncommon]: Any playing card added to your deck from the Shop or a Standard pack is duplicated.
Galaxy [Rare]: All Planet cards will also level up your most played poker hand.
Ooo another buff idea actually
Magic Trick [Voucher 1]: Playing cards with Enhancements, Editions or Seals can be purchased directly from the shop.
Illusion [Voucher 2]: Playing cards in the shop will always have an Enhancement, Edition and Seal.
Rainbow is almost uncontrollable and too low money to matter. Spellbound is interesting. Hitman is boring
Spellbook isn't actually that useful on second thought. I would never pick it up
Fireball would be great if there was no HC/pair meta
Bootstrap rework is a little strong
That's very interesting, I like that idea
The main issue in my eyes is that it works in almost any build. Groker, bus, nova, square all take skill
I like plasma joker a lot
I don't like fortifications
Clothier is miraculously even worse fortune teller. Oil painting is ok.
Microwave is interesting, I can see that in game
Asteroid is totally pointless
I'm trying to balance a bit hard I might be making these a bit weak lol
There's a mod for that made by someone from here I believe. See if you can find the post in here
Meteor Shower [Rare]: Level up ALL poker hands if first hand of round defeats the Blind.
Several people I'm sure. I'm one of them
@slender mango if you're curious about reversed tarot, let me know what you think: #1422170313998864508 message
I do remember seeing the mod at one point it was funky
I play on xbox so I can't try myself
Love Letter [Uncommon]: x2 Mult if played hand has a scoring Heart card.
Fancy Ring [Uncommon]: +$3 if played hand has a scoring Diamond card.
Metal Spoon [Uncommon]: +150 chips if played hand has a scoring Spade card.
Shamrock [Uncommon]: +20 Mult if played hand has a scoring Club card.
Lucky Charm [Uncommon]: Each time a Club card is scored, raise all listed probabilities by 1 for the rest of the played hand.
love letter is insane
Love letter is just seeing double on steroids