#Balatro TCG: A Balatro Deck Builder mod - Multiplayer Compatible*
1 messages · Page 2 of 1
...thats still insane
...i have an idea
we play violet deck cover, heiroglyph and directors cut voucher sets (or for competitive play, the reroll voucher set)
and we use perkeo, ankh, and the soul to make 5 mr bones
oh boy
also are you going to fix eternal, the eternals can be sold and destroyed 😭
I'm looking into that now
also what are going to do to nerf perkeo
you buy your copies?
Yeah
thats not that bad tho
its expensive so ill have to modify some decks that rely on perkeo
Okay, I think I fixed it
hooray!! i can ankh now!!
also does that mean soul cant destroy the eternals
Soul destroys eternals
before it could remove the eternal stickers
that would be a pretty good balance
idk
also i jsut realised for the perfect idol build i could do cocktail deck with orange and violet together with perkeo
*just
the first deck to use a legendary
Mhm
being honest i havent really considered talisman yet as usable without retriggers due to how much better deja vu is and how you cant have multiple seals at once
why must you nerf trib like this 😭
Hmm
that's a good start...
but, what will help this deck really push in the late game?
No clue
This isn't meant to be a top tier deck, just to give people a sample of syngeries
so like the basic pokemon decks you can buy in stores or something like that
Yeah
"starter deck - $19.99 + taxes + shipping 50% inflated"
Canio comes sold separately
"A taste of the good life with Campfire! ...or buy another deck and pay more."
the bus is a special edition that is 100% weaker for newbies
Oh, that's a good one to add
i forgot erosion existed
yeah thats a pretty good enabler for the deck
How mad would people be
insanely mad because ankh would be extremely weak unless you have massive econ
and also many decks would become unreasonable
I want to have Ankh to be a risky spectral to use
well having all rental is risky
hey uh weird question, want to play a game with your new balance patches that you've proposed
ok
do you mean this
No, the fool doesn't work on Emperor in my mod
but then i cant do infinite loops 😭
That's why I'm fixing it
how do we fix the loop
By fixing code
Anyone against the idea of summoning sickness?
how do you summon sickness
also gg
Summoning sickness is a Magic term where monsters aren't able to anything the first turn they're in battle
how does this apply to balala tcg
I may have any joker you spawn or buy be debuffed one round
does this apply to 1 joker only or
All
i've been waiting for a way to make a sabo deck
using chaos the clown, damage reduction, maybe even chicot for my own defense 😭
i feel like debuffing all jokers is a bit overboard
It only applies to the joker that is added that round
o
well i support it then as long as its not disturbing enough for lets say, opponents' first turn everything is debuffed
What do you mean?
i mean i spread sickness to you round 1
?
i dont want my first turn to be all my joker is debuffed
That's what testing is for
feel free to get me to test with ya, alright
Mhm
im nott sure about summoning sickness
im kind of not a huge fan of some of the planet balance, why is the hand that requires deck fixing worse than the hand that just requires a showman in your deck?
What do you mean?
I guess I see flush five as a very strong hand. It has so many synergies with Ancient and Idol that I hesitate to buff it
i mean i can see that, having the same suit and rank makes it better to trigger those effects. but i guess it looks strange looking at the planets side by side
i just really have to figure the mod out lol
Mhm
This is also just kinda thrown together quickly. I want to adjust these as I go along
the new campfire feels brutal to set up
if you want to do the 10% penalty, you should do it after the round and not per hand/discard
i think on average in the old version, i'd get like 20X per round if you were really building around the deck. the main weakness of the deck is that you couldnt really dedicate your resources to scaling mult or anything like that so you really needed those levels, im getting like upwards of 5X now and with the new damage scaling even a score of 20 million damage does like 6 damage
I think I'll buff this later. Gotta keep my focus off of this mod for a while
fair enough
i think cartomancer is trying to pull hermit from the graveyard
7
How's this mod going? Tried it out a bit ago and kept crashing so I decided I would check up in a week or so
Tiny break for now, expect development to come back because this isn't your usual type of "i cant do it anymore. I have lost all faith in the mod. Coming back in 59 years." hiatus
Feel free to send me any crashes you get
wow
I love this
Reworking a lot of this code and putting things in separate files. So much fun...
yippe!!!
Though this also makes adding balance patches or just making other mods TCG compatible so much easier for everyone else so.... worth it
I cant for the life of me figure out how to end my turn, I must be doing something wrong
I thought it would end automatically when i played my last hand
It should
Then I really dont know what I could be doing wrong
it doesnt work against the AI or against a friend
even when playing against the AI its turn doesnt end
That's strange, I have no idea why
RC4. Refactors a ton of stuff. I think this one's really ready for release?
https://github.com/BalatroTCG/BalatroTCG/releases/tag/0.3.0-RC4
When you can, let me know what other mods you have enabled
Is there any artist here that can help me make a good logo for this mod?
Never mind, had the motivation
I just got steammodded, the TCG mod, blueprint, talisman, handy and multiplayer
bump
I'll try and figure this out soon. Sorry about that