#Gud's Minecraft mod
1 messages · Page 1 of 1 (latest)
wow
yeah
i can help a bit with code
https://docs.google.com/spreadsheets/d/1JyBOefngrgIKjtpIjvjjtuC5k0WCZqWWpewKIM2v7J4/edit?usp=sharing
You can make suggestions
Put ideas down if you have any
Any help helps ofc, but id like to try be the main everything for the mod, (even if that means i do 50% of everything)
add the mines
Ima try not add tons of movie references
Im gonna sleep soon
There could be
Fervour and Steel!
nice
I think i know how to set up cross mod, but maybe not
@vernal forum There is a entropy crossmod tab, you can add what you think is best
Check this
you do know you can comment on the google sheets
oh
right
lol
I love me some antvenom
good vids
hi i exist now
No, it sets your chips and mult to 65 if its any less
most of the suggestions arent really... descriptive
no, not really
just names
and thats about it
and even then, the effects seem like not much
hmmmm
I have an idea for the mod.
yeah ok
but it's not letting my jot down the idea on the excell page.
you have to comment
Oh. I'm dum.
just so no one greifs
oh
Gud
i got an idea
fusing minecraft food items with golden jokers turn em gold
also should i give you the code to add fusion compat?
sure
Also ima brb, i have to feed my chameleons
yes i have some
cool
Done
ok, steel joker
if next(SMODS.find_mod("FusionJokers")) then
[insert_prefix]_has_Fusion = true
else
[insert_prefix]_has_Fusion = false
end
if [insert_prefix]_has_Fusion == true then
SMODS.load_file("/Fusions.lua")()
end
The only other idea I've got on the top of my head is crossmod with which ever mod adds burnt cards in which lava chicken is a consumable that burns up to 3 selected playing cards in reference to how the lava chicken addon from bedrock works.
or hear me out
ok
consumable called lava bucket
to cook foods
or just
lava chicken
anyways
for the enchanted edition
i think it shouldnt have innate effects BUT
for example
if you enchant a golden apple it becomes a notch apple and its abilities change
(i know how to manipulate descriptions and etc.)
this just seems like its tons of crossmod 😭
ok ok ignoring crossmod
market place adds more stuff to buy in the shop
like idk +1 joker slot, +1 voucher slot, +1 pack slot but increases prices by 25%
...
imma just
uh
apple could have +10 mult, for the next 8 hands
gold apple could have 2x mult for the next 8 hands
and notch apple is [insert broken effect]
im gonna try making marketplace
that was easier than i thought
almost done
dude lemme finish it first so then i can send you the code
ok
I can try do that
ok
imma give it
SMODS.Joker {
key = 'marketplace',
rarity = 2,
loc_txt = {
name = 'Marketplace',
text = {'adds a voucher, and a card to the shop, but increases prices by 25%'}
},
discovered = false,
config = { extra = { shop_size = 1} },
add_to_deck = function(self, card, from_debuff)
G.E_MANAGER:add_event(Event({
func = function()
change_shop_size(card.ability.extra.shop_size)
return true
end
}))
local voucher = SMODS.change_voucher_limit(1)
G.E_MANAGER:add_event(Event({
func = function()
G.GAME.discount_percent = G.GAME.discount_percent - 25
for _, v in pairs(G.I.CARD) do
if v.set_cost then v:set_cost() end
end
return true
end
}))
end,
remove_from_deck = function(self, card, from_debuff)
G.E_MANAGER:add_event(Event({
func = function()
change_shop_size(-card.ability.extra.shop_size)
return true
end
}))
local voucher = SMODS.change_voucher_limit(-1)
G.E_MANAGER:add_event(Event({
func = function()
G.GAME.discount_percent = G.GAME.discount_percent + 25
for _, v in pairs(G.I.CARD) do
if v.set_cost then v:set_cost() end
end
return true
end
}))
end,
}
here ya go
could we do booster slots instead?
i mean it is your mod
replace the voucher thing with SMODS.change_booster_limit(mod)
It dont work
what dont work?
The joker
add a _ next to the ,v
what side of the ", v"