#Requiem - a silly but smart balatro mod

1 messages · Page 1 of 1 (latest)

coral inlet
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(Unfinished Jokers that dont have an effect yet are open for ideas)

coral inlet
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Pop-tart has been added

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Two new tarots

coral inlet
tame bone
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gems!

coral inlet
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archon shards, actually!

coral inlet
coral inlet
coral inlet
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Shingle Update is out

hot yacht
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peak

craggy shadow
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do you take suggestions? I can give art

coral inlet
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I take suggestions but I can do the art myself

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i mean if I really like it ill take it

coral inlet
coral inlet
coral inlet
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Archon update has been pushed!

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Frauds (entropy crossmod) next

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Archon Fraud

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exalted card

coral inlet
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The Knight is out now

craggy shadow
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Camo Joker (Uncommon)
Adds 0.2X mult every blind, reset when glass card is played or discarded

Sargent (Common)
Ace of Spades get an edition when scored

Tank (Rare)
Steel cards activating adds 3 MULT

Detonator (Uncommon)
X3 MULT
1/5 chance to destroy itself and adjacent jokers each blind

White Flag (Common)
Sell this joker to end a non boss blind without cashing out

PTSD (Rare)
Retrigger every card played previously this ante

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Birdfeeder (Uncommon)
Every 5 blinds, add +40 CHIPS

Pigeon Lady (Common)
Gives 1$ when you discard less than 4 cards

Emperor Penguin (Rare)
If a Hierophant is in your consumable area at the end of a round, destroy it, and add 0.5 MULT

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Peace (Tarot)
Select three cards and turn all three into one of the cards selected at random

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some joker cards that I made when I was super obsessed with the game

coral inlet
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need effect ideas for these two: AWESOME FUCKING SKELETON JOKER and Somebody

river cosmos
coral inlet
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I ended up settling up with "When playing your last hand, create a Death card"

coral inlet
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New jokers out NOW

coral inlet
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more entropious

river cosmos
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grats

coral inlet
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crossmod badges

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cryptid enhancement decks

coral inlet
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Requiem - a silly but smart balatro mod

coral inlet
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update pushed

coral inlet
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upcoming joker

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Primed Sure Footed

coral inlet
coral inlet
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THE SAYING GOES BUILT LIKE A BRICK. BUILT. LIKE A BRICK.

coral inlet
coral inlet
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archon shards are broken rn and will be reworked

coral inlet
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we got deckss now

coral inlet
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Buncha new decks are live now btw

coral inlet
coral inlet
coral inlet
cyan horizon
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what does dallas do

coral inlet
sweet geode
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oh this is cool little mod

coral inlet
coral inlet
robust bear
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Hello. I'm getting this error whenever I start a new run.

Oops! The game crashed:
[SMODS Spectrallib "blind_functions.lua"]:673: attempt to compare table with number
This crash may be caused by continuing a run that was started on a previous version of Steamodded. Try creating a new run.

Additional Context:
Balatro Version: 1.0.1o-FULL
Modded Version: 1.0.0~BETA-1503a-STEAMODDED
LÖVE Version: 11.5.0
Lovely Version: 0.9.0
Platform: Windows
Steamodded Mods:
1: Spectrallib by lord.ruby, InvalidOS [ID: Spectrallib, Priority: -10000, Version: 1.0.9, Uses Lovely]
2: Talisman by MathIsFun_, Mathguy24, jenwalter666, cg, lord.ruby [ID: Talisman, Version: 2.7, Uses Lovely]
3: Requiem by LFMoth [ID: Requiem, Priority: 665, Version: 0.3]
4: Handy by SleepyG11 [ID: Handy, Version: 1.5.1o, Uses Lovely]
Lovely Mods:

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Stack Traceback

(3) Lua upvalue 'update_ref' at file 'blind_functions.lua:673' (from mod with id Spectrallib)
Local variables:
self = table: 0x034e1d30 {F_GUIDE:false, F_CRASH_REPORTS:false, F_QUIT_BUTTON:true, HUD_tags:table: 0x045eb428, F_ENGLISH_ONLY:false, viewed_stake:1, HUD:table: 0x04588ef8 (more...)}
dt = number: 0.00694637
(*temporary) = 0 {sign:1, array:table: 0x035f1480, scale:1.1}
(*temporary) = number: 0
(*temporary) = number: 0.00694637
(*temporary) = boolean: false
(*temporary) = table: 0x034e1d30 {F_GUIDE:false, F_CRASH_REPORTS:false, F_QUIT_BUTTON:true, HUD_tags:table: 0x045eb428, F_ENGLISH_ONLY:false, viewed_stake:1, HUD:table: 0x04588ef8 (more...)}
(*temporary) = string: "attempt to compare table with number"
(4) Lua method 'update' at file 'Entropy/card_buttons.lua:716' (from mod with id Spectrallib)
Local variables:
self = table: 0x034e1d30 {F_GUIDE:false, F_CRASH_REPORTS:false, F_QUIT_BUTTON:true, HUD_tags:table: 0x045eb428, F_ENGLISH_ONLY:false, viewed_stake:1, HUD:table: 0x04588ef8 (more...)}
dt = number: 0.00694637
(5) Lua upvalue 'love_update_ref' at file 'main.lua:1021'
Local variables:
dt = number: 0.00694637
(6) Lua upvalue 'oldupd' at file 'modules/controller.lua:1099' (from lovely module handy/controller)
Local variables:
dt = number: 0.00694637
(7) Lua field 'update' at file 'main.lua:2221'
Local variables:
dt = number: 0.00694637
(8) Lua function '?' at file 'main.lua:960' (best guess)
(9) global C function 'xpcall'
(10) LÖVE function at file 'boot.lua:377' (best guess)
Local variables:
func = Lua function '?' (defined at line 931 of chunk main.lua)
inerror = boolean: true
deferErrhand = Lua function '(LÖVE Function)' (defined at line 348 of chunk [love "boot.lua"])
earlyinit = Lua function '(LÖVE Function)' (defined at line 355 of chunk [love "boot.lua"])

deep jewel
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so cool!, i love the art

robust bear