#On Vacation

1 messages · Page 1 of 1 (latest)

sinful sequoia
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Whenever another Joker doesn't trigger during or after playing a hand, add chips equal to double its sell value to this joker.

somber lantern
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this seems way too convoluted

sinful sequoia
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How? If a joker does nothing when you play a hand it gives this chips

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So utility jokers this benefits from

somber lantern
# sinful sequoia How? If a joker does nothing when you play a hand it gives this chips

a joker that's conditional on something else not triggering, which then scales chips on itself for 2x it's own sell value.
that's a lot for one joker to do. if it was half as convoluted, I wouldn't have that problem with it.
I.e "when another joker fails to trigger, this joker gains 'x' chips" or "this joker gains chips equal to double it's sell value"

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also it scales far too quick; for EVERY joker that doesn't trigger, per hand, you scale DOUBLE its sell value in chips? that's a lot of chips.

sinful sequoia
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Not really? You'd have to have a lot of utility jokers which would hurt your scoring.

sinful sequoia
shadow dawn
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This feels too complex and I don’t get why it’s sell value specifically

sinful sequoia
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I just don't understand how it's complex. If the joker does nothing -> gain chips

shadow dawn
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Cause it’s too reliant on other jokers, basically what Lilo said

somber lantern
somber lantern
sinful sequoia
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I thought it'd scale to slowly to be worth it

shadow dawn
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Yeah this doesn’t need random gift card synergy for no reason

sinful sequoia
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And this synergies with utility jokers, but if you have too many utility jokers your score is going to suffer

somber lantern
somber lantern
sinful sequoia
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Wee joker gives you 8 chips for each scored 2

somber lantern
sinful sequoia
somber lantern
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the vast majority of jokers are conditional / non-passive

sinful sequoia
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So if we went with your tweaks it'd be

"Whenever another Joker doesn't trigger during a hand, add 3 chips to this joker. Does not trigger on passives" correct?

somber lantern
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there are 29 jokers that aren't compatible with blueprint/brainstorm (some of these arent passive, so it's not a completely fair example)
but even in an extreme case, this works with 121/150 of the current joker roster

sinful sequoia
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Except generally speaking the game doesn't recognize "passives" as triggering during hand.

somber lantern
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which, to me, means it "triggers" at some point

sinful sequoia
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What are you talking about? There are more than 121 jokers that trigger during a hand?

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Not 121

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The other number

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150 - 121 my brain slow right now

somber lantern
sinful sequoia
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Yes

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Am tired need sleep

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But just woke up so I cant

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But my point is there are more than 29 jokers that trigger during a hand

somber lantern
sinful sequoia
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Wait why are we bringing BS and BP into this though?

somber lantern
sinful sequoia
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So only 29 that would affect this joker?

somber lantern
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what

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I'm saying if all 29 DO NOT TRIGGER AND CAN NOT TRIGGER so they would never scale this joker

sinful sequoia
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I think we are on different pages here. I'm talking about how many jokers would scale this joker

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Like I'm fine with it being 3 chips for each untriggered joker

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But it should count passive abilities as well

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Because in the games eyes, it doesn't get "triggered"

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Otherwise people use it and look at a joker that doesn't trigger and don't get the chips and ask, "why is this thing not working?"

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Cause jokers have a very clear visual indication of when they trigger

somber lantern
# sinful sequoia Because in the games eyes, it doesn't get "triggered"

it should only include effects that are capable of triggering because including passive effects doesn’t make sense since they can never fail to trigger; they simply don’t activate at all. having them alongside triggerable effects makes the interaction with a joker ‘not triggering’ feel inconsistent

sinful sequoia
sinful sequoia
somber lantern
sinful sequoia
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If I am playing the game. When I see a joker do the little trigger effect that they do when they trigger. I, as a player, would think "hey this joker wouldn't scale On Vacation" and if it didn't do that animation, I would logically think, "hey this joker would scale On Vacation,"

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Not including passive which do not trigger and as such do not have the animation of a triggering joker would make it feel inconsistent.

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Also from a coding standpoint point, jokers do not fail to trigger, they either do trigger or they do not. The game can't tell the difference between a joker that can trigger but doesn't vs a joker that just doesn't trigger at all.

somber lantern
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if the joker has a condition to trigger and does not meet that condition, then the game can recognise that as "failing" to trigger.

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blackboard is basically just coded to check if it fails, not if it succeeds, if it doesn't fail then it gives x3

somber lantern
pulsar plume
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i dont think any jokers should be based on other jokers triggering

pulsar plume
wheat totem
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which is good enough as far as i'm concerned

stoic notch
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this might even surpass the wee joker with a hack if the egg is big enough

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also if this is triggered more than once gift card also makes it incredible

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feels like more of a modded joker to me, or just too specific idk.

somber lantern
shadow dawn
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Yeah it really sounded like that

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That’s what I thought it meant

small nova
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I feel like using any other joker would be a good idea
Use any other joker who gives you chips or mult, why use a joker who only gives that if none of your other jokers are doing anything
If you want something similar which benefits more the less jokers are being used, Stencil Joker already exists

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Imagine how this card would act if you had multiple copies or it was blueprinted
Each Joker wouldn’t be able to help eachother because when one triggers the other one won’t be able to trigger off of it

stoic notch