#Alpha & Omega[devs needed]
1 messages · Page 1 of 1 (latest)
im fast
Alpha & omega [brainstorming]
⁃ When all your cards are in the flip side legendary jokers will appear in the shop
⁃ Flipside cards can’t be debuffed
⁃ A card enters the flipside randomizes its rank or suit when played
⁃ Flipside hands ?
⁃ Maybe jokers(i want to add one with the flip mechanic)
⁃ Jokers are debuffed when in the flipside but will break after [x] and gain negative
⁃ Negative flipsided cards have their values doubled
⁃ Blinds that flips cards debuffs them instead
⁃ [Joker]At the start of each round first card that enters the flipside will be destroyed and will appear as negative in the next shop
⁃ When drawing a flipside card from deck draw all flipside cards
⁃ [nerf for idea above ] when drawing a flipside card from deck all cards wirh the same rank will be drawn
⁃ [blind] flipside cards are lost in the abyss
⁃ Idk if i want to balance this mod actually do people want more balanced stuff ?
⁃ That’s all the ideas i can think of for now
⁃ I’ll be working on the “omega” tarot/spectral (maybe event its own consumable type )
⁃ I don’t feel like adding tags (for now )
⁃ I believe i can make a storing mechanic like joyous spring where all destroyed flipside cards lay and maybe [the abyss] and maybe i can add some mechanics,
⁃ [Example joker]flipside cards gain chips based on the chip value of every card of the same rank that’s lost in the [abyss]
⁃ I think i can make a deck display like the deck ingame or something similar to joyous spring
⁃ Flipside cards should represent on side of the alpha & omega so i’ll have to figure out another mechanic and build on it
⁃ [edition : quantum/imaginary] divine blessing [consumeable]will add either of those to a selected card
⁃ [quantum] debuffed on the first hand played, sends a copy of card to the abyss
⁃ [imaginary] debuffed on the last hand played sends two copies of card to the abyss
⁃ My biggest problem is jokers/cards being in the same area ( i can work around it ) but if i want to add
⁃ [consumable : Will of god ] select any number of cards in hand to vanish in the abyss for eternity
⁃ making a summoning system / resurrecting isn’t mu cup of tea The more you throw cards in the abyss the more power you’ll gain
⁃ Making jokers scale with this mechanic should be easy and i can work around some mechanics like drawing cards from the abyss but at the cost of having no chips and -1 hand but they give x2 mult so its justified the use
⁃ If you made it this far , thanks for being interested in my mod and being a patient reader
[if you’re reading this please consider leaving your feedback on the ideas
Issues/
Conflicts/
Balance suggestions/
]
thats cool
and honestly, i feel like people dont care that much abt balance
and its more fun to make a less balanced mod
I see
but if you want to make a balanced mod, just remember to have fun with it
why did bro make a SOUL frm deltarune playing card
ohits the back of the card im stupid
oh this has a thread