#Good Enough for Government Work - Challenge
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bunmp
this seems really hard
this says a lot about our current society
it's not like you have to make a perfect recreation of a default deck. having three aces of spades and one ace of diamonds fulfills the 4 of each rank part
Not a fan of extra requirements to finish a challenge
There's no way around needing to add 22 cards to the deck minimum. There are 24 rounds, and on average we see less than 0.54 standard packs per round. Of these, 1/13 are megas. So about 0.6 cards from standard packs/round. Not nearly enough.
The second way to add cards to your deck are via spectral cards. These are rarer than standard packs.
So the only way to beat this challenge is to get lucky on the vouchers early on and grab illusion.
Either you grab illusion before about ante 6 or you lose.
(going through old suggestions, sorry for the bump)
maybe two negative certs?
the idea was to take a janky, broken, fucked up, bad deck and try to patch it to something usable by the time the deadline (the showdown blind) hits
Maybe have it so that it just gives you illusion to start with?
yeah, that makes it feasible to have the challenge done
god knows not having cert would make this way too hard
the other half of this challenge comes from fixing the deck to meet the requirements
It's gonna be pretty rough, given that you're essentially reverse fixing the deck.
I like it
@oak hinge you've usually got good input; what do you think of this challenge?
Thank you for thinking of my name LOL!
If you wanna make it a bit fairer, don't make it an erratic deck, make it a 25 card deck which has the other 27 cards randomly destroyed. (Also a starting DNA, which even with perfect tarot placements would only cover 24/27 missing cards)
Anyways, off of that whole.. remixing of this challenges main idea; I like it alot, but thing it'd be a bit too rough as is
Has a starting certificate, don't know if you noticed
Yeah seals are nice but thats an added layer of RNG that doesn't help very much, the only reason I propose DNA could help is giving extra cards to deckfix off of
Better way to word it;
Certificate helps, and helps more than DNA ever could, but I think both together is the proper level of assistance
Tho lemme be frl
It being erratic deck-ified is a big turnoff for me
But certificate also adds cards? DNA covers 24/27, assuming you can use it each round, (needle, etc), while certificate automatically gives 24/27 cards. You'll wind up with a total of about 75 cards once everything is said and done.
This is easily enough (especially with DNA giving you the opportunity to copy whichever card you want, provided you draw it) to just win with very little active effort, assuming you can make hands well enough with a bloated deck.
I think perhaps it might be a more interesting challenge to get both DNA and Certificate (negative, not eternal) a 52 card deck with 27 cards removed, and perfectly reconstruct a standard 52 card deck (not counting enhancements, editions, and seals).
actually, I kinda really like that idea.
Isn't that magic trick
I thought it was illusion was level 1 and magic trick level 2
but maybe I had it backwards.
Plus strength and suit changes could help
It makes more sense backwards
No problem. Just saw that and thought "but illusion sucks and you don't even need it"
This challenge inspired me: https://discord.com/channels/1116389027176787968/1400378087732023306