#Shoplifter (uncommon/rare)

1 messages · Page 1 of 1 (latest)

tulip beacon
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After each blind, the first purchase of any item or pack in shop is $0

rugged drift
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This is kinda useless with the price increase, not everything needs a downside

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To put it in perspective, Chaos the Clown is at least $5 of value for free on a common

rugged drift
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If this includes vouchers I’m down for this idea

somber junco
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this is a maximum of around like $34 per blind if you get Really Lucky

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But generally it might only be used to get free boosters and voucher

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You're saving around 7 per blind on average

shell ember
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what about vouchers

shadow zealot
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Honestly I don't think it would be that broken if you allowed it on s voucher

nimble iris
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10 dor voucher

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10 for blueprknt

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So maximally 30

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But more realisticly, 26

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10 for voucher + 8x2 high joker / pack

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Since it's not money but réduction I think its good this way

honest vale
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thats

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the wrong point up reaction

rapid gazelle
# nimble iris So maximally 30

Negitve and polychrome (and foil and the +10 multi one) jokers cost more in shop so if you find a negative blueprint and a negative brainstorm it's worth more

nimble iris
shadow zealot
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I mean if you're doing best case then

shadow zealot
nimble iris
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I prefer 🖕

somber junco
rugged drift
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This is at most like $15 a round if you find negative blueprint (which it won’t be)

somber junco
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I MEANT PER ANTE 😭

somber junco
desert pelican
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I feel like it should be like a chance thing

Etc: 1/5 chance to make the whole starting shop free
1/10 chance to double all prices

Something like that maybe?

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Cause I mean it’s shoplifting there has to be consequences

somber junco
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thematically good but

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rng

desert pelican
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I’m not saying to use my Rng rates, I was just making an example

tulip beacon
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what if we added +$1 to all items/packs/vouchers in shops for every free purchase?

nimble iris
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It's not OP

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at all

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in the scenario where the last 2 shops contain exactly what you want

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it's good

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but on average, either you spend all your money on rerolls

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either you just buy
Voucher => pack => pack

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which is like 22 money

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for things you probably don't need that much

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like this joker looks like it gives you a lot of money

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but actually it doesn't give you interest

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and it's not money which you can spend wherever

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really I love this concept as is

rugged drift
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Yea this doesn’t need an arbitrary downside

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Cause most of the time it is just one free pack each shop, which is good, but nothing crazy

outer skiff
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It might be slightly better then the average uncommon econ

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Outside of not creating money for interest purposes, it seems top tier

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On par or better then matador basically always, but who balances around Matador lol

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Cloud 9 is 4 base dollars and needs you to add 9s that you probably dont want to add

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Rocket takes several antes to scale up to the same rate of 7 average, and Satellite takes a lot of planets to get there

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So long as theres a mega arcana, spectral, or celestial to get for free its 8 dollars assuming there isnt a rare joker or something you want

rugged drift
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Cloud 9 is great

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You can easily have it give $6-$8 simply from strength

outer skiff
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Thats a pretty decent take, but strength isnt always there when you need it

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And in arcana packs, you might not even get any 8s offered to take advantage

rapid gazelle
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its pretty fair in comparason to astronimar too

outer skiff
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But astronomer can only ever give planets

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In the shop that's a few bucks you can get back from selling them, and maybe a celestial pack

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Some of that value goes into levelling up valuable hands (or constellation mult) but I feel like it doesn't average a value of 7

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I only ever take it if I'm doing something with planets

nimble iris
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But planets are more valuable than random stuff

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And rerolling isn't cheap

outer skiff
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Planets can be more valuable then random stuff

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But the planets themselves are random

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Outside of telescope, mega packs, and owning constellation, it's value is very inconsistent because you'll be better off selling them then using them

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Spam using them can also mess up any Fools you find which can be turned into temperance or deckfixing

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And for mega packs, you can also use shoplifter to get a mega celestial pack for free anyways

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Mega packs are probably the best use of shoplifter unless a rare shows up

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Or a negative or something unforeseen

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If nothing good shows up and there's no negatives, you still get 4 dollars worth on a standard pack. Which is about what id expect an astronomer to give me value wise

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Except instead of only celestial packs, it's in celestial tarot and spectral

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And playing card packs but I'd value those less then celestial packs usually

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But tarot and spectral are more valuable usually

nimble iris
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megapacks are random too

outer skiff
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Once again, so are planets

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Assuming the very likely scenario of not getting 2 standard packs, you get at minimum one free pack per round, so 4 dollars

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Astronomer requires specifically celestials to appear to get major value

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And the planets don't show up enough and are only worth 1 dollar as sell value, so except for the one of like 9 planets that can appear that you'll actually care about astronomer is very inconsistent on money generation

rapid gazelle
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That's why I said this was good

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Astronomer doesnt directly over power it

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More limited for more powerful effect

nimble iris
outer skiff
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I only ever find myself using multiple when it's early, but then I'm not spending 8 dollars on an Econ joker that provides very very little direct money