#Royal Family (Adds 10 new face cards to Balatro, new hand types, and more!)

1 messages · Page 1 of 1 (latest)

minor nexus
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smiley_face This release currently adds 10 new face cards, 2 new pokerhands, 2 new planets, and 1 new deck and sleeve.
So far I think the balance is close enough to vanilla, but that needs more testing.

https://github.com/SleepSpellia/Royal-Family

Here is a link to the offical modding wiki page
https://balatromods.miraheze.org/wiki/Royal_Family

GitHub

Adds a new Deck, 10 new face ranks, and new jokers for a Balatro mod designed to be played with Vanilla. - SleepSpellia/Royal-Family

Modded Balatro Wiki

Royal Family is a content mod created by SleepSpell with additional art by Fudge designed to be a balanced addition to vanilla gameplay. The primary feature is the addition of 10 new face cards, inserted in between various ranks. It also adds Jokers, pokerhands, and planet cards.

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And just to clear any confusion when playing, the idea is these face cards (loosely based on history) go in this order (U, S, A, K, V, Q, C, J, B, G, M, T, P, F, 10-2)

minor nexus
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Here is an example of one of the face card types, the Cavalier, iirc, a type of card someone else has already made (it exists in real card decks too), though the art and abilities in my mod are different!

pseudo zodiac
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hey this looks cool

minor nexus
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Thanks! I have been testing it quite a bit, and I believe mods like All in Jest, and CardSleeves are both fully functional. The pokerhands I've added for Face Straights (Lineage) and hidden Royal Straights (Royal Family) also show up in cards like To-Do List and stuff like that. Here are their 'Planet?' cards! I based them on human objects in space

lament arch
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the dealer at the poker night when i bring a card with a V rank:

prisma cradle
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Wow, this is amazing! I actually had a similar idea for a mod i was planning to work on my vacations 😅 . Got a question, are the spade cards not finished yet or is this an error?

minor nexus
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Good question, those are planned, I have another person who is making the art for the spade cards, and they should be done soon. The actual high contrast version of the cards will then be done shortly after.

minor nexus
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Here is a new joker I have created to leverage the new face cards: VIP Pass - This Joker gains X0.2 Mult for each unique face rank scored, resets at end of round.

minor nexus
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And here is another one, Joker.wav - 1 in 2 chance to create a Juggle Tag whenever the game's music changes (Booster Packs and Showdown Blinds)

minor nexus
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I am proud to say that the full deck is complete, thanks to my friend Fudge, the spade cards are now available!

minor nexus
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Next will be the high contrast cards, as well as some various jokers.

minor nexus
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Alright the High Contrast Version is done, version 1.0.0 is complete!

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Please let me know if you encounter any bugs, otherwise, I hope you'll enjoy my mod!

minor nexus
minor nexus
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Here they all are, in all their glory!

minor nexus
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Here's another joker, Retirement Plan - Discarding a single Tradesman gives an Investment Tag, then destorys this joker.

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Dilly-Dally - Earn X1 Mult for each action done right before playing a hand (Using consumables, selling jokers)

minor nexus
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My modpage is out for those who want to see a more detailed collection of documentation

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Modded Balatro Wiki

Royal Family is a content mod created by SleepSpell with additional art by Fudge designed to be a balanced addition to vanilla gameplay. The primary feature is the addition of 10 new face cards, inserted in between various ranks. It also adds Jokers, pokerhands, and planet cards.

wild folio
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With your mod I cant click on the 'back' button is there something I can do

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And you should make a cross mod content for compatibility with Paperback Crown and star suit

minor nexus
wild folio
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I was asking cause when I play Balatro Im only using my mouse so yeah

minor nexus
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I am excited to announce the version 1.1 of my mod is out. Now with PAPERBACK compatibility!!!!

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These are the new cards for paperback suits, ready to use, with just the art for the last two stars to be completed. I use their face cards just to remind those of the order.

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I have also added a few new jokers (3 so far) and will be adding high contrast versions of the paperback cards soon as well

civic flume
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😭😭😭😭

civic flume
lament arch
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now there are 13 face cards
13 numbered cards when
-# 13 aces- wait what

minor nexus
minor nexus
# civic flume 😭

Of course, by any chance, what would you need from me, the Pure Ranks? I can definitary make the art for those but do you know the best way to implement them into your mod. With Paperback I had to make hook.

civic flume
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hopefully you don't need a hook

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you just need the art and define it

minor nexus
# civic flume hopefully you don't need a hook

Alright I got them finished, I'll add the exact gradient later, but here they are!

AKYRS_CROSSMOD.rank_to_atlas_map["rfCAV_Fool"] = { G.ASSET_ATLAS['rf_pure_ranks']

In regards to this code, do I put it in it's own lua file or with the actual rank's lua file? Or perhaps with where I define the atlas?

civic flume
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you'll have to do that for each individual rank

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and you should be able to put it in any lua file that gets loaded

minor nexus
# civic flume and you should be able to put it in any lua file that gets loaded

Forgive me if i am missing something obvious, using the image above, and putting

if next(SMODS.find_mod('aikoyorisshenanigans')) then assert (SMODS.load_file("crossmod-aiko.lua"))() end

In my main file, I get an atlas error when using the split umbral card on my stuff.

Here is that file as well in it's entirity. I've made sure to reference all the files and my IDs correctly.

SMODS.Atlas ({
  key = 'rf_pure_ranks',
  px = 71,
  py = 95,
  path = 'RF_Cards_All_Pure.png'
})

AKYRS_CROSSMOD.rank_to_atlas_map["rfCAV_Fool"] = { G.ASSET_ATLAS['rf_pure_ranks'], { x = 0 , y = 0 } }
AKYRS_CROSSMOD.rank_to_atlas_map["rfCAV_Pauper"] = { G.ASSET_ATLAS['rf_pure_ranks'], { x = 0 , y = 1 } }
AKYRS_CROSSMOD.rank_to_atlas_map["rfCAV_Tradesman"] = { G.ASSET_ATLAS['rf_pure_ranks'], { x = 0 , y = 2 } }
AKYRS_CROSSMOD.rank_to_atlas_map["rfCAV_Merchant"] = { G.ASSET_ATLAS['rf_pure_ranks'], { x = 0 , y = 3 } }
AKYRS_CROSSMOD.rank_to_atlas_map["rfCAV_Glazier"] = { G.ASSET_ATLAS['rf_pure_ranks'], { x = 0 , y = 4 } }
AKYRS_CROSSMOD.rank_to_atlas_map["rfCAV_Barrister"] = { G.ASSET_ATLAS['rf_pure_ranks'], { x = 0 , y = 5 } }
AKYRS_CROSSMOD.rank_to_atlas_map["rfCAV_Cavalier"] = { G.ASSET_ATLAS['rf_pure_ranks'], { x = 0 , y = 6 } }
AKYRS_CROSSMOD.rank_to_atlas_map["rfCAV_Vizier"] = { G.ASSET_ATLAS['rf_pure_ranks'], { x = 0 , y = 7 } }
AKYRS_CROSSMOD.rank_to_atlas_map["rfCAV_Sun"] = { G.ASSET_ATLAS['rf_pure_ranks'], { x = 0 , y = 8 } }
AKYRS_CROSSMOD.rank_to_atlas_map["rfCAV_Un"] = { G.ASSET_ATLAS['rf_pure_ranks'], { x = 0 , y = 9 } }
civic flume
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hmmm

civic flume
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also you should also check

if AKYRS_CROSSMOD then
    -- your code here
end
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I'll add some more info on the page

minor nexus
# civic flume you'll need mod prefix

It is still giving me the sprite atlas error, this is what the code looks like now

SMODS.Atlas ({
  key = 'rf_pure_ranks',
  px = 71,
  py = 95,
  path = 'RF_Cards_All_Pure.png'
})

if AKYRS_CROSSMOD then
    AKYRS_CROSSMOD.rank_to_atlas_map["rfCAV_Fool"] = { G.ASSET_ATLAS['rfCAV_rf_pure_ranks'], { x = 0 , y = 0 } }
    AKYRS_CROSSMOD.rank_to_atlas_map["rfCAV_Pauper"] = { G.ASSET_ATLAS['rfCAV_rf_pure_ranks'], { x = 0 , y = 1 } }
    AKYRS_CROSSMOD.rank_to_atlas_map["rfCAV_Tradesman"] = { G.ASSET_ATLAS['rfCAV_rf_pure_ranks'], { x = 0 , y = 2 } }
    AKYRS_CROSSMOD.rank_to_atlas_map["rfCAV_Merchant"] = { G.ASSET_ATLAS['rfCAV_rf_pure_ranks'], { x = 0 , y = 3 } }
    AKYRS_CROSSMOD.rank_to_atlas_map["rfCAV_Glazier"] = { G.ASSET_ATLAS['rfCAV_rf_pure_ranks'], { x = 0 , y = 4 } }
    AKYRS_CROSSMOD.rank_to_atlas_map["rfCAV_Barrister"] = { G.ASSET_ATLAS['rfCAV_rf_pure_ranks'], { x = 0 , y = 5 } }
    AKYRS_CROSSMOD.rank_to_atlas_map["rfCAV_Cavalier"] = { G.ASSET_ATLAS['rfCAV_rf_pure_ranks'], { x = 0 , y = 6 } }
    AKYRS_CROSSMOD.rank_to_atlas_map["rfCAV_Vizier"] = { G.ASSET_ATLAS['rfCAV_rf_pure_ranks'], { x = 0 , y = 7 } }
    AKYRS_CROSSMOD.rank_to_atlas_map["rfCAV_Sun"] = { G.ASSET_ATLAS['rfCAV_rf_pure_ranks'], { x = 0 , y = 8 } }
    AKYRS_CROSSMOD.rank_to_atlas_map["rfCAV_Un"] = { G.ASSET_ATLAS['rfCAV_rf_pure_ranks'], { x = 0 , y = 9 } }
end

civic flume
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Will investigate

civic flume
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k got some time now

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I'll check in a bit

civic flume
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i know the problem now

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this should work now

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i also updated my mod to reflect this change

minor nexus
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Thanks, I'll let you know near the end of today if I can run it, I've installed your latest mod update

civic flume
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it's in staging code

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it is not on release yet

minor nexus
minor nexus
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I've fixed most of those next jokers I have added!

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Most of them are based off of my favourite board games, or play with the 10 new face cards in a unique way

minor nexus
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Here is the start of my new ranks, the Wisemen. My next plan for this mod is to add also add face cards for each blind, here are two, the Hook and the House. They will be rankless and hold blind related effect which I have yet to determine lol.

lament arch
floral musk
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How's the cross-mod compat on this bad boy?

minor nexus
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It's compatible for sure with Paperback, and aikoyori as well. There is a cardsleeve for this deck too!
I'll add compatibility if people request it, but only in regards to the special ranks so far

crisp bison
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Do you plan on doing Bunco's suits too ?

wild folio
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I have a suggestion, what if your card can be found in premium pack from Unstable

minor nexus
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Got good news, thus far, here are some new suited cards for Bunco's Fleurons

minor nexus
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And for the Halberds, I plan on making those characters from Ace Attorney.

minor nexus
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Alright, took a while, but here are Bunco's Fleuron Cards, ranks yet determined!

minor nexus
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Long time no see lol

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Behold a new update. It took a while, but we finally have a music track! More frequent updates should be avaiable soon as well.

wet stirrup
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How those this play with other mods?

minor nexus
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I shouldnt impact many of the big ones, like PaperBack or aikoyori's so I hope you'll consider using it! Same with All in Jest. I feel like I don't currently add a lot of detrimental things in conflict with those ones

wet stirrup
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I went home yesterday and downloaded and trying it now

crystal frigate
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peak

tawdry yarrow
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hmmm is there potential for this mod to get cross mod for the new suits and ranks from magic the jokering? I would love to use this mod alongside that mod haha

mint ferry