#Tuning peg (common)
1 messages · Page 1 of 1 (latest)
if you play a hand, and the final total of the score has a larger chips number then mult number, double the mult
its basically x2 mult if you have more chips per hand
"X2 mult if chips is higher than mult"
For a common this isnt bad
But its outclassed by jokers like duo
It would be usefull early but fell off in late game
This won’t ever fall off though, if you keep up with your planets this is a free 2x on a common
It depends on the build and I like that. If you have plus mult is probably useless but for none bloodstone wsc builds this does work as a x2 for the entire run if you consistent
so is double vision
erm
Seeing Double
double vision is the mod
also my xenoblade ass thought your name was rexcraft
your pfp looks like erm
i was
i love xenoblade
but no not at all a refrence
then what is double vision
yes
witch one
thanks for the clarification
i mean all three (4) are great
i adore X as it was the first one i beat
but 1 is probably the best
and 3 second
i only really know 2 outside of shulk
anyway sorry balatro fans i need to talk xenoblade
fair enough
and I only know that game because I saw pyra/mythra in smash
which is rare
You didn't talk
The issue with this is that it'll never become viable in a normal run
when is it given the double mult
Is it after the cards themselves are scored
Because if that's the case then this is extremely unviable because any point past like
ante 3
You will be getting more mult than chips in most hands
depends on joker order, it can go right after cards are scored if you put it first
ooh i see
my problem is it limits ur joker pool quite early on if you're reliant on this
Cards that give milt before jokers are triggered just don't work with this at all
i mean as long as you keep your planets going or have any sort of chip joker you should be able to make it work earlier
All cards act like 2s. Sorry for the late anwser
This is an amazing idea, this would also boost up your mult on plasma deck which would be insane