#Joker Forge - Create Balatro Mods Visually and Export the Lua Files (WIP)
1 messages · Page 12 of 1
yeah like when they are used and stuff I'm pretty sure
I swear I'm not going insane lol
ohhhh you mean for the shader for consumables sets
Mhm
yeah idk the difference except I think spectrals may be shinier than planets
but I could be wrong idk
today I wanna add a bunch of new conditions and effects to the consumables and also make it so it comes up with your consumables in the joker editor
and custom rarities too?
yes
wining
Consumables have rarities?
Now they will ig :D
I think
It's like
The soul for example
Where it's rarer
Than the rest
will there be an update that allows you to tell a joker to just perform calculations within actions that set numbers?
example: I used joker forge as a template to create a scaling PowerAnte joker, but I had to go in and edit the code myself, rather than just setting it up in joker forge. while going in and editing the code was easy, it was still time consuming compared to simply making a plus or minus ante joker
what im trying to say is
it should just allow you to set game variables and joker variables to mathematical expressions using internal joker variables, game variables, etc
which would make my PowerAnte example as simple as typing $current_ante ^ $powAnte into the Set Ante Level action, and then incremement powAnte in the next action
oh I get what you mean
to do something like that it would require some big changes to the code generation, would be cool definitely but that's something that will be implemented once I have a basic version of all the major features
oki :3c
I think they meant allowing the create joker effect allow you to select your own custom rarity
when can we make jokers give itself or other jokers editions
probably not until more consumables stuff has been done ngl
@heady frost my latest export has seemingly randomized the images of my jokers
could be something to do with a change in the order of my collection
previously they were ordered by creation date, now they are ordered alphabetically
Did you upload the files in 1x scale
And if so do you have pixel smoothing on?
Did that for me too, apparently the 1x scale is just jumbled up
can i replace the shiny question mark i submitted as a placeholder with this, i passed 60 jokers in my mod
reverting my creation of a custom rarity has returned it to normal
not sure what the correlation is there
Please there are too many question marks
after other functionality is done, doing this without other things like enhancements, editions, decks, etc. would be unwise
you are better off doing it yourself for now unfortunately
okoolio
this has been an issue for a while and for the life of me i cant replicate it because 99% of the time its all good
but you might be right, it might be due to reordering stuff in the pages
i will have a look at it soon because its annoying, just adding more stuff to cosumables now
added the create consumable effect for consumables
will look into changing up the ui so that you can create custom consumables and custom rarity jokers now
will probably take a little while tho
so like fool
not fool, that will be its own effect most likely
for consumables like temperance or the high priestess
oh
can it create custom with different editions
last used planet/tarot is its own variable so thats different
what about creating jokers
I just woke up and read that in as a much different word
shit happens
Sorry, I'm used to programmers who wallow in months of silence after an announcement to declare a release. (Unrelated to this community)
I must applaud the efforts of the programmers here.
is there not an option for custom consumable sets
oh okay
spectrals are slightly shinier, they do use different shaders iirc
iirc the only shine shaders in the code are negative_shine and voucher
announcements come out mere minutes before they get released here
Good lord.
i have a fleet of programmers working on joker forge day and night to release updates before you can even think of what the update is (i dont)
if i dont have the conditions for cards selected will it just work on every card held in hand?
it will work no matter how many cards selected
wait are there multiple devs?
like if you select 5 it will change all 5
trying to do this
no its just me lol
dang
wont be possible to do unfortunately right now, high priority though because the stuff for destroying consumables is already there so come back in a day or two and it will probably be there
im currently working on a system where the custom consumables, consumable sets, and rarities are all ready to be used inside of other effects
so you can finally create a joker that creates your custom consumables
and so on
nice
vice versa aswell?
yes, but that should be easier because the create joker effect on consumables will just need a key input
eventually i wanna overhaul this so it brings up a menu and you just select the joker instead but for now the key system works lol
I do hate to be rude, but would it be possible to have a consumable usage trigger restricted to one consumable type? (For context, I am aiming to make a joker that gains 50 chips every time a tarot card is used.)
you can
already do that
How is it done?
my discord is tweajing hold on
not being rude at all, i welcome all suggestions and whatnot
i think there is already a consumable type condition tho
Ah, I see it now, I do apologise for my blindness.
working on the system to use your own custom created consumables, consumable sets, and rarities from within your effects. this might take a couple of days because it is more complex than i originally thought, ive got them to display dynamically, but the code generation is a big hassle so sorry if theres no/little updates over the next couple of days whilst i sort this out
Joker Forge - Create Balatro Mods Visually and Export the Lua Files (WIP)
I was wondering, if you were to add custom editions, would you intergrate them like the rarities?
definitely
with this new system im making for the frontend, it will all be sorted and every effect will have your custom made stuff there too
this goes for poker hands, seals, enhancements, all that good stuff
i also want to get rid of the separate tab for rarities and have it at the bottom like the consumables page has it but thats a job for after this lol
for a rough time frame of when i will get started with enhancements, editions, and seals, at most two weeks. consumables need way more polish until then
absolute cinema
How can I code it without using joker forge?
basically in the normal-balatro-modding way
like how do you code in lua or how do you edit the files?
How would I structure the flies and code it in lua
cause the joker forge has a file for rarities but a folder for consumables
bet yeah go on
you can open any lua file and edit the code from there?
...then what are you asking?
just how can I make a custom edition?
https://github.com/nh6574/VanillaRemade/blob/main/src/editions.lua take a look at this
could help maybe
cheers
the shader thing works right?
yeah it should do, its applying the spectral shader there
also fire art
the one on the left is cooked
the color palette is still there and it says temp on the bottom 😭 idk how i didnt notice that
oh thats tuff
Y'all know the issue with this?
and this is how I'm importing it
you could probably find better help in #💻・modding-dev tbh
i dont see the shine?
this is what it looks like in photopea
well the shader is only applied in game, its not part of the image
hm yeah
basically just now i swiped some stuff from this, made it into my own mod and got an error
this error
neither do i lol
k
cant wait for cryptlib to become a seperate thing so we can get support for it here
will be peak
oh shit you may be right, from my perspective it seems to be working tho, check if its your sets.lua it has the "spectral" edition
Ideas for the devs on Consumables (Based on mods)
Usage
- While in Hand
- Selected Joker
(To make things like the Stands from Cardsauce)
Conditions
- Specific Rank
- Specific Suit
- Specific Enhancement
- Specific Edition
- Specific Seal
- Specific Joker
Effects
- Add Hands
- Add Discards
- Add Hand Size
- Give Consumable
- Give Joker
- Destroy Random Joker
- Destroy Selected Joker
- Give Tag
- Add Playing Card
The idea is to make consumables like one-use jokers. Which are... kinda what they are in reality
I hope this isn't too much on you, Mr. Morning ^^"
thank you, that is a great list i appreciate it
i will be adding MANY more stuff to consumables after i make it so you can select them in other parts of jokerforge
and then after ive made a bunch of them, i need to update the vanilla reforged page to have sections
Will the selecting them in other things be available today?
Oh! One last idea!
"Add Sticker"
probably not because its a big rework, maybe tomorrow or the day after
"Prevents Death" still shows "Saved by Mr. Bones"
-# making a custom message would be nice
all mods do that
even like cryptid
yea
Until the consumable expansion is done, should I make my consumables as Jokers to get an idea of how they'd work?
What are your ideas for them?
What I'm gonna do is make these Joker versions always have "When this is sold"
The main thing i want is to do "_______ to all cards in hand"
So like a condition that just says "all cards"
2 are not activating scholar. is something wrong here?
selecting aces and 2s together also isn't making "of a kind" hands
Swap it
Idk
well aces are not activating wee so its not that
ahh
Dang, doesn't show custom rarity
yeah its broken at the moment if you cant tell by the 'epic' rarity. working on a proper system to integrate everything that will be out very shortly (in the next day or two)
this is possible to do but would require something more complex than just a few lines of code changed. it will probably be added much later in development
Thank you! I will be using it until you get all of your consumable stuff done :3
Would it work if I made a custom epic rarity
An example of my consumable joker test
I noticed the Oops! All 6s copy uses a special effect that just doubles probability, though with the newer probability system from steamodded you can easily change the numerator and denominator with a simple calculate function as well as check if a probability succeeds or fails (there's also the ability to edit the probability of certain cards an example below) calculate = function(self, card, context) if context.mod_probability and context.trigger_obj and context.trigger_obj.config and context.trigger_obj.config.center and SMODS.has_enhancement(context.trigger_obj, "m_glass") then return { numerator = context.numerator + 1, denominator = context.denominator + 1 } end end (The example increases the numerator and denominator of just glass cards, if you need more examples i have quite a few in the newest update of https://discord.com/channels/1116389027176787968/1226203695365099681)
does consumable type work? this one doesn't seem to do anything
im always wondering that
I believe he knows this but is working on consumables atm
yeah, new probability hasnt been properly integrated yet
haha maybe, go for ti
the epic was a test for custom rarity thats hardcoded into ui selection that i forgot to remove
it has already been removed in my build lol
Your essentialy adding gamevars for custom rarities and consumables sets, right?
basically but it will just be alongside your actual sets and rarities in the dropdown
very useful
designed some placeholder images
why did this crash the game?
Feels so cool to see it up there. Hold on, I'll try to show you what it does.
The style of these little prototype "consumables" is honestly kind of like how it used to work in older builds of Balatro, where consumables and jokers stayed on the same section
my old consumable was just judgement but you can spawn one rarity
first one would go so crazy on edward robinson build
if only create joker was in consumables
He said he's adding custom rarities to them
And adding custom consumables to jokerz
A lot of these cards aren't possible yet (by a lot I mean shimmer)
"Why are you all booing, im right!"
Yoooo I found the language the boss blinds come from
It was showing up CRAZY lots, so remember to make your rarity weights real low, guys
is there a way to make the message box display variables? #1# doesn't seem to work, and message colors don't change either
i think theres a bug with the edit triggered card with changing rank and suit idk
making a joker which gains the chip and mult bonus from every planet card used and for some reason it only gets the bonuses from pluto, other planet cards don't do anything
was updating my jokers couldnt save one of them because of the description which is weird.
Copies the leftmost Joker's ability[s] allows debt of up to {C:money}$20{}
nvm i found my issue i just cant read lmao
no.
yes
what the fuck
can i make 2 jokers retrigger each other endlesly
always active trigger and go to jokers and put both left and right
but make it spawn itself when a card is scored
lemme make a example
im just really stuid with all that varialbes and other stuff
oh yesh
yeah supposed to add mult
or money
or chips
or whatever
alright never mind im just stupid
v2 update of 🚽tro is out
I can't wait for something like a deck creator.
Then I could set it to only spawn certain rarities,
Ban cards I don't want,
And essentially make my own set of Jonklers specifically for that deck
And make the dumb little bootleg physical version of Balatro I wanna make, IN balatro!
But of course, that's for maybe a month or two's time.
Being a dev is hard, long work.
Rushing a dev only makes the finished product either need to be worked on for longer, or made a lot worse.
We'll all get so many fun toys to play with eventually. -w-
wouldn't recommend tho
can we get individual weights for consumables
also i dont think the dropdown of seals and stuff need explanations
its just unnecesary clutter since people can pretty easily look it up
i wanted to do this because it would be cool, however to my knowledge all consumables within a set are weighted the same, that sets weight
anyways im properly awake now
i wanna go ham today
what about soul 🤔
also an easy thing to have is for consumables to create jokers
maybe like
tables for items
so you can choose a table of for example jokers, tarots and spectrals all in one
soul is treat differently in the code from what i can tell. it is basically a boolean that makes it soul and therefore has a lower weight
i will probably add something like that when i get around to booster packs
because i will have to deal with a lot of weighting then
it is?
iirc its just a variable thingy
or well
last time i made a mod it was
lemme check
it might not be I'm still quite noobish so you might be correct
KRIS GET THE BANANA
fire art
so fire nonetheless
you should check this out
oh shit yeah
i will add them today after i finish up this new system
but remind me later on if i dont cos i might forget
Also probably change the consumable placeholders to new ones
Cuz ones that look like jokers dont fit lol
yeah for sure, will do that in a day or two tho because i wanna crank out a billion more consumables effect and conditions first lol
and the way i wanna do the placeholders for consumables is similar to how i did it for jokers
it automatically takes placeholders from this file
and the credits are just a list of credits correlated to the placeholder number
cool little system
tbh if you guys want you can fork the repo and just add whatever you want to be added as a placeholder and make a pr lol
i think its fun because its a bunch of different styles from across the community
yeah
its the type of thing that gets replaced quickly anyways
it is, but my autistic brain hates it for some reason
hyper realistic images
aight bet
its x2
2x version
why is 2x smaller 😭
its default 2x size
ok this is starting to get annoying
please at least make a setting that clicking outside the properties box doesnt close it
i will change it after i finish this
im still working on the new system so you can select custom stuff in parameters
im almost done, create joker seems to work. just working on consumables stuff
will probably come out today
also can i ask whats broken about level up
i'm assuming its like
the random option?
these pixels are so smooth
blurry for some reason
i dont like it smooth i want it crunchy
it does kinda work, its just a bit buggy lol
its mostly a reminder for me to go fix it but it needs special logic compared to everything else
to do list
huh
it changes a poker hand variable
ohh
like to do list does at the end of round
i need jokers for my "silly :3" rarity help
Cat: goes :3 after every hand
its gonna be peak
just make them all silly cat images
i might
ok but what would the use of that be
x3 mult.
divided by 3 mult
because its :3 (divided by 3)
how about..
wdym by negative :3
x3 mult every common joker
x3 mult for every silly :3 joker
big update to the code generation, now you should be able to set your parameter values to custom things you made elsewhere!
let me know if anyone has any troubles with this, i expect some issues im ngl lol
i will get on with bug fixing and little improvements for the rest of the day
oh my freaklinks..
O<O
Oh btw, Mr. Morning, do you know what a rank variable does?
Since enhancements don't exist yet, I'm making a one-way lock on a specific rank when the card is bought
That specific rank it chose now acts as the "enhancement"
im pretty sure you can just do "card rank" condition
card rank variable is not a variable specific to a card
its a type of variable a joker can use
look at the mail-in-rebate example to see how its used
it’s all banana
@heady frost Oh man I've been using this for a few days already and I just want to say that this is an incredible tool to get started on things.
By any chance could we get also get an option to just write and store custom code (as generated in the lua file) for a card instead of using the editor? I found that the tool is incredibly useful even for just organising your custom joker collection.
Love it!
thats a great idea, i did originally have a plan so that you can see the generated code as you are moving blocks around, allowing you to make changes to it as you do stuff, but due to the constraints i have with it being a website, something like that does not seem feasible unfortunately
it is already quite a heavy site and doing that will decrease performance massively, its a shame that it isnt a desktop app because that would be very feasible lol
Awesome! Looking forward to it! ^^
Why not make it one 
My jerryrigged "enhancement" card is tested!
im not as experienced in making desktop apps as i am websites, there are things like tauri that simplify the process but development from here on out would not be as fast and porting it over to be a desktop app now would take weeks of work. also i dont like the idea of people having to download stuff just to run it, with it being a website, its much more accessible
looking fire, you really seem to be pushing joker forge to its limits haha
okay im gonna add a couple more consumable effects
next up is the generic ones like handsize, discards, hands, stuff like that
would it be possible to just make the website into an electon app, idk how difficult this is but it seems like the easiest solution
it would be an easy solution and i might look into it more when joker forge gets more advanced that it being a website is struggling more
until then, its just optimisation
makes sense
and ive never worked with electron apps so it might be fun to learn
the edit triggered card change suit and rank is kinda broken
is it not changing them at all?
crashed
i will take a look after i finish these consumable effects
what feature do you have planned next
like after you finish all the consumable things
whats after consumables that you have planned
boosters (should be quick, only a couple of days) then editions, enhancements, and seals
im gonna check back on joker forge after a week so i can see the new stuff
hopefully by then consumables will be in a much nicer place
i reckon i will stay grinding consumables for another week or two then boosters for a few days, then editions and enhancements and whatever for the next few weeks
So joker forge will be able to be used in theory for an entire mod?
should be fixed
heres hoping 🤞
Fire! Really good for people like me who don't wanna learn how to code.
Yum!
just added the edit hand size, hands, and discards effect to consumables
what is the consumable effect you need to make this an actual consumable
Technically a consumable is just a one-use joker
wait yall rate my epic mod json [not finished yet]
- Consumables: One-Use Jokers
- Enhancements: On-Score Joker, but on that card specifically
Fuck it, even a PACK is technically a joker, because jokers can make OTHER jokers
No idea if tags fit into that but hey who cares? You get the jist!
You can do a LOT if you open your brain ;)
technically life itself is a consumable cos you only get one and then it goes away
Me opening another Life Pack to get a new Life (it also sucks with my current build, fuck)
added two new effects for consumables, convert all cards to suit/rank effects
will there be an effect to create consumable when this consumable is used
there already is
life is a joker because we all do unique things
tea pot
better worded description "when a number card is played, destroy it and create an ace of random suit. Gains X1 mult per ace gained this way."
uh yeah i fixed up the description before updating the mod
its out now if you havent seen
currently the only way to get mythic is with the pls mythic rare card
lol
how good do you want mythics to be?
pea tot
Gives +50 chips or
+5 mult
Is there anyway that I can make my joker have this ability
unbalanced
idk ask sir morning
i dont think so
isnt it just random chance
he’d probably add it to his list
yea
lol
@heady frost
Cokelock did you get the profile picture from geometry dash
not from
but my character is based off of my icon, yes
its my favorite game of all time
yes
How
Ok thanks
but can it spawn custom consumables
its out
peak
can someone ping me when I can recreate soul but with my own rarity
😦
You gotta add the consumable type if thats what you're looking for
...I did
thats strange
oh wait
i think i forgot to update that condition lol
give me a sec it should be quick
shop slots on always active when
when consumables are in a better state
should be fixed now, lmk if it works
guh
oh
nice
btw the text for the consumable sets customisation is wrong its not collection rows and collumns, each number in that table is the length of the next row, and you can have more than two
aka 4 5 would give 1 row with 4 cards and 1 row with 5 cards
wuh
vs 4 rows each with 5 cards which would be the case if there were 4 rows and 5 columns
the left one is 4 rows and 5 columns and the right one is what it actually looks like ingame
with 2 rows
how 🤔
but jokerforge doesnt support that
dang
instead of 2 elements in the table you just
put more than 2
im pretty sure you could only put 1 to only have 1 row
you can
aaahhhhh
Isn't it possible to make a condition to check for custom rarities
Convert all cards to specific/random enhancement? (and editions and seals) basically more "all cards in hand" effects
idk why this keeps crashing the game. its just this consumable
Do you know why they chose to use the skull for their tag?
we have different tags but idk
The Geometry Dash server has multiple tags?
@heady frost would you consider adding a highlight around the and/or part of conditions? I only just now found out about it, so making it more visible may make it more intuitive
i wish there was a condition for jokers about a specific custom consumable
There is?
Consumable tpye/Consumable held has custom sets
And you can specify which specific card from the set you want
is there a way fix this?
@woeful bough (had to ping, sorry)
Idk same thing happened to me
It fails to load one consumables for some reason
Did you use a gamevar for it?
no i just forgot to refresh the page
still pretty new to this and trying to understand it properly, is there a way to check for cards played instead of scored? (so something could only happen once with 1 card even with 8 retriggers on it)
no green and small text at the same time 😔
Yes
how would i do that?
For this you have to do {C:green,s:0.7}
Wait till I get home
aight
says potentially invalid but it works in preview so ill just leave it like that, thanks
Known bug
Also that's how you do anything multiple
ill keep it in mind if i need to do multiple things like that later
You can technically do {C:white,X:legendary,E:1,s:0.5}
o great heavens
The idea behind this joker is still unclear. Maybe I'll have to do something about it
Isn't that chaos theory
Also it could be "X5 mult every other hand"
Since that's what it is
i wish there was a condition about "if then else" if you now wat i meant
There's an "or" optipm
Which is that
Click on the "and" between two condition grips and ot turns into an "or"
i tried to make a joker that has a 1 in 2 chance to double money otherwise sets the money to 0
You'd just do 2 random chance groups?
1 in2 chance to double money
1 in 2 chance to set money to 0
but then both effects will trigger
If you put the "set money to 0" after the double money ot will set money to 0 no matter what
Also if it does trigger the 0
missed opportunity for hand to randomize each turn
2 probabilities in 1 rule can be either both, one will trigger, or none
yea theres a chance it doesnt
why does this crash the game?
this also crashes it
@sour spear you should probably fix this lol
a lot of the jokers are shuffled
I'm trying this
i wonder why judgement isn't implemented yet
uh yeah uhh
later im forsakening
it's basically just "Create Joker" am i not wrong?
also i love how in my pool of "Jen's Almanac levels of Unbalanced" jokers, this is the only one that isn't so fucked up
how unbalanced are the other ones
can you try uhh remove the mod folder and downloading it agan
mf happy as fuck
the fuck is incredulous
a rarity
you wanna see my type of rarirties vro..
COUGH COUGH COUGH COUGHHHHHHHHHH
oh i meant in joker forge
if i could id do tetration
there was the uhhhhhhhh
"solinium omega" but that one was so badly buggy i deleted it 😭
😠
id describe my mod as balanced unbalanced-ly
my most unbalanced joker (besides TV time) is me
this one
was the one i was talking about
if you have 3 jokers (which you need) get fucked 🥀
how did you do the "^^^" thing?
editing the code
oh ok
(thankfully) it isn't TOO difficult to modify it
so long as you have talisman you just have to change the inside of "return { (code) }"
OH GOD THATS BRIGHT
FUCK
oopsie
oh there is a dark mode on notepad++
give me your json and i will have a look at it when i wake up
no idea what's causing this but random cards appears to be making dupes
Ah yes, the classic Cryptidlike modder
A respectable occupation
A tip of the hat, from a vanilla-style modder
(Well I say vanilla when im doing whatever this is)
when it goes to create the card, it first randomises it and stores it, then creates it. so when you are creating multiple cards within the same context, it just creates the same randomised card multiple times lol
i ended up just staying awake cos i couldnt sleep
so ill have a look now
gamevars have not been properly integrated into code generation for consumables, i will look at doing that rather today or tomorrow maybe if i can think of a solution, thats why horizon doesnt work
you can see actually in the code how jokerforge stores gamevars as GAMEVAR:total_hand_levels/3/0
usually for jokers they will then convert that into the proper code respective to that gamevar, but consumables dont have that yet
also shimmer is not crashing for me
i just realized i changed what the code did cuz it was crashing
ill send the old version
how is it made in the editor?
Oh is it a custom variable?
probably could have optimised it better
thx, now i know how to add chips/mult
Find help
truth nuke
john good "joker" forge morning no way hi
Wdym awake at 6pm
i can see the crash, will sort it out now
True
What time is it there? here it's almost 13:00
WDYM AT 5 PM???
it is 5pm for me
i woke up like an hour ago
i went to bed at like 10am
its because i woke up at like 1am and i couldnt get back to sleep
whenever i wake up in the night i cant get back to sleep its so annoyin g
my sleep shedule used to be like that
que?
I was looking forward to making jokers based on the Spanish shitpost
sometimes I just want to make jokers in Spanish without translating the joke
this should be fixed now because i made it into one effect that has a bunch of options
lol
would it be possible to make an effect thats a copy of this but effects all cards in hand?
green
do 3 choices work or only 2 work
horizon?
horizon still crashes
not horizon
horizon crashes because it uses gamevars
which consumables dont support at the moment
btw mr morning do choices work like this
im waiting until i get a lot of effects done for consumables before i add gamevar support
these are just 3 individual 1 in 4 chances
they dont affect each other
i dont think random chance fully works but it may do
also
i just changed it so those effects dont exist anymore
they have been combined into a "edit card" effect
also, i just added this effect too
Is there a final hand of the round played block? Cant seem to find it if its there, or how to make it exist
for jokers? you can use the "remaining hands" condition
just check if remaining hands = 0
look at how dusk does it
Alright thanks
gamevars dont work with consumables yet right?
no they do not
lmao
does it show it in full screen or does it genuinely just show it like that
does it genuinely squish the resolution
reduce the window to get a better view and there is still more text missing
Im either tweaking or I cant make it, but im trying to make the effect of When the last hand of the round is played, destroy played cards and gain x0.5 mult.
option 1
Well the Destroy Triggered Card effect is not showing up in the effects list despite it existing elsewhere
What I see working on my joker vs. What is visible while looking at trading card.
duplicate trading card and work from there
you can just change the art and name
Attempted and cant do it, I just dont think the effect is compatible with last hand played.
hold on a sec
How to make my text smaller for the "(must have room)" line
inactive
Ah thanks
added the create joker effect for consumables
destroy triggered card is exclusive to the "card scored" trigger
you cant destroy cards in "hand played"
you can still do card scored as the trigger, then do remaining hands = 0, then destroy triggered card
that will destroy all cards in the last hand of the round
Alright thanks
Ill probably be asking a lot of questions since this is pretty new to me
i think making the weight be able to go in the 0.00's would be nice
for soul-esc cards until booster packs come out
were shaders fixed?
but does it destroy all other jokers?
classic moment of "yoink from cryptid"
simillar
what else do i call it tho :/
dunno
let me further test it with custom rarities, forgot to test it with them lol
were shaders ever broken?
wait they are, the code gen isnt even generating code for them lol
wait not they are not
You have the json, look
they are being generated, but i think theres a typo lol
Haha
i am not looking at your json i have made my own
Crash 😞
Idk I think i did it wrong
-# Joker 1 - if you have at least 20$ at end of shop take away 20$ and gain both one joker slots and ^0.25 mult
-# Joker 2 - when a heart is played gain Xn mult n goes up by 1 when a heart is played
Its not that complicated
Gimme a sec
This wording is so bad 😭
i made a joker with that effect that destroys cards that are in the first discard
joker one
idk joker 2 is confusing
that isnt how it was worded
Good
hey i need help w something
this rule doesnt give me 5 dollar when hand finishes scoring
just do when hand played
actually i wanna change the code after exporting this rule
i want to compare the initial mult with the current mult and if they are equal it should destroy itself
after scoring
this
again, when hand played is the same thing
but i dont want that 😭
...when hand finishes scoring functions identically
but its not supposed to be equal
they are NOT equal
the joker destoy itself before scoring
context.after and context.joker_main are not the same
context.after think ice cream's -5 chips
context.joker_main think normal Joker's +4 mult
i should probably put the actual context names in the triggers descriptions
that might be useful
context.after = when hand finishes scoring
context.joker_main = when hand played
may be
it would be very useful especially for people that do have some technical knowledge about contexts and stuff
Is there a triger for having a specific joker? (for example, gains x0.5 mult for each Joker(jimbo) in play?)
#SMODS.find_card(<whatever the key of the joker is>) i think
it should return the number of copies of that joker you have
this is joker forge :)
oh oops
Oh nvm theres a module for it.
the actual coding brainrot is setting in
Thanks though just found it.
holy hell
Woahhh
lmao thats so good
yea
exactly what i did
considering most people wont have 100 hand size and even if you do you probably already have your deck fixed
thats so good
imagine how good it'll be with shark joker from prism which makes all next editions be polychrome, and then also add dark prism so shark now makes all next editions astral which is ^1.12 mult
can somebody help me?
put scoring things in hand played, put your destroy self effect in when hand finishes scoring
or just put the destroy self as the last effect
and it should just work
and do that effect last
how
make multiple triggers
What I need is:
At the start of the hand, I want to store the initial Mult value.
Then, after scoring is complete (after all card effects and Jokers are calculated), I want to:
Compare the current Mult with the initial Mult.
If both are equal, the Joker should destroy itself.
Otherwise, it should stay
how can I do that?
how do i make it so its a a card taht has it so that it triggers a card form hand and then discard it\
I don't think this is possible without manually editing the code unfortunately
"when card is held in hand" trigger may help
i did but i need help with the effect
I can't even remember if that's possible, you may just have to play around with it
idk if its steammodded or joker forge but some of my jokers scale twice when being copied by blueprint
no proper blueprint compat
That reminds me! A card that makes negative playing cards would be fire!
Select 1 playing card to turn Negative.
what no and not context.blueprint does to a joker
i ddi that
five is cracked
I'm not a cryptid gamer so unfortunately imma be lame and make mine only one
Oh, and hows the consumable options btw
Where is add mult effect
2 thousand dollars rare 😭
isnt it literally the first effect under scoring effects
why do people ask questions the millisecond they have one instead of spending like 30 seconds to actually LOOK at the website?
too hard
fair enough
average attention span of a balatro player is REALLY short
ow :<
average
what trigger
Scoring dont appaer
you use the when hand is played block
you have the wrong trigger
...ow?
-# is that a compliment or insult i dont know
has to be when hand is played, held in hand or card scored
i mean i know people that ask me questions that literally take 2 seconds to look at the screen to know the answer to because i'm "good at computers"
and im not even at CS
the average is low im not saying all balatro players are stupid
some triggers don't have scoring because they aren't gameplay related, like shop reroll or skip tag and stuff like that
i'm using this
Can u help me pretty pleasee?
my friend once asked where the stakes were. i asked him to look at the screen (he was screen sharing) and he found it instantly
...what are you trying to do?
well yeah you cant do scoring there because thats not during a hand
i want do something like constelation
you can look at the vanilla reforged tab
there is a vanilla reforged page, you can go there and copy constellation to look inside
and clone constellation
😠
you can increment a variable and then add mult based on that variable for hand played
I'm like 5 messages behind you guys are too fast
but I want to add multi, not multiply it
1 of 150 jokers
search bar
the search bar is broken then lol
we are here to help
fixing the search bar is a tomorrow job I'm already in bed
unless someone can figure out the code and make a pr
you speak Spanish?
nej
te explico en priv si te sirve
Si por favor
sad to inform you but there's a rule against non-english conversation
I always found it funny that they say Espanol
Espana?
somebody help me please 😭
I do NOT know spanish
you have a lot to learn
we cant help without knowing the question
you can start with a good base from joker forge, then when editing the code, you can refer to the current mult as 'mult'
yeah ik it but theres a problem
what is the problem
this shi doesn't wait for the hand to finish scoring and destroy itself before it
did the bug where trying to spawn a joker with a consumable get fixed?
yes it should work now?
maybe?
I think it is, but there is a difference between when the animation stops and when the other jokers are done scoring
I honestly can't remember if I fixed the issue with jokers but I'm pretty sure I did
every consumable
so fire
wow, we have the same idea
in a few days consumables will be STACKED with effects
trancendant jokers and mythical jokers
make consumable rates go into 0.00's?
yes that too if I remember
this is the code, but this doesn't wait, idk how to fix it
goodmorning please fix the indentation of your code gen please and thank you
you could just manually edit the weight in sets.lua but that's boring but it works for now
this has cursed me for so long but it's literally impossible to do
I might honestly make an entirely separate system that all the generated code goes into and it gets re-indented
it will increase the complexity when you hit export but it might be worth it because it's such a piss take
formatter implemented just for looks
but honestly your ide should take care of the indentation regardless
here's the consumables i made
I need to update the vanilla reforged page with consumables too
I think like 75% of them can already be made surprisingly
what do you think @heady frost ?
Would it be like sections similar to the ones in the block pallet?
Imagine
I will borrow Code's idea to have more balance with my Aces jokers
wdym?
none of the consumable names are capitalized
neither is the elemental rarity
they all cost 3$ while fire cost 5$
anyway fire and undead are good, unique concepts
water is not great, there’s not much incentive to take that
what should the price be then?
eh well I would personally rethink the effect
maybe it makes 2 cards wild, but turns a random one in hand to stone or something
I imagine it like you go onto the page and you have different buttons or whatever for like jokers or consumables, then you click one and it shows you it
or you just have it like on a dock at the bottom or something
life could either copy a selected card, or copy 2 random cards
(create copies)
like death but you’re only gaining cards
thus, life
so cryptid?
and air?
Cryptid gives you two, this would make it a middle ground
presumably it is not as rare as a spectral
i am not sure
a possible effect that comes to mind is adding foil edition to cards in hand that are already enhanced
actually this seems like more of a water effect
like a splash of blue foil
but earth already does that, applying a random edition to 1 selected card
well no because it could also include negative and the other modded editions
fair
Despite there probably being enough to work it out I'm just gonna suggest some more conditions/triggers/effects (so more of my jokers can actually be coded)
- card rank/suit being analyzed when a hand is drawn
- temporary effects for consumable effects (like, only applying something like hand size for a round or two)
- leveling up hand types
- applying extra operations to chips/mult values of playing cards
sorry for derailing for a moment I just wanted to put it out there in case it wasn't in the to-do list
its fine
you could probably make a generic variable to simulate temporary effects
just have it tick down when blind is selected
have the passive effect be dependent on the internal variable not being 0
i think
dunno if that works in practice
nope
wat
oh
