#Joker Forge - Create Balatro Mods Visually and Export the Lua Files (WIP)

1 messages · Page 7 of 1

lapis mauve
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Then leftmost still has function

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Since using leftmost it goes to the leftmost copyable joker

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If i remember correctly

lilac yacht
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4 ace 3
4 1 3
413
homestuck? in MY joker forge? it's more likely than you'd think

woeful bough
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will a compatible box be added at some point like blueprint and brainstorm

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this doesnt work

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its meant to hit joker slot 2

lapis mauve
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Isnt there already one?

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Blueprint compatable

woeful bough
woeful bough
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*or red

lapis mauve
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Oh

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Not yet at least

heady frost
heady dock
woeful bough
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are there any plans to add a retrigger joker effct?

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*meaning, ex, consttellation gains X0.2 when a planet card is used

heady dock
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i think this came up once, only after all the vanilla stuff iirc

woeful bough
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ok

woeful bough
heady frost
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yeah that's the general idea. I wanna leave off the joker creator quite nicely before I move onto other stuff. obviously will add more to it over time but I want to focus my full attention on consumables next

woeful bough
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also heres wee joker

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for vanilla reforged

crude trail
heady dock
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yeah it has to be added first

woeful bough
heady frost
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thank you for the image tho

icy crow
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not even mentioned the joker forge

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smh

woeful bough
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i did

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it is in the release text

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hold on ill update the description rq

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done

spark patio
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I prolly shouldn't be saying a word cuz I haven't actually used joker forge as much but, is there gonna be conditionals for certain hand levels and when certain hand levels are raised

heady frost
heady frost
woeful bough
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nah this carried me singlehandedly

spark patio
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also adding chips and mult to certain hand levels too but idk if an api is needed for that

woeful bough
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so it may be possibl

heady frost
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im gonna try and work on the hiker effect (perma added efffects to cards) and maybe knock out a few conditions today like consumable type for consumable used/sold

heady frost
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but i cant do any work at the moment cos im waiting on a call from the doctor and i dont wanna be interuppted haha

woeful bough
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ok :p

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that emoji ( 😛 ) is NOT what the emoticon expresses

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making a trailer for the mod rn

woeful bough
heady dock
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im pretty sure steamodded has support for chips, mult, xchips, xmult, and money

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so at some point porbably

heady frost
icy crow
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what the hell is happening here

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im scared of what this is doung

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doing

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460 lines of code for one joker scares me

heady frost
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what the fuck haha

woeful bough
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for some reason this doesnt work

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it just says again

heady frost
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submit it as an issue with the json and I will take a look at it when the hiker stuff is done

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I'm gonna compile all the edge cases for code gen and rewrite a bunch of it

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after the vanilla effects r done

rain mason
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btw trying to modify an xchips value crashes the website

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oh nvm trying to add any value after modifying a range value crashes the website

lilac yacht
woeful bough
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modifies (like 90%) of jokers that resemble a normal joker

lapis mauve
woeful bough
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does anyone know how to force game crash

lapis mauve
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nil values probably

icy crow
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return 1/0

nil.val

woeful bough
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yea

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but i mean on hand played

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it just crashes when i open it

cedar zealot
woeful bough
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does this work?

heady sky
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here's the jokers I've made so far using the tool, just some simple scoring ones

turbid jetty
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How dose u guys get the umm.. round square thingy

lapis mauve
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huh?

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like the mult box?

heady dock
turbid jetty
lapis mauve
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the sprite??

woeful bough
turbid jetty
heady dock
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save it as a png instead

heady sky
harsh locust
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Rip, I guess I can’t create a Peacock Joker for my mod now.

heady dock
# turbid jetty

though if youre downloading it from somewhere you probably have to find a different place that already has it in png

turbid jetty
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Thx that help a lot

heady dock
heady sky
rain mason
turbid jetty
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Quality 👌

harsh locust
heady sky
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I mean you don't need to stop on my account. Skullatro's pretty slow going anyway, it's unlikely I'm going to be finishing any time soon.

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There's room for two Peacocks

spark patio
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and isnt it mostly moves rn anyways?

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like I don't think there's character legendaries right

heady dock
# turbid jetty

instead of putting the description at the bottom you can add a tooltip by adding {T:j_joker} (Or with whatever the object's key is) to the formatting (So you would have something like {C:attention,T:j_joker}Joker{} in the description)

heady sky
spark patio
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fair enough

heady dock
# turbid jetty

also while youre at it you could add a tooltip for Negative like the vanilla jokers have in the same way (except that the object key for negative is e_negative instead)

heady sky
heady dock
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put {T:<object key>} in the formatting

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theres no button for it you just have to know the text formatting

toxic aspen
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I’m doing some early concepting for a breaking bad themed mod

heady dock
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i am the one who plays balatro 🔥

heady sky
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Okay so I'm having a few issues with a card I'm working on. It's supposed to be a 1 in 6 chance to destroy a face card when it's scored and give $10, but:
1: the odds aren't displaying properly on the card in game, and 2: It always destroys face cards, only the cash seems to be left to chance

heady frost
# heady sky Okay so I'm having a few issues with a card I'm working on. It's supposed to be ...

yeah unfortunately there is a known bug for destroying cards with a random chance https://github.com/Jayd-H/joker-forge/issues/132

GitHub

this is hard to explain. overtime-2025-07-07 (2).json this joker is producing this incorrect code calculate = function(self, card, context) if context.destroy_card and context.destroy_card.should_d...

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i will get around to all the bugs and stuff when i overhaul the codegen after i have emulated every vanilla joker

heady sky
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gotcha gotcha

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there also seems to be a crash when trying to load two jokerforge mods at once

woeful bough
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does anyone know how to get a mod onto balatro mod manager?

heady frost
heady frost
woeful bough
heady sky
heady sky
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Also as a side note, I feel like Numbered Cards should be a Rank Group

umbral stag
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agreed

heady frost
heady sky
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finally here's some art you can use for a Joker placeholder if you like

icy crow
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@heady frost our lord and saviour there's a new offering for your stash 🙏

woeful bough
icy crow
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is this the mod index?

woeful bough
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yea

icy crow
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then probably not

woeful bough
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also where is the name at?

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meant to be

heady frost
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just added the perma bonus effect to the card scored trigger, this one was a bit of a challenge to make so i expect niche bugs. let me know if anyone finds anything annoying. one less joker to go!

heady frost
heady frost
woeful bough
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where would i put this?

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just copy it into the meta file or a seperate JSON

heady frost
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i assume you dont even upload your mod files

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you just put the link in

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make a new folder ith those three things

flat valve
woeful bough
heady frost
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need to get around to fixing it

woeful bough
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also how do i make an MD file

olive agate
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i mean like the joker's variable gets increased by depending the amount of that same specific joker sold

heady sky
woeful bough
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*instead of add dollars you can do "increase internal variable"

olive agate
woeful bough
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what do i click to add a folder?

heady frost
heady dock
icy crow
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work?

woeful bough
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i figured it out

heady frost
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this is why i think the new mod manager needs a nice way to upload mods to iut

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it

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because it is very convoluted when it doesnt need to be

woeful bough
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nvm

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this is confusing

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how do i add to this folder?

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when i click it says file not found

heady sky
icy crow
heady frost
woeful bough
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i finished it

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jeez

heady frost
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looking good

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tomorrow i wanna really try and get all the vanilla jokers effects implemented so i can start polishing up and fixing all the bugs and stuff. will probably end up removing the extra credit jokers until i can ask the creators if they want it to be there

lapis mauve
heady dock
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its new placeholder art

lapis mauve
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nice

woeful bough
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okay the mod is sent for review

outer axle
woeful bough
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placeholder

outer axle
woeful bough
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vanilla reforged should say 131 of 150 jokers

icy crow
woeful bough
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oh

icy crow
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and really all jokers should be drawn at 71x95

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because upscaling look cleaner than downscaling

novel delta
icy crow
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you can ignore the transparent border

heady dock
outer axle
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hell yeah

woeful bough
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My friend begged me to make this

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He has 100 hours in hollow knight

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(He got it 3 weeks ago)

novel delta
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W friend

heady dock
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slightly better mr bones!

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the art looks peak though

flat valve
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if you wanted it to be properly rareworthy maybe make it spawn a shade in that makers itself negative, gives X2 mult and disappears after a few rounds or something

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just spitballin

heady frost
heady frost
tame orchid
crude trail
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I had done this last time and never used it, I don't know if it works for the site

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I was looking for the JOKER font but couldn't find it

pulsar brook
hidden oriole
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breakcore jumpscare

glass canopy
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when did the sprite for him change

heady frost
crude trail
crude trail
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I found the error

sour spear
sand mural
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There's so many mr bones

sour spear
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omg i didnt save the sprite

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ughhh

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whateverr new card

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:(

lapis mauve
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You can copy paste it from the website

sour spear
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i didnt save the card

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and i overwritten the sprite with a new one

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ill just make a new one then

sour spear
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i wonder if misprint text effect can be added into this website

lapis mauve
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Not yet, but that would be really cool

umbral stag
# sour spear

oh lord have mercy on this description; just do
"Scored cards become Steel"

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😭

lapis mauve
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Or if you want a more vanilla style “played cards become Steel cards when scored” also works

umbral stag
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yeah

sour spear
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yall what do you think this card does

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i kinda forgot

heady dock
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is this supposed to be a cardboard box? if so i have no idea what it would do

sour spear
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my dementia couldnt figure this one

umbral stag
sour spear
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ngl that would be cool if card enhancement can be made in this website

umbral stag
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yeah

sour spear
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too bad noone knows what this references

umbral stag
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yeah nobody knows your niche reference balatrojoker

sour spear
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yeah

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oh boi i love adding references that 0.1% of people know

umbral stag
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what even is it a reference to

sour spear
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"everywhere at the end of time stage 6" is what its referencing to

frank flax
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guys i have a problem im trying my mod but when i select a card to play the game closes without any crash message

heady dock
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Does it still happen with the mod disabled?

woeful bough
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github 🧠 🤕

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hopefully i got it working right

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because i screwed up the first time

woeful bough
sour spear
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crazy

woeful bough
# sour spear crazy

crazy? i was crazy once. they locked me in a room, a rubber room, a rubber room with rats, rats make me crazy... crazy?

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multiplayer btw

icy crow
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@crude trail made his mod private/deleted it

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F

woeful bough
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worthwhile hex?

exotic flume
lapis mauve
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how would i detect if a played card is suitless

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not only stone

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cuz mod compatability

sour spear
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can i retrigger a joker 3 times

icy crow
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I think retriggering jokers isn't added yet

sour spear
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it is

icy crow
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.

icy crow
woeful bough
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does oops all 6's work internally and not visually

heady dock
sour spear
woeful bough
sour spear
turbid jetty
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How to retrigger a card?

woeful bough
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retrigger

turbid jetty
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Thx

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Like this?

icy crow
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Should work

woeful bough
lapis mauve
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depends on the function

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if you want something like

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faceless joker

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you need rank count

heady dock
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Yeah thats true but in this case probably not

heady frost
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hey guys I'm awake

icy crow
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o/

heady frost
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What's on the agenda

icy crow
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Good morining mr goodmorning

heady frost
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good morning

lapis mauve
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balancing X amount of chips and mult

turbid jetty
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Good morning ☀️

heady dock
heady frost
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I think I will add ceremonial dagger effect today

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change the destroy joker to add sell value to mult, chips, etc

heady dock
lapis mauve
heady dock
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You could probably just make it modify an internal variable right

heady frost
lapis mauve
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yeah that sounds better

heady frost
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and if I have time I will add another easy one too

lapis mauve
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you should also add a misprint desciption effect

heady frost
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I have really left myself with the most difficult jokers lol

heady frost
sour spear
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mult doesnt work on my joker

heady frost
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send the json

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from the site

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wait, are you using a passive effect then exporting the single joker

sour spear
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no

heady frost
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because passive effects don't get added to single joker exports it's a known bug lol

sour spear
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let me get the json file might take a minute cause i just closed my pc

heady frost
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no worries

delicate cave
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Is the website still getting updated till this day?

icy crow
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why wouldn't it?

toxic aspen
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Were you ever able to look into this?

sour spear
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omg i think i just already deleted the joker

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aughhhh

woeful bough
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i tried to make it make a non-existent joker

heady frost
woeful bough
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but it crashes it when i open the game

sour spear
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here's a recreation
rule 1:
if hand played
if variable is greater than 0
variable - 1

rule2:
if hand played
if variable equal or less than 0
xmult = 1,000,000

rule3:
after hand is finished scoring
if variable equal or less than 0
destroy itself

woeful bough
heady frost
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does anyone have a good example of a joker that deals with antes?

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if not i can just guess the code required

toxic aspen
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Only the voucher is what I can think of

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Their might not be a vanilla one unfortunately

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Sorry 🫠

woeful bough
heady frost
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thank you guys

woeful bough
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will retroactive variables be added

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like throwback

icy crow
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stop deleting your messages 🙏

woeful bough
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it was a question i didnt think i needed

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i thought it was a bug but it was something i did

heady frost
woeful bough
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blue seal carries tbh

heady frost
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added the set ante effect

woeful bough
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yes!@

heady frost
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gonna work on the new destroy joker effect now

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will also add the "destroy all jokers except this one" thing

woeful bough
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my hollow knight joker was going to set the ante to 1 too

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and it can now

turbid jetty
woeful bough
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will there be a way to increase shop prices?

heady dock
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Five hundred ante

sour spear
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kinda weird why it didnt work

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it just destroys itself with no mult

heady dock
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What did you put for the starting value

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And did you put the mult before destroy self

heady frost
icy crow
heady frost
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added more parameters for the destroy joker effect, making ceremonial dagger possible

heady frost
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also i just realised the rarity and cost is wrong to it

turbid jetty
heady frost
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what joker should i do next

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there is 18 left

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which ones seem easiest

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maybe the "add card to hand" stuff because currently it can only add card to deck. i could change that so its a parameter on whether you want to add the card to deck or hand. or do you think it would be better for them to be two separate effects "add playing card to hand" and "add playing card to deck". because they will have different applicable triggers

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because obviously you can only add card to hand in the context of gameplay, you cant do it like when shop is rerolled

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ill do it as a separate effect

lapis mauve
lapis mauve
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We have a lower shop prices

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If you could make it a negative number it would also have increased

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Only thing being chips and mult needing a safeguard to never go below 1

sour spear
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how does the create joker work

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specific joker thing

lapis mauve
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You input the joker key

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Which one would you like to create?

sour spear
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can i get the tenplate of it like

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j_[name] or somethin

woeful bough
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j_modtag_name

lapis mauve
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Yeah it’s just j_name

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Or j_ whatever your mod prefix is

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And then name

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If you want to create a custom joker

woeful bough
outer axle
outer axle
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how?

woeful bough
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nvm

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i cant find it

heady dock
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You can prevent that yourself anyway

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If you wanted to

lapis mauve
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If it goes below 0 you get no score or negative

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And the game breaks

heady dock
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Idk when playing cryptid the game seemed to handle negative score just fine

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It just looked wierd

lapis mauve
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I mean yeah but thats still the game breaking

heady dock
#

It doesnt really impact gameplay at all thougg

lapis mauve
#

i mean you cant see what you score

crude trail
crude trail
lapis mauve
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its just good to have a safeguard

woeful bough
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this doesnt work for some reason :/ @heady frost

sour spear
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dang

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would be cool if we can set how many time we can copy

heady dock
lapis mauve
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final score yes

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whatever you're currently scoring no

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it should just be good to have

heady dock
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Same thing happens with inf though

sour spear
lapis mauve
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but thats not that big of a problem

heady dock
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Idk i dont think it needs to be restricted though

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Maybe just put a warning

lapis mauve
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i think it should

heady frost
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the add card to hand effect is going well haha

heady frost
heady frost
lapis mauve
#

oh also you should add some stuff for debuffing/debuffed stuff and turning stuff face down/faced down stuff

lapis mauve
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its just good to have a restriction, negative score is something you would rather not have in most cases

sour spear
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in descriptions

crude trail
#

I made a mistake I read wrong

turbid jetty
#

How about this guy

heady frost
heady dock
woeful bough
#

since matador works with like 2

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*on a good day

crude trail
heady frost
#

but that is not in the spirit of what the condition is

icy crow
lapis mauve
heady frost
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ive managed to get this far im sure i will solve it

sour spear
#

misprint (randomized) text effect 😋😋😋😋😋

icy crow
heady frost
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i havent even looked at the matador code

sour spear
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also i wish we can put 0 and below on joker cost

heady frost
#

if its that simple i can add that guy after these effects

lapis mauve
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we should be able to put negative numbers anywhere tbh

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weird restriction

heady frost
#

but you are right

lapis mauve
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oh

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thats annoying lol

heady frost
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no more positive numbers only!!!

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i can fix it

sour spear
#

wowzers

lapis mauve
#

just make sure to add a safe guard to negative chips and mult

sour spear
#

now i can deduct money when a joker is triggered

lapis mauve
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or at least as an option

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you don't want negative score in most scenarios

heady frost
lapis mauve
#

i mean it doesnt crash

heady frost
#

i wouldnt even know how smods would handle it

lapis mauve
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but it's buggy

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it just doesnt display the chips and mult if its negative

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and a limitation would be nice in general

sour spear
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i wish the numerator and denominator variable can properly show in descriptions instead of nil

just because of oops all 6s

lapis mauve
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for example a joker that does -15 mult, but 1 in 6 chance to create a gros michel

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i just think itd be nice to have

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thats all

turbid jetty
#

How about -Mult for a separate fusion

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Idk is it harder or not

lapis mauve
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i mean its not really neccesary

heady frost
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its been happening for a little bit

lapis mauve
#

we're just having an argument on if the mult and chips ingame should have a limit at 1 or not

heady frost
#

its probably a typo i made in the codegen somewhere

lapis mauve
#

so it doesnt go into the negatives

woeful bough
turbid jetty
#

Funtion

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Fntion

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Funthinon

icy crow
#

Function?

turbid jetty
#

Funshion

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Yea

lapis mauve
#

i just think negative score is bad

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especially considering i worked with it a while

icy crow
lapis mauve
#

yeah but the current mult and chips just goes empty

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if you can get a fix for that, sure

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but at least make it an option

icy crow
#

Ik

lapis mauve
#

yeah

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it just looks buggy

harsh locust
#

Where’s card enhancers?

lapis mauve
#

like a check?

harsh locust
lapis mauve
harsh locust
#

Why does my jokerforge not look like that

lapis mauve
#

how does it look

harsh locust
#

Where is edit triggered card located?

lapis mauve
#

card effects

turbid jetty
lapis mauve
#

but how does your jokerforge look?

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there's no triggers for enhancements

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yeah that doesnt exist

harsh locust
lapis mauve
#

and it wouldnt do anything

lapis mauve
#

on the left

turbid jetty
#

Oof

lapis mauve
#

triggers are just like

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if something happens

harsh locust
lapis mauve
#

blue ones are checks

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like if something is something

lapis mauve
tall moss
#

the balance effect doesn't work for me.. does it need to be in a different trigger?

lapis mauve
#

go here

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not sure why it doesnt show up

harsh locust
#

no change

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it's the website btw

lapis mauve
#

what condition do you have

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trigger i mean

harsh locust
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1 in 4 chance to apply a polychrome in played hand

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when hand is played

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1 in 4 chance it applies polychrome

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that's one half of the ability

lapis mauve
#

yeah it's nto avaliable in the hand played

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it has to be in scored cards

toxic aspen
#

Is it possible to add a “when this joker is purchased” trigger?

lapis mauve
woeful bough
lapis mauve
#

oh yeah

toxic aspen
#

Oh that already is a thing?

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Oh yeah passive prob work

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Ig

woeful bough
toxic aspen
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Isn’t that only for packs tho?

woeful bough
#

specific joker?

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pack?

lapis mauve
#

booster packs?

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those arent added yet

woeful bough
toxic aspen
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No that’s not what I meant I think I’m good

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I thought the trigger only applied to packs and consumables

lapis mauve
#

no

woeful bough
#

when you buy a specific joker from the shop

toxic aspen
#

Thanks for the help

lapis mauve
#

i mean the trigger is jokers and consumables

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specifically not boosters nor vouchers

toxic aspen
#

The trigger is in packs and consumables

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So

lapis mauve
#

no..

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when card bought is jokers and consumables

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nothing else

woeful bough
toxic aspen
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I’m talking about this

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Ok

lapis mauve
#

that's only for booster packs

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not consumables

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and you can also just take a screenshot

woeful bough
#

with "windows+shift+s" or "windows+prtscn"

toxic aspen
#

That was on my iPad to my phone I know how to take a screenshot I was lazy

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Thanks

lapis mauve
#

not sure

crude trail
woeful bough
sour spear
crude trail
#

I don't know if it would be better if it was LOONGER or JOOKER.

sour spear
#

wha about both

heady frost
crude trail
heady dock
woeful bough
#

cursed jokers

tall moss
heady frost
sour spear
heady dock
#

i kinda feel like context.jokers_main should be renamed to "when jokers score" or something since i feel like "when hand is played" kinda implies context.before

woeful bough
heady dock
#

yeah thats context.before

harsh locust
woeful bough
heady frost
harsh locust
#

numerator and denominator

heady frost
# harsh locust

known issue i still havent fixed cos im implementing the remaining vanilla effects :(

woeful bough
#

also "copy joker ability" should have a random

#

range mode doesnt work

heady frost
#

you might have to (for now) just use the hardcoded '1 in 4' or whatever

hidden oriole
tall moss
heady frost
sour spear
#

ngl it would be cool if theres an effect of (active) shake animation that DNA uses if its ready

but we might have to wait that alongside of the cosmetic effects aswell

left galleon
tall moss
woeful bough
woeful bough
toxic aspen
#

Mobile modded works

#

That’s how

#

For iOS and android

heady frost
lapis mauve
woeful bough
lapis mauve
#

That seems like the best choice

woeful bough
#

It scales when another variable (in the same joker) scales

lapis mauve
#

Please don’t discuss mobile modding

toxic aspen
#

Cebee u seem like a very type a individual

nimble island
#

can jokeforge only do png

sour spear
crude trail
#

I published it again a little more polished.

sour spear
#

purpleprint!!!!

nimble island
lapis mauve
crude trail
nimble island
heady frost
heady frost
# crude trail if I mention it

dont feel like you ever have to mention if your mods are made with joker forge haha, if you dont wanna disclose that you dont have to

#

i do this for the love of the game

#

also added add card to hand and copy triggered card to hand effects

woeful bough
#

When will the extra rarities be added?

heady frost
#

but that will be after i go through and solve all the issues on the github

woeful bough
#

*also id like to see for the "when booster is opened" trigger a condition that checks if it's standard jumbo or mega

heady frost
#

which is after i finish all these vanilla effects

heady frost
woeful bough
#

Canio gaming

heady frost
#

then i want to add a "consumable type" condition to card sold trigger

nimble island
heady frost
#

then i will do the booster pack condition

heady frost
#

but the ui stuff shouldnt take too long

#

but then again i am not a web designer i dont know how to make good ui

woeful bough
#

What are you planning to do for the ui?

heady frost
#

i just want to improve it, i dont really like much of it

#

some bits i like

#

like the rulebuilder is nice

#

but the general joker management stuff i dont like too much

#

but i dont have any good ideas for it

woeful bough
#

I think having small animations would feel more natural

nimble island
#

i just bought aseprite on steam so i can make cards easier

heady frost
#

yeah i wanna add a bunch of nice animations like i did for the block palette the other day

#

i also want to add an image cropper to the upload

woeful bough
#

Like how the cards in balatro have a slight bounce when you hover over them

heady frost
#

and maybe if i can be bothered, a way to make pixel art directly inside of joker forge

nimble island
#

like the soul card?

woeful bough
#

No

#

Hover over a playing card when it's in your hand

heady frost
#

like the spring animation

nimble island
#

where the soul is seperate, that i would love to see

nimble island
woeful bough
#

That exists?

heady frost
#

like on this site

crude trail
turbid jetty
#

Umm how to do like umm first X rank card played

heady frost
#

you can have a look at the way hanging chad does it

#

but also some other people might be better at making jokers in joker forge than i am haha

woeful bough
heady frost
turbid jetty
lapis mauve
#

wouldnt that be like

woeful bough
lapis mauve
#

"gains x0.2 mult every hand played" and it just starts at 1.5x

woeful bough
turbid jetty
#

Wait 0.5X is 1/2 😭

woeful bough
lapis mauve
turbid jetty
#

Lemme fix it rq 🕴️

lapis mauve
#

on the description it should say x0.5 but internally it should be x1.5

woeful bough
#

"This joker gains X0.2 mult per hand played (currently X1.5)"

#

Also this is just obelisk but better

crude trail
woeful bough
#

Because he's wide

crude trail
turbid jetty
#

Fix it

crude trail
#

I used to want it to be -15 to 60 mult but the game crashes

turbid jetty
woeful bough
# turbid jetty

I usually add the XMULT color thing to the mult like it is ingame

woeful bough
#

Haha

crude trail
#

I don't know how to remove all the jokers so I just repeat the same action

woeful bough
crude trail
#

yeah

nimble island
#

rate this 1-10 i made this with a mouse in 10 minutes on aseprite

woeful bough
#

Hey!

nimble island
#

ok

woeful bough
# nimble island ok

Its probably personal bias. I draw all my jokers with mouse but have used mouse much longer.

nimble island
#

what needs improvement on my joker

#

i wanted to draw it all from scratch

crude trail
woeful bough
nimble island
#

with more things

#

is it better that this?

crude trail
toxic aspen
#

How do u make the pngs pixelated?

woeful bough
woeful bough
toxic aspen
#

I mean I was asking him

woeful bough
#

Looks better in game and only takes 5 minutes

nimble island
crude trail
lapis mauve
woeful bough
#

I use photopea 😭

nimble island
woeful bough
#

Idk

#

I use photopea

#

Is there not layers in aseprite?

nimble island
#

yeah there are

toxic aspen
#

Where do I add a single joker into my modded game just to test it?

toxic aspen
#

Oh damn

crude trail
harsh locust
#

Wait a minute, i can teach myself how to code jokers by looking through jokerforge made jokers.

tall moss
turbid jetty
#

How to add a joker slot?

heady frost
#

added the card destroyed trigger. gonna take a little break for an hour or two then i will add 'consumable type' condition to consumable used and card sold triggers, then i will have a look at adding 'first played [] in hand' condition.

heady frost
woeful bough
crude trail
woeful bough
crude trail
woeful bough
orchid sage
#

is there a way to change this to "current hand size - 6" for example? something like the example for bootstrap (pic 2), idk how to achieve that

heady frost
heady dock
crude trail
orchid sage
#

tried that :/

turbid jetty
#

What skill should I give this guy

#

It’s a hallway ig

heady dock
#

idk what though

heady frost
#

just added the consumable type condition for the "when a card is bought" and "when a consumable is used" triggers!

#

i remember this being for implementation of a vanilla joker but i have forgotten which one...

heady frost
#

oh it was for constellation

lapis mauve
#

i dont see the consumable type thing

#

only consumable held

heady frost
#

yeah i forgot to push changes

#

changes should be pushed now

lapis mauve
#

alright

heady frost
#

give it a min for the site to update and then refresh lol

crude trail
heady frost
#

tension, relief

heady dock
#

wait holy shit thats jens almanac

#

jens almanac is... found media?

heady frost
#

bro has the lost runes

crude trail
#

I have the .zip file on my desktop

heady frost
#

i still dont like how they forbid anyone from continuing with the mod

heady dock
#

idk i feel like it was inevitable for the mod to die out due to how wierdly the developer acted about it

#

i really wish it got the chance to become more polished

crude trail
#

that mod had a great future

heady dock
#

i think the straddle mechanic is interesting but i dont like how it already punishes you just for playing optimally

toxic aspen
#

For defining a specific joker I’m kinda confused how I would define the joker I’m currently trying to mod

heady dock
#

you mean a joker from your mod right?

toxic aspen
#

Yeah

heady dock
#

it would be j_<mod prefix>_<joker name without spaces or caps>

#

you can find the mod prefix in the mod metadata

toxic aspen
#

Thank you very much

heady frost
#

also i still need to add the ability to set your own prefix for jokers lol

heady dock
#

maybe just allow a preview of the joker key in the website

heady frost
#

yeah that would be good

#

currently it generates keys from slugifying the name

#

also added a condition to check if poker hand has already been played, adding card sharp to the list

#

gonna do matador now because i think that ones easy

outer axle
#

This is a lot but, are these too broken?

crude trail
heady frost
#

they are all mythical tho

umbral stag
toxic aspen
#

For editing hands and setting ante level even tho I put the operation on subtract both the values went down to one instead of subtracting one

crude trail
nimble island
elfin nest
#

(the knight)

heady frost
#

also added boss blind triggered condition, so matador is here yay

outer axle
crude trail
toxic aspen
#

I’m doing something wrong all the effects on my custom joker are triggering twice when I purchase it

#

Even tho the value is set to one

heady frost
toxic aspen
heady frost
#

and its giving you 70 dollars too?

toxic aspen
#

Yeah

heady dock
heady frost
#

send the saved json for it

toxic aspen
#

Will do momentarily thank u

#

Wait the json for the whole mod?

crude trail
#

I think when a joker had an effect on face cards they had custom joker

heady dock
heady frost
#

in the meantime, i added the double probability effect, mainly for oops all 6s support

harsh locust
crude trail
#

you who believe that in what quantity of mult or chips its rarity is changed?

heady frost
#

also i found the issue that was causing the nil in nil bug

#

so i will fix that now because thats annoying

toxic aspen
heady frost
heady frost
heady dock
heady frost
#

because very recently they overhauled the system so you can do additive probability and stuff

#

really cool stuff

#

so when i port the new system into jokerforge, i will overhaul that effect to be much cooler

heady dock
#

can you also modify denominators with the new system

heady frost
#

from what i believe you can, i have not looked into it too much so i may be wrong on it

heady frost
# toxic aspen

this is the wrong json, i meant the json from the site for save mod

nimble island
#

Do the placeholder jokers need to have the joker signs on the sides?

heady frost
nimble island
#

great

toxic aspen
nimble island
#

might make one tommorow

heady frost
#

when i introduce custom consumables and stuff i might have to get people to make placeholders for those too lol

heady frost
toxic aspen
#

Thank u

crude trail
heady frost
# toxic aspen

just had a quick look, i see the issue. i think to solve this i would need to make a new trigger "when this card is bought", similar to "when this card is sold"

heady frost
# crude trail

thats so good, does it even work tho thats the question

toxic aspen
#

Ohh okay gotcha

heady frost
toxic aspen
#

All good no rush thank you

crude trail
heady frost
#

splash has been implemented (Iliterally just the splash effect lol)

#

i will have add the "when this joker is bought" trigger to the checklist because i think it requires changing quite a few different conditions and whatnot

toxic aspen
#

Gotcha

#

I’ll come up with some other ideas in the mean time lmfao

heady frost
heady dock
#

would it be possible to turn lucky card triggered into a general "listed probability succeeded" condition? idk if that would be possible with steamodded though

heady frost
icy crow
#

Isn't it possible on the dev version of steam modded?

heady frost
#

smods has a context.other_card.lucky_trigger

heady frost
icy crow
heady frost
#

oh they might be adding that alongside that then

#

i will look into it once joker forge is ported

heady dock
#

i mean tbf even if it was possible idk how that would work if for example a chance based scoring joker triggered on a card when you want to have it trigger on an effect from the card itself

heady frost
#

yeah it would be crazy

hidden oriole
#

thanks

heady dock
#

what if splash was yellow

#

wait no

#

nvm

hidden oriole
icy crow
#

Wrong keyboard moment?

hidden oriole
outer axle
#

monster of a card

nimble island
outer axle
#

still have to make it lmao

nimble island
outer axle
#

yeah, currently when scoring ends the card sets mult and chips to 0

#

gonna change the effect to reduce it

outer axle
olive agate
crude trail
olive agate
hidden oriole
crude trail
olive agate
crude trail
sand mural
#

rq may i get some help with this?
it does everything but give the mult during scoring
(and also dosent update the card to show how much mult it has like ride the bus would)

olive agate
crude trail
olive agate
crude trail
olive agate
#

ok

crude trail
#

I am talking about the rules

olive agate
#

oh hold on

olive agate
sour spear
#

that is sooooo balanced

olive agate
sour spear
#

ofcourse

#

why wouldnt i thought of that

crude trail
olive agate
#

i just forgot to do that

crude trail
olive agate
crude trail
olive agate
#

what do you mean?

crude trail
olive agate
#

and it doubles so its starts off with 10 then 20 then 40 and so on

crude trail
olive agate
crude trail
olive agate
#

but instead of increasing, it doubles

crude trail
olive agate
#

i'll patch it later though

#

wait no i did

#

i did that

crude trail
#

I'm already very lost, isn't it the variable?

crude trail
olive agate
#

dont worry

crude trail
#

you know you ran out of ideas when you create many variants of the same joker

crude trail
olive agate
sour spear
olive agate
lyric cradle
#

hiker and sixth sense are wrong rarity

meager ginkgo
#

note i dont know if this is feasible or not im not a programmer

#

just putting my ideas forward

olive agate
woeful bough
#

does anyone know how to make this work?

turbid jetty
exotic quartz
#

is there any way to edit random/leftmost card scored on certain rules? I'm trying to get royal flush to polychrome cards, but it only lets me add a card to deck, not edit anything.

woeful bough
#

but no not currently

exotic quartz
#

ok thank you

olive agate
woeful bough
#

yes

olive agate
woeful bough
#

this might work?

#

if not then no, there is no way currently

olive agate
woeful bough
#

cool

harsh locust
#

How do you make “Dealt XMult is based on Set Game Speed”

woeful bough
harsh locust
#

Rip

woeful bough
#

id assume gamespeed is hard

#

MY MOD IS ON BMM!!!

#

only hurt my brain

#

for like 3 hours

olive agate
harsh locust
#

Yahimod has a joker that deals xmult depending on game resolution

woeful bough
olive agate
#

and theres FISH

woeful bough
#

this is a codegen

woeful bough
exotic quartz
#

is it just me or are the limits on conditions/effects based on triggers kinda arbitrary

heady dock
#

as in?

#

i mean not every trigger context supports every effect, but thats just a limitation of the game itself

woeful bough
exotic quartz
#

I mean that choosing something like When a Card is Destroyed isn't allowed to do a lot of things, like something simple as adding Mult

heady dock
#

well thats because its a scoring effect during a context that isnt scoring

#

if you wanted to make a scaling effect you would just use a variable that you modify when a card is destroyed