#Joker Forge - Create Balatro Mods Visually and Export the Lua Files (WIP)
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Since using leftmost it goes to the leftmost copyable joker
If i remember correctly
4 ace 3
4 1 3
413
homestuck? in MY joker forge? it's more likely than you'd think
It's supposed to be 4043 since my @ on everything is @coleblock 4043
will a compatible box be added at some point like blueprint and brainstorm
this doesnt work
its meant to hit joker slot 2
here is json
hopefully after all vanilla effects are added I will go back and refine and add loads of the effects so they are much nicer. but that will be in a week or two
it doesnt, brainstorm also just doesnt work if the leftmost joker isnt copyable
are there any plans to add a retrigger joker effct?
*meaning, ex, consttellation gains X0.2 when a planet card is used
i think this came up once, only after all the vanilla stuff iirc
ok
so right now is
finish vanilla jokers
refine/add vanilla effects
other game mechanics (consumables, decks, etc.)
yeah that's the general idea. I wanna leave off the joker creator quite nicely before I move onto other stuff. obviously will add more to it over time but I want to focus my full attention on consumables next
yeah it has to be added first
https://github.com/cokeblock/Cokelatro download the mod!!!
I need to replace the json lol
thank you for the image tho
let's goooooo
I prolly shouldn't be saying a word cuz I haven't actually used joker forge as much but, is there gonna be conditionals for certain hand levels and when certain hand levels are raised
thats a good idea, a condition for specific hand levels
honestly you dont even need to mention it if you dont wanna haha
nah this carried me singlehandedly
also adding chips and mult to certain hand levels too but idk if an api is needed for that
there is a crytpid code card that adds the amount of mult to a poker hand equal to the amount of jokers you own
so it may be possibl
im gonna try and work on the hiker effect (perma added efffects to cards) and maybe knock out a few conditions today like consumable type for consumable used/sold
YES
but i cant do any work at the moment cos im waiting on a call from the doctor and i dont wanna be interuppted haha
ok :p
that emoji ( 😛 ) is NOT what the emoticon expresses
making a trailer for the mod rn
will this be able to add mult to?
im pretty sure steamodded has support for chips, mult, xchips, xmult, and money
so at some point porbably
yeah for sure
what the hell is happening here
im scared of what this is doung
doing
460 lines of code for one joker scares me
what the fuck haha
submit it as an issue with the json and I will take a look at it when the hiker stuff is done
I'm gonna compile all the edge cases for code gen and rewrite a bunch of it
after the vanilla effects r done
btw trying to modify an xchips value crashes the website
oh nvm trying to add any value after modifying a range value crashes the website
i see
holy trib skin
tis a mod
modifies (like 90%) of jokers that resemble a normal joker
is that waifu triboulet 😭
does anyone know how to force game crash
nil values probably
return 1/0
nil.val
if you just want the whole game to quit immediately you could do uhhh
G:save_settings()
G:save_progress()
function
love.errorhandler()
end
in a function
here's the jokers I've made so far using the tool, just some simple scoring ones
How dose u guys get the umm.. round square thingy
could you put a 1 in 0 chance? that would put 1/0 in the claculation
Sry I mean the joker card
the sprite??
Nice artwork 👍🏻
its not meant to always crash tho
Skullgirls…
save it as a png instead
Thanks! You can check out more of it here https://discord.com/channels/1116389027176787968/1338391196514386006
Rip, I guess I can’t create a Peacock Joker for my mod now.
though if youre downloading it from somewhere you probably have to find a different place that already has it in png
Thx that help a lot
invalid range maybe? like making the upper limit be lesser than the lower limit
You'll be hearing from my lawyer /j
-# I need perkoulet yuri where can I get the mod
Hey, she was originally going to be a part of a pool of high rarity (supposed to be higher than legendary) jokers. But since you already have a peacock joker, might as well scrap her.
I mean you don't need to stop on my account. Skullatro's pretty slow going anyway, it's unlikely I'm going to be finishing any time soon.
There's room for two Peacocks
and isnt it mostly moves rn anyways?
like I don't think there's character legendaries right
instead of putting the description at the bottom you can add a tooltip by adding {T:j_joker} (Or with whatever the object's key is) to the formatting (So you would have something like {C:attention,T:j_joker}Joker{} in the description)
https://github.com/Steamodded/smods/wiki/Text-Styling also obligatory link to the steamodded text styling guide because its SO useful
Well each fighter has their own normal Joker in my mod (see Big Band and Umbrella here #1386843228330004611 message), and then there's the Blockbusters which are the move-based consumables. There's only one legendary planned for my mod and that's the Skull Heart
fair enough
also while youre at it you could add a tooltip for Negative like the vanilla jokers have in the same way (except that the object key for negative is e_negative instead)
I've been meaning to ask, how do you add tooltips in Joker Forge?
put {T:<object key>} in the formatting
theres no button for it you just have to know the text formatting
I’m doing some early concepting for a breaking bad themed mod
i am the one who plays balatro 🔥
Okay so I'm having a few issues with a card I'm working on. It's supposed to be a 1 in 6 chance to destroy a face card when it's scored and give $10, but:
1: the odds aren't displaying properly on the card in game, and 2: It always destroys face cards, only the cash seems to be left to chance
yeah unfortunately there is a known bug for destroying cards with a random chance https://github.com/Jayd-H/joker-forge/issues/132
i will get around to all the bugs and stuff when i overhaul the codegen after i have emulated every vanilla joker
gotcha gotcha
there also seems to be a crash when trying to load two jokerforge mods at once
does anyone know how to get a mod onto balatro mod manager?
if i remember correctly, you need to clone the index repo and add your files there. there will probbaly be a tutorial on the github for bmm
that is strange, do they share the same name or any mod metadata?
how do i do this, im new to github stuff
Not sure, here's the message I received and the two mods in question
both work fine independently, it's just when they're together that issues arise
Also as a side note, I feel like Numbered Cards should be a Rank Group
agreed
you make a good point, i will add it to the github https://github.com/Jayd-H/joker-forge/issues/137
so fucking fire
to #🎥・videos-and-streams you go ig
finally here's some art you can use for a Joker placeholder if you like
@heady frost our lord and saviour there's a new offering for your stash 🙏
is this the mod index?
yea
then probably not
just added the perma bonus effect to the card scored trigger, this one was a bit of a challenge to make so i expect niche bugs. let me know if anyone finds anything annoying. one less joker to go!
i assume in meta.json
this looks so fire im gonna put it on a joker template now and turn it into a placeholder
i assume you dont even upload your mod files
you just put the link in
make a new folder ith those three things
i don't think it makes sense to include the face cards in odd or even, vanilla doesn't
https://github.com/Jayd-H/joker-forge/issues/44 known issue lol
ohhh
need to get around to fixing it
also how do i make an MD file
is there a way to make it when a specific joker is sold does something?
i mean like the joker's variable gets increased by depending the amount of that same specific joker sold
based, you can just credit me as EverSoNitro
*instead of add dollars you can do "increase internal variable"
thansk
hi peacock
what do i click to add a folder?
what do you think
not too familiar with github but if contribute probably if i had to guess
would ```bash
git clone https://github.com/skyline69/balatro-mod-index.git
#add add files
git add .
git commit -m "added my mod"
git push
work?
i figured it out
this is why i think the new mod manager needs a nice way to upload mods to iut
it
because it is very convoluted when it doesnt need to be
nvm
this is confusing
how do i add to this folder?
when i click it says file not found
oh I figured you'd just add it as-is. Looks good! Though I personally would have the bottom of the arm behind the border like so
from what i know it's being developed
yeah that looks better lol, im not an artist im just doing what i can haha
looking good
tomorrow i wanna really try and get all the vanilla jokers effects implemented so i can start polishing up and fixing all the bugs and stuff. will probably end up removing the extra credit jokers until i can ask the creators if they want it to be there
ooh whats this?
its new placeholder art
nice
okay the mod is sent for review
hey I also have this placeholder thinge that was never used
placeholder
why so small
it's not upscaled
vanilla reforged should say 131 of 150 jokers
it's 71x95 instead of 142x190
oh
and really all jokers should be drawn at 71x95
because upscaling look cleaner than downscaling
Well technically they are draw in a 69 by 93 ☝️🤓
you can ignore the transparent border
holy shit decamark mention
hell yeah
My friend begged me to make this
He has 100 hours in hollow knight
(He got it 3 weeks ago)
W friend
if you wanted it to be properly rareworthy maybe make it spawn a shade in that makers itself negative, gives X2 mult and disappears after a few rounds or something
just spitballin
i think that number changes as you filter the results
fire, just added it now
the humble nearby neighbor:
I had done this last time and never used it, I don't know if it works for the site
I was looking for the JOKER font but couldn't find it
I think it's somewhere in here https://discord.com/channels/1116389027176787968/1224362333208444989
breakcore jumpscare
when did the sprite for him change
looking fire, will add it when I wake up tomorrow 🔥
does anyone know what could have happened
I found the error
There's so many mr bones
You can copy paste it from the website
i didnt save the card
and i overwritten the sprite with a new one
ill just make a new one then
Not yet, but that would be really cool
oh lord have mercy on this description; just do
"Scored cards become Steel"
😭
Or if you want a more vanilla style “played cards become Steel cards when scored” also works
yeah
close enough
yall what do you think this card does
i kinda forgot
is this supposed to be a cardboard box? if so i have no idea what it would do
my dementia couldnt figure this one
Cardboard Modification
Can be used as any rank
1 in 3 chance to be destroyed
Enhancement
Second line is basically just Glass cards' ability, but with a 1 in 3 chance
ngl that would be cool if card enhancement can be made in this website
yeah
too bad noone knows what this references
yeah nobody knows your niche reference 
what even is it a reference to
"everywhere at the end of time stage 6" is what its referencing to
guys i have a problem im trying my mod but when i select a card to play the game closes without any crash message
Does it still happen with the mod disabled?
the next update to my mod adds BFDI characters
crazy
crazy? i was crazy once. they locked me in a room, a rubber room, a rubber room with rats, rats make me crazy... crazy?
multiplayer btw
yes
worthwhile hex?
Ohno
how would i detect if a played card is suitless
not only stone
cuz mod compatability
can i retrigger a joker 3 times
I think retriggering jokers isn't added yet
it is
.
It is?
🙏 bro is the speaker
does oops all 6's work internally and not visually
Validate game files on steam and see if it still happens
funny
bruhh why doesnt this work
How to retrigger a card?
Should work
depends on the function
if you want something like
faceless joker
you need rank count
Yeah thats true but in this case probably not
hey guys I'm awake
o/
What's on the agenda
Good morining mr goodmorning
good morning
Good morning ☀️
Hello mr. john good "joker forge" morning
I wouldn't even know how to do that haha, there is a generic balance score effect
I think I will add ceremonial dagger effect today
change the destroy joker to add sell value to mult, chips, etc
Steal the code from All in jest 🔥
what about money given
You could probably just make it modify an internal variable right
yes that would be the plan, rather modify and internal variable or just straight give you the effect
yeah that sounds better
and if I have time I will add another easy one too
you should also add a misprint desciption effect
I have really left myself with the most difficult jokers lol
very good idea actually, would be fire
send the json
from the site
wait, are you using a passive effect then exporting the single joker
no
because passive effects don't get added to single joker exports it's a known bug lol
let me get the json file might take a minute cause i just closed my pc
no worries
Is the website still getting updated till this day?
why wouldn't it?
Were you ever able to look into this?
how would i crash the game when a hand is played?
i tried to make it make a non-existent joker
no I forgot lol, shouldnt be too hard I'll do it now
but it crashes it when i open the game
here's a recreation
rule 1:
if hand played
if variable is greater than 0
variable - 1
rule2:
if hand played
if variable equal or less than 0
xmult = 1,000,000
rule3:
after hand is finished scoring
if variable equal or less than 0
destroy itself
isnt that just "when hand played>aplly Xmult>destroyself"?
does anyone have a good example of a joker that deals with antes?
if not i can just guess the code required
cryptids redeo
Only the voucher is what I can think of
Their might not be a vanilla one unfortunately
Sorry 🫠
thank you guys
stop deleting your messages 🙏
it was a question i didnt think i needed
i thought it was a bug but it was something i did
you can do this with game variables
blue seal carries tbh
added the set ante effect
yes!@
gonna work on the new destroy joker effect now
will also add the "destroy all jokers except this one" thing
will there be a way to increase shop prices?
Five hundred ante
the variable is used to count how many hands are remaining
kinda weird why it didnt work
it just destroys itself with no mult
probably after the vanilla stuff is all added
Wouldn't "at the end of the round" sound nicer?
added more parameters for the destroy joker effect, making ceremonial dagger possible
Yea
also i just realised the rarity and cost is wrong to it
what joker should i do next
there is 18 left
which ones seem easiest
maybe the "add card to hand" stuff because currently it can only add card to deck. i could change that so its a parameter on whether you want to add the card to deck or hand. or do you think it would be better for them to be two separate effects "add playing card to hand" and "add playing card to deck". because they will have different applicable triggers
because obviously you can only add card to hand in the context of gameplay, you cant do it like when shop is rerolled
ill do it as a separate effect
Honestly everything should just be able to have a negative value
We have a lower shop prices
If you could make it a negative number it would also have increased
Only thing being chips and mult needing a safeguard to never go below 1
j_modtag_name
Yeah it’s just j_name
Or j_ whatever your mod prefix is
And then name
If you want to create a custom joker
can you add this to the "passive" trigger too?
if there isn't a way to add edition on cards already, it would be cool to have
there is
how?
Why though, that just seems like unnessecary restriction
You can prevent that yourself anyway
If you wanted to
Idk when playing cryptid the game seemed to handle negative score just fine
It just looked wierd
I mean yeah but thats still the game breaking
It doesnt really impact gameplay at all thougg
i mean you cant see what you score
eh if it gave me thing but now I upload it again and also add it to the server
I WAS PLANNING TO DO THAT... haha
its just good to have a safeguard
this doesnt work for some reason :/ @heady frost
It did for me
final score yes
whatever you're currently scoring no
it should just be good to have
Same thing happens with inf though
i decided to set the description to base64 since misprint text effect didnt exist yet
i mean yeah
but thats not that big of a problem
i think it should
the add card to hand effect is going well haha
it doesnt work when you have more than one right now
good idea actually
oh also you should add some stuff for debuffing/debuffed stuff and turning stuff face down/faced down stuff
its just good to have a restriction, negative score is something you would rather not have in most cases
I made a mistake I read wrong
this guy will be hard i think
Idk i prefer just having a warning so that the people that actually want negative stuff can still do it
you could add a "if boss blind is ___"
since matador works with like 2
*on a good day
I had read effect and thought it was about what misprint does.
very true
but that is not in the spirit of what the condition is
if context.debuffed_hand or context.joker_main then
if G.GAME.blind.triggered then
okay but in what scenario would you want negative score
ive managed to get this far im sure i will solve it
misprint (randomized) text effect 😋😋😋😋😋
wait is this real
i havent even looked at the matador code
also i wish we can put 0 and below on joker cost
if its that simple i can add that guy after these effects
its a default thing typescript likes to have
but you are right
wowzers
just make sure to add a safe guard to negative chips and mult
now i can deduct money when a joker is triggered
i think just let them and if it crashes it crashes haha
i mean it doesnt crash
i wouldnt even know how smods would handle it
but it's buggy
it just doesnt display the chips and mult if its negative
and a limitation would be nice in general
i wish the numerator and denominator variable can properly show in descriptions instead of nil
just because of oops all 6s
for example a joker that does -15 mult, but 1 in 6 chance to create a gros michel
i just think itd be nice to have
thats all
i mean its not really neccesary
i dont even know why this is happening, this is a recent development lol
its been happening for a little bit
we're just having an argument on if the mult and chips ingame should have a limit at 1 or not
its probably a typo i made in the codegen somewhere
so it doesnt go into the negatives
what is a fusion 🙏
Function?
yeah but the current mult and chips just goes empty
if you can get a fix for that, sure
but at least make it an option
Where’s card enhancers?
Applying an enhancement
Why does my jokerforge not look like that
how does it look
Where is edit triggered card located?
card effects
I think it about the green thing
but how does your jokerforge look?
there's no triggers for enhancements
yeah that doesnt exist
and it wouldnt do anything
Oof
thats odd
the balance effect doesn't work for me.. does it need to be in a different trigger?
1 in 4 chance to apply a polychrome in played hand
when hand is played
1 in 4 chance it applies polychrome
that's one half of the ability
Is it possible to add a “when this joker is purchased” trigger?
wouldnt that just be a passive trigger
when a card is bought>specific joker
oh yeah
Isn’t that only for packs tho?
No that’s not what I meant I think I’m good
I thought the trigger only applied to packs and consumables
no
when you buy a specific joker from the shop
Thanks for the help
that's only for booster packs
not consumables
and you can also just take a screenshot
with "windows+shift+s" or "windows+prtscn"
?
not sure
...
stretched misprint
I don't know if it would be better if it was LOONGER or JOOKER.
wha about both
might need to be the when the round finishes scoring maybe?
idk
ill try
Idk, but its literally in cryptid so clearly theres people that do
cursed jokers
negative score looks funny
i kinda feel like context.jokers_main should be renamed to "when jokers score" or something since i feel like "when hand is played" kinda implies context.before
before hand scores would be space joker
yeah thats context.before
bug
i thought about this, but when hand is played implies you can do checks with the hand, and it leads to a better separation between 'when hand is scored' and 'when card is scored'
numerator and denominator
known issue i still havent fixed cos im implementing the remaining vanilla effects :(
you might have to (for now) just use the hardcoded '1 in 4' or whatever
"Your team have been changed to "Yellow". "
something weird with the script maybe?
this should be correct and work tho
ngl it would be cool if theres an effect of (active) shake animation that DNA uses if its ready
but we might have to wait that alongside of the cosmetic effects aswell
I can't use joker forge on mobile,are you thinking about making the website compatible with mobile
well i'll work a bit more on the art for now :)
how are you gonna play the mod on mobile 🙏
eventually probably but not a priority
Just make it an option then
How? That would be so hype
That seems like the best choice
Idea: "when variable scales" trigger
It scales when another variable (in the same joker) scales
Cebee u seem like a very type a individual
.... go on, i wanna hear more
I published it again a little more polished.
purpleprint!!!!
no jokerforge mention...
what's that supposted to mean 🤔
if I mention it
whats wrong with that, not saying you have to though sorry if i came off agressive
yessir
dont feel like you ever have to mention if your mods are made with joker forge haha, if you dont wanna disclose that you dont have to
i do this for the love of the game
also added add card to hand and copy triggered card to hand effects
When will the extra rarities be added?
probably rather just before custom consumables or just after them
but that will be after i go through and solve all the issues on the github
*also id like to see for the "when booster is opened" trigger a condition that checks if it's standard jumbo or mega
which is after i finish all these vanilla effects
i will look into doing that now, im currently working on a "when a card is destroyed" trigger
Canio gaming
then i want to add a "consumable type" condition to card sold trigger
oh i thought custom rarities was after the ui
then i will do the booster pack condition
yeah probably after the ui stuff too
but the ui stuff shouldnt take too long
but then again i am not a web designer i dont know how to make good ui
What are you planning to do for the ui?
i just want to improve it, i dont really like much of it
some bits i like
like the rulebuilder is nice
but the general joker management stuff i dont like too much
but i dont have any good ideas for it
I think having small animations would feel more natural
i just bought aseprite on steam so i can make cards easier
yeah i wanna add a bunch of nice animations like i did for the block palette the other day
i also want to add an image cropper to the upload
smart
Like how the cards in balatro have a slight bounce when you hover over them
and maybe if i can be bothered, a way to make pixel art directly inside of joker forge
yeah that would be fire
like the soul card?
like the spring animation
where the soul is seperate, that i would love to see
oh right
That exists?
is that the mention is necessary because it makes the site known to others and because it is easy to make jokers here I was so lazy to make a mod with lua and learn its language and I found this and it saved me hours of stress
Umm how to do like umm first X rank card played
you can have a look at the way hanging chad does it
but also some other people might be better at making jokers in joker forge than i am haha
Weren't you going to add a simplified version like "is [position] scored card in hand"
yeah, might add that today once a few other conditions and stuff are added because it would make the process much easier
wouldnt that be like
Why not current Xmult
"gains x0.2 mult every hand played" and it just starts at 1.5x
Like how this joker has "current"
Wait 0.5X is 1/2 😭
depends
Lemme fix it rq 🕴️
on the description it should say x0.5 but internally it should be x1.5
"This joker gains X0.2 mult per hand played (currently X1.5)"
Also this is just obelisk but better
I add it and see if it works
Fix it
I used to want it to be -15 to 60 mult but the game crashes
I usually add the XMULT color thing to the mult like it is ingame
corrected
Haha
I don't know how to remove all the jokers so I just repeat the same action
Thats how until he adds "destroy all except self"
yeah
rate this 1-10 i made this with a mouse in 10 minutes on aseprite
Hey!
ok
you can use this https://discord.com/channels/1116389027176787968/1224362333208444989
Its probably personal bias. I draw all my jokers with mouse but have used mouse much longer.
wdym
*and this took me 2 hours
there are templates of the legendary cards and the font of that type of joker
Bigger
like larger or more detailed
with more things
is it better that this?
I'm too lazy to want to draw in aseprite so sometimes I just use google pngs
How do u make the pngs pixelated?
No, personally
What?
I mean I was asking him
If you do that you can always just make a basic trace of the item
Looks better in game and only takes 5 minutes
ok good im improving
I make the image smaller
I will try
fellow aseprite user 🔥
I use photopea 😭
how can i trace in aseprite
yeah there are
Where do I add a single joker into my modded game just to test it?
Oh damn
there is
Wait a minute, i can teach myself how to code jokers by looking through jokerforge made jokers.
is what I do haha
what
my smods was out of date all works good now :)
How to add a joker slot?
added the card destroyed trigger. gonna take a little break for an hour or two then i will add 'consumable type' condition to consumable used and card sold triggers, then i will have a look at adding 'first played [] in hand' condition.
no current way to do this yet :(
Clearing out a lot of jokers today!
- mult should be red
Cantio
is there a way to change this to "current hand size - 6" for example? something like the example for bootstrap (pic 2), idk how to achieve that
you might have to just export that, then manually edit the code to achieve what you want
probably starts from -6? idk if you can input negatives there though
Cardnio
cannot
tried that :/
if its a hallway i would imagine something with straights
idk what though
just added the consumable type condition for the "when a card is bought" and "when a consumable is used" triggers!
i remember this being for implementation of a vanilla joker but i have forgotten which one...
yay
oh it was for constellation
alright
give it a min for the site to update and then refresh lol
.
tension, relief
bro has the lost runes
the mod was passed on to me by a friend before they removed it
I have the .zip file on my desktop
i still dont like how they forbid anyone from continuing with the mod
idk i feel like it was inevitable for the mod to die out due to how wierdly the developer acted about it
i really wish it got the chance to become more polished
that mod had a great future
i think the straddle mechanic is interesting but i dont like how it already punishes you just for playing optimally
For defining a specific joker I’m kinda confused how I would define the joker I’m currently trying to mod
you mean a joker from your mod right?
Yeah
it would be j_<mod prefix>_<joker name without spaces or caps>
you can find the mod prefix in the mod metadata
Thank you very much
i should probably add like a little message about this because this is by far the most asked question
also i still need to add the ability to set your own prefix for jokers lol
maybe just allow a preview of the joker key in the website
yeah that would be good
currently it generates keys from slugifying the name
also added a condition to check if poker hand has already been played, adding card sharp to the list
gonna do matador now because i think that ones easy
This is a lot but, are these too broken?
they are all mythical tho
is that a fatass misprint
For editing hands and setting ante level even tho I put the operation on subtract both the values went down to one instead of subtracting one
I'd better name it Fatass Misprint.
did you use jokerforge for this?
Why's mr bones an empty child with abandonment issues, a half sister, and a brother who's got the flu
(the knight)
also added boss blind triggered condition, so matador is here yay
For everything except the Mythical thinge
i love how they update the joker forge every hour and this contact creator to people
I’m doing something wrong all the effects on my custom joker are triggering twice when I purchase it
Even tho the value is set to one
what joker are you trying to create?
and its giving you 70 dollars too?
Yeah
cryptid type shit
i like them though theyre very well made
send the saved json for it
yeah thats the only json you can get
in the meantime, i added the double probability effect, mainly for oops all 6s support
This only applies on existing and played faces?
you who believe that in what quantity of mult or chips its rarity is changed?
played
HELL YEAH
also i found the issue that was causing the nil in nil bug
so i will fix that now because thats annoying
should be fixed
will take a look now
well this eventually get parameters for by how much the probabilities get modified
yes, but i need to update the probability system to match newer smods
because very recently they overhauled the system so you can do additive probability and stuff
really cool stuff
so when i port the new system into jokerforge, i will overhaul that effect to be much cooler
can you also modify denominators with the new system
from what i believe you can, i have not looked into it too much so i may be wrong on it
this is the wrong json, i meant the json from the site for save mod
Do the placeholder jokers need to have the joker signs on the sides?
no not at all go wild haha
great
might make one tommorow
would be very fire, i want it to get to a point where there is like 100 or something and when you create a new joker you will see one you havent seen before
when i introduce custom consumables and stuff i might have to get people to make placeholders for those too lol
thank u very much
Thank u
just had a quick look, i see the issue. i think to solve this i would need to make a new trigger "when this card is bought", similar to "when this card is sold"
thats so good, does it even work tho thats the question
Ohh okay gotcha
i will make this trigger after i implement splash
All good no rush thank you
I put the ? because it is impossible to get a 7 on the dice
splash has been implemented (Iliterally just the splash effect lol)
i will have add the "when this joker is bought" trigger to the checklist because i think it requires changing quite a few different conditions and whatnot
https://github.com/Jayd-H/joker-forge/blob/main/README.md here is the updated checklist
would it be possible to turn lucky card triggered into a general "listed probability succeeded" condition? idk if that would be possible with steamodded though
would probably need to hook into all the probability stuff in balatro to accomplish that i think, not something joker forge would be able to do
Isn't it possible on the dev version of steam modded?
smods has a context.other_card.lucky_trigger
if smods has a nice function i can use like context.other_card.lucky_trigger then that would be fire
I recall something with the new probability change
oh they might be adding that alongside that then
i will look into it once joker forge is ported
i mean tbf even if it was possible idk how that would work if for example a chance based scoring joker triggered on a card when you want to have it trigger on an effect from the card itself
yeah it would be crazy
im gonna create 3x mult splash
thanks
Magikarp material
lol
Wrong keyboard moment?
mhm
monster of a card
Art?
still have to make it lmao
13+ rules is crazy tho
yeah, currently when scoring ends the card sets mult and chips to 0
gonna change the effect to reduce it
care for someone to tell me how do i solve this problem?
a name needs to be changed in the main.lua is specified in line 1090
but i dont know which one, could you tell me which one?
you might have missing [s] in joker discriptions
is not for #1#?
i did that
try to delete the #1# by trying
rq may i get some help with this?
it does everything but give the mult during scoring
(and also dosent update the card to show how much mult it has like ride the bus would)
then after that?
start the game and see if it was that or something else
and if it doesnt?
show what you did in the joker forge
I am talking about the rules
@crude trail
i mean it is from a cryptid extension
you did not add a variable to the chips
add a quantity and it should work
i did
How much did you put in?
how many chips did you add to the effect
10
and it doubles so its starts off with 10 then 20 then 40 and so on
you created a variable?
yep
Did you do this?
you did not set the operator to multiply
oh, i forgot that too
i'll patch it later though
wait no i did
i did that
I'm already very lost, isn't it the variable?
yes
I don't know what it can be
a relief for me
you know you ran out of ideas when you create many variants of the same joker
didnt you made that?
the ideas were smuffered
oh ok
i have that same card made but its just blueprint but left
btw i added a blank card that basically does nothing
hiker and sixth sense are wrong rarity
do you think you could add a functionality that will double probability but only for certain cards/suits/enhancements/jokers
note i dont know if this is feasible or not im not a programmer
just putting my ideas forward
what about halve all probobilities?
does anyone know how to make this work?
is there any way to edit random/leftmost card scored on certain rules? I'm trying to get royal flush to polychrome cards, but it only lets me add a card to deck, not edit anything.
he's planning on it
but no not currently
ok thank you
is there a way to make it apply a random edition to a random joker?
yes
how?
btw i'm actually making my modpack into an extention for cryptid
cool
How do you make “Dealt XMult is based on Set Game Speed”
not a thing, and probably wont be
Rip
id assume gamespeed is hard
MY MOD IS ON BMM!!!
only hurt my brain
for like 3 hours
congrats
Yahimod has a joker that deals xmult depending on game resolution
again, that is because it was fully coded in lua
and theres FISH
this is a codegen
coding yourself allows much more opportunities than using/designing joker forge
is it just me or are the limits on conditions/effects based on triggers kinda arbitrary
as in?
i mean not every trigger context supports every effect, but thats just a limitation of the game itself
do you mean conditions and effects should be able to just exist without a trigger?
I mean that choosing something like When a Card is Destroyed isn't allowed to do a lot of things, like something simple as adding Mult
