#Silver Scythe (FInisher boss blind)
1 messages · Page 1 of 1 (latest)
This one is not bad but for the sake of it 
before, and, wasnt an idea like this alr suggested? like a ton of times?
i have no idea
if it has been i joined after it had been suggested
idk, maybe not, im not sure, not powerful enough imo
i mean it counters hc AND steel card so its probably very suggested
has ramifications if u dont play it correctly
it counters hc 🥺
vro ........
d1 high card player right here 😂🫵 /silly
most hc / pair builds dont care abt the deck
or the cards, for that matter
pretty much all scoring in hc/pair builds come from jokers and planets
ah
yeah
uhm . i still dont think its underpowered though
this is at least similar difficulty to amber acorn, if not harder
fair
i only see it working against a steel build or a oneshot build where you have to get your five cards and are like 3/5 and w/o discards
ramifications if u dont play it correctly doesnt mean it has to work against a specific build
amber acorn is free, i don't see the point in comparing it to amber acorn
man just delete this already 😭
amber is already a nothingburger blind, unless you need to blueprint a specific joker for all your hands to have a chance at winning
STOP TRYING FINISHER BLINDS THEY SUCKKKKK
the best idea i had got no reactions 🕊️
im . gonna keep trying till i crack the code
i am DEVOTED
5 suggests 0 upvotes . this man never backs down
what i meant with this is that it feels very situational
and (apart from amber acorn) the other finishers have effects that will always affect you
tbh cerulean bell acomplishes what this one tries better
wait i just thought of another . finisher boss blind idea
😭
all cards held in hand give -mult based on their rank value. this is applied again if the cards are retriggered
drumroll please
IT COUNTERS HIGH CARD
i like it more
change it to
all cards which do not score during the round
what about "played" cards
unscoring ≠ held in hand
this is probably better
but the effect has to be tougher tho
1.5x their value?
could scale based on hand level
ooo
what if it was just
cards which do not score their base chips value during the round give -mult equal to their rank
what about "not triggered cards"
that would happen after the xmult tho, so it wouldn't have a big effect
yeah thats the problem
i thnik this is nice because it also has some counters
splash
for instance
but still consistently punishes playing a low amount of scoring cards
"removes mult equal to double the sum of the rank of all non-triggered playing cards"
or maybe even triple
lemme do the maths
imagine you had like a really average hand
K J 9 9 8 6 5 3
uhhh
the king is a steel card
u play the jack
as hc
thatd be 9+9+8+6+5+3 so 40 in total
-80 mult or -120 mult
if its a steel card wouldnt it ocunt as triggered
ah right
it could actually do this before scoring but not with the double
so the king steel in this case would give -10
you don't know what the non-triggered cards are before scoring (technically speaking yes, but yk)
also, take into account, mult could go negative
it should just cap at 1
how would that make sense based on the description?
because itd do the -mult before scoring actually starts
OR after your hand is scored but not any other cards
then no card would count as scoring at that point
that's why that effect would happen after scoring
ahch its so hard to word
cards which are not set to score chips during scoring give -mult
how about that
cards not belonging to played hand
thats perfect
all cards not belonging to played hand (including ones held in hand) give -mult equal to their rank
"remove mult" rather than "give -mult" would be clearer imo
ya
so
all cards not belonging to played hand (including ones held in hand) remove mult equal to their rank (caps at 1)
do i . suggest this in like 15 hours
yeah, let your haters cool off a bit
should i credit u for the help
it is a collaborative suggestion
no need