[MOST OF THESE IDEAS ARE FROM CRYPTID OR YAHIMOD, BUT TAKEN TO BE BALANCED]
Stone Card rework: stone cards retain their rank and suit and give +50 chips, but loses 5 chips every time it is played, until it is destroyed.
Blue Seal rework: Gives the planet card for your most played hand at end of round
Mult Card rework: +6 mult
Greyscale (edition): All values on card increased by 30%. (THIS DOESNT APPLY TO SOME JOKERS, LIKE HOW SOME STICKERS CANT APPEAR ON SOME JOKERS)
Merged (enhancement): +5 chips, +2 mult, ×1.1 mult, +1$
Orange Seal: 2 in 3 chance to generate a spectral card if played and unscoring
Green Seal (yes this is just the OG gold seal): Returns to hand after played, but not after discard. 1 in 4 chance to be guaranteed to be drawn on the first hand
Flame (enhancement): Card only scores for 50% of its value, but the card to the left and right of it score for 150% of its value.
Pink Seal: Copies this card if played and scored in a hand with less than 5 cards
Gilded (edition): +4$ at end of round