#Achilles Heel (Uncommon)

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obsidian willow
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Achilles Heel (Uncommon)
+2.5 mult per hand played
This card destroys itself if a random, unsaid hand is played (changes every hand played)

im awful at wording it but it basically destroys itself if a specific hand that changes every round is played but the player doesn't see what hand it is

feel free to suggest like changes to the mult gain or balancing because im Not Very Good at thinking this stuff through

obsidian willow
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im Not sure if this is more. Balanced:
+1.5 mult instead of 2.5
secret hand changes every round instead of every hand

amber forum
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Having a secret hand like that doesn't sound very fun at all and would be unnesseraily punishing. It'd be fine letting the player what hand is forbidden imo

nocturne otter
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I think keeping it hidden is a cool idea, but instead of destroying it, it simply doesn't trigger the X2 mult

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"2x mult. If played hand is a [Hidden], this Joker will not give mult until next round."

obsidian willow
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i think it should still be a little more impactful though

nocturne otter
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Since above it, it's basically just an RNG chance to get the hand you're playing and then die since you need that 3x mult or wtv

obsidian willow
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i mean as in the punishment

nocturne otter
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OHHH MYB

obsidian willow
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sorry I wasn't clear 😭

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disabling it for just the hand is like
your strategy won't generally bank on a X2 mult so it won't be too impactful
and what if you get it on your last hand

nocturne otter
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Remove the 2x mult for the remainder of the current round, until a new hidden hand is assigned

obsidian willow
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im actually dumb

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i meant to type round 😞

nocturne otter
obsidian willow
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real

obsidian willow
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so if it gets debuffed in a small blind, it gets undebuffed once the next small blind is chosen

nocturne otter
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Hm.. interesting..

obsidian willow
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or if it's skipped

nocturne otter
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Thats definitely a neat idea, but I think that should be Economy or money instead of scoring

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Losing scoring for an entire ante is almost as bad as just permanently losing the joker in most cases

obsidian willow
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how much money

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$6 is my first thought

nocturne otter
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OOO

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I GOT AN IDEA

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Wait.. hm.

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I do have an idea for a joker

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But my question here is- what's to stop us from just never playing a new han

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New hand type*

obsidian willow
nocturne otter
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Sorry it's raining so typing is progressively getting buggier ans buggier for me LOL

nocturne otter
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Waiting for the damn bus

obsidian willow
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typing in the rain .... how fun

nocturne otter
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I aint here to complain

obsidian willow
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oh happy bday

nocturne otter
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20 mins of rain is better than 4 hours of work LOL

lofty crater
lethal kindle
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Happy day of escape from the womb

nocturne otter
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Thank y'a

nocturne otter
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So maybe

Classified Documents, Uncommon
"Whenever a hand is played, earn 1$ per played and scored card. If played hand is [Hidden Hand], this debuffs itself for 3 rounds (inverse Pershiable, in a sense)"

obsidian willow
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i think this would also count secret hand types but only if you can play that hand type or only if you already have played that hand that game

nocturne otter
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Less strict in terms of earning any money, but also doesn't guarantee 4$

nocturne otter
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Like how the secret planets and to-do list work :>

nocturne otter
nocturne otter
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As for the original idea here, Achilles Heel

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Its hard to balance it

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Since like I said above, scoring is much more essential to be consistent, so having a hidden variable to lose it makes it really hard to work around safely

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Id rather if the hand was shown, but every hand played adds a NEW banned hand to the list (for the current round.. it resets at end of round)

nocturne otter
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But thst also doesn't fit the Achilles theme so idk

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Its a really cool idea that I like, it's just hard to balance without changing it in a major way (as far as I see, I'd love to see more ideas)

nocturne otter
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Its not for every run but god is it really fun

obsidian willow
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it starts at X2 mult and instead of debuffing it it loses like -0.25x every time that hand is played

nocturne otter
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I want more jokers that are not always good, but are fun when they are.. kinda like minigames!

obsidian willow
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probably not 0.25
probably 0.2

nocturne otter
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Or X3 whichever is preferred

obsidian willow
lethal kindle
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+3 Mult for each hand played. If played hand is ||Secret Hand||, halve current +Mult instead. (Currently +0 Mult).

nocturne otter
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Just because of Gronker

lethal kindle
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But this is Uncommon

nocturne otter
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Losing half while bad, means you can play pr foolishly and still do amazing

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Acc it changes every round so yeah

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+3 is fair

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Ignore meh

obsidian willow
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i do think it could get a little too good ... but my balancing sense is bad