#Uncommon - Miser

1 messages · Page 1 of 1 (latest)

light turtle
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Gains 0.1× mult for every $ gained in a round. Resets at the end of a round.

lament locust
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i do like it

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number could potentially need some tweaking but i doubt it

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my only concern is with the bigger money sources like herm/temp

bright beacon
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How does this interact with gold cards? Does it go reset -> gold cards scale or does it go gold cards scale (wasted) -> reset

lament locust
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i assume gold cards scale and then it gets reset

bright beacon
hidden radish
light turtle
lament locust
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true......

hidden radish
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Tbf

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This juar feels like more niche campfire

light turtle
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Not really, it is different from campfire in the regard that it is more consistent

hidden radish
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You only scale off of..

Rough gem, temp, hermit, selling jokers/consumables, and T H E C O M M O N(mail-in)

light turtle
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Business card, reserves parking, gold cards, lucky cards, retriggers

lament locust
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^^

lament locust
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Wait retriggers huh

hidden radish
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Round ends after scoring

lament locust
hidden radish
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And i mean yeah, but those are all either inefficient econ options or luck based, which is less consistent than campfire

Golden Ticket is fair tho I can't even lie that would be a solid way to use this Joker

light turtle
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I mean like, when you think about it, it actually isn't that far off from lucky cat in terms of using it for luckies

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I guess this could also get the clause, "$ that would be gained at the end of round add scaling before the final hand is scored" if the joker was too weak.

hidden radish
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Idk, it just feels awkward since you don't really get time to properly scale it without either having a really good econ set-up, or RNG

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Its definitely not bad, i just dunno, I feel like I'd have to play with it to accurately judge it