#Chess mod :3
1 messages ¡ Page 1 of 1 (latest)
new move dropped
gukesh now
legendary joker named world champion and soul sprite just changes based on current champion
While weâre here about itâŚ
hello flame
Wishlist GAMBONANZA now! https://store.steampowered.com/app/3509230/Gambonanza/
GAMBONANZA is a mind-twisting roguelike where every move unleashes crazy combos! Build powerful synergies between your chess pieces and 100+ Gambits to turn the board into a tactical playground of pure chaos. With board upgrades, unique mechanics, and wild mini-game...
damn is he not the goat anymore 
Gâmorning
im waiting for this to drop
he is infact not
he was beaten yday i think by him
unfortunate for magnus i suppose
Yeah this looks really fun, makes me wanna make a Joker out if it lol
if only we had a chess themed mod :3
That would be cool, or a Friends of Jimbo skin for Chess lol
PEAK
The Pawn (Common)
+10 Chips per hand played
-5 Chips per discard
After you play a consecutive Ante without discarding, this card promotes into The Queen
(Currently +0 Chips: 0/3 Blinds)
-# entire Ante meaning small, big and then boss blind all in a row, will reset/stay at 0 if you skip or you obtain in the middle of the ante
En Passant (Common)
After you skip at least one Blind, sell this card to enter the shop
(Inactive)
-# 2-step move is like skipping blinds, entering shop is you still capturing the piece
wait that makes skipping blinds not awful
right
what the hell peak fiction in my fan art thread
maybe a new consumable type
move types
i need a better name for it
Fairy Chess
Blunder: brings back your discarded cards
Brilliant: retriggers every card in next hand
so the pieces are jokers and we're making move ratings the consumables?
yes
well im just throwing ideas, im open to feedback and also @tacit hull has to be okay with it
Maybe
I am also open to feedback with art and life choices.
En passant is like the skill of a piece, so itâs a food joker (requires its own destruction) as part of the ability
Fork & Sniper would probably also follow that self destructive joker scheme
interesting
if there were to be move rating jokers i think the background and border would be doing the heavy lifting
and the actual substance from card to card would be pretty stagnant (circles yknow)
I don't know anything about chess moves, just a casual player so do bare with me, I understand about half of the words you guys say at any given moment
What about that one move where you can easily lose in under four moves? Whatâs that calledâŚ?
don't worry i'm bad at chess too 
you mean win?
scholar's mate i believe
Foolâs mate
oh yes
Thaaaaatâs the one
fool's mate is 3 moves no?
Pls explain 
Also donât worry; I havenât played chess since Public School lol
so imagine you open up your king and your opponent instantly attacks it but because your king is still surrounded by all the pieces that havent moved yet you lose
Ah, yeah
so pins, skewers, discovered attacks, are different attack types in chess
fool's mate and scholar's mate are common checkmate patterns that appear at the start of a game
That's silly
Foolâs mate is the fewest possible moves
Mmmkay
Question
yes
I think it's been a little under a year since the last time I properly played chess 
Are we going to reference this? Lol: https://store.steampowered.com/app/1972440/Shotgun_King_The_Final_Checkmate/
Chess, but all your army has gone over to the white side, leaving you with nothing but your royal shotgun and your wounded pride. Carried by your dark folly, you decide it's time to teach those white pieces to fear the Shotgun King.
Every turn, you may either move your king or shoot at enemy pieces, after what you'll need to move again to reloaâŚ
$9.99
5089
i have not played that but that looks really cool
theres also chess: fps on steam
which is free and also really cool
I haven't even heard of it 
Destroys red cards
âIf played band comprises of light suit cards, destroy all of themâ?
Yeah lol
Yep yep
So this is happening then
ideas for
bishop (uncommon)
knight (uncommon)
rook (rare)
queen (rare)
king (lengendary ?)
Maybe promotion is a different joker all together
No idea tbh
And queen is like cavendish where itâs through the other card that you get it
hmmm its only a pawn mechanic though
I was thinking Pawn could be promoted to a Queen, but maybe youâd have to play enough rounds for a Pawn to get from one side of the chess board to the other?
One side of the ante to the other, gotcha
Something like that
going to bump this as last message
En passant, basically just a pawn shanking a different pawn, this time you would probably have to make different coloured pawns
@tacit hull look at this
omg
peak
I love that!!
Oh, by the way, if you guys ever have concept art/personal interpretations of chess cards, do ping me!
im thinking something straight related for bishop?
Hm
The rook too?
Maybe something would be flush related as well
Considering that still needs 5 cards, typically
rook should synnergize with stone cards i feel
funny knight idea methinks maybe. if first hand of round is a pair with one unscoring card, unscoring card gains a random edition
as a reference to moving two tiles, then one tile . yknow. l
That is actually pretty cool!
Edition could be too powerful but maybe enhancement
enhancement is too weak
Fire idea
What if steel enhancement guaranteed
Because yk, knight
and thus we hand shake
Good doing business
also offthetopofmydome what if the queen was xMult when placed to the right and +Mult when placed to the left
Whatâs the thematic connection with this?
most versatile piece
simple as
could even be chips in the middle or something but that'd be more complicated
I donât see why someone would ever go for +mult unless they get it in the first ante or so
i think its a bit more likely than you give credit for
Whatâs the advantage of using +mult over xmult?
if balanced well (a fairly high +mult and fairly low xmult), +mult would be great for early antes, probably transition to xmult midgame, but would transition back to +mult upon finding better scaling xmult or stay the same if using a levelled enough hand or better +mult scaling
i was thinking +20-30 mult and ~2x mult but i'm no balancer. maybe a bit "weak" in traditional terms for a queen card but i think being multi faceted is a nice touch since it's meant to be super useful
also a struggling run might just not find any good mult for a while and then maybe you keep queen as +mult to mid game miraculously 
I understand this
I get the use case
Iâm just not fully sold on the idea of making queen a piece that helps with runs that are not too great or replacement for one type of a joker or another
Regardless Iâll give it some more thought
I appreciate the help as always on new ideas
it's an offthetopofmydome it doesn't really matter
Iâll implement knight in a bit as soon as I get home (rn Iâm about 7k feet in the air with terrible network coverage)
@vivid basin ?
Aaalrighty
what'd ya think
It's actually three tiles and then to the side, so it's be more like a 3 of a kind and a random... Or 2 pairs
yeah it moves two then one
easy way to remember is how it jumps pawns at the start of the match
I typically do when I think of it, because the way I remember what the knight does is just L... And it's not really an L when it's a ăshape, ya'know?
its not really part of the movement tho
i almost want to make it 3oak just because pair to steel is way too easy
and steel is arguably the most powerful enhancement
That's true, I guess I just think of the bigger picture to remember things better
My fault, though
thoughts?
I mean, you're the coder
autocorrect doesnt want it to happen
very valid
m
Update: it literally will take long, i physically cannot finish it tonight
enjoy your horse though đ
no rush, i have it set as the pawn sprite for the time being lol
for background?
ask in the main chat, i think you dont have to since we will have a bunch of other content that will have distinct art
its cohesive though, since some of these will potentially work with others, theyre on the same board
the stones have different colors, the sins have different colors, the legendaries have different colors... and yet, they're considered the same group, y'get me? some are color-coded to suits, some aren't
though they are considered all one in the same, they got other colors but same backgrounds
that feels more like balatro, no?
sins being different colors are same group because of suits, legendaries are same colors since same rarity, its not the same imo
besides we have 6 pieces, i dont think we have 6 distinct backgrounds
its just 12 different colors, i dont feel like its so harmful
not that im gonna make a NEW background, just recolor
def not harmful, its just a personal preference
i realise im being stubborn once again
mm
no more of that
i get your angle on it, and having the same background wouldnt end my life obviously, just that cards of similar groups have similar backgrounds feels a bit like a bummer to me and i like seeing a small bit of variety, personally
plus, the common poker hand jokers being all one in the same kinda feels.. meh, to look at, because while---sure, they're in the same group, its just full of nothing, in my eyes.
oh, also, the rare poker hand jokers do the same thing as i suggest
i think the cards only keep the same background when it's fully white?
otherwise i never see 2 of the same background, i dont think anyway
you are the coder afterall, you still get a say in this and i shouldn't muffle your words, but i just dont see the benefit in making it all the same, ya'know?
enough of me talking, though
i just think a lot about it
yeah i dont think balatro has any repeats in vanilla except for the white backgrounds
personally, i just like consistency, hence why i want same background over different colours
it just feels like it belongs with each other
ykwim
that being said, its a matter of personal preference
so i dont want to force it on you, its your work
..are we misunderstanding each other
i was suggesting the same background over different colors
if different backgrounds make you happier, im all for it
what
oh
i worded it poorly
i meant
same colors
my point still stands/hj
i agree
well, okay, heres the thing though, i value keeping the style of the things i draw similar to the original style im imitating
including the laws
and no 2 cards have the exact same background unless its white
if it would be like that, it would fuck with me heavily to the point that i'd HAVE to change it at some poiny
okay thats fair, i can live without consistent coloring
what colors do you want to have for knight
maybe the green one you had for pawn before because horse and grass?
yup
sorry that i yapped so much and argued by the way, im just very detail oriented and so when i can't keep stuff the same way as i want it to, i kinda just flip đ
no worries
this goes the same with general irl shit too, like what order i do things, where i do what, how to do what
shit like that
im a little uhh,, silly
thats very fair tbh
so this type of discussion might happen a lot because of these things---accuracy and my personal norm
well, anyway, this was semi-productive
im gonna drink some water and then go to bed
i need that, prolly
nighty night
goodnightt

:3
Rook abilities?!
Smth about stone, definitely
Since, tower
And +Mult because⌠well you know
Held Stone cards giving some amount of +Mult
The amount upgrading when playing stones?
I LIKE IT
i was thinking stone ability as well
each stone card when scored gains +1 mult
wait this is going to be a rare
so maybe +5 mult
The Rook (Rare)
Stone cards held in hand give +5 Mult
Increases by +5 Mult when you play a hand containing only Stone cards
(Currently +5 Mult)
-# alternating rank and file direction (â or |) by alternating holding and playing stone (tower) cards
OOOO
HELD IN HAND ABILITY YES
okay
i like it
i was going to make it just a simple scoring +mult thing
since not many cards have that
but i like this better i think
The Bishop (Uncommon)
Gold cards held in hand give $1 after each hand
-# tithes, money, and the irony that this works in favour of the devil (that creates gold cards), burglar also good
Aleta you were gonna make the accent colour of bishop gold/yellow last time I checked?
Hi
Uh
What was the full list again?
Personal headcanon
Pawn: orange
Knight: green
Rook: blue-grey
Bishop: red (you said gold/yellow)
Queen: purple (the royal kind)
King: dark black (possibly even special marbled look like fancy boards)
King is going to be a legendary joker
so it will need a different style but the gradient thing will still work
wdym
Giving it a [BIG SHOT]
like designing the sprite?
Of the back ye
Without the gradients, the light tile colour is the main body colour of the pieces yes?
I already considered Clay as help ever since they drew the en passant sketch lmao
Clay is basically the 3rd dev on this shit at this point
i thought of it as the white/tan color of the board for white squares
First gotta rip apart and rebuild my fingers rq before I draw again
Yes yes that I meant, same they are?
yeah should be, although aleta would be the right person to comment on it
im not involved in the art process
I'd say both are main colors
Because like
There's literally nothing under the squares
i think theyre saying the light color minus gradient is the same as the piece color
or rather theyre asking if thats the case^
If I get rid of one it's just white
I'm not following?
Is knightâs background:
- comprised of tan and green squares
- with a green (upward) and tan (downward) gradient overtop
With that same tan being the main colour on the light side of the knight piece?
Oh, uh..
This! 
Apologies for the low quality image, but in short I color dropped it, but the tan of the white piece and the tan of the board are slightly different 
Any specific model of chess set that the pieces are based on, since the pawn has no segment on top like here
No, I made shit up
do you think they should also give 3 at the end of the round
i made it so the rook still gives 50 chips when scored
like the stone cards
i havent overwritten their basic ability
so maybe i dont do the same with gold cards?
theyll give 1 at the end of each hand when bishop is owned
but theyll also give 3 at end of round normally
Still +50 chips, but when in hand +5 mult
And when you play a hand with only stones, the amount scales like if shoot the moon scaled instead of static, not hiker scaling
Potentially having you use up stone cards that could have provided +mult at the time
yup thats how i have it implemented
Itâs what the original text meant too
right my question is for bishop, i should let the gold cards their original ability as well correct?
1 at end of each hand + 3 at end of round
will this be OP
or balanced for an uncommon
Removed the âinsteadâ clause, semantically it only adds the $1/hand without replacing the enhancement (like gold ticket giving an additional condition for payout not removing the effect)
the first "+5" will update for what the current mult value is
Yee
The ROOK
The Pawn, The Roaring Knight, The Rook, The Bishop, The Queen, The King
Renaming
Changed descriptions too just so I have it right
Even The Queen in Pawn effect
In case it wasnât obvious, En Passant cannot be active while in a blind, it should reset when you enter one actually
oh yeah
there will be a check for that
i wonder how the game would interact otherwise
Sketching The King (background and maybe the piece too)
Castling (Rare): Sell this Joker to make every blind this ante match the score requirement of Current ante small blind
Because not at digital drawing implement rn
need to clean up the description but thoughts?
Castling (Rare)
Sell this Joker to reduce all Blind Requirements of this Ante to the current Small Blind
much better
Skewer (Uncommon)
If first and last card of played hand have the same enhancement, 1 in 2 chance of all cards in between gaining the same enhancement or being destroyed
Rare without activation required but it could be bumped to Uncommon if you need to meet a condition
condition could be *needs king and rook
wait no
king is legendary lol
50% chance for nothing and 25% for enhancement or destruction respectively?
we all know what a 1 in 4 chance in balatro actually means /hj
but yeah i think thats more balanced
Iâm asking if thatâs what the wording means
1 in 2 chance for [gains same enhancement/destruction]
1/2 to have something happen at all, and there are two options, or itâs guaranteed that the cards individually get destroyed or enhanced
Skewer (Uncommon)
If first and last card of played hand have the same enhancement, each card in between either gains the same enhancement or is destroyed
youre a legend
i also have a very silly idea for a new mechanic in the game
ELO rating
ELO stake
the higher your elo, the stronger your piece jokers will be, and the more you will find "move jokers"
new stakes for titles
higher the stake, more elo points you gain
higher your elo and the lower your stake that you lose in, you lose more elo points
actually titles can be custom challenges
Because you lost to white stake lmao, losing to gold is understandable
exactly
wait this is actually peak
đĽ đď¸
i cant wait to show this in r/chess after we have a v1.0.0 ready for release
Oh yeah, thank you
ill add you to credits :3
okayy
i need help
with idea stuff
for ELO mechanic
the player starts off with 1500 ELO
then gets additional elo for % of collection unlocked
2 points for every 1% unlocked
so if someone installs mod with 100% of their collection discovered
theyll start with 1700 ELO
now for challenges
some challenges are way more difficult than others
should i make it a flat increase, like 50 points per challenge
or do it batch-wise
like you start with 20 points for your first challenge
each additional challenge you complete gives you 10 more
(since you unlock higher difficulty challenges later)
the exact elo loss/gain numbers can be decided later
Hsllo
and it works :3
Hallo*
hello
Oh neat!
its somewhat complicated lol
What does ELO mean though 
Does it stand for anything, I mean?
Please, if you care to, do explain
I'm curious
no its named after its creator
yeah one sec
John ELO is real?
LMAO
Ah, okay
Arpad Elo
Remembering that one post LocalThunk made where he was complaining about.. the creator of balatro
ELO Bands:
2600+: Super Grandmaster
2500â2599: Grandmasters (GM)
2400â2499: International Masters (IM)
2300â2399: FIDE Masters (FM)
2200â2299: Candidate Masters (CM)
2000â2199: Experts
1800â1999: Class A, category 1
1600â1799: Class B, category 2
1400â1599: Class C, category 3
1200â1399: Class D, category 4
1000â1199: Class E, category 5
Below 1000: Novices
Starting ELO:
The player starts with 1500 ELO
Collection Related ELO adjustments:
2 points per 1% completed
Joker Sticker Related ELO adjustments:
5 points per 1% complemented
Deck Stake Related ELO adjustments:
3 points per 1% completed
Challenges Related ELO adjustments:
50 points per challenge beat
Gameplay ELO - Point gain defined at Novice level (<=1000):
Winning stakes:
White Stake: 50
Red Stake: 75
Green Stake: 125
Black Stake: 150
Blue Stake: 200
Purple Stake 250
Orange Stake: 275
Gold Stake: 350
Losing stakes:
White Stake: -50
Red Stake: -45
Green Stake: -35
Black Stake: -30
Blue Stake: -20
Purple Stake -15
Orange Stake: -10
Gold Stake: -5
so this is how the current system is set up
Ou
the final part is somewhat complicated
Oh jesus mcdonald
as you see the gameplay ELO is based on Novice ELO band
so i created a function that curves the score based on your elo rating
so the higher your ELO
the less you gain from a win
Oh Ronald Christ
but the more you lose from the same stake
thoughts?
this is the code i made if anyone wants to look lmao
Quite the interesting system
now this will be used
for joker pieces
to make them stronger/weaker
and the move consumable that we create
giving "good" moves more to people with higher ELO
and vice versa
im really proud of this
I can tell, and I get why
Demotivated, haven't worked on rook yet
Also that I've been busy with other art things
Like I realised I was 2 days late on drawing an annual drawing redraw so I had to go do that instead lol
The shit I've been doing instead of working on the chess mod
fair fair
I also have been losing my mind in the meantime, so that's fun
what kind of table are you
One of them, probably
Unrotated, what are the dimensions of the squares/tiles?
Wdym dimensions
Each of the background squares (green & tan) is ? by ? pixels
I do want to match it somewhat

Shadingâs not done but you get the gist
Also gonna add some marble texture to the tiles because fancy
Once I bit crush a texture into like 4 shades
Beautiful
I love it
Rough idea for The King, if itâs a legend it pretty much has to be forward facing imo
Still havenât exactly nailed the proportions yet
If you struggle with it, don't worry I can clean it up 
Might make it a tad bigger
OKAY
i was finally able
to create a visible, draggable thing that shows current ELO at all times
looks like this
you can move it around wherever
Wtf HELP
