#Killjoy Joker
1 messages · Page 1 of 1 (latest)
It is simply too powerful sometimes. Even a chance for a negative can turn south for the game.
Would it work if it's like 1 in 10 like I edited it?
once again the oops all 6s and showman creates infinite jokers
doesn’t matter how low the probability if you have infinite dice
It doesn't create jokers but add the edition to a joker you already have
Which is honestly the issue
You can pick and choose what jokers you basically forever have
yeah but for this combo to work you have to have very good luck, you have to get killjoy joker, then oops, then showman, and to get a lot of oops you have to get even more lucky
and there's already a lot of broken combos in this game lol
but anyways i'm not a game developer so idk if it's soo broken or not
problem is this circumvents the base rules of the game
imagine infinite blueprints
seems balanced to me
yeah but it does not create jokers, only add the edition to it
the problem with this kind of build is that it’s… kinda just better than everything else
take a baron build
getting 1k money per round gets you a blueprint say every ante or so
and that blueprint gives you more money
see the problem?
i could see this as like a “sell to add negative to a random joker” but even then negative with little to no drawbacks is simply unbalanced
yeah
wait unironically this but limit it to just one killjoy joker
idk it's not too original it's like Ectoplasm without the drawback
but there's no joker yet that adds editions to other joker so having one would be cool
See that’s the problem, negatives are so strong that they need the drawback