#Hex and Ankh rework
1 messages · Page 1 of 1 (latest)
Hex rework is so it’s takable late game but still has a downside, along with early game still being around the same. Ankh rework is just because it’s completely untakable if you have multiple good jokers, so destroying a random one still seems like a strong downside but actually manageable.
(This version of Ankh wouldn’t destroy the joker its copying or the copy it creates. So if you had Green Joker, Baron, and Rebate then it could copy Baron, then destroy either Green or Rebate)
Yeah it is really good but I literally never take ankh after the first couple antes
Destroying all jokers is such a large ask when I could just use showman or invisible joker to accomplish the same thing
I think if duplicate jokers was an exclusive mechanic to ankh then it’s meh, but it isn’t
i think ankh could destroy 2 so its net -1 joker because yeah basically a free joker dupe is very strong
You know what that’s fair
2 of your choice, maybe?
or would that be too strong
ykw what might be stronger than one random actually
It would need a new ui for that which might be a lil awkward
It could be “destroy jokers until you have 3 left”
hm yeah that works but just flat -2 might be balanced 🤷
Yeah I’m gonna keep it at destroy 2 random, that seems like a good balance
I was about to suggest this same thing, destroying two random is much better balance. To me, Ankh is worth selling down to one joker to get a copy of the one you want, but adding polychrome is a LOT less impactful, especially later in a run. It really only makes sense to use hex at the beginning when you won't be as affected by losing jokers.
Honestly i think they are currently balanced, these aren't meant to be cards you take lategame, like wraith, on certain scenarios you can take them lategame (eternals) but you aren't taking this lategame most of the time, and you aren't meant to, specially for such powerful effects
they also are very winless, if you have bad jokers, getting one that is good or getting a duplicate of your best one and then filling slots with junk to survive, but if you have a good joker line-up then you don't get value out of these
Thing is it’s not like they’re a little bad like familiar late game, they’re completely untakable and the downsides make it so you basically never take them past ante 2
Hex especially sucks, ankh is sorta fine
ok, i take the hex rework but i think ankh is fine currently
good change
its painful getting anything that destroys all jokers late into a run because you literally have to change your whole strategy to use any of them
Ankh is really hard to use late game