#Hand Extender (Uncommon Joker)

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gaunt flame
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Lots of one off things that would need to be implemented just for this one joker:

  1. Three Pair
  2. Two of Three of a Kind
  3. Fuller House (4oaK + Pair)
  4. Six of a Kind
  5. Flush versions of each of the above
  6. Longer Straight
  7. Flushier Flush
  8. Longer, Straighter Flushier Flush
  9. Straight + Flush, but not a Straight Flush
  10. Full House + Flush, but not a Flush House

Probably some others.

It's a little silly to lock all of these hands behind a single joker.

lusty jewel
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could have it as a deck instead, but then you also have the same problem of a bunch of additional hands just only being available on one singular deck

ivory cave
mint minnow
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see Four fingers

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I also dont see why all of the above would need a flush version
its not like theres a flush two pair
so why would a flush three pair need to exist

ivory cave
gaunt flame
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I think the reference to Four Fingers is trying to explain that this just gives you a straight flush in base balatro, which I wasn't aware of.

Four Fingers + AD 2D 3H 4D QD = Straight Flush, presumably?

gaunt flame
mint minnow
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this is a straight flush in base balatro with four fingers

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and AD AD AH 2D 2D is a Flush house with four fingers

ivory cave
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interesting

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I guess that makes sense for the convenience of the dev not having to make extra poker hand types for no real additional gain

vivid shuttle
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For example if you have a flush with an extra card of the same suit

dull badger
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i love secret hands as much as the next guy but do NOT make a single indie game dev have to make like 5 new secret hands for the users of a single joker

vivid shuttle
dull badger
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repost this and PHRASE IT DIFFERENTLY

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you are not recovering from 3 super nope reactions

vivid shuttle
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Honestly I didn't think about new hand types being added

dull badger
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1 extra card is like splash if its purely for scoring purposes

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but yeah

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sadly i think the game has reached its cap on secret hands

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what else can you do

vivid shuttle
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It would just be an extra card per hand type added to score.

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For example it would turn a pair into a high card.