#[WIP] Cosmere - Want Playtesters!

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terse mural
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i like the idea of continuous drain

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Lightsong is a "returned" god

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something to do with destroyed cards again?

old shadow
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Yes, but after this we should probably stop exploring that well. It's draining.

+Mult equal sum of ranks of destroyes cards? But that could get out of hand

terse mural
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no that would be

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extremely broken

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i think

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actually

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it might not

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its a better version of Erosion

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we could just half it

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this would be the only joker that uses destroyed card mechanic

old shadow
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Yeah let's half it

terse mural
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that leaves vasher, vivenna, siri, and godking

old shadow
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Something with the royal locks, changing suit perhaps

terse mural
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Who was denth again

old shadow
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Vivenna's ally who ended up being one of the first returned and vasher's old friend

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Was working with the pan kahl.

terse mural
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yup okay i remember now

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yeah hes definitely the boss blind

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he convinces jokers to randomly give the opposite effect

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so if your scoring joker were to give you +50 chips

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theres a 1 in x chance that it gives you -50 chips

terse mural
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fixed the frequency at which jokers were appearing in shop

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they now come at same frequency as uncommon jokers

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Start at 1 instead and guaranteed disable, same scaling. thoughts?

terse mural
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God King joker ability - converts all played hands into its "flush" variant and converts played cards to wild cards

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Straight, FIve of a kind, and full house

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Rare^

old shadow
terse mural
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it will disable before scoring

old shadow
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Evil

terse mural
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nightblood is evil

old shadow
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Nightblood destroys evil!

terse mural
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lol i love nightblood

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we need more nightblood dialogue fr

terse mural
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Added God King to README and Mod

terse mural
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Lightsong implemented

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Marsh art implemented

terse mural
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Nightblood Implemented

old shadow
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What does lightsong do?

old shadow
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Ah yes. So it's just vivenna now?

terse mural
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and siri

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Edgard is bugged in current implementation btw

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selling any card gives the chips

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and if chips exceed the requirement, round doesnt automatically end (for some reason)

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so i need to figure that out

old shadow
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Hmm. That's no good

terse mural
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yeah itll be fixed soon enough, its not complicated

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ideas for viv and/or siri?

old shadow
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Can you make a card not have a suit?

terse mural
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No(?)

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What’s the use case

terse mural
old shadow
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did a run of only cosmere jokers. was easy

terse mural
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I fixed the rarity thing so they’re not as frequently spawned in shop

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But yeah only cosmere jokers makes it extremely easy lol

terse mural
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Edgard is fully fixed now

terse mural
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Omg wait I forgot vasher also left

old shadow
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You know what I said about making a card not have a suit?

old shadow
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If it's not possible, it's not possible. But it would work well with awakening and how that drains color from things

terse mural
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What would be the use case of it though

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Like if I were to remove suit

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What would I grant the player

old shadow
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Idk actually

terse mural
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I could maybe do some shenanigans with custom suits

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Just give it a greyscale look

old shadow
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Eh this changes the gameplay too much. I'll think more about it

terse mural
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maybe an awakened "enhancement" like we have pewter and atium?

old shadow
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I've just looked at the coppermind page and have nothing for it. An awakened card would have a rainbow background though

terse mural
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maybe it has interactions with polychrome?

terse mural
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vasher: scored cards turn polychrome before scoring, 1 in 2 chance of being destroyed after scoring

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thoughts?

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actually too broken

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ill make it first card polychrome only

terse mural
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Vasher implemented

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Makes the first played card wild and polychrome, 1 in 2 chance of being destroyed after scoring, gains 5 mult per destroyed card

terse mural
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Also nerfed Pewter Enhancement to doubling the chips instead of quadrupling

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and made it start at nominal value

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Going to buff spook to every 4th time poker hand is played

old shadow
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Need to nerf marsh

terse mural
old shadow
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Yeah, he's the most busted BY FAR

terse mural
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1 in 4 chance of converting to steel

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he does nothing else

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and it has to be unscored

old shadow
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By ante 8 about 80% of my deck was steel.

terse mural
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lmao

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rng gods love you

old shadow
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He didn't even trigger that often really.

terse mural
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okay fair

old shadow
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High card run made it so that every hand I was gaining a steel card

terse mural
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yeah

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thats busted

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i can nerf it so that it is 1 in 4 that any unscored card gets it

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instead of each unscored card has 1 in 4 chance

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so max 1 steel per hand played, hits on average every 4 times you play a hand

old shadow
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Better I think

terse mural
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adding in the spook message for poker hand times played

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any other message that you felt was lacking other than the tooltips?

old shadow
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How many more antes until Dockson dies

terse mural
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he dies in 8 rounds

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so max 8 antes if you skip every non boss blind

old shadow
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Yeah but I want a message saying "2 rounds left"

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Or whatever.

terse mural
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oh right gotcha

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actually

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when you hover over dockson

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it should say how many rounds left

old shadow
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That's what I was saying!

terse mural
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no like

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thats how it is already

old shadow
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???

Right now when I hover over Dockson I see the description in plain text. When I hover over him, I want that description plus (5/8 rounds left) beneath that.

terse mural
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i can make it more explicit by displaying a message after every riund

old shadow
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I'd do both

terse mural
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so it says 8 rounds when you buy it

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after a round finishes

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it changes to 7

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and so on

old shadow
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It does? I didn't notice

terse mural
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ill make it a separate text so its consistent with vanilla implementations

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new implementation

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the original text will not change

old shadow
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Good. This is how it should be.

Maybe when he dies the text pops up "ruined!" the same way banana goes "expired!"

terse mural
old shadow
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Same brain

terse mural
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this is how spook will display how many hands till upgrade

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updated

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how dockson's death looks

terse mural
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Marsh Nerfed

old shadow
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Tragic. I know I campaigned for it. But the loss of steel cards is so sad

terse mural
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Maybe I’ll switch it on my local version to cheat through it haha

old shadow
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I have begun adding other mods

terse mural
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Which ones have you added so far

old shadow
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I added a Outer Wilds reskin

terse mural
terse mural
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Denth Implemented

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this one is a difficult blind ngl

terse mural
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Ideas for card enhancement for Nalthis?

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i was thinking of one where it prevents card from being debuffed

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as it is "heightened"

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but seems a little uninspiring at best

old shadow
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Actually a very good idea. I can mock something up, just a rainbow color scheme

terse mural
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oh lol

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okay bet

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tarot card to go along with that, and maybe have Siri interact with heightened cards

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gives a random enhancement to all heightened cards

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when scored

terse mural
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Heightened implemented

terse mural
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different jokers, different abilities, Vin gets stronger over time with more powerful abilities

terse mural
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Lady Mistborn Implemented

terse mural
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Changed Vasher ability to give Heightened cards instead of wild cards

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added breath tarot card to give awakened cards

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Current content added ^

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Two jokers left to implement for Nalthis:

Siri
Vivenna

old shadow
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Was demoux ever made into a joker

terse mural
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i lied

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he was not

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why did i skip over demoux

old shadow
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We got atium cards

terse mural
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we do

old shadow
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Something with that

terse mural
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next version

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V1.1.0 will feature Nalthis additions + Vin upgrade joker + Balance changes discussed earlier

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2 more jokers to hit this version

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did any other character joker progress on the same timeline as vin?

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yeah went through list

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i think only elend could potentially have an upgrade but i think 2 versions for him in total

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so he will be added in next version too alongside kelsier, sazed, and maybe spook

fallen widget
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holy shit
i've been idly brainstorming random cosmere ideas for Balatro for months now, and there's actually a mod for it already!

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this is awesome!

terse mural
old shadow
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Welcome

fallen widget
terse mural
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thats awesome! right now the roadmap is looking like v1.1.0 by EOW with Nalthis completed, after which I want to do Elantris, and then finally move to stormlight archives

fallen widget
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i don't think that the Shards should be jokers if they end up implemented, it feels a little too limiting. i imagine the Shards as basically being a "legendary-tier consumable" that'd have the same rarity as a Soul card. think of it like tapping into a Shard's power for a single moment to buff a playing card or Joker.

terse mural
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there will be a bunch of side additions and balance changes in those versions

fallen widget
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heck yeah :D

terse mural
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i was thinking of making them legendary jokers since currently there is no other "class" in cosmere for legendary jokers

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but i see what you mean, since tapping into the shards power is extremely fleeting

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okay i have an idea

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new class of consumables that would correspond to your concept

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but there would still be a legendary joker class for shards

fallen widget
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makes sense to me!

terse mural
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otherwise maybe just 1 legendary joker that is Adolnasium?

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but for such an expansive universe i do want more legendary jokers

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Also just as a spoiler check have you read everything up to WaT?

fallen widget
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Adolnasium effect:
/dies

terse mural
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LMAO

terse mural
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breaks your screen into 16 parts

terse mural
fallen widget
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congratulations! you have sixteen monitors now

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i had some ideas for the Shard consumables if those end up being a thing, lemme post them

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here's what i had in mind: as a general rule, these special seals cannot be Death'd.

Honor
Gives selected Joker or playing card Honor's Seal. Honor's Seal ensures all variable outcomes are guaranteed.

Preservation
Gives selected Joker or playing card a white seal. Jokers or playing cards with a white seal cannot be sold or destroyed. If this is applied to a playing card, this card will always appear in your first hand.

Ruin
Permanently destroys up to two selected Jokers or playing cards, and creates one consumable black seal for each. These black seals can also be applied to either a Joker or a playing card. A black seal will carry all abilities of the Joker or playing card used to create it. Enhancements, seals, and editions are lost.

Odium
Enhances up to three Jokers or playing cards into Fused cards. If this card is destroyed, it will return at the beginning of the next ante with an additional trigger. Stacks up to 9 times.

Cultivation
Gives two Jokers or playing cards Cultivation's Seal. Cards with Cultivation's Seal can gain all enhancements, seals, and editions at once. When a playing card with Cultivation's Seal is scored, that card increases in rank. If the card is leveled past Ace, it instead becomes a Joker that keeps all of its abilities, seals, and editions without occupying a Joker slot.

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these are likely super unbalanced, but the idea is that you can apply a Shard's influence to both Jokers and playing cards.

terse mural
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wait

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these are

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actually really cool

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here are my thoughts on each of them

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Honor: No notes - banger idea

Preservation: I think this is basically making a joker "eternal" for the playing card, im not sure what the thematic connection is

Ruin: Im making the assumption that joker ruin seals can only be put on jokers and same for playing cards. This is interesting, i am not sure how i would implement something like this, I will likely make this only jokers and not playing cards since there are ways to put card editions enhancements seals on another card. RE: Spike Tarot Card.

Odium: I would make this "sold or destroyed" instead of destroyed since otherwise it would be very difficult to collect those stack ups unless you have a ceremonial dagger? (Playtesting change)

Cultivation: I love this ability, I am not sure I understand what the joker thing is however, what joker would it become?

fallen widget
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Preservation: I actually changed it from my original idea, which was "If applied to a playing card, the card will always appear in your hand even after play or discard". it seemed a little too powerful, though.

Cultivation: it would become its own Joker, but i'll be honest i have no idea how that can be achieved on the coding end lmao. I wanted some sort of reward for getting a card past Ace, though, and it seemed in-theme for a card to be "cultivated" into becoming even stronger (in terms of gameplay, leveling it from a card to become its own Joker). that's definitely the shakiest part of the idea, though.

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good change on Odium, yeah that'd be perfect

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Ruin too, it would basically make it another way to duplicate Jokers, except that using Ruin would permanently destroy that Joker for that run (ie, you couldn't get another one by rolling in the shop). oh and the enhancements would be lost too, but that's more thematic than anything X3

terse mural
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im just skeptical of adding jokers from cards because that would be a very easy way to gt 4-8 extra jokers (A/K)

terse mural
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removing from pool is easy, can do that

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but giving abilities of a joker to another joker

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is much more difficult

fallen widget
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ooh, yeah. hell. because each Black seal would be unique to the Joker that was used to create it, too

terse mural
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yeah, that and you have to somewhat modify original code to take the ability of the other joker (this is different from "copying" a joker since the other joker always exists, so you do not have to store anything)

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i think i can create a pool or a card area that is hidden

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that contains the jokers destroyed by ruin

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but still, this one is a big challenge

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but really cool ideas! i love all of them

fallen widget
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thank you! :D

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i like Honor because it's deceptively simple but could have MASSIVE ramifications for any given run, lol

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that's also why it needs to be very rare, and only applicable to one card/joker at a time

terse mural
fallen widget
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YUP

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Honor's Seal+Glass

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what did you think would happen

terse mural
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free deck fix

fallen widget
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WORTH

terse mural
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but if the seals are going to be that rare then you would never put it on a glass card

fallen widget
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when you REALLY need that michel to die

terse mural
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wait that means

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cavendish dies too

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oh wait

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its a seal

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not a passive buff

fallen widget
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yeye

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though that could also change?

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seal was just the first thing that came to mind

terse mural
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i once had a cavendish die, i almost bought a lottery ticket that day

fallen widget
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god

terse mural
fallen widget
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i found a Soul card on the first shop of Ante 1

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opens it

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Tribulet

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............Abandoned Deck

terse mural
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NO

fallen widget
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i almost cried

terse mural
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😭😭 thats legit the worst

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if you had Tindwyl (joker in this modpack) it could have helped you haha

fallen widget
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certainly would have!

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actually, that effect reminds me of the Unmade joker ideas i had

terse mural
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ooo yes

fallen widget
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i'm not sure how you would get an Unmade joker? but they'd be their own rarity

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lemme get them

terse mural
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one after each ante you get an unmade pack or something

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they do not show up in shop

fallen widget
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Nergaoul
If score is more than 3x the blind requirement, gain 2 bonus hands and 1 bonus discard to be used for free before the round ends.
Note: The first hand played in the "bonus round" counts for any "first hand of round" effects, and same for the second hand and "last hand of round" effects.

Moelach
Shows outcome of shop reroll. Has a 1/3 chance of being correct.

Ba-Ado-Mishram
Scored cards in winning hand are enhanced to Regal cards. If this Joker is sold, all cards enhanced this way become debuffed.
Regal effect: This card counts as both a King and a Queen, and retriggers itself once when scored.

Re-Shephir
If first discard of round is a single card, destroy that card and add a negative copy to your deck. Destroyed after three uses.

Yelig-nar
If first card of round is a single card, that card gains all enhancements, seals, and editions. Only one card can be buffed in this way by this joker. If either this Joker or the Card is sold or destroyed, the other is destroyed.

fallen widget
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full transparency: i have no idea if Moelach's effect is possible. it just sounded fun XD

terse mural
fallen widget
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also, i think there has to be some sort of cost to Nergaoul. maybe money, somehow?

terse mural
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But the cost would not be voluntary then

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How would a player choose to not do it

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by selling the joker?

fallen widget
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hmm, good point...

terse mural
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We have a lot of time to polish these ideas though, this is atleast 2-3 major versions away

fallen widget
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yeyeee

terse mural
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Would you have an idea for vivenna?

fallen widget
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she'd be a joker, right?

terse mural
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Yup

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For Siri - Makes every Heightened card give the effect of a random enhancement, edition, and seal

fallen widget
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something to do with not being ostentatious. maybe she has an effect/gives a buff to cards that have no enhancements, seals, or editions?

terse mural
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oooo

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interesting interesting

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each unmodified card randomly gives -5 - +10 mult?

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value chosen randomly

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might be broken lowkey

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but i like the idea of toying with unmodified cards

fallen widget
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lol it able to give negative mult is a good touch

terse mural
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yeah it doesnt always work out for her

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okay each modified card gives 1 - 5 mult but also gives -1 - -5 chips

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randomly

fallen widget
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since Viv gets herself in a lot of trouble because of all that

fallen widget
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1-10 on the mult? or maybe 1-16? then -1 - -10 chips

terse mural
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is 16 a holy number on nalthis as well?

fallen widget
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would make it a solid early game joker option

fallen widget
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i'm trying to think if it pops up anywhere in the Austre belief...i don't think so?

terse mural
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okay it doesnt

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have a specfic number

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but if it were to have one

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it would be 5

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Five Scholars, Five Visions, Fifth Heightening to become a Returned, and the Hallandren Court is made of 25 gods in total.

fallen widget
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ohhh that's right, it's five

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so maybe, if hand is five unenhanced/unsealed/uneditioned cards, gives xMult?

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flat xMult, not per card. or maybe per card, depending on how strong of a Joker you want her to be

terse mural
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i will toy around with this

terse mural
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is there some checking reference in TSA

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i forget

fallen widget
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checking reference?

terse mural
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oh autocorrect

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chicken

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i swear there was something related to chickens in stormlight

fallen widget
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yes!

terse mural
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but i just cant remember for some reason

fallen widget
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so pretty much all Rosharans call any bird they see a chicken

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because the Shin have chickens, and those are really the only birds on modern-day Roshar

terse mural
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riiiiight makes sense now

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someone else's idea of a chicken

fallen widget
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lol could be Lyft's green bird

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call it "weird chicken"

terse mural
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so many ideas

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so little time

terse mural
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rip okay back to white board

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turns out giving random enhancements is not a very implement-able idea

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how else can we buff unmodified cards?

terse mural
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this was a pretty fun run

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whole deck almost polychromed

terse mural
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after much deliberation on the ability

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here is Siri

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Each played Heightened Card, before scoring, has a 1 in 5 chance of making the cards around it Heightened

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Implemented

terse mural
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Vivenna: This Joker gives +5 mult for each unscored card

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also implemented

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Currently adding 19 Jokers, 5 Tarot cards, 3 Enhanced Cards, and 2 Blinds

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Will release v1.1.0 once i have the art for the new enhancement

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this version has a bunch of bug fixes

terse mural
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Tindwyl art updated

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Animations for card transforms are all added

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@old shadow waiting for heightened art, then I will post new version :3

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New Sprite sheet

old shadow
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I'll try tomorrow

terse mural
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coolcool

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also feel free to download latest version of mod to test out all the new content

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do not download the release version

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download directly from main branch

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here

old shadow
terse mural
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I’m on a a flight rn, but I’ll update it when I land!

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Thanks for the great art work :)

terse mural
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is there a way to make it so it doesnt cover corners?

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temporary fix

old shadow
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Hmm I didn't think about that

terse mural
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New release!

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What's Changed

  • Nalthis Content Added (6 Jokers, 1 Tarot Card, 1 Enhanced Card, and 1 Boss Blind)
  • Joker Upgrades Added - Implemented for Vin (Transforms into Lady Mistborn after 8 rounds)
  • Bug Fixes:
    • Edgard - Fixed a bug where chips were gained when any card was sold
    • Marsh - Fixed a bug where the game crashed when there are no unscored cards
    • Spike - Fixed a bug where the game crashed when used in Booster Packs
    • Kandra - Fixed a bug where cards could be spawned in the wrong place
  • Balance Changes:
    • Lestibournes - Buffed to upgrade poker hand level after 4 hands
    • Marsh - Nerfed to give a maximum of 1 steel card per hand
    • Pewter Card - Nerfed to double chips and starts with the nominal value

Total Content Added

  • 19 Jokers
  • 5 Tarot Cards
  • 3 Enhanced Cards
  • 2 Boss Blinds
terse mural
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should i do Elantris next or jump to stormlight

old shadow
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Personally I say elantris is boring

terse mural
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thats fair

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i also do not have much inspiration for it

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okay stormlight it is!

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this is probably going to be broken down into multiple versions

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instead of going by series like i have for mistborn (ish) it will be by book (ish)

terse mural
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Update: I think I figured out how to do Tensoon’s original ability of copying a random joker

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I will test it out

old shadow
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Kaladin idea: Every 10th card played gains +25 chips.

(This is based on his speech to Amaram. 10 spears go to battle and 1 returns. Did the war forge the one that survived? No. It only identified the spear that would not break. The plus 25 is arbitrary. Could be more, could be less. Hiker gains +5, for reference)

terse mural
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question

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for Vin i have her start at lucky cards (one of the first things we learn about her)

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for Kaladin

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do i start him at flashbacks

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or

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slave

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or

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bridgeman

terse mural
old shadow
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Idk man. Bridgeman probably. I still don't understand the card evolution mechanic tbh

terse mural
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the card changes

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think of it like

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gros michael and cavendish

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except the banana doesnt get eaten and then you buy cavendish when it shows up

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it just transforms into the new version

terse mural
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vin's original ability is centered around her being lucky

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her new ability is centered around her being a warrior with those glass daggers

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makes sense?

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as story progresses, the characters do different things translates into just holding on to it for x rounds in game

old shadow
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But like what if you prefer the old ability to the new one? What if I pick up lucky cat and I'm cooking and then I lose that ability I have?

terse mural
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so just rough idea would be something like this
Kaladin:
1st ability: xmult per stone card (centered around the idea Tien brings him stones)
2nd ability: the 10th played card idea you have
3rd ability: something related to enslaving
4th ability: something related to bridge 4
5th ability: windrunning related

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etc

terse mural
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okay fair

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it could be optional

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not a mandatory upgrade

old shadow
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Yeah it should be toggleable

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If the evolution is off, then the cards are all available in the store

terse mural
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(i just really like the card flipping to new joker mechanic if im being honest)

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i could just make it so its available in the joker pool

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or i can do it like

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only one version of a character at a time

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you cant have both lady mistborn and vin at the same time

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idk

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maybe thats unnecessary actually

old shadow
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Yeah you're overthinking it. Evolution should be a setting, and if it's off treat each joker the same

terse mural
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youre right

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i will think of a different use case for evolution

old shadow
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Your way is not bad. It can be fun for regular gameplay. But when someone is playing with the intent of getting far or employing a certain strategy, it doesn't work. Keep your version of evolution as an option, and say it's to show how characters change over time

terse mural
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but not too bad

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ive been putting off working with UI for this long...i cant escape forever

terse mural
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TenSoon ability updated to copying a random joker every round

terse mural
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[WIP] BalatroXCosmere - Want Playtesters!

terse mural
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For stormlight, i want to take it slow and flesh out some core concepts, maybe for first stormlight version i will do basic mechanics of the world, different life forms, etc (even if theyre revealed in later books, for instance, the everstorm)

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Highstorm/everstorm combo - once every 5 rounds something related to chips, once every 9 rounds something related to mult, would be big swings (could also be new mechanic in game)

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NightWatcher will be a new mechanic of the game, every 4 antes if you sell all but one joker and have no consumables, the nightwatcher will grant you one boon (this could be granting enhancements/editions on your deck of cards, or getting rid of some ranks, or making more of others - to be fleshed out later)

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Fabrials will be new consumable cards

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lighteyes/darkeyes - will be implemented based on suit colours although exact stuff ill flesh out after

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certain voidbringers will be boss blinds - Pursuer is a bossblind that keeps coming back with higher blind requirements

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different swordforms will be brought in as a new mechanic where they provide passive buffs each round

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for instance an offensive swordform would grant the player increase scoring efficiency by 10% but the blind requirement goes up a bit

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a lot of the stuff regarding stormlight will be brough in slowly as new mechanics with the aim of doing something similar in other worlds

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i want feedback on specific stuff that i outlined above but also on the general idea of it, do you think its a good idea? too much? would you rather contain it within a deck? or a setting to toggle these on/off so you can play it with other decks?

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also because this will be a sizeable update, the next update will be a while away so in the meantime let me know if there are any bugs with current release, if certain things need to be changed/fixed or just general feedback

old shadow
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This is ambitious! I am a balatro purist at heart, and although these ideas sound interesting they add a complication that might not be everyone's favorite. Stuff like the night watcher should be optional.

Also, if you're going to start on this big project, make sure you can finish it. This could easily be overwhelming. If it might be too much for you right now, maybe tone it down.

terse mural
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I hear you on the optional, most/all features will be toggle-able, especially mechanics

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The project is going to be made more slow and I’ll be doing these one at a time so it won’t be a huge undertaking I think (in before I start losing my mind at 3 am)

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Would this be something you guys like seeing as thematic connections or would you want a cosmere project to be more vanilla content

terse mural
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From the Cosmere server

hollow stone
old shadow
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Boon?

hollow stone
hollow stone
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Add storm light as a new consumable type, the. Add other consumables that cost storm light to play

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Spren should have a passive that increases your consumables

hollow stone
hollow stone
old shadow
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The night watcher. I said Boons because you used the word booms and I didn't know what you meant

hollow stone
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Oh spelling

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Worst enemy

terse mural
terse mural
terse mural
terse mural
terse mural
hollow stone
terse mural
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Better than my original idea

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The boss blinds in this mod right now are so punishing 😭

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I have a feeling I will have to nerf them

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Lord ruler straight up kills scoring the longer you stay in the blind and Denth has a non zero chance of making a played hand score nothing if you’re unlucky

old shadow
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playing the mod. lightsong + vasher is getting me 170 mult on ante 8. Crazy!

hollow stone
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no way to tell until you have all other systems implemented. They might be fine, or even underpowered. depends on the other cards

terse mural
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Might have to tweak some abilities

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Vasher helps with deck fixing so much

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Light song is a better erosion

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I could make him rare tbh

hollow stone
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congrats you have your first github issue

terse mural
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I’ll have a look

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Ty

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Can you tell me what happened

hollow stone
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tried to play a hand in the Lord Ruler and it crashed

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somthing about a wiggle function

terse mural
terse mural
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Fix is pushed^ ill bundle it with next minor release for after more playtesting

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for now you can download the mod directly from main branch

hollow stone
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Suggestion: add a counter to Lesterbourness so i know how many hands are left on all times

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wait i totaly misunderstood it

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nvm, thats not phesable

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maybe display a counter for the curretnly active hand, like the selected one

hollow stone
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somthing here distroyed an a card:

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actualy it might have been pewter... i dont know

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yea i think that was a pewter card

terse mural
terse mural
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But I’m trying to make it a selection thing so the player can know before they play it

hollow stone
terse mural
hollow stone
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Fantastic great minds think alike

terse mural
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I’m going to fix the message of it when I’m able to get back to coding on may 10th

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It’s going to be like Times played [poker hand]: [number]

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When you select the hand

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And the joker will shake when it’s active for selected hand

terse mural
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Blackthorn idea - buffs all scoring jokers by 1.5x

terse mural
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Or instead of blackthorn, it’ll be The Thrill

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But with a negative effect of killing the jokers after certain number of rounds

hollow stone
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Bump

terse mural
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Sorry this mod is not being developed at the moment as I’m away from my set up. I will be back to coding mostly after may 10th!

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But in the meantime let me know if you find any bugs/have ideas for stormlight jokers/mechanics/other content like bosses etc

hollow stone
terse mural
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[WIP] Cosmere - Want Playtesters!

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Renaming thread so people can search for it easily…I hate discord search balatrojoker

terse mural
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Okayyy

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I’m back to my temporary home

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So I can create stuff but not that much

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What’s the next feature you guys would want to see

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Stormlight character jokers?

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New mechanics as described above?

hollow stone
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atm the feature i want is art. but i assume you arent the one making that sooo...

hollow stone
terse mural
terse mural
terse mural
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Update: Joker evolution mechanic is optional now - Vin will stay as Vin if the evolution mechanic is toggled off in the config tab

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and Lady mistborn will be added to normal joker pool :)

terse mural
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Update: added tooltips to applicable jokers and tarot cards :)

terse mural
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Are there any other effects that you guys would want to see for the mini release? (Mini release will be just a publication of the above updates in a “release”)

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One thing I will add is the effect for Spook so it shakes while it’s active

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And shows the number of hands left for that poker hand

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Any other jokers/tarots you want to see this for?

terse mural
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Spook effect updated!

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it shakes when the hand selected will upgrade (if played)

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and also shows a counter for said hand when you hover over the joker

terse mural
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Made some balance changes, changed the rarity of original preserver jokers

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Buffed marsh to 1 in 2 chance but nerfed spawn rate (he’s rare now)

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Fixed a lord ruler blind issue (again)

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There’s better messages that help you see the effects of boss blinds

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I need to fix one more thing before I make the release

terse mural
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new release!

hollow stone
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bump

hollow stone
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bump

terse mural
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Update: I’m trying to create a new card area for stormlight mechanics and it is making me want to kms

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But the next update will feature a new currency which will mimic how stormlight and gemstones work on Roshar

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The currency can be spent to buff jokers

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Shoutout to @gritty ether for the stormlight mechanic idea

terse mural
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hello

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update on this mod

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i have finally gotten back to it

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art is back in progress

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and so is development

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little sneak peak

drifting willow
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Are you still working on it

terse mural
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Errr

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Not really, life happened and I just can’t commit any more time to this project

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Would be happy if someone else wished to continue the project but I can’t come back to this project for a long time atleast

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I can try to maintain support for current features but no promises

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Damn shame, I really liked working on this project :(

drifting willow
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I can playtest for you and then see we can find someone for it to continue

hollow stone
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life happens. don't sweat it. Can't wait for your schedule to open up!

drifting willow
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Ya life get in the way

terse mural